* @brief Check on the status of an active quest
* @param player_ptr プレイヤーへの参照ポインタ
*/
-void do_cmd_checkquest(player_type *player_ptr)
+void do_cmd_checkquest(PlayerType *player_ptr)
{
screen_save();
do_cmd_knowledge_quests(player_ptr);
/*!
* @brief Print all active quests
* @param player_ptr プレイヤーへの参照ポインタ
- * @todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
+ * @todo PlayerTypeではなくQUEST_IDXを引数にすべきかもしれない
*/
-static void do_cmd_knowledge_quests_current(player_type *player_ptr, FILE *fff)
+static void do_cmd_knowledge_quests_current(PlayerType *player_ptr, FILE *fff)
{
char tmp_str[1024];
char rand_tmp_str[512] = "\0";
fprintf(fff, _(" なし\n", " Nothing.\n"));
}
-static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
+static bool do_cmd_knowledge_quests_aux(PlayerType *player_ptr, FILE *fff, IDX q_idx)
{
char tmp_str[120];
char playtime_str[16];
* @param fff セーブファイル (展開済?)
* @param quest_num[] 受注したことのあるクエスト群
*/
-void do_cmd_knowledge_quests_completed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[])
+void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[])
{
fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
QUEST_IDX total = 0;
* @param fff セーブファイル (展開済?)
* @param quest_num[] 受注したことのあるクエスト群
*/
-void do_cmd_knowledge_quests_failed(player_type *player_ptr, FILE *fff, QUEST_IDX quest_num[])
+void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, QUEST_IDX quest_num[])
{
fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
QUEST_IDX total = 0;
* Print quest status of all active quests
* @param player_ptr プレイヤーへの参照ポインタ
*/
-void do_cmd_knowledge_quests(player_type *player_ptr)
+void do_cmd_knowledge_quests(PlayerType *player_ptr)
{
FILE *fff = nullptr;
GAME_TEXT file_name[FILE_NAME_SIZE];