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[Refactor] #define ALLOW_EASY_DISARM による分岐処理削除 / Delete #define branch by ALLOW_EASY_...
[hengband/hengband.git] / src / load.c
index 8e7ed73..11bb61e 100644 (file)
  * the existing "number of turns to protect for", and where each hit
  * by a monster will reduce the shield by that amount.
  *
- * XXX XXX XXX
+ * 
  */
 
 #include "angband.h"
+#include "generate.h"
+#include "trap.h"
 
 
 /*
@@ -144,7 +146,7 @@ static bool z_older_than(byte x, byte y, byte z)
  */
 static void note(cptr msg)
 {
-       static int y = 2;
+       static TERM_LEN y = 2;
 
        /* Draw the message */
        prt(msg, y, 0);
@@ -345,15 +347,16 @@ static void rd_item_old(object_type *o_ptr)
        /* Kind */
        rd_s16b(&o_ptr->k_idx);
 
-       /* Location */
        rd_byte(&tmp8u);
        o_ptr->iy = (POSITION)tmp8u;
        rd_byte(&tmp8u);
        o_ptr->ix = (POSITION)tmp8u;
 
        /* Type/Subtype */
-       rd_byte(&o_ptr->tval);
-       rd_byte(&o_ptr->sval);
+       rd_byte(&tmp8u);
+       o_ptr->tval = tmp8u;
+       rd_byte(&tmp8u);
+       o_ptr->sval = tmp8u;
 
        if (z_older_than(10, 4, 4))
        {
@@ -368,7 +371,9 @@ static void rd_item_old(object_type *o_ptr)
        rd_byte(&o_ptr->discount);
        rd_byte(&tmp8u);
        o_ptr->number = (ITEM_NUMBER)tmp8u;
-       rd_s16b(&o_ptr->weight);
+
+       rd_s16b(&tmp16s);
+       o_ptr->weight = tmp16s;
 
        rd_byte(&tmp8u);
        o_ptr->name1 = tmp8u;
@@ -386,8 +391,10 @@ static void rd_item_old(object_type *o_ptr)
 
        rd_s16b(&o_ptr->ac);
 
-       rd_byte(&o_ptr->dd);
-       rd_byte(&o_ptr->ds);
+       rd_byte(&tmp8u);
+       o_ptr->dd = tmp8u;
+       rd_byte(&tmp8u);
+       o_ptr->ds = tmp8u;
 
        rd_byte(&o_ptr->ident);
 
@@ -602,7 +609,7 @@ static void rd_item_old(object_type *o_ptr)
 static void rd_item(object_type *o_ptr)
 {
        object_kind *k_ptr;
-       u32b flags;
+       BIT_FLAGS flags;
        char buf[128];
        byte_hack tmp8u;
        s16b tmp16s;
@@ -620,7 +627,6 @@ static void rd_item(object_type *o_ptr)
        /* Kind */
        rd_s16b(&o_ptr->k_idx);
 
-       /* Location */
        rd_byte(&tmp8u);
        o_ptr->iy = (POSITION)tmp8u;
        rd_byte(&tmp8u);
@@ -643,7 +649,8 @@ static void rd_item(object_type *o_ptr)
        }       
        else o_ptr->number = 1;
 
-       rd_s16b(&o_ptr->weight);
+       rd_s16b(&tmp16s);
+       o_ptr->weight = tmp16s;
 
        if (flags & SAVE_ITEM_NAME1)
        {
@@ -674,9 +681,17 @@ static void rd_item(object_type *o_ptr)
        if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
        else o_ptr->ac = 0;
 
-       if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
+       if (flags & SAVE_ITEM_DD)
+       {
+                rd_byte(&tmp8u);
+                o_ptr->dd = tmp8u;
+       }
        else o_ptr->dd = 0;
-       if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
+       if (flags & SAVE_ITEM_DS)
+       {
+               rd_byte(&tmp8u);
+               o_ptr->ds = tmp8u;
+       }
        else o_ptr->ds = 0;
 
        if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
@@ -737,7 +752,7 @@ static void rd_item(object_type *o_ptr)
        
        if(h_older_than(2,1,2,4))
        {
-               u32b flgs[TR_FLAG_SIZE];
+               BIT_FLAGS flgs[TR_FLAG_SIZE];
                object_flags(o_ptr, flgs);
                
                if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
@@ -804,6 +819,7 @@ static void rd_monster_old(monster_type *m_ptr)
 {
        byte tmp8u;
        s16b tmp16s;
+       u32b tmp32u;
        char buf[128];
 
        /* Read the monster race */
@@ -851,7 +867,7 @@ static void rd_monster_old(monster_type *m_ptr)
        }
        else
        {
-               rd_u32b(&m_ptr->dealt_damage); 
+               rd_s32b(&m_ptr->dealt_damage); 
        }
        
        rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
@@ -910,10 +926,12 @@ static void rd_monster_old(monster_type *m_ptr)
        else
                m_ptr->smart = 0;
 
-       if (z_older_than(10, 4, 5))
+       if (z_older_than(10, 4, 5)) {
                m_ptr->exp = 0;
-       else
-               rd_u32b(&m_ptr->exp);
+       } else {
+               rd_u32b(&tmp32u);
+               m_ptr->exp = tmp32u;
+       }
 
        if (z_older_than(10, 2, 2))
        {
@@ -955,10 +973,11 @@ static void rd_monster_old(monster_type *m_ptr)
  */
 static void rd_monster(monster_type *m_ptr)
 {
-       u32b flags;
+       BIT_FLAGS flags;
        char buf[128];
        byte tmp8u;
        s16b tmp16s;
+       u32b tmp32u;
 
        if (h_older_than(1, 5, 0, 0))
        {
@@ -993,7 +1012,7 @@ static void rd_monster(monster_type *m_ptr)
        }
        else
        {
-               rd_u32b(&m_ptr->dealt_damage); 
+               rd_s32b(&m_ptr->dealt_damage); 
        }
 
        /* Monster race index of its appearance */
@@ -1064,7 +1083,11 @@ static void rd_monster(monster_type *m_ptr)
        if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
        else m_ptr->smart = 0;
 
-       if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
+       if (flags & SAVE_MON_EXP)
+       {
+               rd_u32b(&tmp32u);
+               m_ptr->exp = (EXP)tmp32u;
+       }
        else m_ptr->exp = 0;
 
        m_ptr->mflag = 0; /* Not saved */
@@ -1133,25 +1156,31 @@ static void rd_monster(monster_type *m_ptr)
  * @param r_idx 読み込み先モンスターID
  * @return なし
  */
-static void rd_lore(int r_idx)
+static void rd_lore(MONRACE_IDX r_idx)
 {
        byte tmp8u;
+       s16b tmp16s;
 
        monster_race *r_ptr = &r_info[r_idx];
 
        /* Count sights/deaths/kills */
-       rd_s16b(&r_ptr->r_sights);
-       rd_s16b(&r_ptr->r_deaths);
-       rd_s16b(&r_ptr->r_pkills);
+       rd_s16b(&tmp16s);
+       r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
+       rd_s16b(&tmp16s);
+       r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
+       rd_s16b(&tmp16s);
+       r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
        if (h_older_than(1, 7, 0, 5))
        {
                r_ptr->r_akills = r_ptr->r_pkills;
        }
        else
        {
-               rd_s16b(&r_ptr->r_akills);
+               rd_s16b(&tmp16s);
+               r_ptr->r_akills = (MONSTER_NUMBER)tmp16s; 
        }
-       rd_s16b(&r_ptr->r_tkills);
+       rd_s16b(&tmp16s);
+       r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
 
        /* Count wakes and ignores */
        rd_byte(&r_ptr->r_wake);
@@ -1162,8 +1191,10 @@ static void rd_lore(int r_idx)
        rd_byte(&r_ptr->r_xtra2);
 
        /* Count drops */
-       rd_byte(&r_ptr->r_drop_gold);
-       rd_byte(&r_ptr->r_drop_item);
+       rd_byte(&tmp8u);
+       r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
+       rd_byte(&tmp8u);
+       r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
 
        /* Count spells */
        rd_byte(&tmp8u);
@@ -1224,7 +1255,8 @@ static void rd_lore(int r_idx)
        }
 
        /* Read the "Racial" monster limit per level */
-       rd_byte(&r_ptr->max_num);
+       rd_byte(&tmp8u);
+       r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
 
        /* Location in saved floor */
        rd_s16b(&r_ptr->floor_id);
@@ -1446,8 +1478,8 @@ static void rd_options(void)
 
        u16b c;
 
-       u32b flag[8];
-       u32b mask[8];
+       BIT_FLAGS flag[8];
+       BIT_FLAGS mask[8];
 
 
        /*** Oops ***/
@@ -1493,6 +1525,7 @@ static void rd_options(void)
        cheat_save = (c & 0x4000) ? TRUE : FALSE;
        cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
        cheat_turn = (c & 0x0080) ? TRUE : FALSE;
+       cheat_sight = (c & 0x0040) ? TRUE : FALSE;
 
        rd_byte((byte *)&autosave_l);
        rd_byte((byte *)&autosave_t);
@@ -1608,7 +1641,7 @@ static void rd_options(void)
  * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
  * @return なし
  * @details
- * XXX XXX XXX This is such a nasty hack it hurts.
+ * This is such a nasty hack it hurts.
  */
 static void rd_ghost(void)
 {
@@ -1629,6 +1662,7 @@ static void rd_ghost(void)
 static void load_quick_start(void)
 {
        byte tmp8u;
+       s16b tmp16s;
        int i;
 
        if (z_older_than(11, 0, 13))
@@ -1641,8 +1675,10 @@ static void load_quick_start(void)
        rd_byte(&previous_char.prace);
        rd_byte(&previous_char.pclass);
        rd_byte(&previous_char.pseikaku);
-       rd_byte(&previous_char.realm1);
-       rd_byte(&previous_char.realm2);
+       rd_byte(&tmp8u);
+       previous_char.realm1 = (REALM_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       previous_char.realm2 = (REALM_IDX)tmp8u;
 
        rd_s16b(&previous_char.age);
        rd_s16b(&previous_char.ht);
@@ -1653,7 +1689,11 @@ static void load_quick_start(void)
        for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
        for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
 
-       for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
+       for (i = 0; i < PY_MAX_LEVEL; i++)
+       {
+               rd_s16b(&tmp16s);
+               previous_char.player_hp[i] = (HIT_POINT)tmp16s;
+       }
 
        rd_s16b(&previous_char.chaos_patron);
 
@@ -1678,6 +1718,7 @@ static void rd_extra(void)
 
        byte tmp8u;
        s16b tmp16s;
+       s32b tmp32s;
        u16b tmp16u;
 
        rd_string(p_ptr->name, sizeof(p_ptr->name));
@@ -1705,9 +1746,10 @@ static void rd_extra(void)
        rd_byte(&p_ptr->pclass);
        rd_byte(&p_ptr->pseikaku);
        rd_byte(&p_ptr->psex);
-       rd_byte(&p_ptr->realm1);
-       rd_byte(&p_ptr->realm2);
-       rd_byte(&tmp8u); /* oops */
+       rd_byte(&tmp8u);
+       p_ptr->realm1 = (REALM_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       p_ptr->realm2 = (REALM_IDX)tmp8u;
 
        if (z_older_than(10, 4, 4))
        {
@@ -1732,7 +1774,6 @@ static void rd_extra(void)
        for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
        for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
 
-       strip_bytes(24); /* oops */
 
        rd_s32b(&p_ptr->au);
 
@@ -1800,8 +1841,10 @@ static void rd_extra(void)
        else
        {
                rd_byte(&p_ptr->start_race);
-               rd_s32b(&p_ptr->old_race1);
-               rd_s32b(&p_ptr->old_race2);
+               rd_s32b(&tmp32s);
+               p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
+               rd_s32b(&tmp32s);
+               p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
                rd_s16b(&p_ptr->old_realm);
        }
 
@@ -1833,8 +1876,10 @@ static void rd_extra(void)
        {
                for (i = 0; i < MAX_MANE; i++)
                {
-                       rd_s16b(&p_ptr->mane_spell[i]);
-                       rd_s16b(&p_ptr->mane_dam[i]);
+                       rd_s16b(&tmp16s);
+                       p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
+                       rd_s16b(&tmp16s);
+                       p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
                }
                rd_s16b(&p_ptr->mane_num);
        }
@@ -1967,7 +2012,7 @@ static void rd_extra(void)
                }
        }
 
-       /* Repair maximum player level XXX XXX XXX */
+       /* Repair maximum player level */
        if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
 
        /* More info */
@@ -2090,7 +2135,8 @@ static void rd_extra(void)
                else
                {
                        rd_s16b(&p_ptr->tim_res_time);
-                       rd_byte(&p_ptr->mimic_form);
+                       rd_byte(&tmp8u);
+                       p_ptr->mimic_form = (IDX)tmp8u;
                        rd_s16b(&p_ptr->tim_mimic);
                        rd_s16b(&p_ptr->tim_sh_fire);
                }
@@ -2160,8 +2206,8 @@ static void rd_extra(void)
        rd_byte(&tmp8u);
        p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
 
-       rd_byte(&tmp8u); /* oops */
-       rd_byte(&p_ptr->action);
+       rd_byte(&tmp8u);
+       p_ptr->action = (ACTION_IDX)tmp8u;
        if (!z_older_than(10, 4, 3))
        {
                rd_byte(&tmp8u);
@@ -2307,13 +2353,13 @@ static void rd_extra(void)
        }
        else if (z_older_than(10, 3, 10))
        {
-               s32b tmp32s;
                rd_s32b(&tmp32s);
                p_ptr->visit = 1L;
        }
        else
        {
-               rd_s32b(&p_ptr->visit);
+               rd_s32b(&tmp32s);
+               p_ptr->visit = (BIT_FLAGS)tmp32s;
        }
        if (!z_older_than(11, 0, 5))
        {
@@ -2390,7 +2436,6 @@ static errr rd_inventory(void)
                /* Warning -- backpack is full */
                else if (inven_cnt == INVEN_PACK)
                {
-                       /* Oops */
                        note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
 
                        /* Fail */
@@ -2430,6 +2475,7 @@ static void rd_messages(void)
 {
        int i;
        char buf[128];
+       int message_max;
 
 
        if (h_older_than(2, 2, 0, 75))
@@ -2437,9 +2483,10 @@ static void rd_messages(void)
                u16b num;
                /* Total */
                rd_u16b(&num);
+               message_max = (int)num;
 
                /* Read the messages */
-               for (i = 0; i < num; i++)
+               for (i = 0; i < message_max; i++)
                {
                        /* Read the message */
                        rd_string(buf, sizeof(buf));
@@ -2453,9 +2500,10 @@ static void rd_messages(void)
                u32b num;
                /* Total */
                rd_u32b(&num);
+               message_max = (int)num;
 
                /* Read the messages */
-               for (i = 0; i < num; i++)
+               for (i = 0; i < message_max; i++)
                {
                        /* Read the message */
                        rd_string(buf, sizeof(buf));
@@ -2512,7 +2560,11 @@ static errr rd_dungeon_old(void)
        rd_s16b(&tmp16s);
        dun_level = (DEPTH)tmp16s;
        if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
-       else rd_byte(&dungeon_type);
+       else
+       { 
+               rd_byte(&tmp8u);
+               dungeon_type = (IDX)tmp8u;
+       }
 
        /* Set the base level for old versions */
        base_level = dun_level;
@@ -2520,11 +2572,12 @@ static errr rd_dungeon_old(void)
        rd_s16b(&tmp16s);
        base_level = (DEPTH)tmp16s;
 
-       rd_s16b(&num_repro);
        rd_s16b(&tmp16s);
-       p_ptr->y = (int)tmp16s;
+       num_repro = (MONSTER_NUMBER)tmp16s;
+       rd_s16b(&tmp16s);
+       p_ptr->y = (POSITION)tmp16s;
        rd_s16b(&tmp16s);
-       p_ptr->x = (int)tmp16s;
+       p_ptr->x = (POSITION)tmp16s;
        if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
        rd_s16b(&tmp16s);
        cur_hgt = (POSITION)tmp16s;
@@ -2792,7 +2845,7 @@ static errr rd_dungeon_old(void)
        /* Read the dungeon items */
        for (i = 1; i < limit; i++)
        {
-               IDX o_idx;
+               OBJECT_IDX o_idx;
 
                object_type *o_ptr;
 
@@ -2800,7 +2853,6 @@ static errr rd_dungeon_old(void)
                /* Get a new record */
                o_idx = o_pop();
 
-               /* Oops */
                if (i != o_idx)
                {
                        note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
@@ -2815,7 +2867,7 @@ static errr rd_dungeon_old(void)
                rd_item(o_ptr);
 
 
-               /* XXX XXX XXX XXX XXX */
+               /* XXX XXX */
 
                /* Monster */
                if (o_ptr->held_m_idx)
@@ -2862,13 +2914,12 @@ static errr rd_dungeon_old(void)
        /* Read the monsters */
        for (i = 1; i < limit; i++)
        {
-               IDX m_idx;
+               MONSTER_IDX m_idx;
                monster_type *m_ptr;
 
                /* Get a new record */
                m_idx = m_pop();
 
-               /* Oops */
                if (i != m_idx)
                {
                        note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
@@ -2908,15 +2959,22 @@ static errr rd_dungeon_old(void)
 
 /*!
  * @brief 保存されたフロアを読み込む / Read the saved floor
- * @return なし
+ * @return info読み込みエラーコード
  * @details
+ * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
+ * 現在確認している処理は以下の通り、
+ * <ul>
+ * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
+ * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
+ * </ul>
  * The monsters/objects must be loaded in the same order
  * that they were stored, since the actual indexes matter.
  */
 static errr rd_saved_floor(saved_floor_type *sf_ptr)
 {
-       int ymax, xmax;
-       int i, y, x;
+       POSITION ymax, xmax;
+       POSITION y, x;
+       int i;
        byte count;
        byte tmp8u;
        s16b tmp16s;
@@ -2973,13 +3031,14 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
        rd_s16b(&tmp16s);
        base_level = (DEPTH)tmp16s;
-       rd_s16b(&num_repro);
+       rd_s16b(&tmp16s);
+       num_repro = (MONSTER_NUMBER)tmp16s;
 
        rd_u16b(&tmp16u);
-       p_ptr->y = (int)tmp16u;
+       p_ptr->y = (POSITION)tmp16u;
 
        rd_u16b(&tmp16u);
-       p_ptr->x = (int)tmp16u;
+       p_ptr->x = (POSITION)tmp16u;
 
        rd_s16b(&tmp16s);
        cur_hgt = (POSITION)tmp16s;
@@ -3004,7 +3063,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                cave_template_type *ct_ptr = &templates[i];
 
                /* Read it */
-               rd_u16b(&ct_ptr->info);
+               rd_u16b(&tmp16u);
+               ct_ptr->info = (BIT_FLAGS)tmp16u;
                if (h_older_than(1, 7, 0, 2))
                {
                        rd_byte(&tmp8u);
@@ -3087,7 +3147,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                                }
                        }
                        else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
-                                (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                               (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
                        {
                                c_ptr->feat = feat_up_stair;
                                c_ptr->special = 0;
@@ -3111,14 +3171,13 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        /* Read the dungeon items */
        for (i = 1; i < limit; i++)
        {
-               IDX o_idx;
+               OBJECT_IDX o_idx;
                object_type *o_ptr;
 
 
                /* Get a new record */
                o_idx = o_pop();
 
-               /* Oops */
                if (i != o_idx) return 152;
 
                /* Acquire place */
@@ -3170,13 +3229,12 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        for (i = 1; i < limit; i++)
        {
                cave_type *c_ptr;
-               int m_idx;
+               MONSTER_IDX m_idx;
                monster_type *m_ptr;
 
                /* Get a new record */
                m_idx = m_pop();
 
-               /* Oops */
                if (i != m_idx) return 162;
 
 
@@ -3213,6 +3271,7 @@ static errr rd_dungeon(void)
 {
        errr err = 0;
        s16b tmp16s;
+       byte_hack tmp8u;
        byte num;
        int i;
 
@@ -3241,8 +3300,8 @@ static errr rd_dungeon(void)
        rd_s16b(&max_floor_id);
 
        /* Current dungeon type */
-       rd_byte(&dungeon_type);
-
+       rd_byte(&tmp8u);
+       dungeon_type = (DUNGEON_IDX)tmp8u;
 
        /* Number of the saved_floors array elements */
        rd_byte(&num);
@@ -3264,7 +3323,8 @@ static errr rd_dungeon(void)
                        saved_floor_type *sf_ptr = &saved_floors[i];
 
                        rd_s16b(&sf_ptr->floor_id);
-                       rd_byte(&sf_ptr->savefile_id);
+                       rd_byte(&tmp8u);
+                       sf_ptr->savefile_id = (s16b)tmp8u;
 
                        rd_s16b(&tmp16s);
                        sf_ptr->dun_level = (DEPTH)tmp16s;
@@ -3280,7 +3340,6 @@ static errr rd_dungeon(void)
                for (i = 0; i < num; i++)
                {
                        saved_floor_type *sf_ptr = &saved_floors[i];
-                       byte tmp8u;
 
                        /* Unused element */
                        if (!sf_ptr->floor_id) continue;
@@ -3364,6 +3423,7 @@ static errr rd_savefile_new_aux(void)
 
        byte tmp8u;
        u16b tmp16u;
+       s16b tmp16s;
        u32b tmp32u;
 
 #ifdef VERIFY_CHECKSUMS
@@ -3461,7 +3521,7 @@ static errr rd_savefile_new_aux(void)
        for (i = 0; i < tmp16u; i++)
        {
                /* Read the lore */
-               rd_lore(i);
+               rd_lore((MONRACE_IDX)i);
        }
 
        if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
@@ -3518,7 +3578,7 @@ static errr rd_savefile_new_aux(void)
                }
 
                /* Incompatible save files */
-               if (max_quests_load > max_quests)
+               if (max_quests_load > max_q_idx)
                {
                        note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
                        return (23);
@@ -3526,12 +3586,13 @@ static errr rd_savefile_new_aux(void)
 
                for (i = 0; i < max_quests_load; i++)
                {
-                       if (i < max_quests)
+                       if (i < max_q_idx)
                        {
                                quest_type* const q_ptr = &quest[i];
                                
                                rd_s16b(&q_ptr->status);
-                               rd_s16b(&q_ptr->level);
+                               rd_s16b(&tmp16s);
+                               q_ptr->level = tmp16s;
 
                                if (z_older_than(11, 0, 6))
                                {
@@ -3539,7 +3600,8 @@ static errr rd_savefile_new_aux(void)
                                }
                                else
                                {
-                                       rd_byte(&q_ptr->complev);
+                                       rd_byte(&tmp8u);
+                                       q_ptr->complev = tmp8u;
                                }
                                if(h_older_than(2, 1, 2, 2))
                                {
@@ -3555,8 +3617,10 @@ static errr rd_savefile_new_aux(void)
                                    (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
                                    (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
                                {
-                                       rd_s16b(&q_ptr->cur_num);
-                                       rd_s16b(&q_ptr->max_num);
+                                       rd_s16b(&tmp16s);
+                                       q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
+                                       rd_s16b(&tmp16s);
+                                       q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
                                        rd_s16b(&q_ptr->type);
 
                                        /* Load quest monster index */
@@ -3573,7 +3637,8 @@ static errr rd_savefile_new_aux(void)
                                        if (q_ptr->k_idx)
                                                a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
 
-                                       rd_byte(&q_ptr->flags);
+                                       rd_byte(&tmp8u);
+                                       q_ptr->flags = tmp8u;
 
                                        if (z_older_than(10, 3, 11))
                                        {
@@ -3584,7 +3649,7 @@ static errr rd_savefile_new_aux(void)
                                                else
                                                {
                                                        init_flags = INIT_ASSIGN;
-                                                       p_ptr->inside_quest = i;
+                                                       p_ptr->inside_quest = (QUEST_IDX)i;
 
                                                        process_dungeon_file("q_info.txt", 0, 0, 0, 0);
                                                        p_ptr->inside_quest = old_inside_quest;
@@ -3592,7 +3657,8 @@ static errr rd_savefile_new_aux(void)
                                        }
                                        else
                                        {
-                                               rd_byte(&q_ptr->dungeon);
+                                               rd_byte(&tmp8u);
+                                               q_ptr->dungeon = tmp8u;
                                        }
                                        /* Mark uniques */
                                        if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
@@ -3713,7 +3779,8 @@ static errr rd_savefile_new_aux(void)
        /* Read the player_hp array */
        for (i = 0; i < tmp16u; i++)
        {
-               rd_s16b(&p_ptr->player_hp[i]);
+               rd_s16b(&tmp16s);
+               p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
        }
 
        /* Important -- Initialize the sex */
@@ -3782,7 +3849,8 @@ static errr rd_savefile_new_aux(void)
 
        for (i = 0; i < 64; i++)
        {
-               rd_byte(&p_ptr->spell_order[i]);
+               rd_byte(&tmp8u);
+               p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
        }
 
 
@@ -3850,7 +3918,7 @@ static errr rd_savefile_new_aux(void)
 
        if (!z_older_than(11, 0, 9))
        {
-               char buf[SCREEN_BUF_SIZE];
+               char buf[SCREEN_BUF_MAX_SIZE];
                rd_string(buf, sizeof(buf));
                if (buf[0]) screen_dump = string_make(buf);
        }
@@ -4038,7 +4106,7 @@ static bool load_floor_aux(saved_floor_type *sf_ptr)
  * @param mode オプション
  * @return 成功したらtrue
  */
-bool load_floor(saved_floor_type *sf_ptr, u32b mode)
+bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
 {
        FILE *old_fff = NULL;
        byte old_xor_byte = 0;