#include <vector>
class PlayerType;
-enum class QuestId : int16_t;
+enum class QuestId : short;
void do_cmd_checkquest(PlayerType *player_ptr);
void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_numbers);
void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_numbers);