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wwww ok wwwww zscroll and scroll compile disabled due to me being too tired to whack...
[proj16/16.git] / src / lib / 16_in.c
index aef50c6..0d3b29c 100755 (executable)
 \r
 #include "src/lib/16_in.h"\r
 \r
-boolean testkeyin=0,testcontrolnoisy=0,testctrltype=0;\r
+#ifdef __DEBUG_InputMgr__\r
+boolean dbg_testkeyin=0,dbg_testcontrolnoisy=0;\r
+#endif\r
+\r
+static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
 /*\r
 =============================================================================\r
@@ -49,8 +53,8 @@ boolean testkeyin=0,testcontrolnoisy=0,testctrltype=0;
 */\r
 struct inconfig\r
 {\r
-       boolean                 MousePresent;\r
-       boolean                 JoysPresent[MaxJoys];\r
+       boolean         MousePresent;\r
+       boolean         JoysPresent[MaxJoys];\r
        boolean         Keyboard[NumCodes];\r
        boolean         Paused;\r
        char            LastASCII;\r
@@ -164,6 +168,7 @@ static      Direction       DirTable[] =            // Quick lookup for total direction
 #endif\r
 \r
 //     Internal routines\r
+\r
 ///////////////////////////////////////////////////////////////////////////\r
 //\r
 //     INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
@@ -234,18 +239,22 @@ static    boolean special;
 \r
        if (INL_KeyHook && !special)\r
                INL_KeyHook();\r
-//#ifdef TESTKEYIN\r
-       if(testkeyin > 0) printf("%c    %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
-//endif\r
+#ifdef __DEBUG_InputMgr__\r
+       if(dbg_testkeyin > 0) printf("%c        %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
+#endif\r
        outp(0x20,0x20);\r
 }\r
 \r
 void\r
 Mouse(int x)\r
 {\r
-       union REGS CPURegs;\r
-       x = CPURegs.x.ax;\r
-       int86(MouseInt,&CPURegs,&CPURegs);\r
+       //union REGS CPURegs;\r
+       //x = CPURegs.x.ax;\r
+       __asm {\r
+               mov     ax,x\r
+               int     MouseInt\r
+       }\r
+       //int86(MouseInt,&CPURegs,&CPURegs);\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -299,8 +308,7 @@ IN_GetJoyAbs(word joy,word *xp,word *yp)
        yb = 1 << ys;\r
 \r
 // Read the absolute joystick values\r
-       __asm\r
-       {\r
+       __asm {\r
                pushf                           // Save some registers\r
                push    si\r
                push    di\r
@@ -320,8 +328,13 @@ IN_GetJoyAbs(word joy,word *xp,word *yp)
 \r
                push    bp                      // Don't mess up stack frame\r
                mov             bp,MaxJoyValue\r
-\r
+#ifdef __BORLANDC__\r
+       }\r
+#endif\r
 loo:\r
+#ifdef __BORLANDC__\r
+       __asm {\r
+#endif\r
                in              al,dx           // Get bits indicating whether all are finished\r
 \r
                dec             bp                      // Check bounding register\r
@@ -338,8 +351,13 @@ loo:
 \r
                add             cl,bl\r
                jnz             loo             // If both bits were 0, drop out\r
-\r
+#ifdef __BORLANDC__\r
+       }\r
+#endif\r
 done:\r
+#ifdef __BORLANDC__\r
+       __asm {\r
+#endif\r
                pop             bp\r
 \r
                mov             cl,[xs]         // Get the number of bits to shift\r
@@ -378,41 +396,6 @@ static     word    lasttime;
        IN_GetJoyAbs(joy,&x,&y);\r
        def = inpu.JoyDefs + joy;\r
 \r
-       //TODO: inject p16 input controls!\r
-       //which is this\r
-       /*                      if(DIRECTIONIFELSE)\r
-                       {\r
-                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
-                                       my = motion_Up;\r
-                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
-                                       my = motion_Down;\r
-                       }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
-                                       mx = motion_Left;\r
-                               if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
-                                       mx = motion_Right;\r
-                       }else\r
-                               //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
-                               {       //2 keys pressed\r
-                                       switch (player[pn].pdir)\r
-                                       {\r
-                                               case 0:\r
-                                               case 4:\r
-                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
-                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
-                                               break;\r
-                                               case 1:\r
-                                               case 3:\r
-                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
-                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
-                                               break;\r
-                                               default:\r
-                                               break;\r
-                                       }\r
-                                       if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c      ", dirchar(player[pn].pdir)); }\r
-                               }//else printf("                                ");\r
-                       }*/\r
        if (x < def->threshMinX)\r
        {\r
                if (x < def->joyMinX)\r
@@ -527,7 +510,7 @@ INL_StartKbd()
        IN_ClearKeysDown();\r
 \r
        OldKeyVect = _dos_getvect(KeyInt);\r
-       _dos_setvect(KeyInt,INL_KeyService);\r
+       //_dos_setvect(KeyInt,INL_KeyService);\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -672,9 +655,9 @@ IN_Startup()
 \r
        checkjoys = true;\r
        checkmouse = true;\r
-       for (i = 1;i < __argc;i++)\r
+       for (i = 1;i < _argc;i++)\r
        {\r
-               switch (US_CheckParm(__argv[i],ParmStringsIN))\r
+               switch (US_CheckParm(_argv[i],ParmStringsIN))\r
                {\r
                case 0:\r
                        checkjoys = false;\r
@@ -703,8 +686,7 @@ IN_Startup()
 void\r
 IN_Default(boolean gotit,player_t *player,ControlType nt)\r
 {\r
-       int i;\r
-       if(testctrltype==0)\r
+       //int i;\r
        if\r
        (\r
                (!gotit)\r
@@ -723,9 +705,8 @@ IN_Default(boolean gotit,player_t *player,ControlType nt)
        //in.KbdDefs[0].downleft = 0x4f;\r
        inpu.KbdDefs[0].down = 0x50;\r
        //in.KbdDefs[0].downright = 0x51;\r
-       IN_SetControlType(0,player,nt);\r
-       for(i=0; i>MaxPlayers;i++)\r
-               player[i].d=2;\r
+       IN_SetControlType(player,nt);\r
+       player->d=2;\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -769,7 +750,7 @@ IN_SetKeyHook(void (*hook)())
 void\r
 IN_ClearKeysDown()\r
 {\r
-       int     i;\r
+       //int   i;\r
 \r
        inpu.LastScan = sc_None;\r
        inpu.LastASCII = key_None;\r
@@ -836,10 +817,12 @@ IN_ReadCursor(CursorInfo *info)
 //\r
 ///////////////////////////////////////////////////////////////////////////\r
 void near\r
-IN_ReadControl(int pn,player_t *player)\r
+IN_ReadControl(player_t *player)\r
 {\r
                        boolean         realdelta;\r
+#if DEMO0\r
                        byte            dbyte;\r
+#endif\r
                        word            buttons;\r
                        int                     dx,dy;\r
                        Motion          mx,my;\r
@@ -874,8 +857,7 @@ register    KeyboardDef     *def;
        else\r
        {\r
 #endif\r
-               if(testctrltype>0) printf("player[pn].Controls=%c\n", player[pn].Controls);\r
-               switch (type = player[pn].Controls)\r
+               switch (type = player->Controls)\r
                {\r
                case ctrl_Keyboard1:\r
                case ctrl_Keyboard2:\r
@@ -889,7 +871,8 @@ register    KeyboardDef     *def;
                                mx = motion_Left,my = motion_Down;\r
                        else if (Keyboard[def->downright])\r
                                mx = motion_Right,my = motion_Down;*/\r
-                       if(DIRECTIONIFELSE)\r
+//TODO: make this into a function that the joystick AND keyboard can use wwww\r
+                       if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
                        {\r
                        if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
                                if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
@@ -899,28 +882,28 @@ register  KeyboardDef     *def;
                        }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
                                if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
                                        mx = motion_Left;\r
-                               if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+                               if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
                                        mx = motion_Right;\r
-                       }else\r
-                               //if(mx+my!=1 && mx+my!=-1 && mx!=my!=0)\r
-                               {       //2 keys pressed\r
-                                       switch (player[pn].pdir)\r
+                       }else{  //2 keys pressed\r
+                                       switch (player->pdir)\r
                                        {\r
                                                case 0:\r
                                                case 4:\r
-                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])) dir = DirTable[1];\r
-                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])) dir = DirTable[3];\r
+                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
+                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
                                                break;\r
                                                case 1:\r
                                                case 3:\r
-                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])) dir = DirTable[0];\r
-                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])) dir = DirTable[4];\r
+                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
+                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
                                                break;\r
                                                default:\r
                                                break;\r
                                        }\r
-                                       if(testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c      ", dirchar(player[pn].pdir)); }\r
-                               }//else printf("                                ");\r
+#ifdef __DEBUG_InputMgr__\r
+                                       //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c        ", dirchar(player->pdir)); }\r
+#endif\r
+                               }\r
                        }\r
                        //input from player\r
                        if (inpu.Keyboard[def->button0])\r
@@ -956,23 +939,23 @@ register  KeyboardDef     *def;
                dy = my;// * 127;\r
        }\r
 \r
-       player[pn].info.x = dx;\r
-       player[pn].info.xaxis = mx;\r
-       player[pn].info.y = dy;\r
-       player[pn].info.yaxis = my;\r
-       player[pn].info.button0 = buttons & (1 << 0);\r
-       player[pn].info.button1 = buttons & (1 << 1);\r
-       player[pn].info.button2 = buttons & (1 << 2);\r
-       player[pn].info.button3 = buttons & (1 << 3);\r
-//     player[pn].info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
+       player->info.x = dx;\r
+       player->info.xaxis = mx;\r
+       player->info.y = dy;\r
+       player->info.yaxis = my;\r
+       player->info.button0 = buttons & (1 << 0);\r
+       player->info.button1 = buttons & (1 << 1);\r
+       player->info.button2 = buttons & (1 << 2);\r
+       player->info.button3 = buttons & (1 << 3);\r
+//     player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
        conpee=(((my + 1) * 2) + (mx + 1))-1;\r
-       player[pn].info.dir = DirTable[conpee];\r
+       player->info.dir = DirTable[conpee];\r
 \r
-       if(DirTable[conpee]!=2) player[pn].pdir=DirTable[conpee];\r
-       if(player[pn].q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
+       if(DirTable[conpee]!=2) player->pdir=DirTable[conpee];\r
+       if(player->q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
        {\r
-               if(dir==2) player[pn].d = player[pn].info.dir;\r
-               else player[pn].d = DirTable[dir];\r
+               if(dir==2) player->d = player->info.dir;\r
+               else player->d = DirTable[dir];\r
        }\r
 \r
 #if DEMO0\r
@@ -1000,19 +983,19 @@ register KeyboardDef     *def;
                }\r
        }\r
 #endif\r
-//#ifdef TESTCONTROLNOISY\r
-if(testcontrolnoisy > 0)\r
-if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right]) || player[pn].q>1)\r
+#ifdef __DEBUG_InputMgr__\r
+if(dbg_testcontrolnoisy > 0)\r
+if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->q>1)\r
 {\r
-       printf("q=%d ", player[pn].q);\r
-       printf("cpee=%c ", dirchar(conpee));\r
-       //printf("(mx)=%d       ", mx);\r
-       //printf("(my)=%d       ", my);\r
-       //printf("[%d]  ", mx+my);\r
-       printf("pdir=%c d=%c dir=%c ", dirchar(player[pn].pdir), dirchar(player[pn].d), dirchar(player[pn].info.dir));\r
-       printf("%c%d %c%d %c%d %c%d\n", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+       //printf("b1=%u b2=%u b3=%u b4=%u       ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
+       //printf("q=%d ", player->q);\r
+       //printf("cpee=%c ", dirchar(conpee));\r
+       printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->d), dirchar(player->info.dir));\r
+       /*if(realdelta) */printf("dx=%d dy=%d   mx=%d   my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
+       //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
+       printf("\n");\r
 }\r
-//#endif\r
+#endif\r
 }\r
 \r
 ///////////////////////////////////////////////////////////////////////////\r
@@ -1022,10 +1005,10 @@ if((inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->lef
 //\r
 ///////////////////////////////////////////////////////////////////////////\r
 void\r
-IN_SetControlType(word pn,player_t *player,ControlType type)\r
+IN_SetControlType(player_t *player,ControlType type)\r
 {\r
        // DEBUG - check that requested type is present?\r
-       player[pn].Controls = type;\r
+       player->Controls = type;\r
 }\r
 \r
 #if DEMO0\r
@@ -1195,6 +1178,9 @@ IN_Ack()
 {\r
        word    i;\r
 \r
+       if (!inst.IN_Started)\r
+               return;\r
+\r
        IN_ClearKey(inpu.LastScan);\r
        inpu.LastScan = sc_None;\r
 \r
@@ -1276,9 +1262,24 @@ void IN_ClearKey(byte code)
 \r
 boolean IN_qb(byte kee)\r
 {\r
-//#ifdef TESTKEYIN\r
-//     if(testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
-//#endif\r
+#ifdef __DEBUG_InputMgr__\r
+//     if(dbg_testkeyin > 0) printf("%u\n", inpu.Keyboard[kee]);\r
+#endif\r
        if(inpu.Keyboard[kee]==true) return 1;\r
        else return 0;\r
 }\r
+\r
+//init player!\r
+void IN_initplayer(player_t *player)\r
+{\r
+       player->x = player->tx*TILEWH;\r
+       player->y = player->ty*TILEWH;\r
+       player->triggerx = player->tx;\r
+       player->triggery = player->ty+1;\r
+       player->q=1;\r
+       player->d=2;\r
+       player->hp=4;\r
+       player->speed=4;\r
+       player->persist_aniframe=0;\r
+       player->spt=(TILEWH/(player->speed));   //speed per tile wwww\r
+}\r