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[proj16/16.git] / src / lib / 16_enti.c
index 1c89d9b..cb05a46 100755 (executable)
 \r
 #include "src/lib/16_enti.h"\r
 \r
-void EN_initentity(entity_t *enti)\r
+void EN_initentity(entity_t *enti, video_t *video)\r
 {\r
+       unsigned int i,o,o2,w,h;\r
        //tx and ty inited by map\r
        enti->x = enti->tx*TILEWH;\r
        enti->y = enti->ty*TILEWH;\r
        enti->triggerx = enti->tx;\r
-       enti->triggery = enti->ty+1;\r
+       enti->triggery = enti->ty+1;    //south\r
+\r
        enti->q = 1;\r
        enti->d =2;\r
        enti->hp=4;\r
@@ -38,12 +40,31 @@ void EN_initentity(entity_t *enti)
        enti->pred = enti->d;\r
        enti->overdraww=0;\r
        enti->overdrawh=4;\r
+\r
+//     VL_Initofs(video);\r
+\r
+//     modexClearRegion(&video->page[0], enti->x, enti->y, 16, 16, 2);\r
+//     modexClearRegion(&video->page[2], 0, 0, video->page[2].sw, video->page[2].sh, 45);\r
+//     modexClearRegion(&video->page[3], 0, 0, video->page[3].sw, video->page[3].sh, 47);\r
+\r
+       video->ofs.pattern_ofs=(uint16_t)video->page[0].data;\r
+       video->ofs.offscreen_ofs=(uint16_t)video->page[3].data;\r
+       w = (enti->x + 24) & (~3);\r
+       h = enti->y + 32;\r
+\r
+       // block copy pattern to where we will draw the sprite\r
+       vga_setup_wm1_block_copy();\r
+       o2 = video->ofs.offscreen_ofs;                                                                          //dest\r
+       o = video->ofs.pattern_ofs + (enti->y * video->page[0].stridew) + (enti->x >> 2);       // source\r
+       for (i=0;i < h;i++,o += video->page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
+       // must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
+       vga_restore_rm0wm0();\r
 }\r
 \r
 //init player!\r
-void EN_initplayer(player_t *player, word pn)\r
+void EN_initplayer(player_t *player, word pn, video_t *video)\r
 {\r
-       EN_initentity(&player[pn].enti);\r
+       EN_initentity(&player[pn].enti, video);\r
 /*     player[0].info.x = player[0].tx;\r
        player[0].info.xaxis = player[0].tx*TILEWH;\r
        player[0].info.y = player[0].ty;\r