case RACE_SKELETON:
case RACE_ZOMBIE:
case RACE_SPECTRE:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
default:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
+ current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
break;
}
dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
rd_s32b(&p_ptr->feeling_turn);
}
- /* Current turn */
- rd_s32b(&turn);
+ /* Current current_world_ptr->game_turn */
+ rd_s32b(¤t_world_ptr->game_turn);
if (z_older_than(10, 3, 12))
{
- dungeon_turn = turn;
+ current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
}
- else rd_s32b(&dungeon_turn);
+ else rd_s32b(¤t_world_ptr->dungeon_turn);
if (z_older_than(11, 0, 13))
{
old_turn /= 2;
p_ptr->feeling_turn /= 2;
- turn /= 2;
- dungeon_turn /= 2;
+ current_world_ptr->game_turn /= 2;
+ current_world_ptr->dungeon_turn /= 2;
}
if (z_older_than(10, 3, 13))
{
- old_battle = turn;
+ old_battle = current_world_ptr->game_turn;
}
else rd_s32b(&old_battle);
current_floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- num_repro = (MONSTER_NUMBER)tmp16s;
+ current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_s16b(&tmp16s);
p_ptr->y = (POSITION)tmp16s;
rd_s16b(&tmp16s);
p_ptr->x = (POSITION)tmp16s;
if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
+ current_floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
+ current_floor_ptr->width = (POSITION)tmp16s;
rd_s16b(&tmp16s); /* max_panel_rows */
rd_s16b(&tmp16s); /* max_panel_cols */
#endif
/* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
+ ymax = current_floor_ptr->height;
+ xmax = current_floor_ptr->width;
/*** Run length decoding ***/
rd_u16b(&limit);
/* Verify maximum */
- if (limit > max_o_idx)
+ if (limit > current_floor_ptr->max_o_idx)
{
note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
return (151);
/* Acquire place */
- o_ptr = &o_list[o_idx];
+ o_ptr = ¤t_floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
monster_type *m_ptr;
/* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > max_m_idx)
+ if (limit > current_floor_ptr->max_m_idx)
{
note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
return (161);
/* Acquire monster */
- m_ptr = &m_list[m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
rd_s16b(&tmp16s);
current_floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- num_repro = (MONSTER_NUMBER)tmp16s;
+ current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_u16b(&tmp16u);
p_ptr->y = (POSITION)tmp16u;
p_ptr->x = (POSITION)tmp16u;
rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
+ current_floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
+ current_floor_ptr->width = (POSITION)tmp16s;
rd_byte(&p_ptr->feeling);
}
/* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
+ ymax = current_floor_ptr->height;
+ xmax = current_floor_ptr->width;
/*** Run length decoding ***/
rd_u16b(&limit);
/* Verify maximum */
- if (limit > max_o_idx) return 151;
+ if (limit > current_floor_ptr->max_o_idx) return 151;
/* Read the dungeon items */
if (i != o_idx) return 152;
/* Acquire place */
- o_ptr = &o_list[o_idx];
+ o_ptr = ¤t_floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
monster_type *m_ptr;
/* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > max_m_idx) return 161;
+ if (limit > current_floor_ptr->max_m_idx) return 161;
/* Read the monsters */
for (i = 1; i < limit; i++)
/* Acquire monster */
- m_ptr = &m_list[m_idx];
+ m_ptr = ¤t_floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
rd_s32b(&wild_y_size);
/* Incompatible save files */
- if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
+ if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
{
note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
return (23);