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==== chikyuu sprite sheet added ====
[proj16/16.git] / src / lib / scroll16.c
index aa645e9..5f5aa9c 100755 (executable)
@@ -44,10 +44,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollRight(pip, player, 3, pn);
+                                       ScrollRight(pip, player, 2, pn);
                                        mapScrollRight(pip, player, !(pip[0].video->p), pn);
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);
-                                       ScrollRight(pip, player, 2, pn);
-                                       ScrollRight(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -88,10 +88,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollLeft(pip, player, 3, pn);
+                                       ScrollLeft(pip, player, 2, pn);
                                        mapScrollLeft(pip, player, !(pip[0].video->p), pn);
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);
-                                       ScrollLeft(pip, player, 2, pn);
-                                       ScrollLeft(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -132,10 +132,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollDown(pip, player, 3, pn);
+                                       ScrollDown(pip, player, 2, pn);
                                        mapScrollDown(pip, player, !(pip[0].video->p), pn);
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);
-                                       ScrollDown(pip, player, 2, pn);
-                                       ScrollDown(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -176,10 +176,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollUp(pip, player, 3, pn);
+                                       ScrollUp(pip, player, 2, pn);
                                        mapScrollUp(pip, player, !(pip[0].video->p), pn);
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);
-                                       ScrollUp(pip, player, 2, pn);
-                                       ScrollUp(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -485,6 +485,11 @@ void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dx >= mv[0].dxThresh )
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin forward */
                mv[0].video->page[id].data += 4;
                mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
@@ -500,10 +505,15 @@ void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dx == 0)
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin backward */
                mv[0].video->page[id].data -= 4;
                mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
-       }else printf("%u\n", mv[0].video->page[id].dx);
+       }
 }
 
 void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
@@ -514,10 +524,15 @@ void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dy == 0)
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= 4;
+               mv[0].video->page[id].data -= mv[0].video->page[id].pi;
                mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
-       }else printf("%u\n", mv[0].video->page[id].dy);
+       }
 }
 
 void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
@@ -528,8 +543,13 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dy >= mv[0].dxThresh )
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += 4;
+               mv[0].video->page[id].data += mv[0].video->page[id].pi;
                mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
        }
 }
@@ -577,6 +597,7 @@ sword chkmap(map_t *map, word q)
        return 0;
 }
 
+//TODO: player position here
 void mapGoTo(map_view_t *mv, int tx, int ty)
 {
        int px, py;
@@ -600,12 +621,17 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);
        i+=mv->map->width - tx;
        }
-       /* block copy pattern to where we will draw the sprite */
-       vga_setup_wm1_block_copy();
-       //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
        modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-       vga_restore_rm0wm0();
+       {
+               unsigned int k,j,o;
+               /* fill screen with a distinctive pattern */
+               for (k=0;k < vga_state.vga_width;k++) {
+                       o = k >> 2;
+                       vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+                               for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+                                       vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+               }
+       }
        modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
 }
 
@@ -748,6 +774,8 @@ void shinku(global_game_variables_t *gv)
        word bgcol = 0;
        word type = 1;
        byte o,o2,i;
+       //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
+       //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
        /* block copy to visible RAM from offscreen */
 //     vga_setup_wm1_block_copy();