#include "system/angband.h"
-struct player_type;
+class PlayerType;
struct saved_floor_type;
-errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr);
-bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);
+errr rd_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
+bool load_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);