}
/*!
- * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
+ * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
* @param st_ptr 店舗の参照ポインタ
* @param o_ptr アイテムオブジェクト参照ポインタ
* @return なし
{
determine_bounty_uniques();
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
/* Is this bounty unique already dead? */
if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
}
else
{
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
}
/* Special stuff */
rd_u16b(&creature_ptr->panic_save);
- rd_u16b(&creature_ptr->total_winner);
- rd_u16b(&creature_ptr->noscore);
+ rd_u16b(¤t_world_ptr->total_winner);
+ rd_u16b(¤t_world_ptr->noscore);
/* Read "death" */
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_dungeon_old(void)
+static errr rd_dungeon_old(floor_type *floor_ptr)
{
int i, y, x;
int ymax, xmax;
/* Header info */
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
+ floor_ptr->dun_level = (DEPTH)tmp16s;
if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
else
{
}
/* Set the base level for old versions */
- p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
+ floor_ptr->base_level = floor_ptr->dun_level;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+ floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_s16b(&tmp16s);
p_ptr->y = (POSITION)tmp16s;
rd_s16b(&tmp16s);
p_ptr->x = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
+ if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
+ floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
+ floor_ptr->width = (POSITION)tmp16s;
rd_s16b(&tmp16s); /* max_panel_rows */
rd_s16b(&tmp16s); /* max_panel_cols */
#endif
/* Maximal size */
- ymax = p_ptr->current_floor_ptr->height;
- xmax = p_ptr->current_floor_ptr->width;
+ ymax = floor_ptr->height;
+ xmax = floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "info" */
g_ptr->info = info;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "feat" */
g_ptr->feat = (s16b)tmp8u;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "mimic" */
g_ptr->mimic = (s16b)tmp8u;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "feat" */
g_ptr->special = tmp16s;
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
/* Wipe old unused flags */
- p_ptr->current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
+ floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
}
}
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Very old */
if (g_ptr->feat == OLD_FEAT_INVIS)
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Old CAVE_IN_MIRROR flag */
if (g_ptr->info & CAVE_OBJECT)
{
g_ptr->info &= ~CAVE_TRAP;
g_ptr->mimic = g_ptr->feat;
- g_ptr->feat = choose_random_trap();
+ g_ptr->feat = choose_random_trap(floor_ptr);
}
/* Another hidden trap */
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
- if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
{
if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
}
}
else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
g_ptr->feat = feat_up_stair;
g_ptr->special = 0;
/* Get a new record */
- o_idx = o_pop();
+ o_idx = o_pop(floor_ptr);
if (i != o_idx)
{
/* Acquire place */
- o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
+ o_ptr = &floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
- m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
+ m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+ g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
o_ptr->next_o_idx = g_ptr->o_idx;
return (162);
}
- m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+ m_ptr = &floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+ g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
g_ptr->m_idx = m_idx;
/*** Success ***/
/* The dungeon is ready */
- if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena)
+ if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
current_world_ptr->character_dungeon = FALSE;
else
current_world_ptr->character_dungeon = TRUE;
/*!
* @brief 保存されたフロアを読み込む / Read the saved floor
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
* @return info読み込みエラーコード
* @details
* この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_saved_floor(saved_floor_type *sf_ptr)
+static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
{
POSITION ymax, xmax;
POSITION y, x;
u16b limit;
grid_template_type *templates;
-
- clear_cave(p_ptr->current_floor_ptr);
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ clear_cave(player_ptr);
/* Mega-Hack -- no player yet */
- p_ptr->x = p_ptr->y = 0;
+ player_ptr->x = player_ptr->y = 0;
/*** Basic info ***/
/*** Not a saved floor ***/
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
- p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
+ floor_ptr->dun_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = floor_ptr->dun_level;
}
else
{
rd_s16b(&tmp16s);
if (tmp16s != sf_ptr->dun_level) return 171;
- p_ptr->current_floor_ptr->dun_level = sf_ptr->dun_level;
+ floor_ptr->dun_level = sf_ptr->dun_level;
rd_s32b(&tmp32s);
if (tmp32s != sf_ptr->last_visit) return 171;
}
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+ floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_u16b(&tmp16u);
- p_ptr->y = (POSITION)tmp16u;
+ player_ptr->y = (POSITION)tmp16u;
rd_u16b(&tmp16u);
- p_ptr->x = (POSITION)tmp16u;
+ player_ptr->x = (POSITION)tmp16u;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
+ floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
+ floor_ptr->width = (POSITION)tmp16s;
- rd_byte(&p_ptr->feeling);
+ rd_byte(&player_ptr->feeling);
}
/* Maximal size */
- ymax = p_ptr->current_floor_ptr->height;
- xmax = p_ptr->current_floor_ptr->width;
+ ymax = floor_ptr->height;
+ xmax = floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
g_ptr->info = templates[id].info;
g_ptr->feat = templates[id].feat;
g_ptr->mimic = templates[id].mimic;
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
- if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
{
if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
}
}
else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
g_ptr->feat = feat_up_stair;
g_ptr->special = 0;
/* Get a new record */
- o_idx = o_pop();
+ o_idx = o_pop(floor_ptr);
if (i != o_idx) return 152;
/* Acquire place */
- o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
+ o_ptr = &floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
- m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
+ m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+ grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
o_ptr->next_o_idx = g_ptr->o_idx;
if (i != m_idx) return 162;
- m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+ m_ptr = &floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+ g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
g_ptr->m_idx = m_idx;
/*!
* @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
- * @return なし
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return エラーコード
* @details
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_dungeon(void)
+static errr rd_dungeon(player_type *player_ptr)
{
errr err = 0;
s16b tmp16s;
byte num;
int i;
- /* Initialize saved_floors array and temporal files */
- init_saved_floors(FALSE);
+ /* Initialize saved_floors array and temporary files */
+ init_saved_floors(player_ptr, FALSE);
/* Older method */
if (h_older_than(1, 5, 0, 0))
{
- err = rd_dungeon_old();
+ err = rd_dungeon_old(player_ptr->current_floor_ptr);
/* Prepare floor_id of current floor */
- if (p_ptr->dungeon_idx)
+ if (player_ptr->dungeon_idx)
{
- p_ptr->floor_id = get_new_floor_id();
- get_sf_ptr(p_ptr->floor_id)->dun_level = p_ptr->current_floor_ptr->dun_level;
+ player_ptr->floor_id = get_new_floor_id(player_ptr);
+ get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
}
return err;
/* Current dungeon type */
rd_byte(&tmp8u);
- p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
+ player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
/* Number of the saved_floors array elements */
rd_byte(&num);
if (!num)
{
/* Read the current floor data */
- err = rd_saved_floor(NULL);
+ err = rd_saved_floor(player_ptr, NULL);
}
/*** In the dungeon ***/
}
- /* Move saved floors data to temporal files */
+ /* Move saved floors data to temporary files */
for (i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
if (tmp8u) continue;
/* Read from the save file */
- err = rd_saved_floor(sf_ptr);
+ err = rd_saved_floor(player_ptr, sf_ptr);
/* Error? */
if (err) break;
- /* Re-save as temporal saved floor file */
+ /* Re-save as temporary saved floor file */
if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
/* Error? */
if (err) break;
}
- /* Finally load current floor data from temporal file */
+ /* Finally load current floor data from temporary file */
if (!err)
{
- if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
+ if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
}
}
break;
case 182:
- note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
+ note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
break;
case 183:
* @brief ロード処理全体のサブ関数 / Actually read the savefile
* @return エラーコード
*/
-static errr rd_savefile_new_aux(void)
+static errr rd_savefile_new_aux(player_type *creature_ptr)
{
int i, j;
int town_count;
u16b max_towns_load;
u16b max_quests_load;
byte max_rquests_load;
- s16b old_inside_quest = p_ptr->current_floor_ptr->inside_quest;
+ s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
/* Number of towns */
rd_u16b(&max_towns_load);
else
{
init_flags = INIT_ASSIGN;
- p_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
+ creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
- p_ptr->current_floor_ptr->inside_quest = old_inside_quest;
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+ creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
}
}
else
}
/* Position in the wilderness */
- rd_s32b(&p_ptr->wilderness_x);
- rd_s32b(&p_ptr->wilderness_y);
+ rd_s32b(&creature_ptr->wilderness_x);
+ rd_s32b(&creature_ptr->wilderness_y);
if (z_older_than(10, 3, 13))
{
- p_ptr->wilderness_x = 5;
- p_ptr->wilderness_y = 48;
+ creature_ptr->wilderness_x = 5;
+ creature_ptr->wilderness_y = 48;
}
- if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
- else rd_byte((byte *)&p_ptr->wild_mode);
- if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
- else rd_byte((byte *)&p_ptr->ambush_flag);
+ if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
+ else rd_byte((byte *)&creature_ptr->wild_mode);
+ if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
+ else rd_byte((byte *)&creature_ptr->ambush_flag);
/* Size of the wilderness */
rd_s32b(&wild_x_size);
if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
/* Read the extra stuff */
- rd_extra(p_ptr);
- if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
+ rd_extra(creature_ptr);
+ if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
for (i = 0; i < tmp16u; i++)
{
rd_s16b(&tmp16s);
- p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
+ creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
}
/* Important -- Initialize the sex */
- sp_ptr = &sex_info[p_ptr->psex];
+ sp_ptr = &sex_info[creature_ptr->psex];
/* Important -- Initialize the race/class */
- rp_ptr = &race_info[p_ptr->prace];
- cp_ptr = &class_info[p_ptr->pclass];
- ap_ptr = &seikaku_info[p_ptr->pseikaku];
+ rp_ptr = &race_info[creature_ptr->prace];
+ cp_ptr = &class_info[creature_ptr->pclass];
+ ap_ptr = &seikaku_info[creature_ptr->pseikaku];
- if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
+ if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
+ if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
+ if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
+ if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
/* Important -- Initialize the magic */
- mp_ptr = &m_info[p_ptr->pclass];
+ mp_ptr = &m_info[creature_ptr->pclass];
/* Read spell info */
- rd_u32b(&p_ptr->spell_learned1);
- rd_u32b(&p_ptr->spell_learned2);
- rd_u32b(&p_ptr->spell_worked1);
- rd_u32b(&p_ptr->spell_worked2);
- rd_u32b(&p_ptr->spell_forgotten1);
- rd_u32b(&p_ptr->spell_forgotten2);
+ rd_u32b(&creature_ptr->spell_learned1);
+ rd_u32b(&creature_ptr->spell_learned2);
+ rd_u32b(&creature_ptr->spell_worked1);
+ rd_u32b(&creature_ptr->spell_worked2);
+ rd_u32b(&creature_ptr->spell_forgotten1);
+ rd_u32b(&creature_ptr->spell_forgotten2);
if (z_older_than(10,0,5))
{
- p_ptr->learned_spells = 0;
+ creature_ptr->learned_spells = 0;
for (i = 0; i < 64; i++)
{
/* Count known spells */
if ((i < 32) ?
- (p_ptr->spell_learned1 & (1L << i)) :
- (p_ptr->spell_learned2 & (1L << (i - 32))))
+ (creature_ptr->spell_learned1 & (1L << i)) :
+ (creature_ptr->spell_learned2 & (1L << (i - 32))))
{
- p_ptr->learned_spells++;
+ creature_ptr->learned_spells++;
}
}
}
- else rd_s16b(&p_ptr->learned_spells);
+ else rd_s16b(&creature_ptr->learned_spells);
if (z_older_than(10,0,6))
{
- p_ptr->add_spells = 0;
+ creature_ptr->add_spells = 0;
}
- else rd_s16b(&p_ptr->add_spells);
- if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
+ else rd_s16b(&creature_ptr->add_spells);
+ if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
for (i = 0; i < 64; i++)
{
rd_byte(&tmp8u);
- p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
+ creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
}
if (rd_inventory())
}
}
- rd_s16b(&p_ptr->pet_follow_distance);
+ rd_s16b(&creature_ptr->pet_follow_distance);
if (z_older_than(10, 4, 10))
{
- p_ptr->pet_extra_flags = 0;
+ creature_ptr->pet_extra_flags = 0;
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
- if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
+ if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
}
- if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+ if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
}
- if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+ if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
}
if (!z_older_than(10,0,8))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
}
}
else
{
- rd_s16b(&p_ptr->pet_extra_flags);
+ rd_s16b(&creature_ptr->pet_extra_flags);
}
if (!z_older_than(11, 0, 9))
if (buf[0]) screen_dump = string_make(buf);
}
- if (p_ptr->is_dead)
+ if (creature_ptr->is_dead)
{
for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
{
/* I'm not dead yet... */
- if (!p_ptr->is_dead)
+ if (!creature_ptr->is_dead)
{
/* Dead players have no dungeon */
note(_("ダンジョン復元中...", "Restoring Dungeon..."));
- if (rd_dungeon())
+ if (rd_dungeon(creature_ptr))
{
note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
return (34);
/* Quest 18 was removed */
if (h_older_than(1, 7, 0, 6))
{
- if (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+ if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
{
- p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
- p_ptr->current_floor_ptr->dun_level = 1;
- p_ptr->current_floor_ptr->inside_quest = 0;
+ creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+ creature_ptr->current_floor_ptr->dun_level = 1;
+ creature_ptr->current_floor_ptr->inside_quest = 0;
}
}
if (!fff) return (-1);
/* Call the sub-function */
- err = rd_savefile_new_aux();
+ err = rd_savefile_new_aux(p_ptr);
/* Check for errors */
if (ferror(fff)) err = -1;
/*!
* @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf_ptr 保存フロア読み込み先
* @return 成功したらtrue
*/
-static bool load_floor_aux(saved_floor_type *sf_ptr)
+static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
{
byte tmp8u;
u32b tmp32u;
x_check = 0L;
/* Set the version number to current version */
- /* Never load old temporal files */
+ /* Never load old temporary files */
current_world_ptr->h_ver_extra = H_VER_EXTRA;
current_world_ptr->h_ver_patch = H_VER_PATCH;
current_world_ptr->h_ver_minor = H_VER_MINOR;
if (saved_floor_file_sign != tmp32u) return FALSE;
/* Read -- have error? */
- if (rd_saved_floor(sf_ptr)) return FALSE;
+ if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
#ifdef VERIFY_CHECKSUMS
/*!
- * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
+ * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf_ptr 保存フロア読み込み先
* @param mode オプション
* @return 成功したらtrue
*/
-bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
+bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = NULL;
byte old_xor_byte = 0;
byte old_kanji_code = kanji_code;
/*
- * Temporal files are always written in system depended kanji
+ * Temporary files are always written in system depended kanji
* code.
*/
#ifdef JP
if (ok)
{
/* Load saved floor data from file */
- ok = load_floor_aux(sf_ptr);
+ ok = load_floor_aux(player_ptr, sf_ptr);
/* Check for errors */
if (ferror(fff)) ok = FALSE;