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[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 / Fix forgotten calling concentration().
[hengband/hengband.git] / src / load.c
index 0be7fb4..f97a04a 100644 (file)
 #include "angband.h"
 #include "generate.h"
 #include "trap.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "spells-status.h"
 
 
 /*
@@ -144,7 +150,7 @@ static bool z_older_than(byte x, byte y, byte z)
  * @details
  * Avoid the top two lines, to avoid interference with "msg_print()".
  */
-static void note(cptr msg)
+static void note(concptr msg)
 {
        static TERM_LEN y = 2;
 
@@ -871,7 +877,10 @@ static void rd_monster_old(monster_type *m_ptr)
        }
        
        rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
-       rd_byte(&m_ptr->mspeed);
+
+       rd_byte(&tmp8u);
+       m_ptr->mspeed = tmp8u;
+
        if (z_older_than(10, 4, 2))
        {
                rd_byte(&tmp8u);
@@ -1025,7 +1034,8 @@ static void rd_monster(monster_type *m_ptr)
        if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
        else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
 
-       rd_byte(&m_ptr->mspeed);
+       rd_byte(&tmp8u);
+       m_ptr->mspeed = tmp8u;
 
        rd_s16b(&m_ptr->energy_need);
 
@@ -1364,12 +1374,12 @@ static errr rd_store(int town_number, int store_number)
 
        if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
        {
-               st_ptr = &town[1].store[store_number];
+               st_ptr = &town_info[1].store[store_number];
                if (st_ptr->stock_num) sort = TRUE;
        }
        else
        {
-               st_ptr = &town[town_number].store[store_number];
+               st_ptr = &town_info[town_number].store[store_number];
        }
 
        /* Read the basic info */
@@ -1661,9 +1671,12 @@ static void load_quick_start(void)
        }
 
        rd_byte(&previous_char.psex);
-       rd_byte(&previous_char.prace);
-       rd_byte(&previous_char.pclass);
-       rd_byte(&previous_char.pseikaku);
+       rd_byte(&tmp8u);
+       previous_char.prace = (RACE_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       previous_char.pclass = (CLASS_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
        rd_byte(&tmp8u);
        previous_char.realm1 = (REALM_IDX)tmp8u;
        rd_byte(&tmp8u);
@@ -1675,8 +1688,8 @@ static void load_quick_start(void)
        rd_s16b(&previous_char.sc);
        rd_s32b(&previous_char.au);
 
-       for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);
-       for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max_max[i]);
+       for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
+       for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
 
        for (i = 0; i < PY_MAX_LEVEL; i++)
        {
@@ -1731,9 +1744,12 @@ static void rd_extra(void)
        }
 
        /* Class/Race/Seikaku/Gender/Spells */
-       rd_byte(&p_ptr->prace);
-       rd_byte(&p_ptr->pclass);
-       rd_byte(&p_ptr->pseikaku);
+       rd_byte(&tmp8u);
+       p_ptr->prace = (RACE_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       p_ptr->pclass = (CLASS_IDX)tmp8u;
+       rd_byte(&tmp8u);
+       p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
        rd_byte(&p_ptr->psex);
        rd_byte(&tmp8u);
        p_ptr->realm1 = (REALM_IDX)tmp8u;
@@ -1760,9 +1776,9 @@ static void rd_extra(void)
        rd_s16b(&p_ptr->wt);
 
        /* Read the stat info */
-       for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max[i]);
-       for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_max_max[i]);
-       for (i = 0; i < 6; i++) rd_s16b(&p_ptr->stat_cur[i]);
+       for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
+       for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
+       for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
 
        strip_bytes(24);
        rd_s32b(&p_ptr->au);
@@ -1830,7 +1846,8 @@ static void rd_extra(void)
        }
        else
        {
-               rd_byte(&p_ptr->start_race);
+               rd_byte(&tmp8u);
+               p_ptr->start_race = (RACE_IDX)tmp8u;
                rd_s32b(&tmp32s);
                p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
                rd_s32b(&tmp32s);
@@ -2407,10 +2424,7 @@ static errr rd_inventory(void)
                /* Wield equipment */
                if (n >= INVEN_RARM)
                {
-                       /* Player touches it */
                        q_ptr->marked |= OM_TOUCHED;
-
-                       /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
                        /* Add the weight */
@@ -2435,10 +2449,7 @@ static errr rd_inventory(void)
                        /* Get a slot */
                        n = slot++;
 
-                       /* Player touches it */
                        q_ptr->marked |= OM_TOUCHED;
-
-                       /* Copy object */
                        object_copy(&inventory[n], q_ptr);
 
                        /* Add the weight */
@@ -2546,11 +2557,11 @@ static errr rd_dungeon_old(void)
        /* Header info */
        rd_s16b(&tmp16s);
        dun_level = (DEPTH)tmp16s;
-       if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
+       if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
        else
        { 
                rd_byte(&tmp8u);
-               dungeon_type = (IDX)tmp8u;
+               p_ptr->dungeon_idx = (IDX)tmp8u;
        }
 
        /* Set the base level for old versions */
@@ -3271,7 +3282,7 @@ static errr rd_dungeon(void)
                err = rd_dungeon_old();
 
                /* Prepare floor_id of current floor */
-               if (dungeon_type)
+               if (p_ptr->dungeon_idx)
                {
                        p_ptr->floor_id = get_new_floor_id();
                        get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
@@ -3288,7 +3299,7 @@ static errr rd_dungeon(void)
 
        /* Current dungeon type */
        rd_byte(&tmp8u);
-       dungeon_type = (DUNGEON_IDX)tmp8u;
+       p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
 
        /* Number of the saved_floors array elements */
        rd_byte(&num);
@@ -3748,7 +3759,7 @@ static errr rd_savefile_new_aux(void)
 
        /* Read the extra stuff */
        rd_extra();
-       if (p_ptr->energy_need < -999) world_player = TRUE;
+       if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
 
        if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
 
@@ -3781,22 +3792,22 @@ static errr rd_savefile_new_aux(void)
        if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               do_cmd_rerate(FALSE);
+               roll_hitdice(0L);
        }
        if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               do_cmd_rerate(FALSE);
+               roll_hitdice(0L);
        }
        if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               do_cmd_rerate(FALSE);
+               roll_hitdice(0L);
        }
        if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
        {
                p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               do_cmd_rerate(FALSE);
+               roll_hitdice(0L);
        }
 
        /* Important -- Initialize the magic */
@@ -3947,7 +3958,7 @@ static errr rd_savefile_new_aux(void)
        {
                if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
                {
-                       dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+                       p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
                        dun_level = 1;
                        p_ptr->inside_quest = 0;
                }