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fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
[proj16/16.git] / src / lib / scroll16.c
index 77d3d4d..4e2a443 100755 (executable)
@@ -305,6 +305,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        // do PEL panning here\r
        outp(AC_INDEX, 0x33);\r
        outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
+       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew;\r
 }\r
 \r
 void\r
@@ -347,7 +348,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ScrollRight\r
 }\r
 \r
 \r
@@ -369,7 +370,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ScrollLeft\r
 }\r
 \r
 \r
@@ -391,7 +392,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ScrollUp\r
 }\r
 \r
 \r
@@ -413,7 +414,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 //             else\r
 //                     if(mv[0].video->bgps)\r
 //                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ScrollDown\r
 }\r
 \r
 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
@@ -448,7 +449,7 @@ void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
                        if(b)   mapScrollUp(mv, player, (1), pn);\r
                break;\r
        }\r
-       mv[0].video->dorender=1;\r
+       //mv[0].video->dorender=1;//ZC_mapScroll\r
 }\r
 \r
 //===========================================================================\r
@@ -523,26 +524,12 @@ sword chkmap(map_t *map, word q)
 //TODO: player position here\r
 void mapGoTo(map_view_t *mv, int tx, int ty)\r
 {\r
-       int py;//px,\r
-       unsigned int i;\r
-\r
        ZC_mapinitMV(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
-       py=0;\r
-       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
-       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
-               mapDrawWRow(&mv[0], tx-1, ty, py);\r
-               mapDrawWRow(&mv[1], tx-1, ty, py);\r
-               i+=mv->map->width - tx;\r
-       }\r
-//     py=0;\r
-//     i=mv[1].ty * mv[1].map->width + mv[1].tx;\r
-//     for(ty=mv[1].ty-1; py < mv[1].page->sh+mv->dyThresh && ty < mv[1].map->height; ty++, py+=mv[1].map->tiles->tileHeight) {\r
-//             mapDrawWRow(&mv[1], tx-1, ty, py);\r
-//             i+=mv->map->width - tx;\r
-//     }\r
+       ZC_mapredraw(mv, tx, ty);\r
+\r
        //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 }\r
 \r
@@ -559,6 +546,20 @@ void ZC_mapinitMV(map_view_t *mv, int tx, int ty)
        mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2;\r
 }\r
 \r
+void ZC_mapredraw(map_view_t *mv, int tx, int ty)\r
+{\r
+       int py;//px,\r
+       unsigned int i;\r
+\r
+       py=0;\r
+       i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
+       for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
+               mapDrawWRow(&mv[0], tx-1, ty, py);\r
+               mapDrawWRow(&mv[1], tx-1, ty, py);\r
+               i+=mv->map->width - tx;\r
+       }\r
+}\r
+\r
 void near\r
 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
 {\r
@@ -698,20 +699,22 @@ void shinku(global_game_variables_t *gv)
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
+//0000printf("dx=%u    dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);\r
                gv->kurokku.tiku=0;\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
 \r
        switch(gv->kurokku.fpscap)\r
        {\r
-               case 0:\r
+               case 0: //turn this off if XT\r
                        //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
-                       //turn this off if XT\r
-                       modexWaitBorder_start();\r
-                       //vga_wait_for_vsync();\r
+                       //modexWaitBorder();\r
+                       //modexWaitBorder_start();\r
+                       vga_wait_for_vsync();\r
+                       //vga_wait_for_vsync_end();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
@@ -730,7 +733,7 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
@@ -780,23 +783,30 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)
                break;\r
        }\r
        player[pn].enti.dire+=dd;\r
-       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+       //setting xy position\r
+       player[pn].enti.spri->x = x;\r
+       player[pn].enti.spri->y = y;\r
+\r
+       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction\r
        {\r
                //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
                set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
+               if(!dd)//changed direction while NOT moving!\r
+               {\r
+                       modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
+                       animate_spri(&player[pn].enti, pip[0].video);\r
+               }\r
        }\r
 \r
-       //setting xy position\r
-       player[pn].enti.spri->x = x;\r
-       player[pn].enti.spri->y = y;\r
-\r
-       if(pip[0].video->bgps)\r
+       if(pip[0].video->bgps && dd)//if moving wwww\r
+       {\r
                modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
-       //draw sprite\r
-       animate_spri(&player[pn].enti, pip[0].video);\r
+\r
+               //draw sprite\r
+               animate_spri(&player[pn].enti, pip[0].video);\r
+       }\r
 //0000if(player[pn].enti.q<4) delay(200);\r
-       pip[0].video->dorender = 1;\r
 }\r
 \r
 /*\r