*/
static u32b x_check = 0L;
-
+/*
+ * Hack -- Japanese Kanji code
+ * 0: Unknown
+ * 1: ASCII
+ * 2: EUC
+ * 3: SJIS
+ */
+static byte kanji_code = 0;
/*
* This function determines if the version of the savefile
/* Terminate */
str[max-1] = '\0';
+
+
#ifdef JP
- codeconv(str);
+ /* Convert Kanji code */
+ switch (kanji_code)
+ {
+#ifdef SJIS
+ case 2:
+ /* EUC to SJIS */
+ euc2sjis(str);
+ break;
+#endif
+
+#ifdef EUC
+ case 3:
+ /* SJIS to EUC */
+ sjis2euc(str);
+ break;
+#endif
+
+ case 0:
+ {
+ /* ÉÔÌÀ¤Î´Á»ú¥³¡¼¥É¤«¤é¥·¥¹¥Æ¥à¤Î´Á»ú¥³¡¼¥É¤ËÊÑ´¹ */
+ byte code = codeconv(str);
+
+ /* ´Á»ú¥³¡¼¥É¤¬È½ÌÀ¤·¤¿¤é¡¢¤½¤ì¤òµÏ¿ */
+ if (code) kanji_code = code;
+
+ break;
+ }
+ default:
+ /* No conversion needed */
+ break;
+ }
#endif
}
o_ptr->curse_flags |= TRC_CURSED;
if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
- if (o_ptr->name1)
+ if (object_is_fixed_artifact(o_ptr))
{
artifact_type *a_ptr = &a_info[o_ptr->name1];
if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
}
- else if (o_ptr->name2)
+ else if (object_is_ego(o_ptr))
{
ego_item_type *e_ptr = &e_info[o_ptr->name2];
if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
{
switch (o_ptr->xtra2 % 8)
{
- case 0: add_flag(o_ptr->art_flags, TR_FEATHER); break;
+ case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
case 1: add_flag(o_ptr->art_flags, TR_LITE); break;
case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
rd_byte(&o_ptr->xtra3);
if (h_older_than(1, 3, 0, 1))
{
- if (item_tester_hook_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
+ if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
}
}
/* Paranoia */
- if (o_ptr->name1)
+ if (object_is_fixed_artifact(o_ptr))
{
artifact_type *a_ptr;
}
/* Paranoia */
- if (o_ptr->name2)
+ if (object_is_ego(o_ptr))
{
ego_item_type *e_ptr;
if (flags & SAVE_ITEM_INSCRIPTION)
{
rd_string(buf, sizeof(buf));
- if (buf[0]) o_ptr->inscription = quark_add(buf);
- else o_ptr->inscription = 0;
+ o_ptr->inscription = quark_add(buf);
}
else o_ptr->inscription = 0;
if (flags & SAVE_ITEM_ART_NAME)
{
rd_string(buf, sizeof(buf));
- if (buf[0]) o_ptr->art_name = quark_add(buf);
- else o_ptr->art_name = 0;
+ o_ptr->art_name = quark_add(buf);
}
else o_ptr->art_name = 0;
}
{
rd_s16b(&m_ptr->max_maxhp);
}
- rd_s16b(&m_ptr->csleep);
+ rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
rd_byte(&m_ptr->mspeed);
if (z_older_than(10, 4, 2))
{
if (z_older_than(10,0,7))
{
- m_ptr->fast = 0;
- m_ptr->slow = 0;
+ m_ptr->mtimed[MTIMED_FAST] = 0;
+ m_ptr->mtimed[MTIMED_SLOW] = 0;
}
else
{
- rd_byte(&m_ptr->fast);
- rd_byte(&m_ptr->slow);
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
}
- rd_byte(&m_ptr->stunned);
- rd_byte(&m_ptr->confused);
- rd_byte(&m_ptr->monfear);
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
if (z_older_than(10,0,10))
{
rd_s16b(&m_ptr->target_x);
}
- rd_byte(&m_ptr->invulner);
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
rd_u32b(&m_ptr->smart);
{
u32b flags;
char buf[128];
+ byte tmp8u;
if (h_older_than(1, 5, 0, 0))
{
if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
else m_ptr->sub_align = 0;
- if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->csleep);
- else m_ptr->csleep = 0;
+ if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
+ else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
rd_byte(&m_ptr->mspeed);
rd_s16b(&m_ptr->energy_need);
- if (flags & SAVE_MON_FAST) rd_byte(&m_ptr->fast);
- else m_ptr->fast = 0;
- if (flags & SAVE_MON_SLOW) rd_byte(&m_ptr->slow);
- else m_ptr->slow = 0;
- if (flags & SAVE_MON_STUNNED) rd_byte(&m_ptr->stunned);
- else m_ptr->stunned = 0;
- if (flags & SAVE_MON_CONFUSED) rd_byte(&m_ptr->confused);
- else m_ptr->confused = 0;
- if (flags & SAVE_MON_MONFEAR) rd_byte(&m_ptr->monfear);
- else m_ptr->monfear = 0;
+ if (flags & SAVE_MON_FAST)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_FAST] = 0;
+ if (flags & SAVE_MON_SLOW)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_SLOW] = 0;
+ if (flags & SAVE_MON_STUNNED)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_STUNNED] = 0;
+ if (flags & SAVE_MON_CONFUSED)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
+ if (flags & SAVE_MON_MONFEAR)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
if (flags & SAVE_MON_TARGET_Y) rd_s16b(&m_ptr->target_y);
else m_ptr->target_y = 0;
if (flags & SAVE_MON_TARGET_X) rd_s16b(&m_ptr->target_x);
else m_ptr->target_x = 0;
- if (flags & SAVE_MON_INVULNER) rd_byte(&m_ptr->invulner);
- else m_ptr->invulner = 0;
+ if (flags & SAVE_MON_INVULNER)
+ {
+ rd_byte(&tmp8u);
+ m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
+ }
+ else m_ptr->mtimed[MTIMED_INVULNER] = 0;
if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
else m_ptr->smart = 0;
if (flags & SAVE_MON_NICKNAME)
{
rd_string(buf, sizeof(buf));
- if (buf[0]) m_ptr->nickname = quark_add(buf);
- else m_ptr->nickname = 0;
+ m_ptr->nickname = quark_add(buf);
}
else m_ptr->nickname = 0;
+
+ if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
+ else m_ptr->parent_m_idx = 0;
}
+/*
+ * Old monster bit flags of racial resistances
+ */
+#define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
+#define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
+#define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
+#define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
+#define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
+#define RF3_RES_TELE 0x00200000 /* Resist teleportation */
+#define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
+#define RF3_RES_WATE 0x00800000 /* Resist water */
+#define RF3_RES_PLAS 0x01000000 /* Resist plasma */
+#define RF3_RES_NEXU 0x02000000 /* Resist nexus */
+#define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
+#define RF3_RES_ALL 0x08000000 /* Resist all */
+
+#define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
+{\
+ if ((R_PTR)->r_flags3 & (RF3)) \
+ { \
+ (R_PTR)->r_flags3 &= ~(RF3); \
+ (R_PTR)->r_flagsr |= (RFR); \
+ } \
+}
+
+#define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
+{\
+ if ((R_PTR)->r_flags4 & (RF4_BR)) \
+ { \
+ (R_PTR)->r_flagsr |= (RFR); \
+ } \
+}
+#define RF4_BR_LITE 0x00004000 /* Breathe Lite */
+#define RF4_BR_DARK 0x00008000 /* Breathe Dark */
+#define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
+#define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
+#define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
+#define RF4_BR_TIME 0x00200000 /* Breathe Time */
+#define RF4_BR_INER 0x00400000 /* Breathe Inertia */
+#define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
+#define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
+#define RF4_BR_WALL 0x04000000 /* Breathe Force */
/*
* Read the monster lore
*/
rd_s16b(&r_ptr->r_sights);
rd_s16b(&r_ptr->r_deaths);
rd_s16b(&r_ptr->r_pkills);
+ if (h_older_than(1, 7, 0, 5))
+ {
+ r_ptr->r_akills = r_ptr->r_pkills;
+ }
+ else
+ {
+ rd_s16b(&r_ptr->r_akills);
+ }
rd_s16b(&r_ptr->r_tkills);
/* Count wakes and ignores */
rd_u32b(&r_ptr->r_flags4);
rd_u32b(&r_ptr->r_flags5);
rd_u32b(&r_ptr->r_flags6);
+ if (h_older_than(1, 5, 0, 3))
+ {
+ r_ptr->r_flagsr = 0L;
+
+ /* Move RF3 resistance flags to RFR */
+ MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
+ MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
+
+ /* Separate breathers resistance from RF4 to RFR */
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
+ RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
+
+ /* Resist confusion is merged to RF3_NO_CONF */
+ if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
+
+ /* Misc resistance hack to RFR */
+ if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
+ if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
+ }
+ else
+ {
+ rd_u32b(&r_ptr->r_flagsr);
+ }
/* Read the "Racial" monster limit per level */
rd_byte(&r_ptr->max_num);
r_ptr->r_flags4 &= r_ptr->flags4;
r_ptr->r_flags5 &= r_ptr->flags5;
r_ptr->r_flags6 &= r_ptr->flags6;
+ r_ptr->r_flagsr &= r_ptr->flagsr;
}
static void home_carry(store_type *st_ptr, object_type *o_ptr)
{
int slot;
- s32b value, j_value;
+ s32b value;
int i;
object_type *j_ptr;
/* Check existing slots to see if we must "slide" */
for (slot = 0; slot < st_ptr->stock_num; slot++)
{
- /* Get that item */
- j_ptr = &st_ptr->stock[slot];
-
- /* Hack -- readable books always come first */
- if ((o_ptr->tval == mp_ptr->spell_book) &&
- (j_ptr->tval != mp_ptr->spell_book)) break;
- if ((j_ptr->tval == mp_ptr->spell_book) &&
- (o_ptr->tval != mp_ptr->spell_book)) continue;
-
- /* Objects sort by decreasing type */
- if (o_ptr->tval > j_ptr->tval) break;
- if (o_ptr->tval < j_ptr->tval) continue;
-
- /* Can happen in the home */
- if (!object_aware_p(o_ptr)) continue;
- if (!object_aware_p(j_ptr)) break;
-
- /* Objects sort by increasing sval */
- if (o_ptr->sval < j_ptr->sval) break;
- if (o_ptr->sval > j_ptr->sval) continue;
-
- /* Objects in the home can be unknown */
- if (!object_known_p(o_ptr)) continue;
- if (!object_known_p(j_ptr)) break;
-
- /*
- * Hack: otherwise identical rods sort by
- * increasing recharge time --dsb
- */
- if (o_ptr->tval == TV_ROD)
- {
- if (o_ptr->pval < j_ptr->pval) break;
- if (o_ptr->pval > j_ptr->pval) continue;
- }
-
- /* Objects sort by decreasing value */
- j_value = object_value(j_ptr);
- if (value > j_value) break;
- if (value < j_value) continue;
+ if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
}
/* Slide the others up */
rd_byte(&b);
hitpoint_warn = b;
+ /* Read "mana_warn" */
+ if(h_older_than(1, 7, 0, 0))
+ {
+ mana_warn=2;
+ }
+ else
+ {
+ rd_byte(&b);
+ mana_warn = b;
+ }
+
/*** Cheating options ***/
for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
- rd_byte(&previous_char.quests);
+ /* UNUSED : Was number of random quests */
+ rd_byte(&tmp8u);
rd_byte(&tmp8u);
previous_char.quick_ok = (bool)tmp8u;
byte tmp8u;
s16b tmp16s;
+ u16b tmp16u;
rd_string(player_name, sizeof(player_name));
rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
+ if (!h_older_than(1, 7, 0, 1))
+ {
+ char buf[1024];
+
+ /* Read the message */
+ rd_string(buf, sizeof buf);
+ if (buf[0]) p_ptr->last_message = string_make(buf);
+ }
+
load_quick_start();
for (i = 0; i < 4; i++)
rd_s32b(&p_ptr->au);
rd_s32b(&p_ptr->max_exp);
+ if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
+ else rd_s32b(&p_ptr->max_max_exp);
rd_s32b(&p_ptr->exp);
- rd_u16b(&p_ptr->exp_frac);
+
+ if (h_older_than(1, 7, 0, 3))
+ {
+ rd_u16b(&tmp16u);
+ p_ptr->exp_frac = (u32b)tmp16u;
+ }
+ else
+ {
+ rd_u32b(&p_ptr->exp_frac);
+ }
rd_s16b(&p_ptr->lev);
}
}
}
- if ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0]) p_ptr->action = ACTION_SING;
+ if (music_singing_any()) p_ptr->action = ACTION_SING;
if (z_older_than(11, 0, 7))
{
if (z_older_than(10, 0, 3))
{
- get_mon_num_prep(NULL, NULL);
- for (i = 0; i < MAX_KUBI; i++)
- {
- monster_race *r_ptr;
- while (1)
- {
- int j;
-
- kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
- r_ptr = &r_info[kubi_r_idx[i]];
-
- if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
- if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
-
- if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
- for (j = 0; j < i; j++)
- if (kubi_r_idx[i] == kubi_r_idx[j])break;
+ determine_bounty_uniques();
- if (j == i) break;
- }
- }
- for (i = 0; i < MAX_KUBI -1; i++)
- {
- int j,tmp;
- for (j = i; j < MAX_KUBI; j++)
- {
- if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
- {
- tmp = kubi_r_idx[i];
- kubi_r_idx[i] = kubi_r_idx[j];
- kubi_r_idx[j] = tmp;
- }
- }
- }
for (i = 0; i < MAX_KUBI; i++)
{
- if(!r_info[kubi_r_idx[i]].max_num)
- kubi_r_idx[i] += 10000;
+ /* Is this bounty unique already dead? */
+ if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
}
}
else
p_ptr->inside_battle = (bool)tmp16s;
}
rd_byte(&p_ptr->exit_bldg);
- rd_byte(&p_ptr->leftbldg);
+ rd_byte(&tmp8u);
rd_s16b(&p_ptr->oldpx);
rd_s16b(&p_ptr->oldpy);
if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
+ /* Was p_ptr->rewards[MAX_BACT] */
rd_s16b(&tmp16s);
+ for (i = 0; i < tmp16s; i++)
+ {
+ s16b tmp16s2;
+ rd_s16b(&tmp16s2);
+ }
- if (tmp16s > MAX_BACT)
+ if (h_older_than(1, 7, 0, 3))
{
-#ifdef JP
-note(format("¤ÎÃæ", tmp16s));
-#else
- note(format("Too many (%d) building rewards!", tmp16s));
-#endif
+ rd_s16b(&tmp16s);
+ p_ptr->mhp = tmp16s;
+ rd_s16b(&tmp16s);
+ p_ptr->chp = tmp16s;
+
+ rd_u16b(&tmp16u);
+ p_ptr->chp_frac = (u32b)tmp16u;
+ }
+ else
+ {
+ rd_s32b(&p_ptr->mhp);
+ rd_s32b(&p_ptr->chp);
+ rd_u32b(&p_ptr->chp_frac);
}
- for (i = 0; i < tmp16s; i++) rd_s16b(&p_ptr->rewards[i]);
+ if (h_older_than(1, 7, 0, 3))
+ {
+ rd_s16b(&tmp16s);
+ p_ptr->msp = tmp16s;
- rd_s16b(&p_ptr->mhp);
- rd_s16b(&p_ptr->chp);
- rd_u16b(&p_ptr->chp_frac);
+ rd_s16b(&tmp16s);
+ p_ptr->csp = tmp16s;
- rd_s16b(&p_ptr->msp);
- rd_s16b(&p_ptr->csp);
- rd_u16b(&p_ptr->csp_frac);
+ rd_u16b(&tmp16u);
+ p_ptr->csp_frac = (u32b)tmp16u;
+ }
+ else
+ {
+ rd_s32b(&p_ptr->msp);
+ rd_s32b(&p_ptr->csp);
+ rd_u32b(&p_ptr->csp_frac);
+ }
rd_s16b(&p_ptr->max_plv);
if (z_older_than(10, 3, 8))
/* More info */
strip_bytes(8);
rd_s16b(&p_ptr->sc);
- strip_bytes(2);
+ rd_s16b(&p_ptr->concent);
/* Read the flags */
strip_bytes(2); /* Old "rest" */
p_ptr->tim_regen = 0;
p_ptr->kabenuke = 0;
p_ptr->tim_stealth = 0;
- p_ptr->tim_ffall = 0;
+ p_ptr->tim_levitation = 0;
p_ptr->tim_sh_touki = 0;
p_ptr->lightspeed = 0;
p_ptr->tsubureru = 0;
p_ptr->multishadow = 0;
p_ptr->dustrobe = 0;
- p_ptr->chaos_patron = get_chaos_patron();
+ p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
p_ptr->muta1 = 0;
p_ptr->muta2 = 0;
p_ptr->muta3 = 0;
rd_s16b(&p_ptr->tim_regen);
rd_s16b(&p_ptr->kabenuke);
rd_s16b(&p_ptr->tim_stealth);
- rd_s16b(&p_ptr->tim_ffall);
+ rd_s16b(&p_ptr->tim_levitation);
rd_s16b(&p_ptr->tim_sh_touki);
rd_s16b(&p_ptr->lightspeed);
rd_s16b(&p_ptr->tsubureru);
rd_u32b(&p_ptr->special_defense);
}
rd_byte(&p_ptr->knowledge);
- rd_byte(&tmp8u); /* oops */
+
+ rd_byte(&tmp8u);
+ p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
+
rd_byte(&tmp8u); /* oops */
rd_byte(&p_ptr->action);
if (!z_older_than(10, 4, 3))
p_ptr->is_dead = tmp8u;
/* Read "feeling" */
- rd_byte(&tmp8u);
- feeling = tmp8u;
+ rd_byte(&p_ptr->feeling);
+
+ switch (p_ptr->start_race)
+ {
+ case RACE_VAMPIRE:
+ case RACE_SKELETON:
+ case RACE_ZOMBIE:
+ case RACE_SPECTRE:
+ turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ break;
+ default:
+ turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ break;
+ }
+ dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
- /* Turn of last "feeling" */
+ /* Turn when level began */
rd_s32b(&old_turn);
+ if (h_older_than(1, 7, 0, 4))
+ {
+ p_ptr->feeling_turn = old_turn;
+ }
+ else
+ {
+ /* Turn of last "feeling" */
+ rd_s32b(&p_ptr->feeling_turn);
+ }
+
/* Current turn */
rd_s32b(&turn);
if (z_older_than(11, 0, 13))
{
old_turn /= 2;
+ p_ptr->feeling_turn /= 2;
turn /= 2;
dungeon_turn /= 2;
}
if (z_older_than(10,0,3))
{
- monster_race *r_ptr;
-
- while (1)
- {
- today_mon = get_mon_num(MAX(max_dlv[DUNGEON_ANGBAND], 3));
- r_ptr = &r_info[today_mon];
-
- if (r_ptr->flags1 & RF1_UNIQUE) continue;
- if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
- if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
- if (r_ptr->level < MIN(max_dlv[DUNGEON_ANGBAND], 40)) continue;
- if (r_ptr->rarity > 10) continue;
- if (r_ptr->level == 0) continue;
- break;
- }
-
- p_ptr->today_mon = 0;
+ determine_today_mon(TRUE);
}
else
{
if (h_older_than(1, 5, 0, 2))
{
- C_WIPE(&party_mon[i], MAX_PARTY_MON, monster_type);
+ /* Nothing to do */
}
else
{
- s16b max_num;
- monster_type dummy_mon;
-
+ /* Get number of party_mon array */
rd_s16b(&tmp16s);
- if (tmp16s > MAX_PARTY_MON)
- {
-#ifdef JP
- note("°ì»þÊݸ¥Ú¥Ã¥È¤¬Â¿¤¹¤®¤ë¤Î¤Ç°ìÉôºï½ü¤·¤Þ¤¹¡£");
-#else
- note("Temporary pets are too many, so some are removed.");
-#endif
- max_num = MAX_PARTY_MON;
- }
- else max_num = tmp16s;
- /* Load temporary preserved pets */
- for (i = 0; i < max_num; i++)
+ /* Strip old temporary preserved pets */
+ for (i = 0; i < tmp16s; i++)
{
- rd_monster(&party_mon[i]);
-
- /* Count */
- real_r_ptr(&party_mon[i])->cur_num++;
- }
+ monster_type dummy_mon;
- /* Remove excess pets */
- for (i = max_num; i < tmp16s; i++)
- {
rd_monster(&dummy_mon);
-
- if (record_named_pet && dummy_mon.nickname)
- {
- char m_name[80];
- monster_desc(m_name, &dummy_mon, 0x08);
- do_cmd_write_nikki(NIKKI_NAMED_PET, 5, m_name);
- }
}
}
/* Wield equipment */
if (n >= INVEN_RARM)
{
+ /* Player touches it */
+ q_ptr->marked |= OM_TOUCHED;
+
/* Copy object */
object_copy(&inventory[n], q_ptr);
/* Get a slot */
n = slot++;
+ /* Player touches it */
+ q_ptr->marked |= OM_TOUCHED;
+
/* Copy object */
object_copy(&inventory[n], q_ptr);
/* Old hidden trap flag */
#define CAVE_TRAP 0x8000
+/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
+#define OLD_FEAT_INVIS 0x02
+#define OLD_FEAT_GLYPH 0x03
+#define OLD_FEAT_QUEST_ENTER 0x08
+#define OLD_FEAT_QUEST_EXIT 0x09
+#define OLD_FEAT_MINOR_GLYPH 0x40
+#define OLD_FEAT_BLDG_1 0x81
+#define OLD_FEAT_MIRROR 0xc3
+
+/* Old quests */
+#define OLD_QUEST_WATER_CAVE 18
+
+/* Quest constants */
+#define QUEST_OLD_CASTLE 27
+#define QUEST_ROYAL_CRYPT 28
+
/*
* Read the dungeon (old method)
*
rd_u16b(&info);
/* Decline invalid flags */
- info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT);
+ info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
}
/* Apply the RLE info */
c_ptr = &cave[y][x];
/* Extract "feat" */
- c_ptr->feat = tmp8u;
+ c_ptr->feat = (s16b)tmp8u;
/* Advance/Wrap */
if (++x >= xmax)
/* Access the cave */
c_ptr = &cave[y][x];
- /* Extract "feat" */
- c_ptr->mimic = tmp8u;
+ /* Extract "mimic" */
+ c_ptr->mimic = (s16b)tmp8u;
/* Advance/Wrap */
if (++x >= xmax)
c_ptr = &cave[y][x];
/* Very old */
- if (c_ptr->feat == FEAT_INVIS)
+ if (c_ptr->feat == OLD_FEAT_INVIS)
{
- c_ptr->feat = FEAT_FLOOR;
+ c_ptr->feat = feat_floor;
c_ptr->info |= CAVE_TRAP;
}
-
+
/* Older than 1.1.1 */
- if (c_ptr->feat == FEAT_MIRROR)
+ if (c_ptr->feat == OLD_FEAT_MIRROR)
{
- c_ptr->feat = FEAT_FLOOR;
+ c_ptr->feat = feat_floor;
c_ptr->info |= CAVE_OBJECT;
}
}
/* Old CAVE_IN_MIRROR flag */
if (c_ptr->info & CAVE_OBJECT)
{
- c_ptr->mimic = FEAT_MIRROR;
+ c_ptr->mimic = feat_mirror;
}
/* Runes will be mimics and flags */
- else if (c_ptr->feat == FEAT_MINOR_GLYPH ||
- c_ptr->feat == FEAT_GLYPH)
+ else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
+ (c_ptr->feat == OLD_FEAT_GLYPH))
{
c_ptr->info |= CAVE_OBJECT;
c_ptr->mimic = c_ptr->feat;
- c_ptr->feat = FEAT_FLOOR;
+ c_ptr->feat = feat_floor;
}
/* Hidden traps will be trap terrains mimicing floor */
}
/* Another hidden trap */
- else if (c_ptr->feat == FEAT_INVIS)
+ else if (c_ptr->feat == OLD_FEAT_INVIS)
{
- c_ptr->mimic = FEAT_FLOOR;
- c_ptr->feat = FEAT_TRAP_OPEN;
+ c_ptr->mimic = feat_floor;
+ c_ptr->feat = feat_trap_open;
}
+ }
+ }
+
+ /* Quest 18 was removed */
+ if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+ {
+ for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+ {
+ /* Access the cave */
+ c_ptr = &cave[y][x];
- /* Hidden doors will be closed doors mimicing wall */
- else if (c_ptr->feat == FEAT_SECRET)
+ if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
{
- place_closed_door(y, x);
- c_ptr->mimic = FEAT_WALL_EXTRA;
+ if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+ {
+ c_ptr->feat = feat_tree;
+ c_ptr->special = 0;
+ }
+ else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+ {
+ c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+ }
+ }
+ else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+ (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ {
+ c_ptr->feat = feat_up_stair;
+ c_ptr->special = 0;
}
}
}
rd_s16b(&cur_hgt);
rd_s16b(&cur_wid);
- rd_byte(&feeling);
+ rd_byte(&p_ptr->feeling);
/* Read it */
rd_u16b(&ct_ptr->info);
- rd_byte(&ct_ptr->feat);
- rd_byte(&ct_ptr->mimic);
+ if (h_older_than(1, 7, 0, 2))
+ {
+ rd_byte(&tmp8u);
+ ct_ptr->feat = (s16b)tmp8u;
+ rd_byte(&tmp8u);
+ ct_ptr->mimic = (s16b)tmp8u;
+ }
+ else
+ {
+ rd_s16b(&ct_ptr->feat);
+ rd_s16b(&ct_ptr->mimic);
+ }
rd_s16b(&ct_ptr->special);
}
}
}
+ /* Quest 18 was removed */
+ if (h_older_than(1, 7, 0, 6) && !vanilla_town)
+ {
+ for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
+ {
+ /* Access the cave */
+ cave_type *c_ptr = &cave[y][x];
+
+ if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+ {
+ if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+ {
+ c_ptr->feat = feat_tree;
+ c_ptr->special = 0;
+ }
+ else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+ {
+ c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+ }
+ }
+ else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+ (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ {
+ c_ptr->feat = feat_up_stair;
+ c_ptr->special = 0;
+ }
+ }
+ }
+
/* Free the "template" array */
C_FREE(template, limit, cave_template_type);
int i;
/* Initialize saved_floors array and temporal files */
- init_saved_floors();
+ init_saved_floors(FALSE);
/* Older method */
if (h_older_than(1, 5, 0, 0))
rd_byte(&dungeon_type);
- /*** On the surface ***/
- if (!p_ptr->floor_id)
- {
- /* Number of array elements?? */
- rd_byte(&num);
-
- /* It should be 0 */
- if (num) err = 181;
+ /* Number of the saved_floors array elements */
+ rd_byte(&num);
+ /*** No saved floor (On the surface etc.) ***/
+ if (!num)
+ {
/* Read the current floor data */
err = rd_saved_floor(NULL);
}
/*** In the dungeon ***/
else
{
- /* Number of array elements */
- rd_byte(&num);
/* Read the saved_floors array */
for (i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
byte tmp8u;
-
+
/* Unused element */
if (!sf_ptr->floor_id) continue;
/* Read from the save file */
err = rd_saved_floor(sf_ptr);
-
+
/* Error? */
if (err) break;
#endif
break;
- case 181:
-#ifdef JP
- note("Error 181");
-#else
- note("Error 181");
-#endif
- break;
-
case 182:
#ifdef JP
note("¥Æ¥ó¥Ý¥é¥ê¡¦¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó¡ª");
rd_u32b(&tmp32u);
/* Later use (always zero) */
- rd_u32b(&tmp32u);
+ rd_u16b(&tmp16u);
+
+ /* Later use (always zero) */
+ rd_byte(&tmp8u);
+ /* Kanji code */
+ rd_byte(&kanji_code);
/* Read RNG state */
rd_randomizer();
/* Hack -- Reset the death counter */
r_ptr->max_num = 100;
+
if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
- if (r_ptr->flags7 & RF7_UNIQUE_7) r_ptr->max_num = 7;
+
+ /* Hack -- Non-unique Nazguls are semi-unique */
+ else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
}
/* Monster Memory */
#endif
-#if 0
- /*
- * Initialize arena and rewards information
- */
- p_ptr->arena_number = 0;
- p_ptr->inside_arena = 0;
- p_ptr->inside_quest = 0;
- p_ptr->leftbldg = FALSE;
- p_ptr->exit_bldg = TRUE;
-
- /* Start in town 1 */
- p_ptr->town_num = 1;
-
- p_ptr->wilderness_x = 4;
- p_ptr->wilderness_y = 4;
-
-#endif
-
/* Init the wilderness seeds */
for (i = 0; i < max_wild_x; i++)
{
}
/* Load quest status if quest is running */
- if (quest[i].status == QUEST_STATUS_TAKEN || (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) || (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST+max_rquests_load))))
+ if ((quest[i].status == QUEST_STATUS_TAKEN) ||
+ (!z_older_than(10, 3, 14) && (quest[i].status == QUEST_STATUS_COMPLETED)) ||
+ (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
{
rd_s16b(&quest[i].cur_num);
rd_s16b(&quest[i].max_num);
if ((quest[i].type == QUEST_TYPE_RANDOM) && (!quest[i].r_idx))
{
- int r_idx;
- while (1)
- {
- monster_race *r_ptr;
-
- /*
- * Random monster 5 - 10 levels out of depth
- * (depending on level)
- */
- r_idx = get_mon_num(quest[i].level + 5 + randint1(quest[i].level / 10));
- r_ptr = &r_info[r_idx];
-
- if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
-
- if(r_ptr->flags6 & RF6_SPECIAL) continue;
-
- if(r_ptr->flags7 & RF7_FRIENDLY) continue;
-
- if(r_ptr->flags7 & RF7_AQUATIC) continue;
-
- if(r_ptr->flags8 & RF8_WILD_ONLY) continue;
-
- /*
- * Accept monsters that are 2 - 6 levels
- * out of depth depending on the quest level
- */
- if (r_ptr->level > (quest[i].level + (quest[i].level / 20))) break;
- }
-
- quest[i].r_idx = r_idx;
+ determine_random_questor(&quest[i]);
}
/* Load quest item index */
}
}
+ /* Quest 18 was removed */
+ if (h_older_than(1, 7, 0, 6))
+ {
+ WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
+ quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
+ }
+
/* Position in the wilderness */
rd_s32b(&p_ptr->wilderness_x);
rd_s32b(&p_ptr->wilderness_y);
}
}
+ /* Quest 18 was removed */
+ if (h_older_than(1, 7, 0, 6))
+ {
+ if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+ {
+ dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+ dun_level = 1;
+ p_ptr->inside_quest = 0;
+ }
+ }
+
#ifdef VERIFY_CHECKSUMS
byte old_h_ver_minor = 0;
byte old_h_ver_patch = 0;
byte old_h_ver_extra = 0;
-
+
bool ok = TRUE;
char floor_savefile[1024];
+ byte old_kanji_code = kanji_code;
+
+ /*
+ * Temporal files are always written in system depended kanji
+ * code.
+ */
+#ifdef JP
+# ifdef EUC
+ /* EUC kanji code */
+ kanji_code = 2;
+# endif
+# ifdef SJIS
+ /* SJIS kanji code */
+ kanji_code = 3;
+# endif
+#else
+ /* ASCII */
+ kanji_code = 1;
+#endif
+
+
/* We have one file already opened */
if (mode & SLF_SECOND)
{
h_ver_extra = old_h_ver_extra;
}
+ /* Restore old knowledge */
+ kanji_code = old_kanji_code;
+
/* Result */
return ok;
}