* @author Hourier
*/
-#include "system/angband.h"
#include "knowledge-self.h"
-#include "io-dump/dump-util.h"
-#include "player/avatar.h"
+#include "birth/birth-explanations-table.h"
#include "core/show-file.h"
+#include "flavor/flavor-describer.h"
+#include "floor/floor-town.h"
#include "info-reader/fixed-map-parser.h"
-#include "world/world.h"
+#include "io-dump/dump-util.h"
+#include "player-info/avatar.h"
+#include "player/player-class.h"
+#include "player/race-info-table.h"
+#include "player/player-status-table.h"
#include "store/store-util.h"
-#include "floor/floor-town.h"
-#include "object/object-flavor.h"
-#include "birth/birth-explanations-table.h"
+#include "system/object-type-definition.h"
+#include "util/angband-files.h"
+#include "util/buffer-shaper.h"
+#include "util/int-char-converter.h"
+#include "world/world.h"
/*
* List virtues & status
*/
void do_cmd_knowledge_virtues(player_type *creature_ptr)
{
- FILE *fff = NULL;
- GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name)) return;
-
- fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
- dump_virtues(creature_ptr, fff);
- angband_fclose(fff);
- (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
- fd_kill(file_name);
-}
+ FILE *fff = NULL;
+ GAME_TEXT file_name[FILE_NAME_SIZE];
+ if (!open_temporary_file(&fff, file_name))
+ return;
+ fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
+ dump_virtues(creature_ptr, fff);
+ angband_fclose(fff);
+ (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
+ fd_kill(file_name);
+}
/*!
* @brief 自分に関する情報を画面に表示する
return;
char temp[80 * 10];
- roff_to_buf(race_explanations[creature_ptr->prace], 78, temp, sizeof(temp));
+ shape_buffer(race_explanations[creature_ptr->prace], 78, temp, sizeof(temp));
fprintf(fff, "\n\n");
fprintf(fff, _("種族: %s\n", "Race: %s\n"), race_info[creature_ptr->prace].title);
concptr t = temp;
t += strlen(t) + 1;
}
- roff_to_buf(class_explanations[creature_ptr->pclass], 78, temp, sizeof(temp));
+ shape_buffer(class_explanations[creature_ptr->pclass], 78, temp, sizeof(temp));
fprintf(fff, "\n");
fprintf(fff, _("職業: %s\n", "Class: %s\n"), class_info[creature_ptr->pclass].title);
t += strlen(t) + 1;
}
- roff_to_buf(personality_explanations[creature_ptr->pseikaku], 78, temp, sizeof(temp));
+ shape_buffer(personality_explanations[creature_ptr->pseikaku], 78, temp, sizeof(temp));
fprintf(fff, "\n");
- fprintf(fff, _("性格: %s\n", "Pesonality: %s\n"), seikaku_info[creature_ptr->pseikaku].title);
+ fprintf(fff, _("性格: %s\n", "Pesonality: %s\n"), personality_info[creature_ptr->pseikaku].title);
t = temp;
for (int i = 0; i < A_MAX; i++) {
fprintf(fff, "\n");
if (creature_ptr->realm1) {
- roff_to_buf(realm_explanations[technic2magic(creature_ptr->realm1) - 1], 78, temp, sizeof(temp));
+ shape_buffer(realm_explanations[technic2magic(creature_ptr->realm1) - 1], 78, temp, sizeof(temp));
fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm1]);
t = temp;
fprintf(fff, "\n");
if (creature_ptr->realm2) {
- roff_to_buf(realm_explanations[technic2magic(creature_ptr->realm2) - 1], 78, temp, sizeof(temp));
+ shape_buffer(realm_explanations[technic2magic(creature_ptr->realm2) - 1], 78, temp, sizeof(temp));
fprintf(fff, _("魔法: %s\n", "Realm: %s\n"), realm_names[creature_ptr->realm2]);
t = temp;
}
/*
-* List virtues & status
-*
-*/
+ * List virtues & status
+ *
+ */
void do_cmd_knowledge_stat(player_type *creature_ptr)
{
- FILE *fff = NULL;
- GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name)) return;
-
- int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * creature_ptr->hitdie +
- ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
-
- if (creature_ptr->knowledge & KNOW_HPRATE)
- fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
- else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
-
- fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
- for (int v_nr = 0; v_nr < A_MAX; v_nr++)
- {
- if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr])
- fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
- else
- fprintf(fff, "%s ???\n", stat_names[v_nr]);
- }
-
- dump_yourself(creature_ptr, fff);
- angband_fclose(fff);
- (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
- fd_kill(file_name);
-}
+ FILE *fff = NULL;
+ GAME_TEXT file_name[FILE_NAME_SIZE];
+ if (!open_temporary_file(&fff, file_name))
+ return;
+ int percent
+ = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * creature_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
+
+ if (creature_ptr->knowledge & KNOW_HPRATE)
+ fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
+ else
+ fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
+
+ fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
+ for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
+ if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr])
+ fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
+ else
+ fprintf(fff, "%s ???\n", stat_names[v_nr]);
+ }
+
+ dump_yourself(creature_ptr, fff);
+ angband_fclose(fff);
+ (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
+ fd_kill(file_name);
+}
/*
* List my home
*/
void do_cmd_knowledge_home(player_type *player_ptr)
{
- parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
+ parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
- FILE *fff = NULL;
- GAME_TEXT file_name[FILE_NAME_SIZE];
- if (!open_temporary_file(&fff, file_name)) return;
+ FILE *fff = NULL;
+ GAME_TEXT file_name[FILE_NAME_SIZE];
+ if (!open_temporary_file(&fff, file_name))
+ return;
- store_type *store_ptr;
- store_ptr = &town_info[1].store[STORE_HOME];
+ store_type *store_ptr;
+ store_ptr = &town_info[1].store[STORE_HOME];
- if (store_ptr->stock_num)
- {
+ if (store_ptr->stock_num) {
#ifdef JP
- TERM_LEN x = 1;
+ TERM_LEN x = 1;
#endif
- fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
- concptr paren = ")";
- GAME_TEXT o_name[MAX_NLEN];
- for (int i = 0; i < store_ptr->stock_num; i++)
- {
+ fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
+ concptr paren = ")";
+ GAME_TEXT o_name[MAX_NLEN];
+ for (int i = 0; i < store_ptr->stock_num; i++) {
#ifdef JP
- if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
- if (strlen(o_name) <= 80 - 3)
- {
- fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
- }
- else
- {
- int n;
- char *t;
- for (n = 0, t = o_name; n < 80 - 3; n++, t++)
- if (iskanji(*t)) { t++; n++; }
- if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
-
- fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
- fprintf(fff, " %.77s\n", o_name + n);
- }
+ if ((i % 12) == 0)
+ fprintf(fff, "\n ( %d ページ )\n", x++);
+ describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
+ if (strlen(o_name) <= 80 - 3) {
+ fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
+ } else {
+ int n;
+ char *t;
+ for (n = 0, t = o_name; n < 80 - 3; n++, t++)
+ if (iskanji(*t)) {
+ t++;
+ n++;
+ }
+ if (n == 81 - 3)
+ n = 79 - 3; /* 最後が漢字半分 */
+
+ fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
+ fprintf(fff, " %.77s\n", o_name + n);
+ }
#else
- object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
- fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
+ describe_flavor(player_ptr, o_name, &store_ptr->stock[i], 0);
+ fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
#endif
- }
+ }
- fprintf(fff, "\n\n");
- }
+ fprintf(fff, "\n\n");
+ }
- angband_fclose(fff);
- (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
- fd_kill(file_name);
+ angband_fclose(fff);
+ (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
+ fd_kill(file_name);
}