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[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[proj16/16.git] / src / lib / 16_enti.c
index 4768a29..c66eead 100755 (executable)
@@ -33,11 +33,11 @@ void EN_initentity(entity_t *enti, video_t *video)
 \r
        enti->q =               1;//loop var\r
        enti->d =               2;//dir var\r
+       enti->pred =    4;//previous dir\r
        enti->hp =              4;//hit points\r
        enti->speed =   4;//walkspeed\r
        enti->persist_aniframe = enti->q;\r
        enti->spt=(TILEWH/(enti->speed));       //speed per tile wwww\r
-       enti->pred=enti->d;//previous dir\r
        enti->overdraww =       0;\r
        enti->overdrawh =       4;\r
 \r
@@ -66,22 +66,17 @@ void EN_initentity(entity_t *enti, video_t *video)
 }\r
 \r
 //init player!\r
-void EN_initplayer(player_t *player, word pn, video_t *video)\r
+void EN_initPlayer(player_t *player, video_t *video)\r
 {\r
-       EN_initentity(&player[pn].enti, video);\r
-       player[pn].enti.spri->x = player[0].enti.x-4;\r
-       player[pn].enti.spri->y = player[0].enti.y-16;\r
-       player[pn].walktype=0;\r
-       player[pn].enti.dire=30;\r
+       EN_initentity(&player->enti, video);\r
+       player->enti.spri.x = player[0].enti.x-4;\r
+       player->enti.spri.y = player[0].enti.y-16;\r
+       player->walktype=0;\r
+       player->enti.dire=30;\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;//skewing bug\r
 \r
-       video->sprifilei =      set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);\r
-       animate_spri(&player[pn].enti, video);\r
-\r
-       //run to fully init sprite\r
-       //modexCopyPageRegion(&video->page[0], &video->page[1], 0, player[pn].enti.y, 0, player[pn].enti.y, video->page[0].width, 40);\r
-       modexCopyPageRegion(&video->page[0], &video->page[1], 0, 0, 0, 0, video->page[0].width, video->page[0].height);\r
-       animate_spri(&player[pn].enti, video);\r
-       //\r
+       video->sprifilei =      set_anim_by_id(&player->enti.spri, player->enti.dire);\r
+       animate_spri(&player->enti, video);\r
 \r
        //print_anim_ids(player[0].enti.spri);\r
 /*     player[0].info.x = player[0].tx;\r