#pragma once
+#include "system/angband.h"
+
void do_cmd_checkquest(player_type *creature_ptr);
void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[]);
void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[]);