*/\r
#include "src/lib/scroll16.h"\r
\r
-#define ANIMATESPRIFUN ZC_animatePlayer\r
#define INC_PER_FRAME_PRINT sprintf(global_temp_status_text, "%u", player[pn].enti.persist_aniframe);\\r
modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe), player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
\r
-#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1; INC_PER_FRAME_PRINT\r
+//#define WALKTYPE_FRAM_PRINT INC_PER_FRAME_PRINT\r
+//walktypeinfo(player, pn);\r
+//modexprint(&(pip->video->page[0]), player[pn].enti.x-(8*player[pn].enti.persist_aniframe)+8, player[pn].enti.y-TILEWH-(8*player[pn].enti.persist_aniframe), 1, 20, 1, global_temp_status_text);\r
+\r
+#define PERSIST_ANIFRAME_INIT 1\r
+#define Q_INIT PERSIST_ANIFRAME_INIT\r
+#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = PERSIST_ANIFRAME_INIT;\r
\r
void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
{\r
if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
!(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
+ player[pn].walktype=2;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 2);\r
ScrollRight(pip, player, 3, pn);\r
ScrollRight(pip, player, 2, pn);\r
mapScrollRight(pip, player, (pip[0].video->p), pn);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
+ player[pn].walktype=1;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
player[pn].enti.x+=(player[pn].enti.speed);\r
- ANIMATESPRIFUN(pip, player, pn, 0);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else\r
{\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+ player[pn].walktype=0;\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
-//#endif\r
player[pn].enti.d = 2;\r
}\r
player[pn].enti.triggerx = player[pn].enti.tx+1;\r
if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
!(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!\r
{\r
+ player[pn].walktype=2;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 2);\r
ScrollLeft(pip, player, 3, pn);\r
ScrollLeft(pip, player, 2, pn);\r
mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
+ player[pn].walktype=1;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
player[pn].enti.x-=(player[pn].enti.speed);\r
- ANIMATESPRIFUN(pip, player, pn, 0);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
else\r
{\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+ player[pn].walktype=0;\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
-//#endif\r
player[pn].enti.d = 2;\r
}\r
player[pn].enti.triggerx = player[pn].enti.tx-1;\r
if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
!(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!\r
{\r
+ player[pn].walktype=2;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 2);\r
ScrollDown(pip, player, 3, pn);\r
ScrollDown(pip, player, 2, pn);\r
mapScrollDown(pip, player, (pip[0].video->p), pn);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
{\r
+ player[pn].walktype=1;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
player[pn].enti.y+=(player[pn].enti.speed);\r
- ANIMATESPRIFUN(pip, player, pn, 0);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
else\r
{\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+ player[pn].walktype=0;\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
-//#endif\r
player[pn].enti.d = 2;\r
}\r
player[pn].enti.triggerx = player[pn].enti.tx;\r
if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
!(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!\r
{\r
+ player[pn].walktype=2;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
- ANIMATESPRIFUN(pip, player, pn, 1);\r
+ ANIMATESPRIFUN(pip, player, pn, 2);\r
ScrollUp(pip, player, 3, pn);\r
ScrollUp(pip, player, 2, pn);\r
mapScrollUp(pip, player, (pip[0].video->p), pn);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))\r
{\r
+ player[pn].walktype=1;\r
if(player[pn].enti.q<=player[pn].enti.spt)\r
{\r
INC_PER_FRAME;\r
player[pn].enti.y-=(player[pn].enti.speed);\r
- ANIMATESPRIFUN(pip, player, 0, pn);\r
+ ANIMATESPRIFUN(pip, player, pn, 1);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
else\r
{\r
-//#ifdef SPRITE\r
-//modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+ player[pn].walktype=0;\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
-//#else\r
-// modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
-//#endif\r
player[pn].enti.d = 2;\r
}\r
player[pn].enti.triggerx = player[pn].enti.tx;\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
}\r
else\r
{\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
{\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
}\r
else\r
{\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
{\r
ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
}\r
else\r
{\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
//0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))\r
{\r
{\r
INC_PER_FRAME;\r
player[pn].enti.y-=(player[pn].enti.speed);\r
- ANIMATESPRIFUN(pip, player, 0, pn);\r
+ ANIMATESPRIFUN(pip, player, pn, 0);\r
if(!pageflipflop) modexShowPage(pip[1].page);\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
}\r
else\r
{\r
pip[0].page->dx+=4;\r
SHOWMVFUN_;\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx++; }\r
}\r
break;\r
\r
pip[0].page->dx-=4;\r
SHOWMVFUN_;\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].tx--; }\r
}\r
break;\r
\r
pip[0].page->dy+=4;\r
SHOWMVFUN_;\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty++; }\r
}\r
break;\r
\r
pip[0].page->dy-=4;\r
SHOWMVFUN_;\r
player[pn].enti.q++;\r
- } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }\r
+ } else { player[pn].enti.q = Q_INIT; player[pn].enti.d = 2; pip[0].ty--; }\r
}\r
break;\r
}\r
mapDrawWRow(&mv[0], tx-1, ty, py);\r
i+=mv->map->width - tx;\r
}\r
- if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
+ //if(!pageploop)\r
+ modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
// {\r
// unsigned int k,j,o;\r
// /* fill screen with a distinctive pattern */\r
}\r
}\r
\r
-void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw)\r
+void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)\r
{\r
- int i=0;\r
-\r
- switch(sw)\r
- {\r
- case 1:\r
- dire+=2;\r
- break;\r
- case 2:\r
- dire+=1;\r
- break;\r
-// case 3:\r
-// dire=dire;\r
-// break;\r
- case 4:\r
- dire+=2;\r
- break;\r
- }\r
- if(pip[0].video->rs<2)\r
- {\r
- i = set_anim_by_id(player[pn].ent->spri, dire); if (i == -1) return;\r
- //printf("RS<2\n");\r
- }\r
-\r
- switch(pip[0].video->rs)\r
+ switch(pip[0].video->rss)\r
{\r
case 0:\r
- animate_spri(player[pn].ent->spri, pip->video);\r
+ animate_spri(enti, pip->video);\r
break;\r
case 1:\r
- oldanimate_spri(player[pn].ent->spri, pip->video);\r
- break;\r
- case 2:\r
- modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, dire);\r
+ animate_spri(enti, pip->video);\r
break;\r
+// case 2:\r
+// modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
+// break;\r
}\r
}\r
\r
-/*void ZC_odrawframe()\r
-{\r
-\r
-}*/\r
-\r
#ifdef SPRITE\r
-#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32, PLAYERBMPDATAPTR);\r
-#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR);\r
-#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATAPTR);\r
-#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32, PLAYERBMPDATAPTR);\r
#else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire);\r
+#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire);\r
+#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
+#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire);\r
+#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
#endif\r
\r
void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
sword y = player[pn].enti.y;\r
sword bx = x+16; //buffer's x\r
sword by = y+16; //buffer's y\r
- word dire=32; //direction\r
sword qq; //scroll offset\r
word ls = player[pn].enti.persist_aniframe;\r
+ player[pn].enti.dire=32; //direction\r
\r
switch(scrollswitch)\r
{\r
{\r
case 0:\r
//up\r
- dire*=player[pn].enti.d;\r
+ player[pn].enti.dire*=player[pn].enti.d;\r
y-=qq;\r
by-=4;\r
break;\r
case 3:\r
// right\r
- dire*=(player[pn].enti.d-2);\r
+ player[pn].enti.dire*=(player[pn].enti.d-2);\r
x+=qq;\r
bx+=4;\r
break;\r
break;\r
case 4:\r
//down\r
- dire*=(player[pn].enti.d-2);\r
+ player[pn].enti.dire*=(player[pn].enti.d-2);\r
y+=qq;\r
by+=4;\r
break;\r
case 1:\r
//left\r
- dire*=(player[pn].enti.d+2);\r
+ player[pn].enti.dire*=(player[pn].enti.d+2);\r
x-=qq;\r
bx-=4;\r
break;\r
{\r
sword x = player[pn].enti.x;\r
sword y = player[pn].enti.y;\r
- word dire=10; //direction\r
- sword qq; //scroll offset\r
- word ls = player[pn].enti.persist_aniframe;\r
+ sword qq,dd; //scroll offset\r
+ player[pn].enti.dire=10; //direction\r
\r
switch(scrollswitch)\r
{\r
case 0:\r
+ dd = 0;\r
qq = 0;\r
break;\r
- default:\r
+ case 1:\r
+ dd = 1;\r
+ qq = 0;\r
+ break;\r
+ case 2:\r
+ dd = 1;\r
qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
break;\r
}\r
- if(pip[0].video->rs<2)\r
- x-=4;\r
+ x-=4;\r
y-=pip[0].map->tiles->tileHeight;\r
switch (player[pn].enti.d)\r
{\r
case 0:\r
//up\r
- dire*=player[pn].enti.d+1;\r
+ player[pn].enti.dire*=player[pn].enti.d+1;\r
y-=qq;\r
break;\r
case 3:\r
// right\r
- dire*=(player[pn].enti.d-1);\r
+ player[pn].enti.dire*=(player[pn].enti.d-1);\r
x+=qq;\r
break;\r
case 2:\r
break;\r
case 4:\r
//down\r
- dire*=(player[pn].enti.d-1);\r
+ player[pn].enti.dire*=(player[pn].enti.d-1);\r
y+=qq;\r
break;\r
case 1:\r
//left\r
- dire*=(player[pn].enti.d+3);\r
+ player[pn].enti.dire*=(player[pn].enti.d+3);\r
x-=qq;\r
break;\r
}\r
+ player[pn].enti.dire+=dd;\r
+\r
+ if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
+ {\r
+ set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
+ player[pn].enti.pred = player[pn].enti.d;\r
+ }\r
\r
//setting xy position\r
- player[pn].ent->spri->x = x;\r
- player[pn].ent->spri->y = y;\r
+ player[pn].enti.spri->x = x;\r
+ player[pn].enti.spri->y = y;\r
\r
-//#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
-//#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
-//#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, dire);\r
-//#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
+ //draw sprite\r
+ ZC_drawframe(pip, &player[pn].enti, x, y);\r
\r
- switch(ls)\r
- {\r
- case 1:\r
- ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
- break;\r
- case 2:\r
- ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
- break;\r
- case 3:\r
- ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
- break;\r
- case 4:\r
- ZC_drawframe(pip, player, pn, x, y, dire, ls);\r
- break;\r
- }\r
pip->video->r=1;\r
+ //WALKTYPE_FRAM_PRINT;\r
}\r
\r
/*\r
return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
}\r
\r
-boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
+boolean ZC_walk2(entity_t *enti, map_view_t *map_v)\r
{\r
//return 1;\r
int dx = 1;\r
int dy = 1;\r
- switch(ent->d)\r
+ switch(enti->d)\r
{\r
case 2:\r
return 0;\r
dx = 0;\r
break;\r
}\r
- if(coll_check(ent->x, ent->y, dx, dy, map_v))\r
+ if(coll_check(enti->x, enti->y, dx, dy, map_v))\r
{\r
// Allow movement\r
// Set speed\r