\r
void CA_OpenDebug (global_game_variables_t *gvar);\r
void CA_CloseDebug (global_game_variables_t *gvar);\r
-boolean CA_FarRead (int handle, byte huge *dest, dword length, global_game_variables_t *gvar);\r
-boolean CA_FarWrite (int handle, byte huge *source, dword length, global_game_variables_t *gvar);\r
+boolean CA_FarRead (int handle, byte far *dest, dword length, global_game_variables_t *gvar);\r
+boolean CA_FarWrite (int handle, byte far *source, dword length, global_game_variables_t *gvar);\r
\r
boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
\r
-long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
+long CA_RLEWCompress (unsigned far *source, long length, unsigned far *dest,unsigned rlewtag);\r
\r
-void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,unsigned rlewtag);\r
+void CA_RLEWexpand (unsigned far *source, unsigned far *dest,long length,unsigned rlewtag);\r
\r
void CA_Startup (global_game_variables_t *gvar);\r
void CA_Shutdown (global_game_variables_t *gvar);\r
//void CA_LoadAllSounds (void);\r
\r
/*void CA_UpLevel (void);\r
-void CA_DownLevel (void);\r
+void CA_DownLevel (void);*/\r
\r
-void CA_SetGrPurge (void);\r
-void CA_SetAllPurge (void);*/\r
+void CA_SetGrPurge (global_game_variables_t *gvar);\r
+void CA_SetAllPurge (global_game_variables_t *gvar);\r
\r
void CA_ClearMarks (global_game_variables_t *gvar);\r
void CA_ClearAllMarks (global_game_variables_t *gvar);\r