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bg preservation still in works
[proj16/16.git] / src / lib / 16_enti.c
index c940800..19df4fd 100755 (executable)
@@ -41,28 +41,29 @@ void EN_initentity(entity_t *enti, video_t *video)
        enti->overdraww=0;\r
        enti->overdrawh=4;\r
 \r
-//     VL_Initofs(video);\r
+       VL_Initofs(video);\r
 \r
 //     modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
 //     modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
 //     modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
-#ifndef OLDBGPRESERVE\r
-       video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
-       video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
-       w = (enti->x + 24) & (~3);\r
-       h = enti->y + 32;\r
+       if(!video->bgps)\r
+       {\r
+               //video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
+               //video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
+               w = (enti->x + 24) & (~3);\r
+               h = enti->y + 32;\r
 \r
-       // block copy pattern to where we will draw the sprite\r
-       vga_setup_wm1_block_copy();\r
-       o2 = video->ofs.offscreen_ofs;                                                                          //dest\r
-       o = video->ofs.pattern_ofs + (enti->y * video->page[0].stridew) + (enti->x >> 2);       // source\r
-       for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-       // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
-       vga_restore_rm0wm0();\r
-#else\r
-       w=h=o=i=o2=0;\r
-       modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
-#endif\r
+               // block copy pattern to where we will draw the sprite\r
+               vga_setup_wm1_block_copy();\r
+               o2 = video->ofs.offscreen_ofs;                                                                          //dest\r
+               o = video->ofs.pattern_ofs + (enti->y * video->page[0].stridew) + (enti->x >> 2);       // source\r
+               for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+               // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
+               vga_restore_rm0wm0();\r
+       }else{\r
+               w=h=o=i=o2=0;\r
+               modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+       }\r
 }\r
 \r
 //init player!\r