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something else broke when i worked on this
[proj16/16.git] / src / lib / scroll16.c
index 868cff6..77d3d4d 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
@@ -36,17 +36,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollRight(pip, player, 3, pn);\r
-                                       ScrollRight(pip, player, 2, pn);\r
-                                       mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
@@ -56,16 +53,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx+1;\r
@@ -73,17 +69,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollLeft(pip, player, 3, pn);\r
-                                       ScrollLeft(pip, player, 2, pn);\r
-                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
@@ -93,16 +86,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx-1;\r
@@ -110,17 +102,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollDown(pip, player, 3, pn);\r
-                                       ScrollDown(pip, player, 2, pn);\r
-                                       mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
@@ -130,16 +119,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -147,17 +135,14 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                break;\r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&\r
                        !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
                        {\r
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 2);\r
-                                       ScrollUp(pip, player, 3, pn);\r
-                                       ScrollUp(pip, player, 2, pn);\r
-                                       mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
+                                       ZC_mapScroll(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                        //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
@@ -167,16 +152,15 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
+                                       ZC_animatePlayer(pip, player, pn);\r
                                        player[pn].enti.q++;\r
                                } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
                        }\r
                        else\r
                        {\r
                                player[pn].walktype=0;\r
-                               ANIMATESPRIFUN(pip, player, pn, 0);\r
+                               ZC_animatePlayer(pip, player, pn);\r
                                player[pn].enti.d = 2;\r
                        }\r
                        player[pn].enti.triggerx = player[pn].enti.tx;\r
@@ -194,7 +178,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -207,7 +191,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //left movement\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -220,7 +204,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //down movement\r
                case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -233,7 +217,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 \r
                //up movement\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)\r
                        {\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
@@ -258,6 +242,7 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
        pip[0].map = map;\r
        pip[0].video = &gv->video;\r
        pip[0].p        = &gv->video.p;\r
+       pip[0].sp       = &gv->video.sp;\r
        ZC_MVInit(pip, 1, 1);\r
 \r
        for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
@@ -266,6 +251,7 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
                pip[i].map      =       pip[0].map;\r
                pip[i].video    =       pip[0].video;\r
                pip[i].p        =       pip[0].p;\r
+               pip[i].sp       =       pip[0].sp;\r
 //             if(i>ZC_MVI) {\r
                pip[i].tx =     1;\r
                pip[i].ty =     1;\r
@@ -286,16 +272,16 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        word high_address, low_address, offset;\r
        byte crtcOffset;\r
 \r
-       /* calculate offset */\r
-       offset = (word) moo[moo[0].video->p].page->data;\r
+       // calculate offset\r
+       offset = (word) moo[moo[0].video->sp].page->data;\r
        offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
        offset += moo[0].page->dx >> 2;\r
 \r
-       /* calculate crtcOffset according to virtual width */\r
+       // calculate crtcOffset according to virtual width\r
        switch(sr)\r
        {\r
                case 1:\r
-                       crtcOffset = moo[moo[0].video->p].page->sw >> 3;\r
+                       crtcOffset = moo[moo[0].video->sp].page->sw >> 3;\r
                break;\r
                default:\r
                case 0:\r
@@ -306,139 +292,62 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        high_address = HIGH_ADDRESS | (offset & 0xff00);\r
        low_address  = LOW_ADDRESS  | (offset << 8);\r
 \r
-       /* wait for appropriate timing and then program CRTC */\r
+       // wait for appropriate timing and then program CRTC\r
        if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
        outpw(CRTC_INDEX, high_address);\r
        outpw(CRTC_INDEX, low_address);\r
        outp(CRTC_INDEX, 0x13);\r
        outp(CRTC_DATA, crtcOffset);\r
 \r
-       /* wait for one retrace */\r
+       // wait for one retrace\r
        if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
 \r
-       /* do PEL panning here */\r
+       // do PEL panning here\r
        outp(AC_INDEX, 0x33);\r
        outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
 }\r
 \r
-/*map_t\r
-allocMap(int w, int h) {\r
-       map_t result;\r
-\r
-       result.width =w;\r
-       result.height=h;\r
-       result.data = malloc(sizeof(byte) * w * h);\r
-       //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
-       if(isEMS() || checkEMS())\r
-       {\r
-               XMOVE mm;\r
-               //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
-               mm.length=sizeof(result);\r
-               mm.sourceH=0;\r
-               mm.sourceOff=ptr2long(&result);\r
-               mm.destH=emmhandle;\r
-               mm.destOff=0;\r
-               ist = move_emem(&mm);\r
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
-               printf("%d\n", coretotalEMS());\r
-       }\r
-\r
-       return result;\r
-}*/\r
-\r
-/*void\r
+void\r
 initMap(map_t *map) {\r
        // just a place holder to fill out an alternating pattern\r
-       int x, y, xx, yy;\r
-       int i, q;\r
-//     int tile = 1;\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles = malloc(sizeof(tiles_t));\r
-       //else\r
-       //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
-\r
-        //create the tile set\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles->data = malloc(sizeof(bitmap_t));\r
-       //else\r
-       //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
-//     map->tiles->data->width = (TILEWH);\r
-//     map->tiles->data->height= TILEWH;\r
-       //if(!isEMS() || !checkEMS())\r
-//             map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
-       //else\r
-       //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
-//     map->tiles->tileHeight = TILEWH;\r
-//     map->tiles->tileWidth =TILEWH;\r
-//     map->tiles->rows = 1;\r
-//     map->tiles->cols = 1;//2;\r
-\r
-       q=0;\r
-       //for(y=0; y<map->height; y++) {\r
-       //for(x=0; x<map->width; x++) {\r
-       i=0;\r
-       for(yy=0; yy<TILEWH; yy++) {\r
-       for(xx=0; xx<(TILEWH); xx++) {\r
-               //if(x<TILEWH){\r
-                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
-//               printf("[%d]", map->tiles->data->data[i]);\r
-               //}else{\r
-                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
-                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
-               //}\r
-               i++;\r
-       }\r
-//     printf("\n");\r
-       }\r
-//     printf("[%d]", map->data[q]);\r
-       q++;\r
-//     }\r
-       //printf("\n\n");\r
-//     }\r
+       int x, y;\r
+       int i;\r
+       int tile = 1;\r
 \r
        i=0;\r
        for(y=0; y<map->height; y++) {\r
                for(x=0; x<map->width; x++) {\r
-//                     map->data[i]=255;\r
-                       printf("[%d]", map->data[i]);\r
-                       //tile = tile ? 0 : 1;\r
+                       map->data[i]=255;\r
+//                     printf("[%d]", map->data[i]);\r
+                       tile = tile ? 0 : 1;\r
                        i++;\r
                }\r
-               //tile = tile ? 0 : 1;\r
+               tile = tile ? 0 : 1;\r
        }\r
-}*/\r
+}\r
+\r
+//===========================================================================//\r
+\r
 \r
 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
 {\r
        word x;//, y;  /* coordinate for drawing */\r
 \r
-       /* increment the pixel position and update the page */\r
-       mv[id].page[0].dx += player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page[0].dx >= mv[id].dxThresh )\r
-       {\r
-       /* go forward one tile */\r
-       mv[id].tx++;\r
-       /* Snap the origin forward */\r
-       mv[id].page->data += 4;\r
-\r
-       mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
-       }\r
+       ScrollRight(mv, player, id, plid);\r
 \r
        /* draw the next column */\r
-       x= mv[0].page->sw + mv[id].map->tiles->tileWidth;\r
+       x= mv[0].page->sw + mv[0].map->tiles->tileWidth;\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%4)\r
 #else\r
        if(player[plid].enti.q==4)\r
 #endif\r
-               if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx + mv[0].page->tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
-//             else\r
-//                     if(!pageflipflop && !pageploop)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
-       mv[0].video->r=1;\r
+//             if(id==0)\r
+                       mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(mv[0].video->bgps)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
+       mv[0].video->dorender=1;\r
 }\r
 \r
 \r
@@ -446,19 +355,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 {\r
        word x;//,y;  /* coordinate for drawing */\r
 \r
-       /* decrement the pixel position and update the page */\r
-       mv[id].page[0].dx -= player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page[0].dx == 0)\r
-       {\r
-       /* go backward one tile */\r
-       mv[id].tx--;\r
-       /* Snap the origin backward */\r
-       mv[id].page->data -= 4;\r
-\r
-       mv[id].page[0].dx = mv[id].map->tiles->tileWidth;\r
-       }\r
+       ScrollLeft(mv, player, id, plid);\r
 \r
        /* draw the next column */\r
        x= 0;\r
@@ -467,12 +364,12 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
 #else\r
        if(player[plid].enti.q==4)\r
 #endif\r
-               if(id==0)\r
-                       mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
-//             else\r
-//                     if(!pageflipflop && !pageploop)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*(mv[0].page->th+2));\r
-       mv[0].video->r=1;\r
+//             if(id==0)\r
+                       mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);\r
+//             else\r
+//                     if(mv[0].video->bgps)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);\r
+       mv[0].video->dorender=1;\r
 }\r
 \r
 \r
@@ -480,19 +377,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 {\r
        word y;//x,  /* coordinate for drawing */\r
 \r
-       /* decrement the pixel position and update the page */\r
-       mv[id].page[0].dy -= player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page[0].dy == 0 )\r
-       {\r
-       /* go up one tile */\r
-       mv[id].ty--;\r
-       /* Snap the origin upward */\r
-       mv[id].page->data -= mv[id].page->pi;\r
-\r
-       mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
-       }\r
+       ScrollUp(mv, player, id, plid);\r
 \r
        /* draw the next row */\r
        y= 0;\r
@@ -501,12 +386,12 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
 #else\r
        if(player[plid].enti.q==4)\r
 #endif\r
-               if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWCOLNUM);\r
-//             else\r
-//                     if(!pageflipflop && !pageploop)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
-       mv[0].video->r=1;\r
+//             if(id==0)\r
+                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);\r
+//             else\r
+//                     if(mv[0].video->bgps)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
+       mv[0].video->dorender=1;\r
 }\r
 \r
 \r
@@ -514,112 +399,75 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
 {\r
        word y;//x,  /* coordinate for drawing */\r
 \r
-       /* increment the pixel position and update the page */\r
-       mv[id].page[0].dy += player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page[0].dy >= mv[id].dyThresh )\r
-       {\r
-       /* go down one tile */\r
-       mv[id].ty++;\r
-       /* Snap the origin downward */\r
-       mv[id].page->data += mv[id].page->pi;\r
-\r
-       mv[id].page[0].dy = mv[id].map->tiles->tileHeight;\r
-       }\r
+       ScrollDown(mv, player, id, plid);\r
 \r
        /* draw the next row */\r
-       y= mv[0].page->sh + mv[id].map->tiles->tileHeight;\r
+       y= mv[0].page->sh + mv[0].map->tiles->tileHeight;\r
 #ifndef FULLRCREND\r
        if(player[plid].enti.q%3)\r
 #else\r
        if(player[plid].enti.q==4)\r
 #endif\r
-               if(id==0)\r
-                       mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+mv[0].page->th, y, player, DRAWCOLNUM);\r
-//             else\r
-//                     if(!pageflipflop && !pageploop)\r
-//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*(mv[0].page->tw+2), mv[id].map->tiles->tileHeight);\r
-       mv[0].video->r=1;\r
+//             if(id==0)\r
+                       mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);\r
+//             else\r
+//                     if(mv[0].video->bgps)\r
+//                             modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);\r
+       mv[0].video->dorender=1;\r
 }\r
 \r
-\r
-//TODO finish this wwww\r
-void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
+void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)\r
 {\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dx += player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dx >= mv[0].dxThresh )\r
-       {\r
-//             vga_setup_wm1_block_copy();\r
-//             _fmemmove(mv[id].page->data+4, mv[id].page->data, mv[id].page->pagesize);\r
-//             vga_restore_rm0wm0();\r
-               /* Snap the origin forward */\r
-               mv[id].page->data += 4;\r
-               mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
-       }\r
-}\r
-\r
-void near ScrollLeft(map_view_t *mv, player_t *player, word id, word plid)\r
-{\r
-       /* decrement the pixel position and update the page */\r
-       mv[id].page->dx -= player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dx == 0)\r
-       {\r
-//             vga_setup_wm1_block_copy();\r
-//             _fmemmove(mv[id].page->data-4, mv[id].page->data, mv[id].page->pagesize);\r
-//             vga_restore_rm0wm0();\r
-               /* Snap the origin backward */\r
-               mv[id].page->data -= 4;\r
-               mv[id].page->dx = mv[0].map->tiles->tileWidth;\r
-       }\r
-}\r
-\r
-void near ScrollUp(map_view_t *mv, player_t *player, word id, word plid)\r
-{\r
-       /* decrement the pixel position and update the page */\r
-       mv[id].page->dy -= player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dy == 0)\r
-       {\r
-//             vga_setup_wm1_block_copy();\r
-//             _fmemmove(mv[id].page->data-mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
-//             vga_restore_rm0wm0();\r
-               /* Snap the origin backward */\r
-               mv[id].page->data -= mv[id].page->pi;\r
-               mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
-       }\r
-}\r
-\r
-void near ScrollDown(map_view_t *mv, player_t *player, word id, word plid)\r
-{\r
-       /* increment the pixel position and update the page */\r
-       mv[id].page->dy += player[plid].enti.speed;\r
-\r
-       /* check to see if this changes the tile */\r
-       if(mv[id].page->dy >= mv[0].dxThresh )\r
+       word b = mv[0].video->bgps;\r
+       switch(player[pn].enti.d)\r
        {\r
-//             vga_setup_wm1_block_copy();\r
-//             _fmemmove(mv[id].page->data+mv[id].page->pi, mv[id].page->data, mv[id].page->pagesize);\r
-//             vga_restore_rm0wm0();\r
-               /* Snap the origin forward */\r
-               mv[id].page->data += mv[id].page->pi;\r
-               mv[id].page->dy = mv[0].map->tiles->tileWidth;\r
-       }\r
+               case 2://none\r
+               break;\r
+               case 3://right\r
+                               ScrollRight(mv, player, 3, pn);\r
+                               ScrollRight(mv, player, 2, pn);\r
+                               mapScrollRight(mv, player, (0), pn);\r
+                       if(b)   mapScrollRight(mv, player, (1), pn);\r
+               break;\r
+               case 1://left\r
+                               ScrollLeft(mv, player, 3, pn);\r
+                               ScrollLeft(mv, player, 2, pn);\r
+                               mapScrollLeft(mv, player, (0), pn);\r
+                       if(b)   mapScrollLeft(mv, player, (1), pn);\r
+               break;\r
+               case 4://down\r
+                               ScrollDown(mv, player, 3, pn);\r
+                               ScrollDown(mv, player, 2, pn);\r
+                               mapScrollDown(mv, player, (0), pn);\r
+                       if(b)   mapScrollDown(mv, player, (1), pn);\r
+               break;\r
+               case 0://up\r
+                               ScrollUp(mv, player, 3, pn);\r
+                               ScrollUp(mv, player, 2, pn);\r
+                               mapScrollUp(mv, player, (0), pn);\r
+                       if(b)   mapScrollUp(mv, player, (1), pn);\r
+               break;\r
+       }\r
+       mv[0].video->dorender=1;\r
 }\r
 \r
 //===========================================================================\r
 //TODO: put player in starting position of assigned spot on map\r
 //default player position on the viewable map\r
-void playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn)\r
+void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
 {\r
-       player[pn].enti.tx = x + pip[0].tx + pip[0].page->tilemidposscreenx;\r
-       player[pn].enti.ty = y + pip[0].ty + pip[0].page->tilemidposscreeny;\r
+       player[pn].enti.tx = x + pip[0].tx;\r
+       player[pn].enti.ty = y + pip[0].ty;\r
+\r
+       switch(defaultsw)\r
+       {\r
+               case 1:\r
+                       player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx;\r
+                       player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny;\r
+               break;\r
+               case 0:\r
+               break;\r
+       }\r
 }\r
 //===========================================================================\r
 \r
@@ -678,7 +526,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        int py;//px,\r
        unsigned int i;\r
 \r
-       mapinitmapview(mv, tx, ty);\r
+       ZC_mapinitMV(mv, tx, ty);\r
 \r
        /* draw the tiles */\r
        modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
@@ -686,13 +534,19 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
        i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
        for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
                mapDrawWRow(&mv[0], tx-1, ty, py);\r
-       i+=mv->map->width - tx;\r
-       }\r
-//     if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
-       modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
+               mapDrawWRow(&mv[1], tx-1, ty, py);\r
+               i+=mv->map->width - tx;\r
+       }\r
+//     py=0;\r
+//     i=mv[1].ty * mv[1].map->width + mv[1].tx;\r
+//     for(ty=mv[1].ty-1; py < mv[1].page->sh+mv->dyThresh && ty < mv[1].map->height; ty++, py+=mv[1].map->tiles->tileHeight) {\r
+//             mapDrawWRow(&mv[1], tx-1, ty, py);\r
+//             i+=mv->map->width - tx;\r
+//     }\r
+       //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 }\r
 \r
-void mapinitmapview(map_view_t *mv, int tx, int ty)\r
+void ZC_mapinitMV(map_view_t *mv, int tx, int ty)\r
 {\r
        /* set up the coordinates */\r
        mv[0].tx = mv[1].tx = tx;\r
@@ -702,7 +556,7 @@ void mapinitmapview(map_view_t *mv, int tx, int ty)
 \r
        /* set up the thresholds */\r
        mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
-       mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+       mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2;\r
 }\r
 \r
 void near\r
@@ -824,8 +678,6 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        //setkb(0);\r
 }*/\r
 \r
-//boolean pageflipflop = 1;\r
-//boolean pageploop = 1;\r
 boolean pagenorendermap = 0;\r
 boolean pagedelayrendermap = 0;\r
 \r
@@ -834,17 +686,7 @@ void shinku(global_game_variables_t *gv)
 {\r
        word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
        word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
-       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, //col7bgcol0\r
-       //byte o,o2,i;\r
-       //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
-       /* block copy to visible RAM from offscreen */\r
-//     vga_setup_wm1_block_copy();\r
-//     modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);\r
-//     o =     *(gv->video.page[2].data); // source offscreen\r
-//     o2 =    *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
-//     for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
-//     vga_restore_rm0wm0();\r
+       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,\r
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
@@ -855,171 +697,47 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
-               //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
                gv->kurokku.tiku=0;\r
-               /* block copy to visible RAM from offscreen */\r
-//             vga_setup_wm1_block_copy();\r
-//             o =     *(gv->video.page[gv->video->sfip].data); // source offscreen\r
-//             o2 =    *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
-//             for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-//             modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);\r
-               /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
-//             vga_restore_rm0wm0();\r
        }else //copy dat sheet\r
        gv->kurokku.tiku++;\r
 \r
        switch(gv->kurokku.fpscap)\r
        {\r
                case 0:\r
-                       //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");\r
+                       //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
                        //turn this off if XT\r
-                       //modexWaitBorder();\r
+                       modexWaitBorder_start();\r
                        //vga_wait_for_vsync();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
        //render!!\r
-//     if(pageflipflop){\r
-       if(gv->video.r ){//r=1\r
-               //vga_setup_wm1_block_copy();\r
-               //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
-               //vga_restore_rm0wm0();\r
-//             if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
-               VL_ShowPage(&(gv->video.page[gv->video.p]), gv->kurokku.fpscap, 0);//VL_ShowPage(&(gv->video.page[gv->video.p]), gv->kurokku.fpscap, 0);\r
-//             if(!pageploop) gv->video.p=!gv->video.p;\r
-               gv->video.r =!gv->video.r ;\r
+       if(gv->video.dorender )\r
+       {//r=1\r
+               /*if(video->bgp s)\r
+               {\r
+                       modexCopyPageRegion(&(gv->video.page[ ]), &(gv->video.page[ ]), 0, 0, 0, 0, gv->video.page[ ].width, gv->video.page[ ].height);\r
+               }else{\r
+                       //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32);\r
+               }*/\r
+               VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);\r
+               gv->video.dorender =!gv->video.dorender ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
-//     }\r
-       }\r
-}\r
-\r
-void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)\r
-{\r
-       switch(pip[0].video->rss)\r
-       {\r
-               case 0:\r
-                       animate_spri(enti, pip->video);\r
-               break;\r
-               case 1:\r
-                       animate_spri(enti, pip->video);\r
-               break;\r
-//             case 2:\r
-//                     modexClearRegion(&(pip[0].page[0]), x, y, 16, 32, player[pn].enti.dire);\r
-//             break;\r
        }\r
 }\r
 \r
-#ifdef SPRITE\r
-#define FRAME1 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 48, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME2 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#define FRAME3 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 0, player[pn].enti.dire, 24, 32,    PLAYERBMPDATAPTR);\r
-#define FRAME4 modexDrawSpriteRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, player[pn].enti.dire, 24, 32,   PLAYERBMPDATAPTR);\r
-#else\r
-#define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+player[pn].enti.dire);\r
-#define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
-#define FRAME3 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, player[pn].enti.dire);\r
-#define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
-#endif\r
-\r
-void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
-{\r
-       sword x = player[pn].enti.x;\r
-       sword y = player[pn].enti.y;\r
-       sword bx = x+16;        //buffer's x\r
-       sword by = y+16;        //buffer's y\r
-       sword qq; //scroll offset\r
-       word ls = 0;//player[pn].enti.persist_aniframe;\r
-       player[pn].enti.dire=32; //direction\r
-\r
-       switch(scrollswitch)\r
-       {\r
-               case 0:\r
-                       qq = 0;\r
-               break;\r
-               default:\r
-                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
-               break;\r
-       }\r
-       //x-=4;\r
-       y-=pip[0].map->tiles->tileHeight;\r
-       switch (player[pn].enti.d)\r
-       {\r
-               case 0:\r
-                       //up\r
-                       player[pn].enti.dire*=player[pn].enti.d;\r
-                       y-=qq;\r
-                       by-=4;\r
-               break;\r
-               case 3:\r
-                       // right\r
-                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
-                       x+=qq;\r
-                       bx+=4;\r
-               break;\r
-               case 2:\r
-               break;\r
-               case 4:\r
-                       //down\r
-                       player[pn].enti.dire*=(player[pn].enti.d-2);\r
-                       y+=qq;\r
-                       by+=4;\r
-               break;\r
-               case 1:\r
-                       //left\r
-                       player[pn].enti.dire*=(player[pn].enti.d+2);\r
-                       x-=qq;\r
-                       bx-=4;\r
-               break;\r
-       }\r
-\r
-//     if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36);\r
-//     else{\r
-//             //copy old bg to page0\r
-//             //modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0,   20, 36);\r
-//             //update buffer\r
-//             //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0,   x, y,   20, 36);\r
-//     }\r
-//modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
-       //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36);\r
-       /*modexCopyPageRegion(pip[pip->video->p].page,\r
- pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/\r
-//     else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40);\r
-       switch(ls)\r
-       {\r
-               case 1:\r
-                       FRAME1\r
-               break;\r
-               case 2:\r
-                       FRAME2\r
-               break;\r
-               case 3:\r
-                       FRAME3\r
-               break;\r
-               case 4:\r
-                       FRAME4\r
-               break;\r
-       }\r
-//     if(2>ls && ls>=1) { FRAME1 }else\r
-//     if(3>ls && ls>=2) { FRAME2 }else\r
-//     if(4>ls && ls>=3) { FRAME3 }else\r
-//     if(5>ls && ls>=4) { FRAME4 }\r
-       //modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 24, 32);\r
-       //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
-       pip->video->r=1;\r
-}\r
-\r
-void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void near ZC_animatePlayer(map_view_t *pip, player_t *player, nibble pn)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
        sword qq,dd; //scroll offset\r
        player[pn].enti.dire=10; //direction\r
 \r
-       switch(scrollswitch)\r
+       switch(player[pn].walktype)\r
        {\r
                case 0:\r
                        dd = 0;\r
@@ -1031,7 +749,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
                break;\r
                case 2:\r
                        dd = 1;\r
-                       qq = ((player[pn].enti.q)*(player[pn].enti.speed));\r
+                       qq = player[pn].enti.q*player[pn].enti.speed;\r
                break;\r
        }\r
        x-=4;\r
@@ -1064,6 +782,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
        player[pn].enti.dire+=dd;\r
        if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)\r
        {\r
+               //0000printf("  q=%u    pred=%u d=%u    dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);\r
                set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);       if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }\r
                player[pn].enti.pred = player[pn].enti.d;\r
        }\r
@@ -1072,10 +791,12 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
        player[pn].enti.spri->x = x;\r
        player[pn].enti.spri->y = y;\r
 \r
+       if(pip[0].video->bgps)\r
+               modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);\r
        //draw sprite\r
-       ZC_drawframe(pip, &player[pn].enti, x, y);\r
-//0000if(player[pn].enti.q<2) delay(200);\r
-       pip->video->r=1;\r
+       animate_spri(&player[pn].enti, pip[0].video);\r
+//0000if(player[pn].enti.q<4) delay(200);\r
+       pip[0].video->dorender = 1;\r
 }\r
 \r
 /*\r
@@ -1127,7 +848,7 @@ boolean ZC_walk2(entity_t *enti, map_view_t *map_v)
 \r
 void player_walk(player_t *player, map_view_t *map_v){\r
        int dx=16, dy=16;\r
-       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh))\r
        {\r
                mapScroll(map_v, player);\r
                // (Un)load stuff?\r
@@ -1166,6 +887,4 @@ void mapScroll(map_view_t *mv, player_t *player)
                default:\r
                        break;\r
        }\r
-\r
-       mv->video->r=1;\r
 }\r