/* Wield equipment */
if (n >= INVEN_RARM)
{
- /* Player touches it */
q_ptr->marked |= OM_TOUCHED;
-
object_copy(&inventory[n], q_ptr);
/* Add the weight */
/* Get a slot */
n = slot++;
- /* Player touches it */
q_ptr->marked |= OM_TOUCHED;
-
object_copy(&inventory[n], q_ptr);
/* Add the weight */