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something is bothering me very much on the animation part of frame. particularly...
[proj16/16.git] / src / lib / scroll16.c
index dacc9cb..6d0dd00 100755 (executable)
 */\r
 #include "src/lib/scroll16.h"\r
 \r
-#define ANIMATESPRIFUN ZC_animatePlayer\r
 #define INC_PER_FRAME_PRINT    sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
 modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
 \r
-#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; INC_PER_FRAME_PRINT\r
+//#define WALKTYPE_FRAM_PRINT INC_PER_FRAME_PRINT\r
+//walktypeinfo(player, pn);\r
+//modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define PERSIST_ANIFRAME_INIT 1\r
+#define Q_INIT PERSIST_ANIFRAME_INIT\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = PERSIST_ANIFRAME_INIT;\r
 \r
 void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -43,35 +48,33 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                        if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
                                        mapScrollRight(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+                               player[pn].walktype=0;\r
                                ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
-//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
@@ -82,35 +85,33 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                        if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
                                        mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+                               player[pn].walktype=0;\r
                                ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
-//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
@@ -121,35 +122,33 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                        if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
                                        mapScrollDown(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+                               player[pn].walktype=0;\r
                                ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
-//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -160,35 +159,33 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                        if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
+                               player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
                                        mapScrollUp(pip, player, (pip[0].video->p), pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
+                               player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+                               player[pn].walktype=0;\r
                                ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-//                             modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
-//#endif\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -233,7 +230,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
@@ -244,7 +241,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
@@ -277,7 +274,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
                        {\r
@@ -288,7 +285,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
@@ -321,7 +318,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
                        {\r
@@ -332,7 +329,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
@@ -365,7 +362,7 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
                        {\r
@@ -373,10 +370,10 @@ void oldwalk(map_view_t *pip, player_t *player, word pn)
                                {\r
                                        INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, 0, pn);\r
+                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
                                        if(!pageflipflop) modexShowPage(pip[1].page);\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
@@ -410,7 +407,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
                                        pip[0].page->dx+=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx++; }\r
                        }\r
                break;\r
 \r
@@ -423,7 +420,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
                                        pip[0].page->dx-=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx--; }\r
                        }\r
                break;\r
 \r
@@ -436,7 +433,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
                                        pip[0].page->dy+=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty++; }\r
                        }\r
                break;\r
 \r
@@ -449,7 +446,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
                                        pip[0].page->dy-=4;\r
                                        SHOWMVFUN_;\r
                                        player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }\r
+                               } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty--; }\r
                        }\r
                break;\r
        }\r
@@ -880,7 +877,8 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
        }\r
-       if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
+       //if(!pageploop)\r
+               modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 //     {\r
 //             unsigned int k,j,o;\r
 //             /* fill screen with a distinctive pattern */\r
@@ -1103,60 +1101,32 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw)\r
+void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)\r
 {\r
-       int i=0;\r
-\r
-       switch(sw)\r
-       {\r
-               case 1:\r
-                       dire+=2;\r
-               break;\r
-               case 2:\r
-                       dire+=1;\r
-               break;\r
-//             case 3:\r
-//                     dire=dire;\r
-//             break;\r
-               case 4:\r
-                       dire+=2;\r
-               break;\r
-       }\r
-       if(pip[0].video->rs<2)\r
-       {\r
-               i = set_anim_by_id(player[pn].ent->spri, dire); if (i == -1) return;\r
-               //printf("RS<2\n");\r
-       }\r
-\r
-       switch(pip[0].video->rs)\r
+       switch(pip[0].video->rss)\r
        {\r
                case 0:\r
-                       animate_spri(player[pn].ent->spri, pip->video);\r
+                       animate_spri(enti, pip->video);\r
                break;\r
                case 1:\r
-                       oldanimate_spri(player[pn].ent->spri, pip->video);\r
-               break;\r
-               case 2:\r
-                       modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, dire);\r
+                       animate_spri(enti, pip->video);\r
                break;\r
+//             case 2:\r
+//                     modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
+//             break;\r
        }\r
 }\r
 \r
-/*void ZC_odrawframe()\r
-{\r
-\r
-}*/\r
-\r
 #ifdef SPRITE\r
-#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32,    PLAYERBMPDATAPTR);\r
-#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
+#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32,    PLAYERBMPDATAPTR);\r
+#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
 #else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
 #endif\r
 \r
 void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
@@ -1165,9 +1135,9 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        sword y = player[pn].enti.y;\r
        sword bx = x+16;        //buffer's x\r
        sword by = y+16;        //buffer's y\r
-       word dire=32; //direction\r
        sword qq; //scroll offset\r
        word ls = player[pn].enti.persist_aniframe;\r
+       player[pn].enti.dire=32; //direction\r
 \r
        switch(scrollswitch)\r
        {\r
@@ -1184,13 +1154,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        {\r
                case 0:\r
                        //up\r
-                       dire*=player[pn].enti.d;\r
+                       player[pn].enti.dire*=player[pn].enti.d;\r
                        y-=qq;\r
                        by-=4;\r
                break;\r
                case 3:\r
                        // right\r
-                       dire*=(player[pn].enti.d-2);\r
+                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
                        x+=qq;\r
                        bx+=4;\r
                break;\r
@@ -1198,13 +1168,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
                break;\r
                case 4:\r
                        //down\r
-                       dire*=(player[pn].enti.d-2);\r
+                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
                        y+=qq;\r
                        by+=4;\r
                break;\r
                case 1:\r
                        //left\r
-                       dire*=(player[pn].enti.d+2);\r
+                       player[pn].enti.dire*=(player[pn].enti.d+2);\r
                        x-=qq;\r
                        bx-=4;\r
                break;\r
@@ -1251,73 +1221,68 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
-       word dire=10; //direction\r
-       sword qq; //scroll offset\r
-       word ls = player[pn].enti.persist_aniframe;\r
+       sword qq,dd; //scroll offset\r
+       player[pn].enti.dire=10; //direction\r
 \r
        switch(scrollswitch)\r
        {\r
                case 0:\r
+                       dd = 0;\r
                        qq = 0;\r
                break;\r
-               default:\r
+               case 1:\r
+                       dd = 1;\r
+                       qq = 0;\r
+               break;\r
+               case 2:\r
+                       dd = 1;\r
                        qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
                break;\r
        }\r
-       if(pip[0].video->rs<2)\r
-               x-=4;\r
+       x-=4;\r
        y-=pip[0].map->tiles->tileHeight;\r
        switch (player[pn].enti.d)\r
        {\r
                case 0:\r
                        //up\r
-                       dire*=player[pn].enti.d+1;\r
+                       player[pn].enti.dire*=player[pn].enti.d+1;\r
                        y-=qq;\r
                break;\r
                case 3:\r
                        // right\r
-                       dire*=(player[pn].enti.d-1);\r
+                       player[pn].enti.dire*=(player[pn].enti.d-1);\r
                        x+=qq;\r
                break;\r
                case 2:\r
                break;\r
                case 4:\r
                        //down\r
-                       dire*=(player[pn].enti.d-1);\r
+                       player[pn].enti.dire*=(player[pn].enti.d-1);\r
                        y+=qq;\r
                break;\r
                case 1:\r
                        //left\r
-                       dire*=(player[pn].enti.d+3);\r
+                       player[pn].enti.dire*=(player[pn].enti.d+3);\r
                        x-=qq;\r
                break;\r
        }\r
+       player[pn].enti.dire+=dd;\r
+\r
+       if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+       {\r
+               set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+               player[pn].enti.pred = player[pn].enti.d;\r
+       }\r
 \r
        //setting xy position\r
-       player[pn].ent->spri->x = x;\r
-       player[pn].ent->spri->y = y;\r
+       player[pn].enti.spri->x = x;\r
+       player[pn].enti.spri->y = y;\r
 \r
-//#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-//#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-//#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-//#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+       //draw sprite\r
+       ZC_drawframe(pip, &player[pn].enti, x, y);\r
 \r
-       switch(ls)\r
-       {\r
-               case 1:\r
-                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
-               break;\r
-               case 2:\r
-                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
-               break;\r
-               case 3:\r
-                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
-               break;\r
-               case 4:\r
-                       ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
-               break;\r
-       }\r
        pip->video->r=1;\r
+       //WALKTYPE_FRAM_PRINT;\r
 }\r
 \r
 /*\r
@@ -1335,12 +1300,12 @@ boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
        return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
 }\r
 \r
-boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
+boolean ZC_walk2(entity_t *enti, map_view_t *map_v)\r
 {\r
        //return 1;\r
        int dx = 1;\r
        int dy = 1;\r
-       switch(ent->d)\r
+       switch(enti->d)\r
        {\r
                case 2:\r
                        return 0;\r
@@ -1355,7 +1320,7 @@ boolean ZC_walk2(entity_t *ent, map_view_t *map_v)
                        dx = 0;\r
                        break;\r
        }\r
-       if(coll_check(ent->x, ent->y, dx, dy,  map_v))\r
+       if(coll_check(enti->x, enti->y, dx, dy,  map_v))\r
        {\r
                // Allow movement\r
                // Set speed\r