{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ ScrollRight(pip, player, 3, pn);
+ ScrollRight(pip, player, 2, pn);
mapScrollRight(pip, player, !(pip[0].video->p), pn);
mapScrollRight(pip, player, (pip[0].video->p), pn);
- ScrollRight(pip, player, 2, pn);
- ScrollRight(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ ScrollLeft(pip, player, 3, pn);
+ ScrollLeft(pip, player, 2, pn);
mapScrollLeft(pip, player, !(pip[0].video->p), pn);
mapScrollLeft(pip, player, (pip[0].video->p), pn);
- ScrollLeft(pip, player, 2, pn);
- ScrollLeft(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ ScrollDown(pip, player, 3, pn);
+ ScrollDown(pip, player, 2, pn);
mapScrollDown(pip, player, !(pip[0].video->p), pn);
mapScrollDown(pip, player, (pip[0].video->p), pn);
- ScrollDown(pip, player, 2, pn);
- ScrollDown(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
{
INC_PER_FRAME;
animatePlayer(pip, player, pn, 1);
+ ScrollUp(pip, player, 3, pn);
+ ScrollUp(pip, player, 2, pn);
mapScrollUp(pip, player, !(pip[0].video->p), pn);
mapScrollUp(pip, player, (pip[0].video->p), pn);
- ScrollUp(pip, player, 2, pn);
- ScrollUp(pip, player, 3, pn);
if(!pageflipflop) modexShowPage(pip[1].page);
player[pn].q++;
pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
mv[0].video->page[id].dx += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dx >= mv[id].dxThresh )
+ if(mv[0].video->page[id].dx >= mv[0].dxThresh )
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data+4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin forward */
mv[0].video->page[id].data += 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dx == 0)
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data-4, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin backward */
mv[0].video->page[id].data -= 4;
mv[0].video->page[id].dx = mv[0].map->tiles->tileWidth;
/* check to see if this changes the tile */
if(mv[0].video->page[id].dy == 0)
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data-mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin backward */
- mv[0].video->page[id].data -= 4;
+ mv[0].video->page[id].data -= mv[0].video->page[id].pi;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
}
mv[0].video->page[id].dy += player[plid].speed;
/* check to see if this changes the tile */
- if(mv[0].video->page[id].dy >= mv[id].dxThresh )
+ if(mv[0].video->page[id].dy >= mv[0].dxThresh )
{
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ _fmemmove(mv[0].video->page[id].data+mv[0].video->page[id].pi, mv[0].video->page[id].data, mv[0].video->page[id].pagesize);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
/* Snap the origin forward */
- mv[0].video->page[id].data += 4;
+ mv[0].video->page[id].data += mv[0].video->page[id].pi;
mv[0].video->page[id].dy = mv[0].map->tiles->tileWidth;
}
-// modexClearRegion(&(mv[0].video->page[id]), 0, 0,
-// mv[0].video->page[id].width-1,
-// mv[0].video->page[id].height-1, id*2);
}
sword chkmap(map_t *map, word q)
return 0;
}
+//TODO: player position here
void mapGoTo(map_view_t *mv, int tx, int ty)
{
int px, py;
/* set up the coordinates */
mv[0].tx = mv[1].tx = tx;
mv[0].ty = mv[1].ty = ty;
- mv[0].page->dx = mv[1].page->dx = mv->map->tiles->tileWidth;
- mv[0].page->dy = mv[1].page->dy = mv->map->tiles->tileHeight;
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
/* set up the thresholds */
- mv[0].dxThresh = mv[1].dxThresh = mv->map->tiles->tileWidth * 2;
- mv[0].dyThresh = mv[1].dyThresh = mv->map->tiles->tileHeight * 2;
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;
/* draw the tiles */
modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
mapDrawWRow(&mv[0], tx-1, ty, py);
i+=mv->map->width - tx;
}
- //modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
- _fmemmove(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
+ {
+ unsigned int k,j,o;
+ /* fill screen with a distinctive pattern */
+ for (k=0;k < vga_state.vga_width;k++) {
+ o = k >> 2;
+ vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
+ for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)
+ vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
+ }
+ }
modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 28, 36);
}
word bgcol = 0;
word type = 1;
byte o,o2,i;
+ //modexClearRegion(&gv->video.page[2], 0, 0, gv->video.page[2].sw, gv->video.page[2].sh, 47);
+ //modexClearRegion(&gv->video.page[3], 0, 0, gv->video.page[3].sw, gv->video.page[3].sh, 45);
//modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);
/* block copy to visible RAM from offscreen */
// vga_setup_wm1_block_copy();
}
if(pageflipflop){
if(gv->video.r){
- //modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
- _fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+ /* block copy pattern to where we will draw the sprite */
+ vga_setup_wm1_block_copy();
+ //_fmemmove((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);
+ modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);
+ /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+ vga_restore_rm0wm0();
modexShowPage(&(gv->video.page[gv->video.p]));
gv->video.p=!gv->video.p;
gv->video.r=!gv->video.r;