+++ /dev/null
-/*!
- * @file load.c
- * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
- * @date 2014/07/07
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * @details
- * This file loads savefiles from Angband 2.7.X and 2.8.X
- *
- * Ancient savefiles (pre-2.7.0) are loaded by another file.
- *
- * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
- * and savefiles from those versions may not be successfully converted.
- *
- * We attempt to prevent corrupt savefiles from inducing memory errors.
- *
- * Note that this file should not use the random number generator, the
- * object flavors, the visual attr/char mappings, or anything else which
- * is initialized *after* or *during* the "load character" function.
- *
- * This file assumes that the monster/object records are initialized
- * to zero, and the race/kind tables have been loaded correctly. The
- * order of object stacks is currently not saved in the savefiles, but
- * the "next" pointers are saved, so all necessary knowledge is present.
- *
- * We should implement simple "savefile extenders" using some form of
- * "sized" chunks of bytes, with a {size,type,data} format, so everyone
- * can know the size, interested people can know the type, and the actual
- * data is available to the parsing routines that acknowledge the type.
- *
- * Consider changing the "globe of invulnerability" code so that it
- * takes some form of "maximum damage to protect from" in addition to
- * the existing "number of turns to protect for", and where each hit
- * by a monster will reduce the shield by that amount.
- *
- *
- */
-
-#include "angband.h"
-#include "generate.h"
-#include "trap.h"
-
-
-/*
- * Maximum number of tries for selection of a proper quest monster
- */
-#define MAX_TRIES 100
-
-
-/*
- * Local "savefile" pointer
- */
-static FILE *fff;
-
-/*
- * Hack -- old "encryption" byte
- */
-static byte xor_byte;
-
-/*
- * Hack -- simple "checksum" on the actual values
- */
-static u32b v_check = 0L;
-
-/*
- * Hack -- simple "checksum" on the encoded bytes
- */
-static u32b x_check = 0L;
-
-/*
- * Hack -- Japanese Kanji code
- * 0: Unknown
- * 1: ASCII
- * 2: EUC
- * 3: SJIS
- */
-static byte kanji_code = 0;
-
-/*!
- * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
- * @param major メジャーバージョン値
- * @param minor マイナーバージョン値
- * @param patch パッチバージョン値
- * @param extra エクストラパージョン値
- * @return 現在のバージョンより値が古いならtrue
- */
-static bool h_older_than(byte major, byte minor, byte patch, byte extra)
-{
- /* Much older, or much more recent */
- if (h_ver_major < major) return (TRUE);
- if (h_ver_major > major) return (FALSE);
-
- /* Distinctly older, or distinctly more recent */
- if (h_ver_minor < minor) return (TRUE);
- if (h_ver_minor > minor) return (FALSE);
-
- /* Barely older, or barely more recent */
- if (h_ver_patch < patch) return (TRUE);
- if (h_ver_patch > patch) return (FALSE);
-
- /* Barely older, or barely more recent */
- if (h_ver_extra < extra) return (TRUE);
- if (h_ver_extra > extra) return (FALSE);
-
- /* Identical versions */
- return (FALSE);
-}
-
-
-/*!
- * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
- * @param x メジャーバージョン値
- * @param y マイナーバージョン値
- * @param z パッチバージョン値
- * @return 現在のバージョンより値が古いならtrue
- */
-static bool z_older_than(byte x, byte y, byte z)
-{
- /* Much older, or much more recent */
- if (z_major < x) return (TRUE);
- if (z_major > x) return (FALSE);
-
- /* Distinctly older, or distinctly more recent */
- if (z_minor < y) return (TRUE);
- if (z_minor > y) return (FALSE);
-
- /* Barely older, or barely more recent */
- if (z_patch < z) return (TRUE);
- if (z_patch > z) return (FALSE);
-
- /* Identical versions */
- return (FALSE);
-}
-
-
-/*!
- * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
- * @param msg 表示文字列
- * @return なし
- * @details
- * Avoid the top two lines, to avoid interference with "msg_print()".
- */
-static void note(cptr msg)
-{
- static TERM_LEN y = 2;
-
- /* Draw the message */
- prt(msg, y, 0);
-
- /* Advance one line (wrap if needed) */
- if (++y >= 24) y = 2;
-
- /* Flush it */
- Term_fresh();
-}
-
-
-/*!
- * @brief ロードファイルポインタから1バイトを読み込む
- * @return 読み込んだバイト値
- * @details
- * The following functions are used to load the basic building blocks
- * of savefiles. They also maintain the "checksum" info for 2.7.0+
- */
-static byte sf_get(void)
-{
- byte c, v;
-
- /* Get a character, decode the value */
- c = getc(fff) & 0xFF;
- v = c ^ xor_byte;
- xor_byte = c;
-
- /* Maintain the checksum info */
- v_check += v;
- x_check += xor_byte;
-
- /* Return the value */
- return (v);
-}
-
-/*!
- * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_byte(byte *ip)
-{
- *ip = sf_get();
-}
-
-/*!
- * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_u16b(u16b *ip)
-{
- (*ip) = sf_get();
- (*ip) |= ((u16b)(sf_get()) << 8);
-}
-
-/*!
- * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_s16b(s16b *ip)
-{
- rd_u16b((u16b*)ip);
-}
-
-/*!
- * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_u32b(u32b *ip)
-{
- (*ip) = sf_get();
- (*ip) |= ((u32b)(sf_get()) << 8);
- (*ip) |= ((u32b)(sf_get()) << 16);
- (*ip) |= ((u32b)(sf_get()) << 24);
-}
-
-/*!
- * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
- * @param ip 読み込みポインタ
- * @return なし
- */
-static void rd_s32b(s32b *ip)
-{
- rd_u32b((u32b*)ip);
-}
-
-
-/*!
- * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
- * @param str 読み込みポインタ
- * @param max 最大読み取りバイト数
- * @return なし
- */
-static void rd_string(char *str, int max)
-{
- int i;
-
- /* Read the string */
- for (i = 0; TRUE; i++)
- {
- byte tmp8u;
-
- /* Read a byte */
- rd_byte(&tmp8u);
-
- /* Collect string while legal */
- if (i < max) str[i] = tmp8u;
-
- /* End of string */
- if (!tmp8u) break;
- }
-
- /* Terminate */
- str[max-1] = '\0';
-
-
-#ifdef JP
- /* Convert Kanji code */
- switch (kanji_code)
- {
-#ifdef SJIS
- case 2:
- /* EUC to SJIS */
- euc2sjis(str);
- break;
-#endif
-
-#ifdef EUC
- case 3:
- /* SJIS to EUC */
- sjis2euc(str);
- break;
-#endif
-
- case 0:
- {
- /* 不明の漢字コードからシステムの漢字コードに変換 */
- byte code = codeconv(str);
-
- /* 漢字コードが判明したら、それを記録 */
- if (code) kanji_code = code;
-
- break;
- }
- default:
- /* No conversion needed */
- break;
- }
-#endif
-}
-
-
-/*!
- * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
- * @param n スキップバイト数
- * @return なし
- */
-static void strip_bytes(int n)
-{
- byte tmp8u;
-
- /* Strip the bytes */
- while (n--) rd_byte(&tmp8u);
-}
-
-#define OLD_MAX_MANE 22
-
-/*!
- * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
- * @param o_ptr アイテムオブジェクト読み取り先ポインタ
- * @return なし
- * @details
- * This function attempts to "repair" old savefiles, and to extract
- * the most up to date values for various object fields.
- *
- * Note that Angband 2.7.9 introduced a new method for object "flags"
- * in which the "flags" on an object are actually extracted when they
- * are needed from the object kind, artifact index, ego-item index,
- * and two special "xtra" fields which are used to encode any "extra"
- * power of certain ego-items. This had the side effect that items
- * imported from pre-2.7.9 savefiles will lose any "extra" powers they
- * may have had, and also, all "uncursed" items will become "cursed"
- * again, including Calris, even if it is being worn at the time. As
- * a complete hack, items which are inscribed with "uncursed" will be
- * "uncursed" when imported from pre-2.7.9 savefiles.
- */
-static void rd_item_old(object_type *o_ptr)
-{
- char buf[128];
- byte_hack tmp8u;
- s16b tmp16s;
-
-
- /* Kind */
- rd_s16b(&o_ptr->k_idx);
-
- rd_byte(&tmp8u);
- o_ptr->iy = (POSITION)tmp8u;
- rd_byte(&tmp8u);
- o_ptr->ix = (POSITION)tmp8u;
-
- /* Type/Subtype */
- rd_byte(&tmp8u);
- o_ptr->tval = tmp8u;
- rd_byte(&tmp8u);
- o_ptr->sval = tmp8u;
-
- if (z_older_than(10, 4, 4))
- {
- if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
- if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
- if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
- }
-
- /* Special pval */
- rd_s16b(&o_ptr->pval);
-
- rd_byte(&o_ptr->discount);
- rd_byte(&tmp8u);
- o_ptr->number = (ITEM_NUMBER)tmp8u;
-
- rd_s16b(&tmp16s);
- o_ptr->weight = tmp16s;
-
- rd_byte(&tmp8u);
- o_ptr->name1 = tmp8u;
-
- rd_byte(&tmp8u);
- o_ptr->name2 = tmp8u;
-
- rd_s16b(&o_ptr->timeout);
-
- rd_s16b(&o_ptr->to_h);
-
- rd_s16b(&tmp16s);
- o_ptr->to_d = tmp16s;
- rd_s16b(&o_ptr->to_a);
-
- rd_s16b(&o_ptr->ac);
-
- rd_byte(&tmp8u);
- o_ptr->dd = tmp8u;
- rd_byte(&tmp8u);
- o_ptr->ds = tmp8u;
-
- rd_byte(&o_ptr->ident);
-
- rd_byte(&o_ptr->marked);
-
- /* Object flags */
- rd_u32b(&o_ptr->art_flags[0]);
- rd_u32b(&o_ptr->art_flags[1]);
- rd_u32b(&o_ptr->art_flags[2]);
- if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
- else rd_u32b(&o_ptr->art_flags[3]);
-
- if (h_older_than(1, 3, 0, 0))
- {
- if (o_ptr->name2 == EGO_TELEPATHY)
- add_flag(o_ptr->art_flags, TR_TELEPATHY);
- }
-
- if (z_older_than(11, 0, 11))
- {
- o_ptr->curse_flags = 0L;
- if (o_ptr->ident & 0x40)
- {
- o_ptr->curse_flags |= TRC_CURSED;
- if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
- if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
- if (object_is_fixed_artifact(o_ptr))
- {
- artifact_type *a_ptr = &a_info[o_ptr->name1];
- if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
- if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
- }
- else if (object_is_ego(o_ptr))
- {
- ego_item_type *e_ptr = &e_info[o_ptr->name2];
- if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
- if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
- }
- }
- o_ptr->art_flags[2] &= (0x1FFFFFFFL);
- }
- else
- {
- rd_u32b(&o_ptr->curse_flags);
- }
-
- /* Monster holding object */
- rd_s16b(&o_ptr->held_m_idx);
-
- /* Special powers */
- rd_byte(&o_ptr->xtra1);
- rd_byte(&o_ptr->xtra2);
-
- if (z_older_than(11, 0, 10))
- {
- if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
- {
- switch (o_ptr->xtra2 % 6)
- {
- case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
- case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
- case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
- case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
- case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
- case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
- }
- o_ptr->xtra2 = 0;
- }
- else if (o_ptr->xtra1 == EGO_XTRA_POWER)
- {
- switch (o_ptr->xtra2 % 11)
- {
- case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
- case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
- case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
- case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
- case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
- case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
- case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
- case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
- case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
- case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
- case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
- }
- o_ptr->xtra2 = 0;
- }
- else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
- {
- switch (o_ptr->xtra2 % 8)
- {
- case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
- case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
- case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
- case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
- case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
- case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
- case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
- case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
- }
- o_ptr->xtra2 = 0;
- }
- o_ptr->xtra1 = 0;
- }
-
- if (z_older_than(10, 2, 3))
- {
- o_ptr->xtra3 = 0;
- o_ptr->xtra4 = 0;
- o_ptr->xtra5 = 0;
- if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
- {
- o_ptr->xtra3 = o_ptr->xtra1;
- o_ptr->xtra1 = 0;
- }
- if (o_ptr->tval == TV_CAPTURE)
- {
- if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
- o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
- else
- o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
- if (ironman_nightmare)
- {
- o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5*2L);
- }
- o_ptr->xtra4 = o_ptr->xtra5;
- }
- }
- else
- {
- rd_byte(&o_ptr->xtra3);
- if (h_older_than(1, 3, 0, 1))
- {
- if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1+96)
- o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
- }
-
- rd_s16b(&o_ptr->xtra4);
- rd_s16b(&o_ptr->xtra5);
- }
-
- if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
- {
- o_ptr->xtra4 = o_ptr->pval;
- o_ptr->pval = 0;
- }
-
- rd_byte(&o_ptr->feeling);
-
- /* Inscription */
- rd_string(buf, sizeof(buf));
-
- /* Save the inscription */
- if (buf[0]) o_ptr->inscription = quark_add(buf);
-
- rd_string(buf, sizeof(buf));
- if (buf[0]) o_ptr->art_name = quark_add(buf);
-
- /* The Python object */
- {
- s32b tmp32s;
-
- rd_s32b(&tmp32s);
- strip_bytes(tmp32s);
- }
-
- /* Mega-Hack -- handle "dungeon objects" later */
- if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
-
- if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
-
- if (z_older_than(10, 4, 9))
- {
- if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
- {
- remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
- add_flag(o_ptr->art_flags, TR_DEC_MANA);
- }
- }
-
- /* Paranoia */
- if (object_is_fixed_artifact(o_ptr))
- {
- artifact_type *a_ptr;
-
- /* Obtain the artifact info */
- a_ptr = &a_info[o_ptr->name1];
-
- /* Verify that artifact */
- if (!a_ptr->name) o_ptr->name1 = 0;
- }
-
- /* Paranoia */
- if (object_is_ego(o_ptr))
- {
- ego_item_type *e_ptr;
-
- /* Obtain the ego-item info */
- e_ptr = &e_info[o_ptr->name2];
-
- /* Verify that ego-item */
- if (!e_ptr->name) o_ptr->name2 = 0;
-
- }
-}
-
-
-/*!
- * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
- * @param o_ptr アイテムオブジェクト保存先ポインタ
- * @return なし
- */
-static void rd_item(object_type *o_ptr)
-{
- object_kind *k_ptr;
- BIT_FLAGS flags;
- char buf[128];
- byte_hack tmp8u;
- s16b tmp16s;
-
- if (h_older_than(1, 5, 0, 0))
- {
- rd_item_old(o_ptr);
- return;
- }
-
- /*** Item save flags ***/
- rd_u32b(&flags);
-
- /*** Read un-obvious elements ***/
- /* Kind */
- rd_s16b(&o_ptr->k_idx);
-
- rd_byte(&tmp8u);
- o_ptr->iy = (POSITION)tmp8u;
- rd_byte(&tmp8u);
- o_ptr->ix = (POSITION)tmp8u;
-
- /* Type/Subtype */
- k_ptr = &k_info[o_ptr->k_idx];
- o_ptr->tval = k_ptr->tval;
- o_ptr->sval = k_ptr->sval;
-
- /* Special pval */
- if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
- else o_ptr->pval = 0;
-
- if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
- else o_ptr->discount = 0;
- if (flags & SAVE_ITEM_NUMBER) {
- rd_byte(&tmp8u);
- o_ptr->number = tmp8u;
- }
- else o_ptr->number = 1;
-
- rd_s16b(&tmp16s);
- o_ptr->weight = tmp16s;
-
- if (flags & SAVE_ITEM_NAME1)
- {
- rd_byte(&tmp8u);
- o_ptr->name1 = tmp8u;
- }
- else o_ptr->name1 = 0;
- if (flags & SAVE_ITEM_NAME2)
- {
- rd_byte(&tmp8u);
- o_ptr->name2 = tmp8u;
- }
- else o_ptr->name2 = 0;
- if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
- else o_ptr->timeout = 0;
-
- if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
- else o_ptr->to_h = 0;
- if (flags & SAVE_ITEM_TO_D)
- {
- rd_s16b(&tmp16s);
- o_ptr->to_d = tmp16s;
- }
- else o_ptr->to_d = 0;
- if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
- else o_ptr->to_a = 0;
-
- if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
- else o_ptr->ac = 0;
-
- if (flags & SAVE_ITEM_DD)
- {
- rd_byte(&tmp8u);
- o_ptr->dd = tmp8u;
- }
- else o_ptr->dd = 0;
- if (flags & SAVE_ITEM_DS)
- {
- rd_byte(&tmp8u);
- o_ptr->ds = tmp8u;
- }
- else o_ptr->ds = 0;
-
- if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
- else o_ptr->ident = 0;
-
- if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
- else o_ptr->marked = 0;
-
- /* Object flags */
- if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
- else o_ptr->art_flags[0] = 0;
- if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
- else o_ptr->art_flags[1] = 0;
- if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
- else o_ptr->art_flags[2] = 0;
- if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
- else o_ptr->art_flags[3] = 0;
- if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
- else o_ptr->art_flags[4] = 0;
-
- if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
- else o_ptr->curse_flags = 0;
-
- /* Monster holding object */
- if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
- else o_ptr->held_m_idx = 0;
-
- /* Special powers */
- if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
- else o_ptr->xtra1 = 0;
- if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
- else o_ptr->xtra2 = 0;
-
- if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
- else o_ptr->xtra3 = 0;
-
- if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
- else o_ptr->xtra4 = 0;
- if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
- else o_ptr->xtra5 = 0;
-
- if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
- else o_ptr->feeling = 0;
-
- if (flags & SAVE_ITEM_INSCRIPTION)
- {
- rd_string(buf, sizeof(buf));
- o_ptr->inscription = quark_add(buf);
- }
- else o_ptr->inscription = 0;
-
- if (flags & SAVE_ITEM_ART_NAME)
- {
- rd_string(buf, sizeof(buf));
- o_ptr->art_name = quark_add(buf);
- }
- else o_ptr->art_name = 0;
-
- if(h_older_than(2,1,2,4))
- {
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, flgs);
-
- if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
- {
- add_flag(o_ptr->art_flags, TR_LITE_M1);
- remove_flag(o_ptr->art_flags, TR_LITE_1);
- remove_flag(o_ptr->art_flags, TR_LITE_2);
- remove_flag(o_ptr->art_flags, TR_LITE_3);
- }
- else if (o_ptr->name2 == EGO_LITE_DARKNESS)
- {
- if (o_ptr->tval == TV_LITE)
- {
- if (o_ptr->sval == SV_LITE_TORCH)
- {
- add_flag(o_ptr->art_flags, TR_LITE_M1);
- }
- else if (o_ptr->sval == SV_LITE_LANTERN)
- {
- add_flag(o_ptr->art_flags, TR_LITE_M2);
- }
- else if (o_ptr->sval == SV_LITE_FEANOR)
- {
- add_flag(o_ptr->art_flags, TR_LITE_M3);
- }
- }
- else
- {
- /* Paranoia */
- add_flag(o_ptr->art_flags, TR_LITE_M1);
- }
- }
- else if (o_ptr->tval == TV_LITE)
- {
- if (object_is_fixed_artifact(o_ptr))
- {
- add_flag(o_ptr->art_flags, TR_LITE_3);
- }
- else if (o_ptr->sval == SV_LITE_TORCH)
- {
- add_flag(o_ptr->art_flags, TR_LITE_1);
- add_flag(o_ptr->art_flags, TR_LITE_FUEL);
- }
- else if (o_ptr->sval == SV_LITE_LANTERN)
- {
- add_flag(o_ptr->art_flags, TR_LITE_2);
- add_flag(o_ptr->art_flags, TR_LITE_FUEL);
- }
- else if (o_ptr->sval == SV_LITE_FEANOR)
- {
- add_flag(o_ptr->art_flags, TR_LITE_2);
- }
- }
- }
-}
-
-
-/*!
- * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
- * @param m_ptr モンスター保存先ポインタ
- * @return なし
- */
-static void rd_monster_old(monster_type *m_ptr)
-{
- byte tmp8u;
- s16b tmp16s;
- u32b tmp32u;
- char buf[128];
-
- /* Read the monster race */
- rd_s16b(&m_ptr->r_idx);
-
- if (z_older_than(11, 0, 12))
- m_ptr->ap_r_idx = m_ptr->r_idx;
- else
- rd_s16b(&m_ptr->ap_r_idx);
-
- if (z_older_than(11, 0, 14))
- {
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
- if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
- if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
- }
- else
- rd_byte(&m_ptr->sub_align);
-
- /* Read the other information */
- rd_byte(&tmp8u);
- m_ptr->fy = (POSITION)tmp8u;
- rd_byte(&tmp8u);
- m_ptr->fx = (POSITION)tmp8u;
-
- rd_s16b(&tmp16s);
- m_ptr->hp = tmp16s;
- rd_s16b(&tmp16s);
- m_ptr->maxhp = tmp16s;
-
- if (z_older_than(11, 0, 5))
- {
- m_ptr->max_maxhp = m_ptr->maxhp;
- }
- else
- {
- rd_s16b(&tmp16s);
- m_ptr->max_maxhp = (HIT_POINT)tmp16s;
- }
- if(h_older_than(2, 1, 2, 1))
- {
- m_ptr->dealt_damage = 0;
- }
- else
- {
- rd_s32b(&m_ptr->dealt_damage);
- }
-
- rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
-
- rd_byte(&tmp8u);
- m_ptr->mspeed = tmp8u;
-
- if (z_older_than(10, 4, 2))
- {
- rd_byte(&tmp8u);
- m_ptr->energy_need = (s16b)tmp8u;
- }
- else rd_s16b(&m_ptr->energy_need);
-
- if (z_older_than(11, 0, 13))
- m_ptr->energy_need = 100 - m_ptr->energy_need;
-
- if (z_older_than(10,0,7))
- {
- m_ptr->mtimed[MTIMED_FAST] = 0;
- m_ptr->mtimed[MTIMED_SLOW] = 0;
- }
- else
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
- }
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
-
- if (z_older_than(10,0,10))
- {
- reset_target(m_ptr);
- }
- else if (z_older_than(10,0,11))
- {
- rd_s16b(&tmp16s);
- reset_target(m_ptr);
- }
- else
- {
- rd_s16b(&tmp16s);
- m_ptr->target_y = (POSITION)tmp16s;
- rd_s16b(&tmp16s);
- m_ptr->target_x = (POSITION)tmp16s;
- }
-
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
-
- if (!(z_major == 2 && z_minor == 0 && z_patch == 6))
- rd_u32b(&m_ptr->smart);
- else
- m_ptr->smart = 0;
-
- if (z_older_than(10, 4, 5)) {
- m_ptr->exp = 0;
- } else {
- rd_u32b(&tmp32u);
- m_ptr->exp = tmp32u;
- }
-
- if (z_older_than(10, 2, 2))
- {
- if (m_ptr->r_idx < 0)
- {
- m_ptr->r_idx = (0-m_ptr->r_idx);
- m_ptr->mflag2 |= MFLAG2_KAGE;
- }
- }
- else
- {
- rd_byte(&m_ptr->mflag2);
- }
-
- if (z_older_than(11, 0, 12))
- {
- if (m_ptr->mflag2 & MFLAG2_KAGE)
- m_ptr->ap_r_idx = MON_KAGE;
- }
-
- if (z_older_than(10, 1, 3))
- {
- m_ptr->nickname = 0;
- }
- else
- {
- rd_string(buf, sizeof(buf));
- if (buf[0]) m_ptr->nickname = quark_add(buf);
- }
-
- rd_byte(&tmp8u);
-}
-
-
-/*!
- * @brief モンスターを読み込む(現版) / Read a monster (New method)
- * @param m_ptr モンスター保存先ポインタ
- * @return なし
- */
-static void rd_monster(monster_type *m_ptr)
-{
- BIT_FLAGS flags;
- char buf[128];
- byte tmp8u;
- s16b tmp16s;
- u32b tmp32u;
-
- if (h_older_than(1, 5, 0, 0))
- {
- rd_monster_old(m_ptr);
- return;
- }
-
- /*** Monster save flags ***/
- rd_u32b(&flags);
-
- /*** Read un-obvious elements ***/
-
- /* Read the monster race */
- rd_s16b(&m_ptr->r_idx);
-
- /* Read the other information */
- rd_byte(&tmp8u);
- m_ptr->fy = (POSITION)tmp8u;
- rd_byte(&tmp8u);
- m_ptr->fx = (POSITION)tmp8u;
-
- rd_s16b(&tmp16s);
- m_ptr->hp = (HIT_POINT)tmp16s;
- rd_s16b(&tmp16s);
- m_ptr->maxhp = (HIT_POINT)tmp16s;
- rd_s16b(&tmp16s);
- m_ptr->max_maxhp = (HIT_POINT)tmp16s;
-
- if(h_older_than(2, 1, 2, 1))
- {
- m_ptr->dealt_damage = 0;
- }
- else
- {
- rd_s32b(&m_ptr->dealt_damage);
- }
-
- /* Monster race index of its appearance */
- if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
- else m_ptr->ap_r_idx = m_ptr->r_idx;
-
- if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
- else m_ptr->sub_align = 0;
-
- if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
- else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
-
- rd_byte(&tmp8u);
- m_ptr->mspeed = tmp8u;
-
- rd_s16b(&m_ptr->energy_need);
-
- if (flags & SAVE_MON_FAST)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_FAST] = 0;
- if (flags & SAVE_MON_SLOW)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_SLOW] = 0;
- if (flags & SAVE_MON_STUNNED)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_STUNNED] = 0;
- if (flags & SAVE_MON_CONFUSED)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
- if (flags & SAVE_MON_MONFEAR)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
-
- if (flags & SAVE_MON_TARGET_Y)
- {
- rd_s16b(&tmp16s);
- m_ptr->target_y = (POSITION)tmp16s;
- }
- else m_ptr->target_y = 0;
- if (flags & SAVE_MON_TARGET_X)
- {
- rd_s16b(&tmp16s);
- m_ptr->target_x = (POSITION)tmp16s;
- }
- else m_ptr->target_x = 0;
-
- if (flags & SAVE_MON_INVULNER)
- {
- rd_byte(&tmp8u);
- m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
- }
- else m_ptr->mtimed[MTIMED_INVULNER] = 0;
-
- if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
- else m_ptr->smart = 0;
-
- if (flags & SAVE_MON_EXP)
- {
- rd_u32b(&tmp32u);
- m_ptr->exp = (EXP)tmp32u;
- }
- else m_ptr->exp = 0;
-
- m_ptr->mflag = 0; /* Not saved */
-
- if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
- else m_ptr->mflag2 = 0;
-
- if (flags & SAVE_MON_NICKNAME)
- {
- rd_string(buf, sizeof(buf));
- m_ptr->nickname = quark_add(buf);
- }
- else m_ptr->nickname = 0;
-
- if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
- else m_ptr->parent_m_idx = 0;
-}
-
-
-/*
- * Old monster bit flags of racial resistances
- */
-#define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
-#define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
-#define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
-#define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
-#define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
-#define RF3_RES_TELE 0x00200000 /* Resist teleportation */
-#define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
-#define RF3_RES_WATE 0x00800000 /* Resist water */
-#define RF3_RES_PLAS 0x01000000 /* Resist plasma */
-#define RF3_RES_NEXU 0x02000000 /* Resist nexus */
-#define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
-#define RF3_RES_ALL 0x08000000 /* Resist all */
-
-#define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
-{\
- if ((R_PTR)->r_flags3 & (RF3)) \
- { \
- (R_PTR)->r_flags3 &= ~(RF3); \
- (R_PTR)->r_flagsr |= (RFR); \
- } \
-}
-
-#define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
-{\
- if ((R_PTR)->r_flags4 & (RF4_BR)) \
- { \
- (R_PTR)->r_flagsr |= (RFR); \
- } \
-}
-
-#define RF4_BR_LITE 0x00004000 /* Breathe Lite */
-#define RF4_BR_DARK 0x00008000 /* Breathe Dark */
-#define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
-#define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
-#define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
-#define RF4_BR_TIME 0x00200000 /* Breathe Time */
-#define RF4_BR_INER 0x00400000 /* Breathe Inertia */
-#define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
-#define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
-#define RF4_BR_WALL 0x04000000 /* Breathe Force */
-
-/*!
- * @brief モンスターの思い出を読み込む / Read the monster lore
- * @param r_idx 読み込み先モンスターID
- * @return なし
- */
-static void rd_lore(MONRACE_IDX r_idx)
-{
- byte tmp8u;
- s16b tmp16s;
-
- monster_race *r_ptr = &r_info[r_idx];
-
- /* Count sights/deaths/kills */
- rd_s16b(&tmp16s);
- r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
- rd_s16b(&tmp16s);
- r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
- rd_s16b(&tmp16s);
- r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
- if (h_older_than(1, 7, 0, 5))
- {
- r_ptr->r_akills = r_ptr->r_pkills;
- }
- else
- {
- rd_s16b(&tmp16s);
- r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
- }
- rd_s16b(&tmp16s);
- r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
-
- /* Count wakes and ignores */
- rd_byte(&r_ptr->r_wake);
- rd_byte(&r_ptr->r_ignore);
-
- /* Extra stuff */
- rd_byte(&r_ptr->r_xtra1);
- rd_byte(&r_ptr->r_xtra2);
-
- /* Count drops */
- rd_byte(&tmp8u);
- r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
- rd_byte(&tmp8u);
- r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
-
- /* Count spells */
- rd_byte(&tmp8u);
- rd_byte(&r_ptr->r_cast_spell);
-
- /* Count blows of each type */
- rd_byte(&r_ptr->r_blows[0]);
- rd_byte(&r_ptr->r_blows[1]);
- rd_byte(&r_ptr->r_blows[2]);
- rd_byte(&r_ptr->r_blows[3]);
-
- /* Memorize flags */
- rd_u32b(&r_ptr->r_flags1);
- rd_u32b(&r_ptr->r_flags2);
- rd_u32b(&r_ptr->r_flags3);
- rd_u32b(&r_ptr->r_flags4);
- rd_u32b(&r_ptr->r_flags5);
- rd_u32b(&r_ptr->r_flags6);
- if (h_older_than(1, 5, 0, 3))
- {
- r_ptr->r_flagsr = 0L;
-
- /* Move RF3 resistance flags to RFR */
- MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
- MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
- MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
- MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
- MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
- MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
-
- /* Separate breathers resistance from RF4 to RFR */
- RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
- RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
-
- /* Resist confusion is merged to RF3_NO_CONF */
- if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
-
- /* Misc resistance hack to RFR */
- if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
- if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
- }
- else
- {
- rd_u32b(&r_ptr->r_flagsr);
- }
-
- /* Read the "Racial" monster limit per level */
- rd_byte(&tmp8u);
- r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
-
- /* Location in saved floor */
- rd_s16b(&r_ptr->floor_id);
-
- /* Later (?) */
- rd_byte(&tmp8u);
-
- /* Repair the lore flags */
- r_ptr->r_flags1 &= r_ptr->flags1;
- r_ptr->r_flags2 &= r_ptr->flags2;
- r_ptr->r_flags3 &= r_ptr->flags3;
- r_ptr->r_flags4 &= r_ptr->flags4;
- r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
- r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
- r_ptr->r_flagsr &= r_ptr->flagsr;
-}
-
-/*!
- * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
- * @param st_ptr 店舗の参照ポインタ
- * @param o_ptr アイテムオブジェクト参照ポインタ
- * @return なし
- * @details
- * In all cases, return the slot (or -1) where the object was placed
- *
- * Note that this is a hacked up version of "inven_carry()".
- *
- * Also note that it may not correctly "adapt" to "knowledge" bacoming
- * known, the player may have to pick stuff up and drop it again.
- */
-static void home_carry(store_type *st_ptr, object_type *o_ptr)
-{
- int slot;
- s32b value;
- int i;
- object_type *j_ptr;
-
-
- /* Check each existing item (try to combine) */
- for (slot = 0; slot < st_ptr->stock_num; slot++)
- {
- /* Get the existing item */
- j_ptr = &st_ptr->stock[slot];
-
- /* The home acts just like the player */
- if (object_similar(j_ptr, o_ptr))
- {
- /* Save the new number of items */
- object_absorb(j_ptr, o_ptr);
-
- /* All done */
- return;
- }
- }
-
- /* No space? */
- if (st_ptr->stock_num >= STORE_INVEN_MAX * 10) {
- return;
- }
-
- /* Determine the "value" of the item */
- value = object_value(o_ptr);
-
- /* Check existing slots to see if we must "slide" */
- for (slot = 0; slot < st_ptr->stock_num; slot++)
- {
- if (object_sort_comp(o_ptr, value, &st_ptr->stock[slot])) break;
- }
-
- /* Slide the others up */
- for (i = st_ptr->stock_num; i > slot; i--)
- {
- st_ptr->stock[i] = st_ptr->stock[i-1];
- }
-
- /* More stuff now */
- st_ptr->stock_num++;
-
- /* Insert the new item */
- st_ptr->stock[slot] = *o_ptr;
-
- chg_virtue(V_SACRIFICE, -1);
-
- /* Return the location */
- return;
-}
-
-/*!
- * @brief 店舗情報を読み込む / Read a store
- * @param town_number 街ID
- * @param store_number 店舗ID
- * @return エラーID
- */
-static errr rd_store(int town_number, int store_number)
-{
- store_type *st_ptr;
-
- int j;
-
- byte own;
- byte tmp8u;
- s16b num;
-
- bool sort = FALSE;
-
- if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
- {
- st_ptr = &town[1].store[store_number];
- if (st_ptr->stock_num) sort = TRUE;
- }
- else
- {
- st_ptr = &town[town_number].store[store_number];
- }
-
- /* Read the basic info */
- rd_s32b(&st_ptr->store_open);
- rd_s16b(&st_ptr->insult_cur);
- rd_byte(&own);
- if (z_older_than(11, 0, 4))
- {
- rd_byte(&tmp8u);
- num = tmp8u;
- }
- else
- {
- rd_s16b(&num);
- }
- rd_s16b(&st_ptr->good_buy);
- rd_s16b(&st_ptr->bad_buy);
-
- /* Read last visit */
- rd_s32b(&st_ptr->last_visit);
-
- /* Extract the owner (see above) */
- st_ptr->owner = own;
-
- /* Read the items */
- for (j = 0; j < num; j++)
- {
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_wipe(q_ptr);
-
- /* Read the item */
- rd_item(q_ptr);
-
- /* Acquire valid items */
- if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : (store_number == STORE_MUSEUM ? (STORE_INVEN_MAX) * 50 : STORE_INVEN_MAX)))
- {
- int k;
- if (sort)
- {
- home_carry(st_ptr, q_ptr);
- }
- else
- {
- k = st_ptr->stock_num++;
-
- /* Acquire the item */
- object_copy(&st_ptr->stock[k], q_ptr);
- }
- }
- }
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
- * @return なし
- */
-static void rd_randomizer(void)
-{
- int i;
-
- u16b tmp16u;
-
- /* Tmp */
- rd_u16b(&tmp16u);
-
- /* Place */
- rd_u16b(&Rand_place);
-
- /* State */
- for (i = 0; i < RAND_DEG; i++)
- {
- rd_u32b(&Rand_state[i]);
- }
-}
-
-
-
-/*!
- * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
- * @return なし
- * @details
- * Note that the normal options are now stored as a set of 256 bit flags,
- * plus a set of 256 bit masks to indicate which bit flags were defined
- * at the time the savefile was created. This will allow new options
- * to be added, and old options to be removed, at any time, without
- * hurting old savefiles.
- *
- * The window options are stored in the same way, but note that each
- * window gets 32 options, and their order is fixed by certain defines.
- */
-static void rd_options(void)
-{
- int i, n;
- byte b;
- u16b c;
-
- BIT_FLAGS flag[8];
- BIT_FLAGS mask[8];
-
- /* Ignore old options */
- strip_bytes(16);
-
- /*** Special info */
-
- /* Read "delay_factor" */
- rd_byte(&b);
- delay_factor = b;
-
- /* Read "hitpoint_warn" */
- rd_byte(&b);
- hitpoint_warn = b;
-
- /* Read "mana_warn" */
- if(h_older_than(1, 7, 0, 0))
- {
- mana_warn=2;
- }
- else
- {
- rd_byte(&b);
- mana_warn = b;
- }
-
- /*** Cheating options ***/
-
- rd_u16b(&c);
-
- if (c & 0x0002) p_ptr->wizard = TRUE;
-
- cheat_peek = (c & 0x0100) ? TRUE : FALSE;
- cheat_hear = (c & 0x0200) ? TRUE : FALSE;
- cheat_room = (c & 0x0400) ? TRUE : FALSE;
- cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
- cheat_know = (c & 0x1000) ? TRUE : FALSE;
- cheat_live = (c & 0x2000) ? TRUE : FALSE;
- cheat_save = (c & 0x4000) ? TRUE : FALSE;
- cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
- cheat_turn = (c & 0x0080) ? TRUE : FALSE;
- cheat_sight = (c & 0x0040) ? TRUE : FALSE;
-
- rd_byte((byte *)&autosave_l);
- rd_byte((byte *)&autosave_t);
- rd_s16b(&autosave_freq);
-
-
- /*** Normal Options ***/
-
- /* Read the option flags */
- for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
-
- /* Read the option masks */
- for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
-
- /* Analyze the options */
- for (n = 0; n < 8; n++)
- {
- /* Analyze the options */
- for (i = 0; i < 32; i++)
- {
- /* Process valid flags */
- if (mask[n] & (1L << i))
- {
- /* Process valid flags */
- if (option_mask[n] & (1L << i))
- {
- /* Set */
- if (flag[n] & (1L << i))
- {
- /* Set */
- option_flag[n] |= (1L << i);
- }
-
- /* Clear */
- else
- {
- /* Clear */
- option_flag[n] &= ~(1L << i);
- }
- }
- }
- }
- }
-
- if (z_older_than(10, 4, 5))
- {
- if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
- else option_flag[5] |= (0x00000001 << 4);
- if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
- else option_flag[2] |= (0x00000001 << 5);
- if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
- else option_flag[4] |= (0x00000001 << 5);
- if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
- else option_flag[5] |= (0x00000001 << 0);
- if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
- else option_flag[5] |= (0x00000001 << 12);
- if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
- else option_flag[1] |= (0x00000001 << 0);
- if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
- else option_flag[1] |= (0x00000001 << 18);
- if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
- else option_flag[1] |= (0x00000001 << 19);
- if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
- else option_flag[5] |= (0x00000001 << 3);
- }
-
- /* Extract the options */
- extract_option_vars();
-
-
- /*** Window Options ***/
-
- /* Read the window flags */
- for (n = 0; n < 8; n++) rd_u32b(&flag[n]);
-
- /* Read the window masks */
- for (n = 0; n < 8; n++) rd_u32b(&mask[n]);
-
- /* Analyze the options */
- for (n = 0; n < 8; n++)
- {
- /* Analyze the options */
- for (i = 0; i < 32; i++)
- {
- /* Process valid flags */
- if (mask[n] & (1L << i))
- {
- /* Process valid flags */
- if (window_mask[n] & (1L << i))
- {
- /* Set */
- if (flag[n] & (1L << i))
- {
- /* Set */
- window_flag[n] |= (1L << i);
- }
-
- /* Clear */
- else
- {
- /* Clear */
- window_flag[n] &= ~(1L << i);
- }
- }
- }
- }
- }
-}
-
-
-
-/*!
- * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
- * @return なし
- * @details
- * This is such a nasty hack it hurts.
- */
-static void rd_ghost(void)
-{
- char buf[64];
-
- /* Strip name */
- rd_string(buf, sizeof(buf));
-
- /* Strip old data */
- strip_bytes(60);
-}
-
-
-/*!
- * @brief クイックスタート情報を読み込む / Load quick start data
- * @return なし
- */
-static void load_quick_start(void)
-{
- byte tmp8u;
- s16b tmp16s;
- int i;
-
- if (z_older_than(11, 0, 13))
- {
- previous_char.quick_ok = FALSE;
- return;
- }
-
- rd_byte(&previous_char.psex);
- rd_byte(&tmp8u);
- previous_char.prace = (RACE_IDX)tmp8u;
- rd_byte(&tmp8u);
- previous_char.pclass = (CLASS_IDX)tmp8u;
- rd_byte(&tmp8u);
- previous_char.pseikaku = (CHARACTER_IDX)tmp8u;
- rd_byte(&tmp8u);
- previous_char.realm1 = (REALM_IDX)tmp8u;
- rd_byte(&tmp8u);
- previous_char.realm2 = (REALM_IDX)tmp8u;
-
- rd_s16b(&previous_char.age);
- rd_s16b(&previous_char.ht);
- rd_s16b(&previous_char.wt);
- rd_s16b(&previous_char.sc);
- rd_s32b(&previous_char.au);
-
- for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
-
- for (i = 0; i < PY_MAX_LEVEL; i++)
- {
- rd_s16b(&tmp16s);
- previous_char.player_hp[i] = (HIT_POINT)tmp16s;
- }
-
- rd_s16b(&previous_char.chaos_patron);
-
- for (i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
-
- for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
-
- /* UNUSED : Was number of random quests */
- rd_byte(&tmp8u);
-
- rd_byte(&tmp8u);
- previous_char.quick_ok = (bool)tmp8u;
-}
-
-/*!
- * @brief その他の情報を読み込む / Read the "extra" information
- * @return なし
- */
-static void rd_extra(void)
-{
- int i,j;
-
- byte tmp8u;
- s16b tmp16s;
- s32b tmp32s;
- u16b tmp16u;
-
- rd_string(p_ptr->name, sizeof(p_ptr->name));
-
- rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
-
- if (!h_older_than(1, 7, 0, 1))
- {
- char buf[1024];
-
- /* Read the message */
- rd_string(buf, sizeof buf);
- if (buf[0]) p_ptr->last_message = string_make(buf);
- }
-
- load_quick_start();
-
- for (i = 0; i < 4; i++)
- {
- rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
- }
-
- /* Class/Race/Seikaku/Gender/Spells */
- rd_byte(&tmp8u);
- p_ptr->prace = (RACE_IDX)tmp8u;
- rd_byte(&tmp8u);
- p_ptr->pclass = (CLASS_IDX)tmp8u;
- rd_byte(&tmp8u);
- p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
- rd_byte(&p_ptr->psex);
- rd_byte(&tmp8u);
- p_ptr->realm1 = (REALM_IDX)tmp8u;
- rd_byte(&tmp8u);
- p_ptr->realm2 = (REALM_IDX)tmp8u;
- rd_byte(&tmp8u);
-
- if (z_older_than(10, 4, 4))
- {
- if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
- if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
- if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
- if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
- }
-
- /* Special Race/Class info */
- rd_byte(&tmp8u);
- p_ptr->hitdie = tmp8u;
- rd_u16b(&p_ptr->expfact);
-
- /* Age/Height/Weight */
- rd_s16b(&p_ptr->age);
- rd_s16b(&p_ptr->ht);
- rd_s16b(&p_ptr->wt);
-
- /* Read the stat info */
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
-
- strip_bytes(24);
- rd_s32b(&p_ptr->au);
-
- rd_s32b(&p_ptr->max_exp);
- if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
- else rd_s32b(&p_ptr->max_max_exp);
- rd_s32b(&p_ptr->exp);
-
- if (h_older_than(1, 7, 0, 3))
- {
- rd_u16b(&tmp16u);
- p_ptr->exp_frac = (u32b)tmp16u;
- }
- else
- {
- rd_u32b(&p_ptr->exp_frac);
- }
-
- rd_s16b(&p_ptr->lev);
-
- for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
- if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
- {
- for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
- }
- if (z_older_than(10, 3, 6))
- for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
- else
- for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
- for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
- if (z_older_than(10, 4, 1))
- {
- if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
- p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
- }
- if (z_older_than(10, 3, 14))
- {
- for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
- for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
- }
- else
- {
- for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
- for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
- if (h_older_than(1, 3, 0, 1))
- {
- if (p_ptr->pclass == CLASS_SMITH)
- {
- p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
- p_ptr->magic_num1[96] = 0;
- p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
- p_ptr->magic_num1[97] = 0;
- }
- }
- }
- if (music_singing_any()) p_ptr->action = ACTION_SING;
-
- if (z_older_than(11, 0, 7))
- {
- p_ptr->start_race = p_ptr->prace;
- p_ptr->old_race1 = 0L;
- p_ptr->old_race2 = 0L;
- p_ptr->old_realm = 0;
- }
- else
- {
- rd_byte(&tmp8u);
- p_ptr->start_race = (RACE_IDX)tmp8u;
- rd_s32b(&tmp32s);
- p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
- rd_s32b(&tmp32s);
- p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
- rd_s16b(&p_ptr->old_realm);
- }
-
- if (z_older_than(10, 0, 1))
- {
- for (i = 0; i < MAX_MANE; i++)
- {
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
- }
- p_ptr->mane_num = 0;
- }
- else if (z_older_than(10, 2, 3))
- {
- for (i = 0; i < OLD_MAX_MANE; i++)
- {
- rd_s16b(&tmp16s);
- rd_s16b(&tmp16s);
- }
- for (i = 0; i < MAX_MANE; i++)
- {
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
- }
- rd_s16b(&tmp16s);
- p_ptr->mane_num = 0;
- }
- else
- {
- for (i = 0; i < MAX_MANE; i++)
- {
- rd_s16b(&tmp16s);
- p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
- rd_s16b(&tmp16s);
- p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
- }
- rd_s16b(&p_ptr->mane_num);
- }
-
- if (z_older_than(10, 0, 3))
- {
- determine_bounty_uniques();
-
- for (i = 0; i < MAX_KUBI; i++)
- {
- /* Is this bounty unique already dead? */
- if (!r_info[kubi_r_idx[i]].max_num) kubi_r_idx[i] += 10000;
- }
- }
- else
- {
- for (i = 0; i < MAX_KUBI; i++)
- {
- rd_s16b(&kubi_r_idx[i]);
- }
- }
-
- if (z_older_than(10, 0, 3))
- {
- battle_monsters();
- }
- else
- {
- for (i = 0; i < 4; i++)
- {
- rd_s16b(&battle_mon[i]);
- if (z_older_than(10, 3, 4))
- {
- rd_s16b(&tmp16s);
- mon_odds[i] = tmp16s;
- }
- else rd_u32b(&mon_odds[i]);
- }
- }
-
- rd_s16b(&p_ptr->town_num);
-
- /* Read arena and rewards information */
- rd_s16b(&p_ptr->arena_number);
- if (h_older_than(1, 5, 0, 1))
- {
- /* Arena loser of previous version was marked number 99 */
- if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
- }
- rd_s16b(&tmp16s);
- p_ptr->inside_arena = (bool)tmp16s;
- rd_s16b(&p_ptr->inside_quest);
- if (z_older_than(10, 3, 5)) p_ptr->inside_battle = FALSE;
- else
- {
- rd_s16b(&tmp16s);
- p_ptr->inside_battle = (bool)tmp16s;
- }
- rd_byte(&p_ptr->exit_bldg);
- rd_byte(&tmp8u);
-
- rd_s16b(&tmp16s);
- p_ptr->oldpx = (POSITION)tmp16s;
- rd_s16b(&tmp16s);
- p_ptr->oldpy = (POSITION)tmp16s;
-
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
-
- /* Was p_ptr->rewards[MAX_BACT] */
- rd_s16b(&tmp16s);
- for (i = 0; i < tmp16s; i++)
- {
- s16b tmp16s2;
- rd_s16b(&tmp16s2);
- }
-
- if (h_older_than(1, 7, 0, 3))
- {
- rd_s16b(&tmp16s);
- p_ptr->mhp = tmp16s;
-
- rd_s16b(&tmp16s);
- p_ptr->chp = tmp16s;
-
- rd_u16b(&tmp16u);
- p_ptr->chp_frac = (u32b)tmp16u;
- }
- else
- {
- rd_s32b(&p_ptr->mhp);
- rd_s32b(&p_ptr->chp);
- rd_u32b(&p_ptr->chp_frac);
- }
-
- if (h_older_than(1, 7, 0, 3))
- {
- rd_s16b(&tmp16s);
- p_ptr->msp = tmp16s;
-
- rd_s16b(&tmp16s);
- p_ptr->csp = tmp16s;
-
- rd_u16b(&tmp16u);
- p_ptr->csp_frac = (u32b)tmp16u;
- }
- else
- {
- rd_s32b(&p_ptr->msp);
- rd_s32b(&p_ptr->csp);
- rd_u32b(&p_ptr->csp_frac);
- }
-
- rd_s16b(&p_ptr->max_plv);
- if (z_older_than(10, 3, 8))
- {
- rd_s16b(&tmp16s);
- max_dlv[DUNGEON_ANGBAND] = tmp16s;
- }
- else
- {
- byte max = (byte)max_d_idx;
-
- rd_byte(&max);
-
- for(i = 0; i < max; i++)
- {
- rd_s16b(&tmp16s);
- max_dlv[i] = tmp16s;
- if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
- }
- }
-
- /* Repair maximum player level */
- if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
-
- /* More info */
- strip_bytes(8);
- rd_s16b(&p_ptr->sc);
- rd_s16b(&p_ptr->concent);
-
- /* Read the flags */
- strip_bytes(2); /* Old "rest" */
- rd_s16b(&p_ptr->blind);
- rd_s16b(&p_ptr->paralyzed);
- rd_s16b(&p_ptr->confused);
- rd_s16b(&p_ptr->food);
- strip_bytes(4); /* Old "food_digested" / "protection" */
-
- rd_s16b(&p_ptr->energy_need);
- if (z_older_than(11, 0, 13))
- p_ptr->energy_need = 100 - p_ptr->energy_need;
- if (h_older_than(2, 1, 2, 0))
- p_ptr->enchant_energy_need = 0;
- else
- rd_s16b(&p_ptr->enchant_energy_need);
-
- rd_s16b(&p_ptr->fast);
- rd_s16b(&p_ptr->slow);
- rd_s16b(&p_ptr->afraid);
- rd_s16b(&p_ptr->cut);
- rd_s16b(&p_ptr->stun);
- rd_s16b(&p_ptr->poisoned);
- rd_s16b(&p_ptr->image);
- rd_s16b(&p_ptr->protevil);
- rd_s16b(&p_ptr->invuln);
- if(z_older_than(10, 0, 0))
- p_ptr->ult_res = 0;
- else
- rd_s16b(&p_ptr->ult_res);
- rd_s16b(&p_ptr->hero);
- rd_s16b(&p_ptr->shero);
- rd_s16b(&p_ptr->shield);
- rd_s16b(&p_ptr->blessed);
- rd_s16b(&p_ptr->tim_invis);
- rd_s16b(&p_ptr->word_recall);
- if (z_older_than(10, 3, 8))
- p_ptr->recall_dungeon = DUNGEON_ANGBAND;
- else
- {
- rd_s16b(&tmp16s);
- p_ptr->recall_dungeon = (byte)tmp16s;
- }
-
- if (h_older_than(1, 5, 0, 0))
- p_ptr->alter_reality = 0;
- else
- rd_s16b(&p_ptr->alter_reality);
-
- rd_s16b(&p_ptr->see_infra);
- rd_s16b(&p_ptr->tim_infra);
- rd_s16b(&p_ptr->oppose_fire);
- rd_s16b(&p_ptr->oppose_cold);
- rd_s16b(&p_ptr->oppose_acid);
- rd_s16b(&p_ptr->oppose_elec);
- rd_s16b(&p_ptr->oppose_pois);
- if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
- else rd_s16b(&p_ptr->tsuyoshi);
-
- /* Old savefiles do not have the following fields... */
- if ((z_major == 2) && (z_minor == 0) && (z_patch == 6))
- {
- p_ptr->tim_esp = 0;
- p_ptr->wraith_form = 0;
- p_ptr->resist_magic = 0;
- p_ptr->tim_regen = 0;
- p_ptr->kabenuke = 0;
- p_ptr->tim_stealth = 0;
- p_ptr->tim_levitation = 0;
- p_ptr->tim_sh_touki = 0;
- p_ptr->lightspeed = 0;
- p_ptr->tsubureru = 0;
- p_ptr->tim_res_nether = 0;
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
-
- /* by henkma */
- p_ptr->tim_reflect = 0;
- p_ptr->multishadow = 0;
- p_ptr->dustrobe = 0;
-
- p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
- p_ptr->muta1 = 0;
- p_ptr->muta2 = 0;
- p_ptr->muta3 = 0;
- get_virtues();
- }
- else
- {
- rd_s16b(&p_ptr->tim_esp);
- rd_s16b(&p_ptr->wraith_form);
- rd_s16b(&p_ptr->resist_magic);
- rd_s16b(&p_ptr->tim_regen);
- rd_s16b(&p_ptr->kabenuke);
- rd_s16b(&p_ptr->tim_stealth);
- rd_s16b(&p_ptr->tim_levitation);
- rd_s16b(&p_ptr->tim_sh_touki);
- rd_s16b(&p_ptr->lightspeed);
- rd_s16b(&p_ptr->tsubureru);
- if (z_older_than(10, 4, 7))
- p_ptr->magicdef = 0;
- else
- rd_s16b(&p_ptr->magicdef);
- rd_s16b(&p_ptr->tim_res_nether);
- if (z_older_than(10, 4, 11))
- {
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
- }
- else
- {
- rd_s16b(&p_ptr->tim_res_time);
- rd_byte(&tmp8u);
- p_ptr->mimic_form = (IDX)tmp8u;
- rd_s16b(&p_ptr->tim_mimic);
- rd_s16b(&p_ptr->tim_sh_fire);
- }
-
- if (z_older_than(11, 0, 99))
- {
- p_ptr->tim_sh_holy = 0;
- p_ptr->tim_eyeeye = 0;
- }
- else
- {
- rd_s16b(&p_ptr->tim_sh_holy);
- rd_s16b(&p_ptr->tim_eyeeye);
- }
-
- /* by henkma */
- if ( z_older_than(11,0,3) ){
- p_ptr->tim_reflect=0;
- p_ptr->multishadow=0;
- p_ptr->dustrobe=0;
- }
- else {
- rd_s16b(&p_ptr->tim_reflect);
- rd_s16b(&p_ptr->multishadow);
- rd_s16b(&p_ptr->dustrobe);
- }
-
- rd_s16b(&p_ptr->chaos_patron);
- rd_u32b(&p_ptr->muta1);
- rd_u32b(&p_ptr->muta2);
- rd_u32b(&p_ptr->muta3);
-
- for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->virtues[i]);
- for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->vir_types[i]);
- }
-
- /* Calc the regeneration modifier for mutations */
- mutant_regenerate_mod = calc_mutant_regenerate_mod();
-
- if (z_older_than(10,0,9))
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
- p_ptr->ele_attack = 0;
- }
- else
- {
- rd_s16b(&p_ptr->ele_attack);
- rd_u32b(&p_ptr->special_attack);
- }
- if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
- else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
- if (z_older_than(10,0,12))
- {
- p_ptr->ele_immune = 0;
- p_ptr->special_defense = 0;
- }
- else
- {
- rd_s16b(&p_ptr->ele_immune);
- rd_u32b(&p_ptr->special_defense);
- }
- rd_byte(&p_ptr->knowledge);
-
- rd_byte(&tmp8u);
- p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
-
- rd_byte(&tmp8u);
- rd_byte(&tmp8u);
- p_ptr->action = (ACTION_IDX)tmp8u;
- if (!z_older_than(10, 4, 3))
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->action = ACTION_LEARN;
- }
- rd_byte((byte *)&preserve_mode);
- rd_byte((byte *)&p_ptr->wait_report_score);
-
- /* Future use */
- for (i = 0; i < 48; i++) rd_byte(&tmp8u);
-
- /* Skip the flags */
- strip_bytes(12);
-
-
- /* Hack -- the two "special seeds" */
- rd_u32b(&seed_flavor);
- rd_u32b(&seed_town);
-
-
- /* Special stuff */
- rd_u16b(&p_ptr->panic_save);
- rd_u16b(&p_ptr->total_winner);
- rd_u16b(&p_ptr->noscore);
-
-
- /* Read "death" */
- rd_byte(&tmp8u);
- p_ptr->is_dead = tmp8u;
-
- /* Read "feeling" */
- rd_byte(&p_ptr->feeling);
-
- switch (p_ptr->start_race)
- {
- case RACE_VAMPIRE:
- case RACE_SKELETON:
- case RACE_ZOMBIE:
- case RACE_SPECTRE:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
- break;
- default:
- turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
- break;
- }
- dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
-
- /* Turn when level began */
- rd_s32b(&old_turn);
-
- if (h_older_than(1, 7, 0, 4))
- {
- p_ptr->feeling_turn = old_turn;
- }
- else
- {
- /* Turn of last "feeling" */
- rd_s32b(&p_ptr->feeling_turn);
- }
-
- /* Current turn */
- rd_s32b(&turn);
-
- if (z_older_than(10, 3, 12))
- {
- dungeon_turn = turn;
- }
- else rd_s32b(&dungeon_turn);
-
- if (z_older_than(11, 0, 13))
- {
- old_turn /= 2;
- p_ptr->feeling_turn /= 2;
- turn /= 2;
- dungeon_turn /= 2;
- }
-
- if (z_older_than(10, 3, 13))
- {
- old_battle = turn;
- }
- else rd_s32b(&old_battle);
-
- if (z_older_than(10,0,3))
- {
- determine_today_mon(TRUE);
- }
- else
- {
- rd_s16b(&today_mon);
- rd_s16b(&p_ptr->today_mon);
- }
-
- if (z_older_than(10,0,7))
- {
- p_ptr->riding = 0;
- }
- else
- {
- rd_s16b(&p_ptr->riding);
- }
-
- /* Current floor_id */
- if (h_older_than(1, 5, 0, 0))
- {
- p_ptr->floor_id = 0;
- }
- else
- {
- rd_s16b(&p_ptr->floor_id);
- }
-
- if (h_older_than(1, 5, 0, 2))
- {
- /* Nothing to do */
- }
- else
- {
- /* Get number of party_mon array */
- rd_s16b(&tmp16s);
-
- /* Strip old temporary preserved pets */
- for (i = 0; i < tmp16s; i++)
- {
- monster_type dummy_mon;
-
- rd_monster(&dummy_mon);
- }
- }
-
- if (z_older_than(10,1,2))
- {
- playtime = 0;
- }
- else
- {
- rd_u32b(&playtime);
- }
-
- if (z_older_than(10,3,9))
- {
- p_ptr->visit = 1L;
- }
- else if (z_older_than(10, 3, 10))
- {
- rd_s32b(&tmp32s);
- p_ptr->visit = 1L;
- }
- else
- {
- rd_s32b(&tmp32s);
- p_ptr->visit = (BIT_FLAGS)tmp32s;
- }
- if (!z_older_than(11, 0, 5))
- {
- rd_u32b(&p_ptr->count);
- }
-}
-
-
-/*!
- * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
- * @return なし
- * @details
- * Note that the inventory changed in Angband 2.7.4. Two extra
- * pack slots were added and the equipment was rearranged. Note
- * that these two features combine when parsing old save-files, in
- * which items from the old "aux" slot are "carried", perhaps into
- * one of the two new "inventory" slots.
- *
- * Note that the inventory is "re-sorted" later by "dungeon()".
- */
-static errr rd_inventory(void)
-{
- int slot = 0;
-
- object_type forge;
- object_type *q_ptr;
-
- /* No weight */
- p_ptr->total_weight = 0;
-
- /* No items */
- inven_cnt = 0;
- equip_cnt = 0;
-
- /* Read until done */
- while (1)
- {
- u16b n;
-
- /* Get the next item index */
- rd_u16b(&n);
-
- /* Nope, we reached the end */
- if (n == 0xFFFF) break;
- q_ptr = &forge;
- object_wipe(q_ptr);
-
- /* Read the item */
- rd_item(q_ptr);
-
- /* Hack -- verify item */
- if (!q_ptr->k_idx) return (53);
-
- /* Wield equipment */
- if (n >= INVEN_RARM)
- {
- /* Player touches it */
- q_ptr->marked |= OM_TOUCHED;
-
- object_copy(&inventory[n], q_ptr);
-
- /* Add the weight */
- p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-
- /* One more item */
- equip_cnt++;
- }
-
- /* Warning -- backpack is full */
- else if (inven_cnt == INVEN_PACK)
- {
- note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory!"));
-
- /* Fail */
- return (54);
- }
-
- /* Carry inventory */
- else
- {
- /* Get a slot */
- n = slot++;
-
- /* Player touches it */
- q_ptr->marked |= OM_TOUCHED;
-
- object_copy(&inventory[n], q_ptr);
-
- /* Add the weight */
- p_ptr->total_weight += (q_ptr->number * q_ptr->weight);
-
- /* One more item */
- inven_cnt++;
- }
- }
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief メッセージログを読み込む / Read the saved messages
- * @return なし
- */
-static void rd_messages(void)
-{
- int i;
- char buf[128];
- int message_max;
-
-
- if (h_older_than(2, 2, 0, 75))
- {
- u16b num;
- /* Total */
- rd_u16b(&num);
- message_max = (int)num;
-
- /* Read the messages */
- for (i = 0; i < message_max; i++)
- {
- /* Read the message */
- rd_string(buf, sizeof(buf));
-
- /* Save the message */
- message_add(buf);
- }
- }
- else
- {
- u32b num;
- /* Total */
- rd_u32b(&num);
- message_max = (int)num;
-
- /* Read the messages */
- for (i = 0; i < message_max; i++)
- {
- /* Read the message */
- rd_string(buf, sizeof(buf));
-
- /* Save the message */
- message_add(buf);
- }
- }
-
-}
-
-
-
-/* Old hidden trap flag */
-#define CAVE_TRAP 0x8000
-
-/*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
-#define OLD_FEAT_INVIS 0x02
-#define OLD_FEAT_GLYPH 0x03
-#define OLD_FEAT_QUEST_ENTER 0x08
-#define OLD_FEAT_QUEST_EXIT 0x09
-#define OLD_FEAT_MINOR_GLYPH 0x40
-#define OLD_FEAT_BLDG_1 0x81
-#define OLD_FEAT_MIRROR 0xc3
-
-/* Old quests */
-#define OLD_QUEST_WATER_CAVE 18
-
-/* Quest constants */
-#define QUEST_OLD_CASTLE 27
-#define QUEST_ROYAL_CRYPT 28
-
-/*!
- * @brief メッセージログを読み込む / Read the dungeon (old method)
- * @return なし
- * @details
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_dungeon_old(void)
-{
- int i, y, x;
- int ymax, xmax;
- byte count;
- byte tmp8u;
- s16b tmp16s;
- u16b limit;
- cave_type *c_ptr;
-
-
- /*** Basic info ***/
-
- /* Header info */
- rd_s16b(&tmp16s);
- dun_level = (DEPTH)tmp16s;
- if (z_older_than(10, 3, 8)) dungeon_type = DUNGEON_ANGBAND;
- else
- {
- rd_byte(&tmp8u);
- dungeon_type = (IDX)tmp8u;
- }
-
- /* Set the base level for old versions */
- base_level = dun_level;
-
- rd_s16b(&tmp16s);
- base_level = (DEPTH)tmp16s;
-
- rd_s16b(&tmp16s);
- num_repro = (MONSTER_NUMBER)tmp16s;
- rd_s16b(&tmp16s);
- p_ptr->y = (POSITION)tmp16s;
- rd_s16b(&tmp16s);
- p_ptr->x = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
- rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
- rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
- rd_s16b(&tmp16s); /* max_panel_rows */
- rd_s16b(&tmp16s); /* max_panel_cols */
-
-#if 0
- if (!p_ptr->y || !p_ptr->x) {p_ptr->y = 10;p_ptr->x = 10;}/* ダンジョン生成に失敗してセグメンテったときの復旧用 */
-#endif
-
- /* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
-
-
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
- for (x = y = 0; y < ymax; )
- {
- u16b info;
-
- /* Grab RLE info */
- rd_byte(&count);
- if (z_older_than(10,3,6))
- {
- rd_byte(&tmp8u);
- info = (u16b)tmp8u;
- }
- else
- {
- rd_u16b(&info);
-
- /* Decline invalid flags */
- info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
- }
-
- /* Apply the RLE info */
- for (i = count; i > 0; i--)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Extract "info" */
- c_ptr->info = info;
-
- /* Advance/Wrap */
- if (++x >= xmax)
- {
- /* Wrap */
- x = 0;
-
- /* Advance/Wrap */
- if (++y >= ymax) break;
- }
- }
- }
-
-
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
- for (x = y = 0; y < ymax; )
- {
- /* Grab RLE info */
- rd_byte(&count);
- rd_byte(&tmp8u);
-
- /* Apply the RLE info */
- for (i = count; i > 0; i--)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Extract "feat" */
- c_ptr->feat = (s16b)tmp8u;
-
- /* Advance/Wrap */
- if (++x >= xmax)
- {
- /* Wrap */
- x = 0;
-
- /* Advance/Wrap */
- if (++y >= ymax) break;
- }
- }
- }
-
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
- for (x = y = 0; y < ymax; )
- {
- /* Grab RLE info */
- rd_byte(&count);
- rd_byte(&tmp8u);
-
- /* Apply the RLE info */
- for (i = count; i > 0; i--)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Extract "mimic" */
- c_ptr->mimic = (s16b)tmp8u;
-
- /* Advance/Wrap */
- if (++x >= xmax)
- {
- /* Wrap */
- x = 0;
-
- /* Advance/Wrap */
- if (++y >= ymax) break;
- }
- }
- }
-
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
- for (x = y = 0; y < ymax; )
- {
- /* Grab RLE info */
- rd_byte(&count);
- rd_s16b(&tmp16s);
-
- /* Apply the RLE info */
- for (i = count; i > 0; i--)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Extract "feat" */
- c_ptr->special = tmp16s;
-
- /* Advance/Wrap */
- if (++x >= xmax)
- {
- /* Wrap */
- x = 0;
-
- /* Advance/Wrap */
- if (++y >= ymax) break;
- }
- }
- }
-
- /* Convert cave data */
- if (z_older_than(11, 0, 99))
- {
- for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
- {
- /* Wipe old unused flags */
- cave[y][x].info &= ~(CAVE_MASK);
- }
- }
-
- if (h_older_than(1, 1, 1, 0))
- {
- for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Very old */
- if (c_ptr->feat == OLD_FEAT_INVIS)
- {
- c_ptr->feat = feat_floor;
- c_ptr->info |= CAVE_TRAP;
- }
-
- /* Older than 1.1.1 */
- if (c_ptr->feat == OLD_FEAT_MIRROR)
- {
- c_ptr->feat = feat_floor;
- c_ptr->info |= CAVE_OBJECT;
- }
- }
- }
-
- if (h_older_than(1, 3, 1, 0))
- {
- for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- /* Old CAVE_IN_MIRROR flag */
- if (c_ptr->info & CAVE_OBJECT)
- {
- c_ptr->mimic = feat_mirror;
- }
-
- /* Runes will be mimics and flags */
- else if ((c_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
- (c_ptr->feat == OLD_FEAT_GLYPH))
- {
- c_ptr->info |= CAVE_OBJECT;
- c_ptr->mimic = c_ptr->feat;
- c_ptr->feat = feat_floor;
- }
-
- /* Hidden traps will be trap terrains mimicing floor */
- else if (c_ptr->info & CAVE_TRAP)
- {
- c_ptr->info &= ~CAVE_TRAP;
- c_ptr->mimic = c_ptr->feat;
- c_ptr->feat = choose_random_trap();
- }
-
- /* Another hidden trap */
- else if (c_ptr->feat == OLD_FEAT_INVIS)
- {
- c_ptr->mimic = feat_floor;
- c_ptr->feat = feat_trap_open;
- }
- }
- }
-
- /* Quest 18 was removed */
- if (h_older_than(1, 7, 0, 6) && !vanilla_town)
- {
- for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
- {
- /* Access the cave */
- c_ptr = &cave[y][x];
-
- if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
- {
- if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
- {
- c_ptr->feat = feat_tree;
- c_ptr->special = 0;
- }
- else if (c_ptr->feat == OLD_FEAT_BLDG_1)
- {
- c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
- }
- }
- else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
- {
- c_ptr->feat = feat_up_stair;
- c_ptr->special = 0;
- }
- }
- }
-
- /*** Objects ***/
-
- /* Read the item count */
- rd_u16b(&limit);
-
- /* Verify maximum */
- if (limit > max_o_idx)
- {
- note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
- return (151);
- }
-
- /* Read the dungeon items */
- for (i = 1; i < limit; i++)
- {
- OBJECT_IDX o_idx;
-
- object_type *o_ptr;
-
-
- /* Get a new record */
- o_idx = o_pop();
-
- if (i != o_idx)
- {
- note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
- return (152);
- }
-
-
- /* Acquire place */
- o_ptr = &o_list[o_idx];
-
- /* Read the item */
- rd_item(o_ptr);
-
-
- /* XXX XXX */
-
- /* Monster */
- if (o_ptr->held_m_idx)
- {
- monster_type *m_ptr;
-
- /* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
-
- /* Build a stack */
- o_ptr->next_o_idx = m_ptr->hold_o_idx;
-
- /* Place the object */
- m_ptr->hold_o_idx = o_idx;
- }
-
- /* Dungeon */
- else
- {
- /* Access the item location */
- c_ptr = &cave[o_ptr->iy][o_ptr->ix];
-
- /* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
-
- /* Place the object */
- c_ptr->o_idx = o_idx;
- }
- }
-
-
- /*** Monsters ***/
-
- /* Read the monster count */
- rd_u16b(&limit);
-
- /* Hack -- verify */
- if (limit > max_m_idx)
- {
- note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
- return (161);
- }
-
- /* Read the monsters */
- for (i = 1; i < limit; i++)
- {
- MONSTER_IDX m_idx;
- monster_type *m_ptr;
-
- /* Get a new record */
- m_idx = m_pop();
-
- if (i != m_idx)
- {
- note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
- return (162);
- }
-
-
- /* Acquire monster */
- m_ptr = &m_list[m_idx];
-
- /* Read the monster */
- rd_monster(m_ptr);
-
-
- /* Access grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
-
- /* Mark the location */
- c_ptr->m_idx = m_idx;
-
- /* Count */
- real_r_ptr(m_ptr)->cur_num++;
- }
-
- /*** Success ***/
-
- /* The dungeon is ready */
- if (z_older_than(10, 3, 13) && !dun_level && !p_ptr->inside_arena)
- character_dungeon = FALSE;
- else
- character_dungeon = TRUE;
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief 保存されたフロアを読み込む / Read the saved floor
- * @return info読み込みエラーコード
- * @details
- * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
- * 現在確認している処理は以下の通り、
- * <ul>
- * <li>1.7.0.2で8bitだったcave_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
- * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
- * </ul>
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_saved_floor(saved_floor_type *sf_ptr)
-{
- POSITION ymax, xmax;
- POSITION y, x;
- int i;
- byte count;
- byte tmp8u;
- s16b tmp16s;
- u16b tmp16u;
- s32b tmp32s;
- u32b tmp32u;
- u16b limit;
-
- cave_template_type *templates;
-
-
- /*** Wipe all cave ***/
- clear_cave();
-
-
- /*** Basic info ***/
-
- /* Dungeon floor specific info follows */
-
- if (!sf_ptr)
- {
- /*** Not a saved floor ***/
-
- rd_s16b(&tmp16s);
- dun_level = (DEPTH)tmp16s;
- base_level = dun_level;
- }
- else
- {
- /*** The saved floor ***/
-
- rd_s16b(&tmp16s);
- if (tmp16s != sf_ptr->floor_id) return 171;
-
- rd_byte(&tmp8u);
- if (tmp8u != sf_ptr->savefile_id) return 171;
-
- rd_s16b(&tmp16s);
- if (tmp16s != sf_ptr->dun_level) return 171;
- dun_level = sf_ptr->dun_level;
-
- rd_s32b(&tmp32s);
- if (tmp32s != sf_ptr->last_visit) return 171;
-
- rd_u32b(&tmp32u);
- if (tmp32u != sf_ptr->visit_mark) return 171;
-
- rd_s16b(&tmp16s);
- if (tmp16s != sf_ptr->upper_floor_id) return 171;
-
- rd_s16b(&tmp16s);
- if (tmp16s != sf_ptr->lower_floor_id) return 171;
- }
-
- rd_s16b(&tmp16s);
- base_level = (DEPTH)tmp16s;
- rd_s16b(&tmp16s);
- num_repro = (MONSTER_NUMBER)tmp16s;
-
- rd_u16b(&tmp16u);
- p_ptr->y = (POSITION)tmp16u;
-
- rd_u16b(&tmp16u);
- p_ptr->x = (POSITION)tmp16u;
-
- rd_s16b(&tmp16s);
- cur_hgt = (POSITION)tmp16s;
- rd_s16b(&tmp16s);
- cur_wid = (POSITION)tmp16s;
-
- rd_byte(&p_ptr->feeling);
-
-
-
- /*** Read template for cave_type ***/
-
- /* Read the template count */
- rd_u16b(&limit);
-
- /* Allocate the "template" array */
- C_MAKE(templates, limit, cave_template_type);
-
- /* Read the templates */
- for (i = 0; i < limit; i++)
- {
- cave_template_type *ct_ptr = &templates[i];
-
- /* Read it */
- rd_u16b(&tmp16u);
- ct_ptr->info = (BIT_FLAGS)tmp16u;
- if (h_older_than(1, 7, 0, 2))
- {
- rd_byte(&tmp8u);
- ct_ptr->feat = (s16b)tmp8u;
- rd_byte(&tmp8u);
- ct_ptr->mimic = (s16b)tmp8u;
- }
- else
- {
- rd_s16b(&ct_ptr->feat);
- rd_s16b(&ct_ptr->mimic);
- }
- rd_s16b(&ct_ptr->special);
- }
-
- /* Maximal size */
- ymax = cur_hgt;
- xmax = cur_wid;
-
-
- /*** Run length decoding ***/
-
- /* Load the dungeon data */
- for (x = y = 0; y < ymax; )
- {
- u16b id;
-
- /* Grab RLE info */
- rd_byte(&count);
-
- id = 0;
- do
- {
- rd_byte(&tmp8u);
- id += tmp8u;
- } while (tmp8u == MAX_UCHAR);
-
- /* Apply the RLE info */
- for (i = count; i > 0; i--)
- {
- /* Access the cave */
- cave_type *c_ptr = &cave[y][x];
-
- /* Extract cave data */
- c_ptr->info = templates[id].info;
- c_ptr->feat = templates[id].feat;
- c_ptr->mimic = templates[id].mimic;
- c_ptr->special = templates[id].special;
-
- /* Advance/Wrap */
- if (++x >= xmax)
- {
- /* Wrap */
- x = 0;
-
- /* Advance/Wrap */
- if (++y >= ymax) break;
- }
- }
- }
-
- /* Quest 18 was removed */
- if (h_older_than(1, 7, 0, 6) && !vanilla_town)
- {
- for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
- {
- /* Access the cave */
- cave_type *c_ptr = &cave[y][x];
-
- if ((c_ptr->special == OLD_QUEST_WATER_CAVE) && !dun_level)
- {
- if (c_ptr->feat == OLD_FEAT_QUEST_ENTER)
- {
- c_ptr->feat = feat_tree;
- c_ptr->special = 0;
- }
- else if (c_ptr->feat == OLD_FEAT_BLDG_1)
- {
- c_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
- }
- }
- else if ((c_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
- {
- c_ptr->feat = feat_up_stair;
- c_ptr->special = 0;
- }
- }
- }
-
- /* Free the "template" array */
- C_KILL(templates, limit, cave_template_type);
-
-
- /*** Objects ***/
-
- /* Read the item count */
- rd_u16b(&limit);
-
- /* Verify maximum */
- if (limit > max_o_idx) return 151;
-
-
- /* Read the dungeon items */
- for (i = 1; i < limit; i++)
- {
- OBJECT_IDX o_idx;
- object_type *o_ptr;
-
-
- /* Get a new record */
- o_idx = o_pop();
-
- if (i != o_idx) return 152;
-
- /* Acquire place */
- o_ptr = &o_list[o_idx];
-
- /* Read the item */
- rd_item(o_ptr);
-
-
- /* Monster */
- if (o_ptr->held_m_idx)
- {
- monster_type *m_ptr;
-
- /* Monster */
- m_ptr = &m_list[o_ptr->held_m_idx];
-
- /* Build a stack */
- o_ptr->next_o_idx = m_ptr->hold_o_idx;
-
- /* Place the object */
- m_ptr->hold_o_idx = o_idx;
- }
-
- /* Dungeon */
- else
- {
- /* Access the item location */
- cave_type *c_ptr = &cave[o_ptr->iy][o_ptr->ix];
-
- /* Build a stack */
- o_ptr->next_o_idx = c_ptr->o_idx;
-
- /* Place the object */
- c_ptr->o_idx = o_idx;
- }
- }
-
-
- /*** Monsters ***/
-
- /* Read the monster count */
- rd_u16b(&limit);
-
- /* Hack -- verify */
- if (limit > max_m_idx) return 161;
-
- /* Read the monsters */
- for (i = 1; i < limit; i++)
- {
- cave_type *c_ptr;
- MONSTER_IDX m_idx;
- monster_type *m_ptr;
-
- /* Get a new record */
- m_idx = m_pop();
-
- if (i != m_idx) return 162;
-
-
- /* Acquire monster */
- m_ptr = &m_list[m_idx];
-
- /* Read the monster */
- rd_monster(m_ptr);
-
-
- /* Access grid */
- c_ptr = &cave[m_ptr->fy][m_ptr->fx];
-
- /* Mark the location */
- c_ptr->m_idx = m_idx;
-
- /* Count */
- real_r_ptr(m_ptr)->cur_num++;
- }
-
- /* Success */
- return 0;
-}
-
-
-/*!
- * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
- * @return なし
- * @details
- * The monsters/objects must be loaded in the same order
- * that they were stored, since the actual indexes matter.
- */
-static errr rd_dungeon(void)
-{
- errr err = 0;
- s16b tmp16s;
- byte_hack tmp8u;
- byte num;
- int i;
-
- /* Initialize saved_floors array and temporal files */
- init_saved_floors(FALSE);
-
- /* Older method */
- if (h_older_than(1, 5, 0, 0))
- {
- err = rd_dungeon_old();
-
- /* Prepare floor_id of current floor */
- if (dungeon_type)
- {
- p_ptr->floor_id = get_new_floor_id();
- get_sf_ptr(p_ptr->floor_id)->dun_level = dun_level;
- }
-
- return err;
- }
-
-
- /*** Meta info ***/
-
- /* Number of floor_id used from birth */
- rd_s16b(&max_floor_id);
-
- /* Current dungeon type */
- rd_byte(&tmp8u);
- dungeon_type = (DUNGEON_IDX)tmp8u;
-
- /* Number of the saved_floors array elements */
- rd_byte(&num);
-
- /*** No saved floor (On the surface etc.) ***/
- if (!num)
- {
- /* Read the current floor data */
- err = rd_saved_floor(NULL);
- }
-
- /*** In the dungeon ***/
- else
- {
-
- /* Read the saved_floors array */
- for (i = 0; i < num; i++)
- {
- saved_floor_type *sf_ptr = &saved_floors[i];
-
- rd_s16b(&sf_ptr->floor_id);
- rd_byte(&tmp8u);
- sf_ptr->savefile_id = (s16b)tmp8u;
-
- rd_s16b(&tmp16s);
- sf_ptr->dun_level = (DEPTH)tmp16s;
-
- rd_s32b(&sf_ptr->last_visit);
- rd_u32b(&sf_ptr->visit_mark);
- rd_s16b(&sf_ptr->upper_floor_id);
- rd_s16b(&sf_ptr->lower_floor_id);
- }
-
-
- /* Move saved floors data to temporal files */
- for (i = 0; i < num; i++)
- {
- saved_floor_type *sf_ptr = &saved_floors[i];
-
- /* Unused element */
- if (!sf_ptr->floor_id) continue;
-
- /* Read the failure mark */
- rd_byte(&tmp8u);
- if (tmp8u) continue;
-
- /* Read from the save file */
- err = rd_saved_floor(sf_ptr);
-
- /* Error? */
- if (err) break;
-
- /* Re-save as temporal saved floor file */
- if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
-
- /* Error? */
- if (err) break;
- }
-
- /* Finally load current floor data from temporal file */
- if (!err)
- {
- if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
- }
- }
-
-
- /*** Error messages ***/
- switch (err)
- {
- case 151:
- note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
- break;
-
- case 152:
- note(_("アイテム配置エラー", "Object allocation error"));
- break;
-
- case 161:
- note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
- break;
-
- case 162:
- note(_("モンスター配置エラー", "Monster allocation error"));
- break;
-
- case 171:
- note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
- break;
-
- case 182:
- note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
- break;
-
- case 183:
- note(_("Error 183", "Error 183"));
- break;
- }
-
- /* The dungeon is ready */
- character_dungeon = TRUE;
-
- /* Success or Error */
- return err;
-}
-
-
-/*!
- * @brief ロード処理全体のサブ関数 / Actually read the savefile
- * @return エラーコード
- */
-static errr rd_savefile_new_aux(void)
-{
- int i, j;
- int town_count;
-
- s32b wild_x_size;
- s32b wild_y_size;
-
- byte tmp8u;
- u16b tmp16u;
- s16b tmp16s;
- u32b tmp32u;
-
-#ifdef VERIFY_CHECKSUMS
- u32b n_x_check, n_v_check;
- u32b o_x_check, o_v_check;
-#endif
-
-
- /* Strip the version bytes */
- strip_bytes(4);
-
- /* Hack -- decrypt */
- xor_byte = sf_extra;
-
-
- /* Clear the checksums */
- v_check = 0L;
- x_check = 0L;
-
- /* Read the version number of the savefile */
- /* Old savefile will be version 0.0.0.3 */
- rd_byte(&h_ver_extra);
- rd_byte(&h_ver_patch);
- rd_byte(&h_ver_minor);
- rd_byte(&h_ver_major);
-
- /* Mention the savefile version */
- note(format(
- _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
- (h_ver_major > 9) ? h_ver_major - 10 : h_ver_major, h_ver_minor, h_ver_patch, h_ver_extra));
-
-
- /* Operating system info */
- rd_u32b(&sf_system);
-
- /* Time of savefile creation */
- rd_u32b(&sf_when);
-
- /* Number of resurrections */
- rd_u16b(&sf_lives);
-
- /* Number of times played */
- rd_u16b(&sf_saves);
-
-
- /* Later use (always zero) */
- rd_u32b(&tmp32u);
-
- /* Later use (always zero) */
- rd_u16b(&tmp16u);
-
- /* Later use (always zero) */
- rd_byte(&tmp8u);
-
- /* Kanji code */
- rd_byte(&kanji_code);
-
- /* Read RNG state */
- rd_randomizer();
- if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
-
- /* Then the options */
- rd_options();
- if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
-
- /* Then the "messages" */
- rd_messages();
- if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
-
- for (i = 0; i < max_r_idx; i++)
- {
- /* Access that monster */
- monster_race *r_ptr = &r_info[i];
-
- /* Hack -- Reset the death counter */
- r_ptr->max_num = 100;
-
- if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
-
- /* Hack -- Non-unique Nazguls are semi-unique */
- else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
- }
-
- /* Monster Memory */
- rd_u16b(&tmp16u);
-
- /* Incompatible save files */
- if (tmp16u > max_r_idx)
- {
- note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
- return (21);
- }
-
- /* Read the available records */
- for (i = 0; i < tmp16u; i++)
- {
- /* Read the lore */
- rd_lore((MONRACE_IDX)i);
- }
-
- if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
-
- /* Object Memory */
- rd_u16b(&tmp16u);
-
- /* Incompatible save files */
- if (tmp16u > max_k_idx)
- {
- note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
- return (22);
- }
-
- /* Read the object memory */
- for (i = 0; i < tmp16u; i++)
- {
- object_kind *k_ptr = &k_info[i];
-
- rd_byte(&tmp8u);
-
- k_ptr->aware = (tmp8u & 0x01) ? TRUE: FALSE;
- k_ptr->tried = (tmp8u & 0x02) ? TRUE: FALSE;
- }
- if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
-
- /* 2.1.3 or newer version */
- {
- u16b max_towns_load;
- u16b max_quests_load;
- byte max_rquests_load;
- s16b old_inside_quest = p_ptr->inside_quest;
-
- /* Number of towns */
- rd_u16b(&max_towns_load);
-
- /* Incompatible save files */
- if (max_towns_load > max_towns)
- {
- note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
- return (23);
- }
-
- /* Number of quests */
- rd_u16b(&max_quests_load);
-
- if (z_older_than(11, 0, 7))
- {
- max_rquests_load = 10;
- }
- else
- {
- rd_byte(&max_rquests_load);
- }
-
- /* Incompatible save files */
- if (max_quests_load > max_q_idx)
- {
- note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
- return (23);
- }
-
- for (i = 0; i < max_quests_load; i++)
- {
- if (i < max_q_idx)
- {
- quest_type* const q_ptr = &quest[i];
-
- rd_s16b(&q_ptr->status);
- rd_s16b(&tmp16s);
- q_ptr->level = tmp16s;
-
- if (z_older_than(11, 0, 6))
- {
- q_ptr->complev = 0;
- }
- else
- {
- rd_byte(&tmp8u);
- q_ptr->complev = tmp8u;
- }
- if(h_older_than(2, 1, 2, 2))
- {
- q_ptr->comptime = 0;
- }
- else
- {
- rd_u32b(&q_ptr->comptime);
- }
-
- /* Load quest status if quest is running */
- if ((q_ptr->status == QUEST_STATUS_TAKEN) ||
- (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED)) ||
- (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load))))
- {
- rd_s16b(&tmp16s);
- q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
- rd_s16b(&tmp16s);
- q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
- rd_s16b(&q_ptr->type);
-
- /* Load quest monster index */
- rd_s16b(&q_ptr->r_idx);
-
- if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
- {
- determine_random_questor(&quest[i]);
- }
-
- /* Load quest item index */
- rd_s16b(&q_ptr->k_idx);
-
- if (q_ptr->k_idx)
- a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
-
- rd_byte(&tmp8u);
- q_ptr->flags = tmp8u;
-
- if (z_older_than(10, 3, 11))
- {
- if (q_ptr->flags & QUEST_FLAG_PRESET)
- {
- q_ptr->dungeon = 0;
- }
- else
- {
- init_flags = INIT_ASSIGN;
- p_ptr->inside_quest = (QUEST_IDX)i;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
- p_ptr->inside_quest = old_inside_quest;
- }
- }
- else
- {
- rd_byte(&tmp8u);
- q_ptr->dungeon = tmp8u;
- }
- /* Mark uniques */
- if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
- if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
- r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
- }
- }
- /* Ignore the empty quests from old versions */
- else
- {
- /* Ignore quest status */
- strip_bytes(2);
-
- /* Ignore quest level */
- strip_bytes(2);
-
- /*
- * We don't have to care about the other info,
- * since status should be 0 for these quests anyway
- */
- }
- }
-
- /* Quest 18 was removed */
- if (h_older_than(1, 7, 0, 6))
- {
- (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
- quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
- }
-
- /* Position in the wilderness */
- rd_s32b(&p_ptr->wilderness_x);
- rd_s32b(&p_ptr->wilderness_y);
- if (z_older_than(10, 3, 13))
- {
- p_ptr->wilderness_x = 5;
- p_ptr->wilderness_y = 48;
- }
-
- if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
- else rd_byte((byte *)&p_ptr->wild_mode);
- if (z_older_than(10, 3, 7)) ambush_flag = FALSE;
- else rd_byte((byte *)&ambush_flag);
-
- /* Size of the wilderness */
- rd_s32b(&wild_x_size);
- rd_s32b(&wild_y_size);
-
- /* Incompatible save files */
- if ((wild_x_size > max_wild_x) || (wild_y_size > max_wild_y))
- {
- note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
- return (23);
- }
-
- /* Load the wilderness seeds */
- for (i = 0; i < wild_x_size; i++)
- {
- for (j = 0; j < wild_y_size; j++)
- {
- rd_u32b(&wilderness[j][i].seed);
- }
- }
- }
-
- if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
-
- /* Load the Artifacts */
- rd_u16b(&tmp16u);
-
- /* Incompatible save files */
- if (tmp16u > max_a_idx)
- {
- note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
- return (24);
- }
-
- /* Read the artifact flags */
- for (i = 0; i < tmp16u; i++)
- {
- artifact_type *a_ptr = &a_info[i];
-
- rd_byte(&tmp8u);
- a_ptr->cur_num = tmp8u;
-
- if (h_older_than(1, 5, 0, 0))
- {
- a_ptr->floor_id = 0;
-
- rd_byte(&tmp8u);
- rd_byte(&tmp8u);
- rd_byte(&tmp8u);
- }
- else
- {
- rd_s16b(&a_ptr->floor_id);
- }
- }
- if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
-
- /* Read the extra stuff */
- rd_extra();
- if (p_ptr->energy_need < -999) world_player = TRUE;
-
- if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
-
-
- /* Read the player_hp array */
- rd_u16b(&tmp16u);
-
- /* Incompatible save files */
- if (tmp16u > PY_MAX_LEVEL)
- {
- note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
- return (25);
- }
-
- /* Read the player_hp array */
- for (i = 0; i < tmp16u; i++)
- {
- rd_s16b(&tmp16s);
- p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
- }
-
- /* Important -- Initialize the sex */
- sp_ptr = &sex_info[p_ptr->psex];
-
- /* Important -- Initialize the race/class */
- rp_ptr = &race_info[p_ptr->prace];
- cp_ptr = &class_info[p_ptr->pclass];
- ap_ptr = &seikaku_info[p_ptr->pseikaku];
-
- if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
- {
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
- }
- if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
- {
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
- }
- if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
- {
- p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
- }
- if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
- {
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- do_cmd_rerate(FALSE);
- }
-
- /* Important -- Initialize the magic */
- mp_ptr = &m_info[p_ptr->pclass];
-
-
- /* Read spell info */
- rd_u32b(&p_ptr->spell_learned1);
- rd_u32b(&p_ptr->spell_learned2);
- rd_u32b(&p_ptr->spell_worked1);
- rd_u32b(&p_ptr->spell_worked2);
- rd_u32b(&p_ptr->spell_forgotten1);
- rd_u32b(&p_ptr->spell_forgotten2);
-
- if (z_older_than(10,0,5))
- {
- p_ptr->learned_spells = 0;
- for (i = 0; i < 64; i++)
- {
- /* Count known spells */
- if ((i < 32) ?
- (p_ptr->spell_learned1 & (1L << i)) :
- (p_ptr->spell_learned2 & (1L << (i - 32))))
- {
- p_ptr->learned_spells++;
- }
- }
- }
- else rd_s16b(&p_ptr->learned_spells);
-
- if (z_older_than(10,0,6))
- {
- p_ptr->add_spells = 0;
- }
- else rd_s16b(&p_ptr->add_spells);
- if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
-
- for (i = 0; i < 64; i++)
- {
- rd_byte(&tmp8u);
- p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
- }
-
-
- /* Read the inventory */
- if (rd_inventory())
- {
- note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
- return (21);
- }
-
- /* Read number of towns */
- rd_u16b(&tmp16u);
- town_count = tmp16u;
-
- /* Read the stores */
- rd_u16b(&tmp16u);
- for (i = 1; i < town_count; i++)
- {
- for (j = 0; j < tmp16u; j++)
- {
- if (rd_store(i, j)) return (22);
- }
- }
-
- rd_s16b(&p_ptr->pet_follow_distance);
- if (z_older_than(10, 4, 10))
- {
- p_ptr->pet_extra_flags = 0;
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
-
- if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
- else
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
- }
-
- if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
- else
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
- }
-
- if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
- else
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
- }
-
- if (!z_older_than(10,0,8))
- {
- rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
- }
- }
- else
- {
- rd_s16b(&p_ptr->pet_extra_flags);
- }
-
- if (!z_older_than(11, 0, 9))
- {
- char buf[SCREEN_BUF_MAX_SIZE];
- rd_string(buf, sizeof(buf));
- if (buf[0]) screen_dump = string_make(buf);
- }
-
- if (p_ptr->is_dead)
- {
- for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
- {
- r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
- }
- }
-
-
- /* I'm not dead yet... */
- if (!p_ptr->is_dead)
- {
- /* Dead players have no dungeon */
- note(_("ダンジョン復元中...", "Restoring Dungeon..."));
-
- if (rd_dungeon())
- {
- note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
- return (34);
- }
-
- /* Read the ghost info */
- rd_ghost();
-
- {
- s32b tmp32s;
-
- rd_s32b(&tmp32s);
- strip_bytes(tmp32s);
- }
- }
-
- /* Quest 18 was removed */
- if (h_older_than(1, 7, 0, 6))
- {
- if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
- {
- dungeon_type = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
- dun_level = 1;
- p_ptr->inside_quest = 0;
- }
- }
-
-
-#ifdef VERIFY_CHECKSUMS
-
- /* Save the checksum */
- n_v_check = v_check;
-
- /* Read the old checksum */
- rd_u32b(&o_v_check);
-
- /* Verify */
- if (o_v_check != n_v_check)
- {
- note(_("チェックサムがおかしい", "Invalid checksum"));
- return (11);
- }
-
-
- /* Save the encoded checksum */
- n_x_check = x_check;
-
- /* Read the checksum */
- rd_u32b(&o_x_check);
-
-
- /* Verify */
- if (o_x_check != n_x_check)
- {
- note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
- return (11);
- }
-
-#endif
-
- /* Success */
- return (0);
-}
-
-/*!
- * @brief ロード処理全体のメイン関数 / Actually read the savefile
- * @return エラーコード
- */
-errr rd_savefile_new(void)
-{
- errr err;
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* The savefile is a binary file */
- fff = my_fopen(savefile, "rb");
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Paranoia */
- if (!fff) return (-1);
-
- /* Call the sub-function */
- err = rd_savefile_new_aux();
-
- /* Check for errors */
- if (ferror(fff)) err = -1;
- my_fclose(fff);
- return (err);
-}
-
-
-/*!
- * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
- * @param sf_ptr 保存フロア読み込み先
- * @return 成功したらtrue
- */
-static bool load_floor_aux(saved_floor_type *sf_ptr)
-{
- byte tmp8u;
- u32b tmp32u;
-
-#ifdef VERIFY_CHECKSUMS
- u32b n_x_check, n_v_check;
- u32b o_x_check, o_v_check;
-#endif
-
- /* Hack -- decrypt (read xor_byte) */
- xor_byte = 0;
- rd_byte(&tmp8u);
-
- /* Clear the checksums */
- v_check = 0L;
- x_check = 0L;
-
- /* Set the version number to current version */
- /* Never load old temporal files */
- h_ver_extra = H_VER_EXTRA;
- h_ver_patch = H_VER_PATCH;
- h_ver_minor = H_VER_MINOR;
- h_ver_major = H_VER_MAJOR;
-
- /* Verify the sign */
- rd_u32b(&tmp32u);
- if (saved_floor_file_sign != tmp32u) return FALSE;
-
- /* Read -- have error? */
- if (rd_saved_floor(sf_ptr)) return FALSE;
-
-
-#ifdef VERIFY_CHECKSUMS
- /* Save the checksum */
- n_v_check = v_check;
-
- /* Read the old checksum */
- rd_u32b(&o_v_check);
-
- /* Verify */
- if (o_v_check != n_v_check) return FALSE;
-
- /* Save the encoded checksum */
- n_x_check = x_check;
-
- /* Read the checksum */
- rd_u32b(&o_x_check);
-
- /* Verify */
- if (o_x_check != n_x_check) return FALSE;
-#endif
-
- /* Success */
- return TRUE;
-}
-
-
-/*!
- * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
- * @param sf_ptr 保存フロア読み込み先
- * @param mode オプション
- * @return 成功したらtrue
- */
-bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
-{
- FILE *old_fff = NULL;
- byte old_xor_byte = 0;
- u32b old_v_check = 0;
- u32b old_x_check = 0;
- byte old_h_ver_major = 0;
- byte old_h_ver_minor = 0;
- byte old_h_ver_patch = 0;
- byte old_h_ver_extra = 0;
-
- bool ok = TRUE;
- char floor_savefile[1024];
-
- byte old_kanji_code = kanji_code;
-
- /*
- * Temporal files are always written in system depended kanji
- * code.
- */
-#ifdef JP
-# ifdef EUC
- /* EUC kanji code */
- kanji_code = 2;
-# endif
-# ifdef SJIS
- /* SJIS kanji code */
- kanji_code = 3;
-# endif
-#else
- /* ASCII */
- kanji_code = 1;
-#endif
-
-
- /* We have one file already opened */
- if (mode & SLF_SECOND)
- {
- /* Backup original values */
- old_fff = fff;
- old_xor_byte = xor_byte;
- old_v_check = v_check;
- old_x_check = x_check;
- old_h_ver_major = h_ver_major;
- old_h_ver_minor = h_ver_minor;
- old_h_ver_patch = h_ver_patch;
- old_h_ver_extra = h_ver_extra;
- }
-
- /* floor savefile */
- sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* The savefile is a binary file */
- fff = my_fopen(floor_savefile, "rb");
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Couldn't read */
- if (!fff) ok = FALSE;
-
- /* Attempt to load */
- if (ok)
- {
- /* Load saved floor data from file */
- ok = load_floor_aux(sf_ptr);
-
- /* Check for errors */
- if (ferror(fff)) ok = FALSE;
- my_fclose(fff);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Delete the file */
- if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
-
- /* Drop permissions */
- safe_setuid_drop();
- }
-
- /* We have one file already opened */
- if (mode & SLF_SECOND)
- {
- /* Restore original values */
- fff = old_fff;
- xor_byte = old_xor_byte;
- v_check = old_v_check;
- x_check = old_x_check;
- h_ver_major = old_h_ver_major;
- h_ver_minor = old_h_ver_minor;
- h_ver_patch = old_h_ver_patch;
- h_ver_extra = old_h_ver_extra;
- }
-
- /* Restore old knowledge */
- kanji_code = old_kanji_code;
- return ok;
-}