* the existing "number of turns to protect for", and where each hit
* by a monster will reduce the shield by that amount.
*
- * XXX XXX XXX
+ *
*/
#include "angband.h"
+#include "generate.h"
+#include "trap.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "spells-status.h"
+#include "object-hook.h"
/*
* @details
* Avoid the top two lines, to avoid interference with "msg_print()".
*/
-static void note(cptr msg)
+static void note(concptr msg)
{
- static int y = 2;
+ static TERM_LEN y = 2;
/* Draw the message */
prt(msg, y, 0);
/* Kind */
rd_s16b(&o_ptr->k_idx);
- /* Location */
rd_byte(&tmp8u);
o_ptr->iy = (POSITION)tmp8u;
rd_byte(&tmp8u);
o_ptr->ix = (POSITION)tmp8u;
/* Type/Subtype */
- rd_byte(&o_ptr->tval);
- rd_byte(&o_ptr->sval);
+ rd_byte(&tmp8u);
+ o_ptr->tval = tmp8u;
+ rd_byte(&tmp8u);
+ o_ptr->sval = tmp8u;
if (z_older_than(10, 4, 4))
{
rd_s16b(&o_ptr->pval);
rd_byte(&o_ptr->discount);
- rd_byte(&o_ptr->number);
- rd_s16b(&o_ptr->weight);
+ rd_byte(&tmp8u);
+ o_ptr->number = (ITEM_NUMBER)tmp8u;
+
+ rd_s16b(&tmp16s);
+ o_ptr->weight = tmp16s;
+
+ rd_byte(&tmp8u);
+ o_ptr->name1 = tmp8u;
+
+ rd_byte(&tmp8u);
+ o_ptr->name2 = tmp8u;
- rd_byte(&o_ptr->name1);
- rd_byte(&o_ptr->name2);
rd_s16b(&o_ptr->timeout);
rd_s16b(&o_ptr->to_h);
rd_s16b(&o_ptr->ac);
- rd_byte(&o_ptr->dd);
- rd_byte(&o_ptr->ds);
+ rd_byte(&tmp8u);
+ o_ptr->dd = tmp8u;
+ rd_byte(&tmp8u);
+ o_ptr->ds = tmp8u;
rd_byte(&o_ptr->ident);
static void rd_item(object_type *o_ptr)
{
object_kind *k_ptr;
- u32b flags;
+ BIT_FLAGS flags;
char buf[128];
byte_hack tmp8u;
s16b tmp16s;
/* Kind */
rd_s16b(&o_ptr->k_idx);
- /* Location */
rd_byte(&tmp8u);
o_ptr->iy = (POSITION)tmp8u;
rd_byte(&tmp8u);
if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
else o_ptr->discount = 0;
- if (flags & SAVE_ITEM_NUMBER) rd_byte(&o_ptr->number);
+ if (flags & SAVE_ITEM_NUMBER) {
+ rd_byte(&tmp8u);
+ o_ptr->number = tmp8u;
+ }
else o_ptr->number = 1;
- rd_s16b(&o_ptr->weight);
+ rd_s16b(&tmp16s);
+ o_ptr->weight = tmp16s;
- if (flags & SAVE_ITEM_NAME1) rd_byte(&o_ptr->name1);
+ if (flags & SAVE_ITEM_NAME1)
+ {
+ rd_byte(&tmp8u);
+ o_ptr->name1 = tmp8u;
+ }
else o_ptr->name1 = 0;
- if (flags & SAVE_ITEM_NAME2) rd_byte(&o_ptr->name2);
+ if (flags & SAVE_ITEM_NAME2)
+ {
+ rd_byte(&tmp8u);
+ o_ptr->name2 = tmp8u;
+ }
else o_ptr->name2 = 0;
if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
else o_ptr->timeout = 0;
if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
else o_ptr->ac = 0;
- if (flags & SAVE_ITEM_DD) rd_byte(&o_ptr->dd);
+ if (flags & SAVE_ITEM_DD)
+ {
+ rd_byte(&tmp8u);
+ o_ptr->dd = tmp8u;
+ }
else o_ptr->dd = 0;
- if (flags & SAVE_ITEM_DS) rd_byte(&o_ptr->ds);
+ if (flags & SAVE_ITEM_DS)
+ {
+ rd_byte(&tmp8u);
+ o_ptr->ds = tmp8u;
+ }
else o_ptr->ds = 0;
if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
if(h_older_than(2,1,2,4))
{
- u32b flgs[TR_FLAG_SIZE];
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
object_flags(o_ptr, flgs);
if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
{
byte tmp8u;
s16b tmp16s;
+ u32b tmp32u;
char buf[128];
/* Read the monster race */
}
else
{
- rd_u32b(&m_ptr->dealt_damage);
+ rd_s32b(&m_ptr->dealt_damage);
}
rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
- rd_byte(&m_ptr->mspeed);
+
+ rd_byte(&tmp8u);
+ m_ptr->mspeed = tmp8u;
+
if (z_older_than(10, 4, 2))
{
rd_byte(&tmp8u);
else
m_ptr->smart = 0;
- if (z_older_than(10, 4, 5))
+ if (z_older_than(10, 4, 5)) {
m_ptr->exp = 0;
- else
- rd_u32b(&m_ptr->exp);
+ } else {
+ rd_u32b(&tmp32u);
+ m_ptr->exp = tmp32u;
+ }
if (z_older_than(10, 2, 2))
{
*/
static void rd_monster(monster_type *m_ptr)
{
- u32b flags;
+ BIT_FLAGS flags;
char buf[128];
byte tmp8u;
s16b tmp16s;
+ u32b tmp32u;
if (h_older_than(1, 5, 0, 0))
{
}
else
{
- rd_u32b(&m_ptr->dealt_damage);
+ rd_s32b(&m_ptr->dealt_damage);
}
/* Monster race index of its appearance */
if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
- rd_byte(&m_ptr->mspeed);
+ rd_byte(&tmp8u);
+ m_ptr->mspeed = tmp8u;
rd_s16b(&m_ptr->energy_need);
if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
else m_ptr->smart = 0;
- if (flags & SAVE_MON_EXP) rd_u32b(&m_ptr->exp);
+ if (flags & SAVE_MON_EXP)
+ {
+ rd_u32b(&tmp32u);
+ m_ptr->exp = (EXP)tmp32u;
+ }
else m_ptr->exp = 0;
m_ptr->mflag = 0; /* Not saved */
* @param r_idx 読み込み先モンスターID
* @return なし
*/
-static void rd_lore(int r_idx)
+static void rd_lore(MONRACE_IDX r_idx)
{
byte tmp8u;
+ s16b tmp16s;
monster_race *r_ptr = &r_info[r_idx];
/* Count sights/deaths/kills */
- rd_s16b(&r_ptr->r_sights);
- rd_s16b(&r_ptr->r_deaths);
- rd_s16b(&r_ptr->r_pkills);
+ rd_s16b(&tmp16s);
+ r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
+ rd_s16b(&tmp16s);
+ r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
+ rd_s16b(&tmp16s);
+ r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
if (h_older_than(1, 7, 0, 5))
{
r_ptr->r_akills = r_ptr->r_pkills;
}
else
{
- rd_s16b(&r_ptr->r_akills);
+ rd_s16b(&tmp16s);
+ r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
}
- rd_s16b(&r_ptr->r_tkills);
+ rd_s16b(&tmp16s);
+ r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
/* Count wakes and ignores */
rd_byte(&r_ptr->r_wake);
rd_byte(&r_ptr->r_xtra2);
/* Count drops */
- rd_byte(&r_ptr->r_drop_gold);
- rd_byte(&r_ptr->r_drop_item);
+ rd_byte(&tmp8u);
+ r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
+ rd_byte(&tmp8u);
+ r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
/* Count spells */
rd_byte(&tmp8u);
}
/* Read the "Racial" monster limit per level */
- rd_byte(&r_ptr->max_num);
+ rd_byte(&tmp8u);
+ r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
/* Location in saved floor */
rd_s16b(&r_ptr->floor_id);
if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
{
- st_ptr = &town[1].store[store_number];
+ st_ptr = &town_info[1].store[store_number];
if (st_ptr->stock_num) sort = TRUE;
}
else
{
- st_ptr = &town[town_number].store[store_number];
+ st_ptr = &town_info[town_number].store[store_number];
}
/* Read the basic info */
{
object_type forge;
object_type *q_ptr;
-
- /* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Read the item */
static void rd_options(void)
{
int i, n;
-
byte b;
-
u16b c;
- u32b flag[8];
- u32b mask[8];
-
-
- /*** Oops ***/
+ BIT_FLAGS flag[8];
+ BIT_FLAGS mask[8];
/* Ignore old options */
strip_bytes(16);
-
/*** Special info */
/* Read "delay_factor" */
mana_warn = b;
}
-
/*** Cheating options ***/
rd_u16b(&c);
cheat_save = (c & 0x4000) ? TRUE : FALSE;
cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
cheat_turn = (c & 0x0080) ? TRUE : FALSE;
+ cheat_sight = (c & 0x0040) ? TRUE : FALSE;
rd_byte((byte *)&autosave_l);
rd_byte((byte *)&autosave_t);
* @brief ダミー情報スキップ / Hack -- strip the "ghost" info
* @return なし
* @details
- * XXX XXX XXX This is such a nasty hack it hurts.
+ * This is such a nasty hack it hurts.
*/
static void rd_ghost(void)
{
static void load_quick_start(void)
{
byte tmp8u;
+ s16b tmp16s;
int i;
if (z_older_than(11, 0, 13))
}
rd_byte(&previous_char.psex);
- rd_byte(&previous_char.prace);
- rd_byte(&previous_char.pclass);
- rd_byte(&previous_char.pseikaku);
- rd_byte(&previous_char.realm1);
- rd_byte(&previous_char.realm2);
+ rd_byte(&tmp8u);
+ previous_char.prace = (RACE_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.pclass = (CLASS_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.realm1 = (REALM_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ previous_char.realm2 = (REALM_IDX)tmp8u;
rd_s16b(&previous_char.age);
rd_s16b(&previous_char.ht);
rd_s16b(&previous_char.sc);
rd_s32b(&previous_char.au);
- for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
- for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
- for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);
+ for (i = 0; i < PY_MAX_LEVEL; i++)
+ {
+ rd_s16b(&tmp16s);
+ previous_char.player_hp[i] = (HIT_POINT)tmp16s;
+ }
rd_s16b(&previous_char.chaos_patron);
byte tmp8u;
s16b tmp16s;
+ s32b tmp32s;
u16b tmp16u;
rd_string(p_ptr->name, sizeof(p_ptr->name));
}
/* Class/Race/Seikaku/Gender/Spells */
- rd_byte(&p_ptr->prace);
- rd_byte(&p_ptr->pclass);
- rd_byte(&p_ptr->pseikaku);
+ rd_byte(&tmp8u);
+ p_ptr->prace = (RACE_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ p_ptr->pclass = (CLASS_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
rd_byte(&p_ptr->psex);
- rd_byte(&p_ptr->realm1);
- rd_byte(&p_ptr->realm2);
- rd_byte(&tmp8u); /* oops */
+ rd_byte(&tmp8u);
+ p_ptr->realm1 = (REALM_IDX)tmp8u;
+ rd_byte(&tmp8u);
+ p_ptr->realm2 = (REALM_IDX)tmp8u;
+ rd_byte(&tmp8u);
if (z_older_than(10, 4, 4))
{
rd_s16b(&p_ptr->wt);
/* Read the stat info */
- for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
- for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
- for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
-
- strip_bytes(24); /* oops */
+ for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
+ strip_bytes(24);
rd_s32b(&p_ptr->au);
rd_s32b(&p_ptr->max_exp);
}
else
{
- rd_byte(&p_ptr->start_race);
- rd_s32b(&p_ptr->old_race1);
- rd_s32b(&p_ptr->old_race2);
+ rd_byte(&tmp8u);
+ p_ptr->start_race = (RACE_IDX)tmp8u;
+ rd_s32b(&tmp32s);
+ p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
+ rd_s32b(&tmp32s);
+ p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
rd_s16b(&p_ptr->old_realm);
}
{
for (i = 0; i < MAX_MANE; i++)
{
- rd_s16b(&p_ptr->mane_spell[i]);
- rd_s16b(&p_ptr->mane_dam[i]);
+ rd_s16b(&tmp16s);
+ p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
+ rd_s16b(&tmp16s);
+ p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
}
rd_s16b(&p_ptr->mane_num);
}
rd_s16b(&tmp16s);
p_ptr->oldpy = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
+ if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
/* Was p_ptr->rewards[MAX_BACT] */
rd_s16b(&tmp16s);
rd_s16b(&p_ptr->max_plv);
if (z_older_than(10, 3, 8))
{
- rd_s16b(&max_dlv[DUNGEON_ANGBAND]);
+ rd_s16b(&tmp16s);
+ max_dlv[DUNGEON_ANGBAND] = tmp16s;
}
else
{
for(i = 0; i < max; i++)
{
- rd_s16b(&max_dlv[i]);
+ rd_s16b(&tmp16s);
+ max_dlv[i] = tmp16s;
if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
}
}
- /* Repair maximum player level XXX XXX XXX */
+ /* Repair maximum player level */
if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
/* More info */
else
{
rd_s16b(&p_ptr->tim_res_time);
- rd_byte(&p_ptr->mimic_form);
+ rd_byte(&tmp8u);
+ p_ptr->mimic_form = (IDX)tmp8u;
rd_s16b(&p_ptr->tim_mimic);
rd_s16b(&p_ptr->tim_sh_fire);
}
rd_byte(&tmp8u);
p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
- rd_byte(&tmp8u); /* oops */
- rd_byte(&p_ptr->action);
+ rd_byte(&tmp8u);
+ rd_byte(&tmp8u);
+ p_ptr->action = (ACTION_IDX)tmp8u;
if (!z_older_than(10, 4, 3))
{
rd_byte(&tmp8u);
case RACE_SKELETON:
case RACE_ZOMBIE:
case RACE_SPECTRE:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
default:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
}
dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
rd_s32b(&p_ptr->feeling_turn);
}
- /* Current turn */
- rd_s32b(&turn);
+ /* Current current_world_ptr->game_turn */
+ rd_s32b(¤t_world_ptr->game_turn);
if (z_older_than(10, 3, 12))
{
- dungeon_turn = turn;
+ current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
}
- else rd_s32b(&dungeon_turn);
+ else rd_s32b(¤t_world_ptr->dungeon_turn);
if (z_older_than(11, 0, 13))
{
old_turn /= 2;
p_ptr->feeling_turn /= 2;
- turn /= 2;
- dungeon_turn /= 2;
+ current_world_ptr->game_turn /= 2;
+ current_world_ptr->dungeon_turn /= 2;
}
if (z_older_than(10, 3, 13))
{
- old_battle = turn;
+ old_battle = current_world_ptr->game_turn;
}
else rd_s32b(&old_battle);
}
else if (z_older_than(10, 3, 10))
{
- s32b tmp32s;
rd_s32b(&tmp32s);
p_ptr->visit = 1L;
}
else
{
- rd_s32b(&p_ptr->visit);
+ rd_s32b(&tmp32s);
+ p_ptr->visit = (BIT_FLAGS)tmp32s;
}
if (!z_older_than(11, 0, 5))
{
/* Nope, we reached the end */
if (n == 0xFFFF) break;
-
- /* Get local object */
q_ptr = &forge;
-
- /* Wipe the object */
object_wipe(q_ptr);
/* Read the item */
/* Wield equipment */
if (n >= INVEN_RARM)
{
- /* Player touches it */
q_ptr->marked |= OM_TOUCHED;
-
- /* Copy object */
object_copy(&inventory[n], q_ptr);
/* Add the weight */
/* Warning -- backpack is full */
else if (inven_cnt == INVEN_PACK)
{
- /* Oops */
note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
/* Fail */
/* Get a slot */
n = slot++;
- /* Player touches it */
q_ptr->marked |= OM_TOUCHED;
-
- /* Copy object */
object_copy(&inventory[n], q_ptr);
/* Add the weight */
{
int i;
char buf[128];
+ int message_max;
if (h_older_than(2, 2, 0, 75))
u16b num;
/* Total */
rd_u16b(&num);
+ message_max = (int)num;
/* Read the messages */
- for (i = 0; i < num; i++)
+ for (i = 0; i < message_max; i++)
{
/* Read the message */
rd_string(buf, sizeof(buf));
u32b num;
/* Total */
rd_u32b(&num);
+ message_max = (int)num;
/* Read the messages */
- for (i = 0; i < num; i++)
+ for (i = 0; i < message_max; i++)
{
/* Read the message */
rd_string(buf, sizeof(buf));
byte tmp8u;
s16b tmp16s;
u16b limit;
- cave_type *c_ptr;
+ grid_type *g_ptr;
/*** Basic info ***/
/* Header info */
rd_s16b(&tmp16s);
- dun_level = (DEPTH)tmp16s;
- if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
- else rd_byte(&dungeon_type);
+ current_floor_ptr->dun_level = (DEPTH)tmp16s;
+ if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
+ else
+ {
+ rd_byte(&tmp8u);
+ p_ptr->dungeon_idx = (IDX)tmp8u;
+ }
/* Set the base level for old versions */
- base_level = dun_level;
+ current_floor_ptr->base_level = current_floor_ptr->dun_level;
rd_s16b(&tmp16s);
- base_level = (DEPTH)tmp16s;
+ current_floor_ptr->base_level = (DEPTH)tmp16s;
- rd_s16b(&num_repro);
rd_s16b(&tmp16s);
- p_ptr->y = (int)tmp16s;
+ current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+ rd_s16b(&tmp16s);
+ p_ptr->y = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->x = (int)tmp16s;
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
+ p_ptr->x = (POSITION)tmp16s;
+ if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
+ current_floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
+ current_floor_ptr->width = (POSITION)tmp16s;
rd_s16b(&tmp16s); /* max_panel_rows */
rd_s16b(&tmp16s); /* max_panel_cols */
#endif
/* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
+ ymax = current_floor_ptr->height;
+ xmax = current_floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Extract "info" */
- c_ptr->info = info;
+ g_ptr->info = info;
/* Advance/Wrap */
if (++x >= xmax)
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Extract "feat" */
- c_ptr->feat = (s16b)tmp8u;
+ g_ptr->feat = (s16b)tmp8u;
/* Advance/Wrap */
if (++x >= xmax)
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Extract "mimic" */
- c_ptr->mimic = (s16b)tmp8u;
+ g_ptr->mimic = (s16b)tmp8u;
/* Advance/Wrap */
if (++x >= xmax)
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Extract "feat" */
- c_ptr->special = tmp16s;
+ g_ptr->special = tmp16s;
/* Advance/Wrap */
if (++x >= xmax)
}
}
- /* Convert cave data */
+ /* Convert current_floor_ptr->grid_array data */
if (z_older_than(11, 0, 99))
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
/* Wipe old unused flags */
- cave[y][x].info &= ~(CAVE_MASK);
+ current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
}
}
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Very old */
- if (c_ptr->feat == OLD_FEAT_INVIS)
+ if (g_ptr->feat == OLD_FEAT_INVIS)
{
- c_ptr->feat = feat_floor;
- c_ptr->info |= CAVE_TRAP;
+ g_ptr->feat = feat_floor;
+ g_ptr->info |= CAVE_TRAP;
}
/* Older than 1.1.1 */
- if (c_ptr->feat == OLD_FEAT_MIRROR)
+ if (g_ptr->feat == OLD_FEAT_MIRROR)
{
- c_ptr->feat = feat_floor;
- c_ptr->info |= CAVE_OBJECT;
+ g_ptr->feat = feat_floor;
+ g_ptr->info |= CAVE_OBJECT;
}
}
}
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
/* Old CAVE_IN_MIRROR flag */
- if (c_ptr->info & CAVE_OBJECT)
+ if (g_ptr->info & CAVE_OBJECT)
{
- c_ptr->mimic = feat_mirror;
+ g_ptr->mimic = feat_mirror;
}
/* Runes will be mimics and flags */
- else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
- (c_ptr->feat == OLD_FEAT_GLYPH))
+ else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
+ (g_ptr->feat == OLD_FEAT_GLYPH))
{
- c_ptr->info |= CAVE_OBJECT;
- c_ptr->mimic = c_ptr->feat;
- c_ptr->feat = feat_floor;
+ g_ptr->info |= CAVE_OBJECT;
+ g_ptr->mimic = g_ptr->feat;
+ g_ptr->feat = feat_floor;
}
/* Hidden traps will be trap terrains mimicing floor */
- else if (c_ptr->info & CAVE_TRAP)
+ else if (g_ptr->info & CAVE_TRAP)
{
- c_ptr->info &= ~CAVE_TRAP;
- c_ptr->mimic = c_ptr->feat;
- c_ptr->feat = choose_random_trap();
+ g_ptr->info &= ~CAVE_TRAP;
+ g_ptr->mimic = g_ptr->feat;
+ g_ptr->feat = choose_random_trap();
}
/* Another hidden trap */
- else if (c_ptr->feat == OLD_FEAT_INVIS)
+ else if (g_ptr->feat == OLD_FEAT_INVIS)
{
- c_ptr->mimic = feat_floor;
- c_ptr->feat = feat_trap_open;
+ g_ptr->mimic = feat_floor;
+ g_ptr->feat = feat_trap_open;
}
}
}
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the cave */
- c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ g_ptr = ¤t_floor_ptr->grid_array[y][x];
- if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
{
- if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+ if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
- c_ptr->feat = feat_tree;
- c_ptr->special = 0;
+ g_ptr->feat = feat_tree;
+ g_ptr->special = 0;
}
- else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+ else if (g_ptr->feat == OLD_FEAT_BLDG_1)
{
- c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+ g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
}
}
- else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+ else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
(p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
- c_ptr->feat = feat_up_stair;
- c_ptr->special = 0;
+ g_ptr->feat = feat_up_stair;
+ g_ptr->special = 0;
}
}
}
rd_u16b(&limit);
/* Verify maximum */
- if (limit > max_o_idx)
+ if (limit > current_floor_ptr->max_o_idx)
{
note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
return (151);
/* Read the dungeon items */
for (i = 1; i < limit; i++)
{
- IDX o_idx;
+ OBJECT_IDX o_idx;
object_type *o_ptr;
/* Get a new record */
o_idx = o_pop();
- /* Oops */
if (i != o_idx)
{
note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
/* Acquire place */
- o_ptr = &o_list[o_idx];
+ o_ptr = ¤t_floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
- /* XXX XXX XXX XXX XXX */
+ /* XXX XXX */
/* Monster */
if (o_ptr->held_m_idx)
monster_type *m_ptr;
/* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- c_ptr = &cave[o_ptr->iy][o_ptr->ix];
+ g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
+ o_ptr->next_o_idx = g_ptr->o_idx;
/* Place the object */
- c_ptr->o_idx = o_idx;
+ g_ptr->o_idx = o_idx;
}
}
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > max_m_idx)
+ if (limit > current_floor_ptr->max_m_idx)
{
note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
return (161);
/* Read the monsters */
for (i = 1; i < limit; i++)
{
- int m_idx;
+ MONSTER_IDX m_idx;
monster_type *m_ptr;
/* Get a new record */
m_idx = m_pop();
- /* Oops */
if (i != m_idx)
{
note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
/* Acquire monster */
- m_ptr = &m_list[m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+ g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
- c_ptr->m_idx = m_idx;
+ g_ptr->m_idx = m_idx;
/* Count */
real_r_ptr(m_ptr)->cur_num++;
/*** Success ***/
/* The dungeon is ready */
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
+ if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
character_dungeon = FALSE;
else
character_dungeon = TRUE;
/*!
* @brief 保存されたフロアを読み込む / Read the saved floor
- * @return なし
+ * @return info読み込みエラーコード
* @details
+ * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
+ * 現在確認している処理は以下の通り、
+ * <ul>
+ * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
+ * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
+ * </ul>
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
static errr rd_saved_floor(saved_floor_type *sf_ptr)
{
- int ymax, xmax;
- int i, y, x;
+ POSITION ymax, xmax;
+ POSITION y, x;
+ int i;
byte count;
byte tmp8u;
s16b tmp16s;
cave_template_type *templates;
- /*** Wipe all cave ***/
+ /*** Wipe all current_floor_ptr->grid_array ***/
clear_cave();
/*** Not a saved floor ***/
rd_s16b(&tmp16s);
- dun_level = (DEPTH)tmp16s;
- base_level = dun_level;
+ current_floor_ptr->dun_level = (DEPTH)tmp16s;
+ current_floor_ptr->base_level = current_floor_ptr->dun_level;
}
else
{
rd_s16b(&tmp16s);
if (tmp16s != sf_ptr->dun_level) return 171;
- dun_level = sf_ptr->dun_level;
+ current_floor_ptr->dun_level = sf_ptr->dun_level;
rd_s32b(&tmp32s);
if (tmp32s != sf_ptr->last_visit) return 171;
}
rd_s16b(&tmp16s);
- base_level = (DEPTH)tmp16s;
- rd_s16b(&num_repro);
+ current_floor_ptr->base_level = (DEPTH)tmp16s;
+ rd_s16b(&tmp16s);
+ current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_u16b(&tmp16u);
- p_ptr->y = (int)tmp16u;
+ p_ptr->y = (POSITION)tmp16u;
rd_u16b(&tmp16u);
- p_ptr->x = (int)tmp16u;
+ p_ptr->x = (POSITION)tmp16u;
rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
+ current_floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
+ current_floor_ptr->width = (POSITION)tmp16s;
rd_byte(&p_ptr->feeling);
- /*** Read template for cave_type ***/
+ /*** Read template for grid_type ***/
/* Read the template count */
rd_u16b(&limit);
cave_template_type *ct_ptr = &templates[i];
/* Read it */
- rd_u16b(&ct_ptr->info);
+ rd_u16b(&tmp16u);
+ ct_ptr->info = (BIT_FLAGS)tmp16u;
if (h_older_than(1, 7, 0, 2))
{
rd_byte(&tmp8u);
}
/* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
+ ymax = current_floor_ptr->height;
+ xmax = current_floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the cave */
- cave_type *c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
- /* Extract cave data */
- c_ptr->info = templates[id].info;
- c_ptr->feat = templates[id].feat;
- c_ptr->mimic = templates[id].mimic;
- c_ptr->special = templates[id].special;
+ /* Extract current_floor_ptr->grid_array data */
+ g_ptr->info = templates[id].info;
+ g_ptr->feat = templates[id].feat;
+ g_ptr->mimic = templates[id].mimic;
+ g_ptr->special = templates[id].special;
/* Advance/Wrap */
if (++x >= xmax)
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the cave */
- cave_type *c_ptr = &cave[y][x];
+ /* Access the current_floor_ptr->grid_array */
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
- if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
{
- if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
+ if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
- c_ptr->feat = feat_tree;
- c_ptr->special = 0;
+ g_ptr->feat = feat_tree;
+ g_ptr->special = 0;
}
- else if (c_ptr->feat == OLD_FEAT_BLDG_1)
+ else if (g_ptr->feat == OLD_FEAT_BLDG_1)
{
- c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
+ g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
}
}
- else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
+ (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
- c_ptr->feat = feat_up_stair;
- c_ptr->special = 0;
+ g_ptr->feat = feat_up_stair;
+ g_ptr->special = 0;
}
}
}
rd_u16b(&limit);
/* Verify maximum */
- if (limit > max_o_idx) return 151;
+ if (limit > current_floor_ptr->max_o_idx) return 151;
/* Read the dungeon items */
for (i = 1; i < limit; i++)
{
- int o_idx;
+ OBJECT_IDX o_idx;
object_type *o_ptr;
/* Get a new record */
o_idx = o_pop();
- /* Oops */
if (i != o_idx) return 152;
/* Acquire place */
- o_ptr = &o_list[o_idx];
+ o_ptr = ¤t_floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
monster_type *m_ptr;
/* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
+ grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
+ o_ptr->next_o_idx = g_ptr->o_idx;
/* Place the object */
- c_ptr->o_idx = o_idx;
+ g_ptr->o_idx = o_idx;
}
}
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > max_m_idx) return 161;
+ if (limit > current_floor_ptr->max_m_idx) return 161;
/* Read the monsters */
for (i = 1; i < limit; i++)
{
- cave_type *c_ptr;
- int m_idx;
+ grid_type *g_ptr;
+ MONSTER_IDX m_idx;
monster_type *m_ptr;
/* Get a new record */
m_idx = m_pop();
- /* Oops */
if (i != m_idx) return 162;
/* Acquire monster */
- m_ptr = &m_list[m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
+ g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
- c_ptr->m_idx = m_idx;
+ g_ptr->m_idx = m_idx;
/* Count */
real_r_ptr(m_ptr)->cur_num++;
static errr rd_dungeon(void)
{
errr err = 0;
+ s16b tmp16s;
+ byte_hack tmp8u;
byte num;
int i;
err = rd_dungeon_old();
/* Prepare floor_id of current floor */
- if (dungeon_type)
+ if (p_ptr->dungeon_idx)
{
p_ptr->floor_id = get_new_floor_id();
- get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
+ get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
}
return err;
rd_s16b(&max_floor_id);
/* Current dungeon type */
- rd_byte(&dungeon_type);
-
+ rd_byte(&tmp8u);
+ p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
/* Number of the saved_floors array elements */
rd_byte(&num);
saved_floor_type *sf_ptr = &saved_floors[i];
rd_s16b(&sf_ptr->floor_id);
- rd_byte(&sf_ptr->savefile_id);
- rd_s16b(&sf_ptr->dun_level);
+ rd_byte(&tmp8u);
+ sf_ptr->savefile_id = (s16b)tmp8u;
+
+ rd_s16b(&tmp16s);
+ sf_ptr->dun_level = (DEPTH)tmp16s;
+
rd_s32b(&sf_ptr->last_visit);
rd_u32b(&sf_ptr->visit_mark);
rd_s16b(&sf_ptr->upper_floor_id);
for (i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
- byte tmp8u;
/* Unused element */
if (!sf_ptr->floor_id) continue;
byte tmp8u;
u16b tmp16u;
+ s16b tmp16s;
u32b tmp32u;
#ifdef VERIFY_CHECKSUMS
for (i = 0; i < tmp16u; i++)
{
/* Read the lore */
- rd_lore(i);
+ rd_lore((MONRACE_IDX)i);
}
if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
}
/* Incompatible save files */
- if (max_quests_load > max_quests)
+ if (max_quests_load > max_q_idx)
{
note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
return (23);
for (i = 0; i < max_quests_load; i++)
{
- if (i < max_quests)
+ if (i < max_q_idx)
{
quest_type* const q_ptr = &quest[i];
rd_s16b(&q_ptr->status);
- rd_s16b(&q_ptr->level);
+ rd_s16b(&tmp16s);
+ q_ptr->level = tmp16s;
if (z_older_than(11, 0, 6))
{
}
else
{
- rd_byte(&q_ptr->complev);
+ rd_byte(&tmp8u);
+ q_ptr->complev = tmp8u;
}
if(h_older_than(2, 1, 2, 2))
{
(!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
(!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
{
- rd_s16b(&q_ptr->cur_num);
- rd_s16b(&q_ptr->max_num);
+ rd_s16b(&tmp16s);
+ q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
+ rd_s16b(&tmp16s);
+ q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
rd_s16b(&q_ptr->type);
/* Load quest monster index */
if (q_ptr->k_idx)
a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
- rd_byte(&q_ptr->flags);
+ rd_byte(&tmp8u);
+ q_ptr->flags = tmp8u;
if (z_older_than(10, 3, 11))
{
else
{
init_flags = INIT_ASSIGN;
- p_ptr->inside_quest = i;
+ p_ptr->inside_quest = (QUEST_IDX)i;
process_dungeon_file("q_info.txt", 0, 0, 0, 0);
p_ptr->inside_quest = old_inside_quest;
}
else
{
- rd_byte(&q_ptr->dungeon);
+ rd_byte(&tmp8u);
+ q_ptr->dungeon = tmp8u;
}
/* Mark uniques */
if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
rd_s32b(&wild_y_size);
/* Incompatible save files */
- if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
+ if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
{
note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
return (23);
/* Read the extra stuff */
rd_extra();
- if (p_ptr->energy_need < -999) world_player = TRUE;
+ if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
/* Read the player_hp array */
for (i = 0; i < tmp16u; i++)
{
- rd_s16b(&p_ptr->player_hp[i]);
+ rd_s16b(&tmp16s);
+ p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
}
/* Important -- Initialize the sex */
if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
{
p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
+ roll_hitdice(p_ptr, 0L);
}
if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
{
p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
+ roll_hitdice(p_ptr, 0L);
}
if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
{
p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
+ roll_hitdice(p_ptr, 0L);
}
if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
{
p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
+ roll_hitdice(p_ptr, 0L);
}
/* Important -- Initialize the magic */
for (i = 0; i < 64; i++)
{
- rd_byte(&p_ptr->spell_order[i]);
+ rd_byte(&tmp8u);
+ p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
}
if (!z_older_than(11, 0, 9))
{
- char buf[SCREEN_BUF_SIZE];
+ char buf[SCREEN_BUF_MAX_SIZE];
rd_string(buf, sizeof(buf));
if (buf[0]) screen_dump = string_make(buf);
}
{
if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
{
- dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
- dun_level = 1;
+ p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+ current_floor_ptr->dun_level = 1;
p_ptr->inside_quest = 0;
}
}
/* Check for errors */
if (ferror(fff)) err = -1;
-
- /* Close the file */
my_fclose(fff);
-
- /* Result */
return (err);
}
* @param mode オプション
* @return 成功したらtrue
*/
-bool load_floor(saved_floor_type *sf_ptr, u32b mode)
+bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = NULL;
byte old_xor_byte = 0;
/* Check for errors */
if (ferror(fff)) ok = FALSE;
-
- /* Close the file */
my_fclose(fff);
/* Grab permissions */
/* Restore old knowledge */
kanji_code = old_kanji_code;
-
- /* Result */
return ok;
}