class PlayerType;
enum class QuestId : short;
void do_cmd_checkquest(PlayerType *player_ptr);
-void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_numbers);
-void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_numbers);
+void do_cmd_knowledge_quests_completed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_ids);
+void do_cmd_knowledge_quests_failed(PlayerType *player_ptr, FILE *fff, const std::vector<QuestId> &quest_ids);
void do_cmd_knowledge_quests(PlayerType *player_ptr);