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==== chikyuu sprite sheet added ====
[proj16/16.git] / src / lib / scroll16.c
index fe14b50..5f5aa9c 100755 (executable)
@@ -44,10 +44,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollRight(pip, player, 3, pn);
+                                       ScrollRight(pip, player, 2, pn);
                                        mapScrollRight(pip, player, !(pip[0].video->p), pn);
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);
-                                       ScrollRight(pip, player, 2, pn);
-                                       ScrollRight(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -88,10 +88,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollLeft(pip, player, 3, pn);
+                                       ScrollLeft(pip, player, 2, pn);
                                        mapScrollLeft(pip, player, !(pip[0].video->p), pn);
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);
-                                       ScrollLeft(pip, player, 2, pn);
-                                       ScrollLeft(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -132,10 +132,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollDown(pip, player, 3, pn);
+                                       ScrollDown(pip, player, 2, pn);
                                        mapScrollDown(pip, player, !(pip[0].video->p), pn);
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);
-                                       ScrollDown(pip, player, 2, pn);
-                                       ScrollDown(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -176,10 +176,10 @@ void walk(map_view_t *pip, player_t *player, word pn)
                                {
                                        INC_PER_FRAME;
                                        animatePlayer(pip, player, pn, 1);
+                                       ScrollUp(pip, player, 3, pn);
+                                       ScrollUp(pip, player, 2, pn);
                                        mapScrollUp(pip, player, !(pip[0].video->p), pn);
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);
-                                       ScrollUp(pip, player, 2, pn);
-                                       ScrollUp(pip, player, 3, pn);
                                        if(!pageflipflop) modexShowPage(pip[1].page);
                                        player[pn].q++;
                                        pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
@@ -483,8 +483,13 @@ void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)
        mv[0].video->page[id].dx += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dx >= mv[id].dxThresh )
+       if(mv[0].video->page[id].dx >= mv[0].dxThresh )
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin forward */
                mv[0].video->page[id].data += 4;
                mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
@@ -500,6 +505,11 @@ void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dx == 0)
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin backward */
                mv[0].video->page[id].data -= 4;
                mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
@@ -514,8 +524,13 @@ void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)
        /* check to see if this changes the tile */
        if(mv[0].video->page[id].dy == 0)
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin backward */
-               mv[0].video->page[id].data -= 4;
+               mv[0].video->page[id].data -= mv[0].video->page[id].pi;
                mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
        }
 }
@@ -526,15 +541,17 @@ void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)
        mv[0].video->page[id].dy += player[plid].speed;
 
        /* check to see if this changes the tile */
-       if(mv[0].video->page[id].dy >= mv[id].dxThresh )
+       if(mv[0].video->page[id].dy >= mv[0].dxThresh )
        {
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                /* Snap the origin forward */
-               mv[0].video->page[id].data += 4;
+               mv[0].video->page[id].data += mv[0].video->page[id].pi;
                mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
        }
-//     modexClearRegion(&(mv[0].video->page[id]), 0, 0,
-//                      mv[0].video->page[id].width-1,
-//               mv[0].video->page[id].height-1, id*2);
 }
 
 sword chkmap(map_t *map, word q)
@@ -580,6 +597,7 @@ sword chkmap(map_t *map, word q)
        return 0;
 }
 
+//TODO: player position here
 void mapGoTo(map_view_t *mv, int tx, int ty)
 {
        int px, py;
@@ -588,12 +606,12 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        /* set up the coordinates */
        mv[0].tx = mv[1].tx = tx;
        mv[0].ty = mv[1].ty = ty;
-       mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
-       mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
+       mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
+       mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
 
        /* set up the thresholds */
-       mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
-       mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
+       mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
+       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
 
        /* draw the tiles */
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
@@ -603,8 +621,17 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);
        i+=mv->map->width - tx;
        }
-       //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
-       _fmemmove(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+       modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+       {
+               unsigned int k,j,o;
+               /* fill screen with a distinctive pattern */
+               for (k=0;k < vga_state.vga_width;k++) {
+                       o = k >> 2;
+                       vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+                               for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+                                       vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+               }
+       }
        modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
 }
 
@@ -747,6 +774,8 @@ void shinku(global_game_variables_t *gv)
        word bgcol = 0;
        word type = 1;
        byte o,o2,i;
+       //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
+       //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
        /* block copy to visible RAM from offscreen */
 //     vga_setup_wm1_block_copy();
@@ -788,8 +817,12 @@ void shinku(global_game_variables_t *gv)
        }
        if(pageflipflop){
        if(gv->video.r){
-               //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
-               _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+               /* block copy pattern to where we will draw the sprite */
+               vga_setup_wm1_block_copy();
+               //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+               modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+               vga_restore_rm0wm0();
                modexShowPage(&(gv->video.page[gv->video.p]));
                gv->video.p=!gv->video.p;
                gv->video.r=!gv->video.r;