*\r
*/\r
\r
+#include "src/lib/16_enti.h"\r
+\r
+void EN_initentity(entity_t *enti)\r
+{\r
+ //tx and ty inited by map\r
+ enti->x = enti->tx*TILEWH;\r
+ enti->y = enti->ty*TILEWH;\r
+ enti->triggerx = enti->tx;\r
+ enti->triggery = enti->ty+1;\r
+ enti->q = 1;\r
+ enti->d =2;\r
+ enti->hp=4;\r
+ enti->speed=4;\r
+ enti->persist_aniframe= enti->q;\r
+ enti->spt=(TILEWH/(enti->speed)); //speed per tile wwww\r
+ enti->spri->delay=1;\r
+ enti->invq=1;\r
+ enti->pred = enti->d;\r
+}\r
+\r
+//init player!\r
+void EN_initplayer(player_t *player, word pn)\r
+{\r
+ EN_initentity(&player[pn].enti);\r
+/* player[0].info.x = player[0].tx;\r
+ player[0].info.xaxis = player[0].tx*TILEWH;\r
+ player[0].info.y = player[0].ty;\r
+ player[0].info.yaxis = player[0].ty*TILEWH;*/\r
+}\r