#include "load/monster/monster-loader-base.h"
struct monster_type;
-struct player_type;
+class PlayerType;
class MonsterLoader10 : public MonsterLoaderBase {
public:
- MonsterLoader10(player_type *player_ptr);
+ MonsterLoader10(PlayerType *player_ptr);
void rd_monster(monster_type *m_ptr) override;
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
monster_type *m_ptr = nullptr;
};