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showing row and colum drawing i optimized it to only draw at the end of walk. this...
[proj16/16.git] / src / lib / 16_tail.h
index 932d557..22d5117 100755 (executable)
 #include "src/lib/16_in.h"\r
 #include "src/lib/testpatt.h"\r
 \r
-//VL_ShowPage(&gvar.video.page[gvar.video.panp], 0, 1);\r
-//VL_ShowPage(&gvar.video.page[gvar.video.panp], 0, 0);\r
-\r
 #define FUNCTIONKEYFUNCTIONS \\r
        if(IN_KeyDown(88)){ panswitch=!panswitch;                                                       IN_UserInput(1,1); } \\r
        FUNCTIONKEYFUNCTIONS0EXE\r
 \r
 #define FUNCTIONKEYFUNCTIONS0EXE \\r
-       if(IN_KeyDown(87/*sc_F11*/)){ pageflipflop=!pageflipflop;                                       IN_UserInput(1,1); } \\r
+       if(IN_KeyDown(sc_F4)){ turboXT(12);                                                                     IN_UserInput(1,1); } \\r
+       if(IN_KeyDown(87/*sc_F11*/)){ pagedelayrendermap=!pagedelayrendermap;           IN_UserInput(1,1); } \\r
        if(IN_KeyDown(68/*sc_F10*/)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;         IN_UserInput(1,1); } \\r
        if(IN_KeyDown(sc_F9)){ pagenorendermap=!pagenorendermap;                                IN_UserInput(1,1); } \\r
        if(IN_KeyDown(sc_F7)){ ZC_ShowMV(&mv, 0, 1);                                                    IN_UserInput(1,1); } \\r
        if(IN_KeyDown(sc_F6)){ ZC_ShowMV(&mv, 0, 0);                                                    IN_UserInput(1,1); } \\r
-       if(IN_KeyDown(sc_F5)){ pagedelayrendermap=!pagedelayrendermap;                  IN_UserInput(1,1); } \\r
        if(IN_KeyDown(sc_T)){ gvar.video.rss=!gvar.video.rss;                                           IN_UserInput(1,1); } \\r
        if(IN_KeyDown(sc_P)){ modexpdump(&gvar.video.page[0]);                                  IN_UserInput(1,1); }\r
 \r
        ZC_panPageManual(&mv, &player, 0);\r
 \r
 #define FUNCTIONKEYDRAWJUNK \\r
-       if(IN_KeyDown(1+1)){ gvar.video.panp=0; ZC_ShowMV(&mv, 0, 0); } \\r
-       if(IN_KeyDown(2+1)){ gvar.video.panp=1; ZC_ShowMV(&mv, 0, 0); } \\r
-       if(IN_KeyDown(3+1)){ gvar.video.panp=2; ZC_ShowMV(&mv, 0, 1); } \\r
-       if(IN_KeyDown(4+1)){ gvar.video.panp=3; ZC_ShowMV(&mv, 0, 1); } \\r
+       if(IN_KeyDown(1+1)){ gvar.video.sp=0; ZC_ShowMV(&mv, 0, 0); } \\r
+       if(IN_KeyDown(2+1)){ gvar.video.sp=1; ZC_ShowMV(&mv, 0, 0); } \\r
+       if(IN_KeyDown(3+1)){ gvar.video.sp=2; ZC_ShowMV(&mv, 0, 1); } \\r
+       if(IN_KeyDown(4+1)){ gvar.video.sp=3; ZC_ShowMV(&mv, 0, 1); } \\r
        FUNCTIONKEYDRAWJUNKNOMV\r
 \r
 #define FUNCTIONKEYDRAWJUNKNOMV \\r
@@ -77,6 +74,7 @@ void Shutdown16(global_game_variables_t *gvar);
 void Startup16(global_game_variables_t *gvar);\r
 void ClearMemory (global_game_variables_t *gvar);\r
 void Quit (global_game_variables_t *gvar, char *error);\r
+void turboXT(byte bakapee);\r
 void walktypeinfo(player_t *player, word pn);\r
 void nibbletest();\r
 void booleantest();\r