//===========================================================================\r
//TODO: put player in starting position of assigned spot on map\r
//default player position on the viewable map\r
-void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
+void ZC_PlayerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)\r
{\r
player[pn].enti.tx = x + pip[0].tx;\r
player[pn].enti.ty = y + pip[0].ty;\r