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[Fix] #39587 英文校正("temporal" → "temporary") / Proofreading English "temporal" to...
[hengband/hengband.git] / src / load.c
index 083a64c..fc0220e 100644 (file)
@@ -1314,7 +1314,7 @@ static void rd_lore(MONRACE_IDX r_idx)
 }
 
 /*!
- * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
+ * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
  * @param st_ptr 店舗の参照ポインタ
  * @param o_ptr アイテムオブジェクト参照ポインタ
  * @return なし
@@ -1918,7 +1918,7 @@ static void rd_extra(player_type *creature_ptr)
        {
                determine_bounty_uniques();
 
-               for (i = 0; i < MAX_KUBI; i++)
+               for (i = 0; i < MAX_BOUNTY; i++)
                {
                        /* Is this bounty unique already dead? */
                        if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
@@ -1926,7 +1926,7 @@ static void rd_extra(player_type *creature_ptr)
        }
        else
        {
-               for (i = 0; i < MAX_KUBI; i++)
+               for (i = 0; i < MAX_BOUNTY; i++)
                {
                        rd_s16b(&current_world_ptr->bounty_r_idx[i]);
                }
@@ -2261,8 +2261,8 @@ static void rd_extra(player_type *creature_ptr)
 
        /* Special stuff */
        rd_u16b(&creature_ptr->panic_save);
-       rd_u16b(&creature_ptr->total_winner);
-       rd_u16b(&creature_ptr->noscore);
+       rd_u16b(&current_world_ptr->total_winner);
+       rd_u16b(&current_world_ptr->noscore);
 
 
        /* Read "death" */
@@ -2565,7 +2565,7 @@ static void rd_messages(void)
  * The monsters/objects must be loaded in the same order
  * that they were stored, since the actual indexes matter.
  */
-static errr rd_dungeon_old(void)
+static errr rd_dungeon_old(floor_type *floor_ptr)
 {
        int i, y, x;
        int ymax, xmax;
@@ -2580,7 +2580,7 @@ static errr rd_dungeon_old(void)
 
        /* Header info */
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
+       floor_ptr->dun_level = (DEPTH)tmp16s;
        if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
        else
        { 
@@ -2589,22 +2589,22 @@ static errr rd_dungeon_old(void)
        }
 
        /* Set the base level for old versions */
-       p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
+       floor_ptr->base_level = floor_ptr->dun_level;
 
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
+       floor_ptr->base_level = (DEPTH)tmp16s;
 
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+       floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
        rd_s16b(&tmp16s);
        p_ptr->y = (POSITION)tmp16s;
        rd_s16b(&tmp16s);
        p_ptr->x = (POSITION)tmp16s;
-       if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
+       if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
+       floor_ptr->height = (POSITION)tmp16s;
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
+       floor_ptr->width = (POSITION)tmp16s;
        rd_s16b(&tmp16s); /* max_panel_rows */
        rd_s16b(&tmp16s); /* max_panel_cols */
 
@@ -2613,8 +2613,8 @@ static errr rd_dungeon_old(void)
 #endif
 
        /* Maximal size */
-       ymax = p_ptr->current_floor_ptr->height;
-       xmax = p_ptr->current_floor_ptr->width;
+       ymax = floor_ptr->height;
+       xmax = floor_ptr->width;
 
 
        /*** Run length decoding ***/
@@ -2642,7 +2642,7 @@ static errr rd_dungeon_old(void)
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Extract "info" */
                        g_ptr->info = info;
@@ -2672,7 +2672,7 @@ static errr rd_dungeon_old(void)
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Extract "feat" */
                        g_ptr->feat = (s16b)tmp8u;
@@ -2701,7 +2701,7 @@ static errr rd_dungeon_old(void)
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Extract "mimic" */
                        g_ptr->mimic = (s16b)tmp8u;
@@ -2730,7 +2730,7 @@ static errr rd_dungeon_old(void)
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Extract "feat" */
                        g_ptr->special = tmp16s;
@@ -2752,7 +2752,7 @@ static errr rd_dungeon_old(void)
                for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
                {
                        /* Wipe old unused flags */
-                       p_ptr->current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
+                       floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
                }
        }
 
@@ -2760,7 +2760,7 @@ static errr rd_dungeon_old(void)
        {
                for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Very old */
                        if (g_ptr->feat == OLD_FEAT_INVIS)
@@ -2782,7 +2782,7 @@ static errr rd_dungeon_old(void)
        {
                for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
                        /* Old CAVE_IN_MIRROR flag */
                        if (g_ptr->info & CAVE_OBJECT)
@@ -2804,7 +2804,7 @@ static errr rd_dungeon_old(void)
                        {
                                g_ptr->info &= ~CAVE_TRAP;
                                g_ptr->mimic = g_ptr->feat;
-                               g_ptr->feat = choose_random_trap();
+                               g_ptr->feat = choose_random_trap(floor_ptr);
                        }
 
                        /* Another hidden trap */
@@ -2821,9 +2821,9 @@ static errr rd_dungeon_old(void)
        {
                for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
                {
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       g_ptr = &floor_ptr->grid_array[y][x];
 
-                       if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
+                       if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
                        {
                                if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
                                {
@@ -2836,7 +2836,7 @@ static errr rd_dungeon_old(void)
                                }
                        }
                        else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
-                                (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                                (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
                        {
                                g_ptr->feat = feat_up_stair;
                                g_ptr->special = 0;
@@ -2865,7 +2865,7 @@ static errr rd_dungeon_old(void)
 
 
                /* Get a new record */
-               o_idx = o_pop();
+               o_idx = o_pop(floor_ptr);
 
                if (i != o_idx)
                {
@@ -2875,7 +2875,7 @@ static errr rd_dungeon_old(void)
 
 
                /* Acquire place */
-               o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
+               o_ptr = &floor_ptr->o_list[o_idx];
 
                /* Read the item */
                rd_item(o_ptr);
@@ -2884,7 +2884,7 @@ static errr rd_dungeon_old(void)
                if (OBJECT_IS_HELD_MONSTER(o_ptr))
                {
                        monster_type *m_ptr;
-                       m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
+                       m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
 
                        /* Build a stack */
                        o_ptr->next_o_idx = m_ptr->hold_o_idx;
@@ -2896,7 +2896,7 @@ static errr rd_dungeon_old(void)
                else
                {
                        /* Access the item location */
-                       g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+                       g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
 
                        /* Build a stack */
                        o_ptr->next_o_idx = g_ptr->o_idx;
@@ -2933,14 +2933,14 @@ static errr rd_dungeon_old(void)
                        return (162);
                }
 
-               m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+               m_ptr = &floor_ptr->m_list[m_idx];
 
                /* Read the monster */
                rd_monster(m_ptr);
 
 
                /* Access grid */
-               g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+               g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
 
                /* Mark the location */
                g_ptr->m_idx = m_idx;
@@ -2952,7 +2952,7 @@ static errr rd_dungeon_old(void)
        /*** Success ***/
 
        /* The dungeon is ready */
-       if (z_older_than(10, 3, 13) && !p_ptr->current_floor_ptr->dun_level && !p_ptr->current_floor_ptr->inside_arena)
+       if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
                current_world_ptr->character_dungeon = FALSE;
        else
                current_world_ptr->character_dungeon = TRUE;
@@ -2964,6 +2964,8 @@ static errr rd_dungeon_old(void)
 
 /*!
  * @brief 保存されたフロアを読み込む / Read the saved floor
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
  * @return info読み込みエラーコード
  * @details
  * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
@@ -2975,7 +2977,7 @@ static errr rd_dungeon_old(void)
  * The monsters/objects must be loaded in the same order
  * that they were stored, since the actual indexes matter.
  */
-static errr rd_saved_floor(saved_floor_type *sf_ptr)
+static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
 {
        POSITION ymax, xmax;
        POSITION y, x;
@@ -2989,11 +2991,11 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        u16b limit;
 
        grid_template_type *templates;
-
-       clear_cave(p_ptr->current_floor_ptr);
+       floor_type *floor_ptr = player_ptr->current_floor_ptr;
+       clear_cave(player_ptr);
 
        /* Mega-Hack -- no player yet */
-       p_ptr->x = p_ptr->y = 0;
+       player_ptr->x = player_ptr->y = 0;
 
        /*** Basic info ***/
 
@@ -3004,8 +3006,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                /*** Not a saved floor ***/
 
                rd_s16b(&tmp16s);
-               p_ptr->current_floor_ptr->dun_level = (DEPTH)tmp16s;
-               p_ptr->current_floor_ptr->base_level = p_ptr->current_floor_ptr->dun_level;
+               floor_ptr->dun_level = (DEPTH)tmp16s;
+               floor_ptr->base_level = floor_ptr->dun_level;
        }
        else
        {
@@ -3019,7 +3021,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
                rd_s16b(&tmp16s);
                if (tmp16s != sf_ptr->dun_level) return 171;
-               p_ptr->current_floor_ptr->dun_level = sf_ptr->dun_level;
+               floor_ptr->dun_level = sf_ptr->dun_level;
 
                rd_s32b(&tmp32s);
                if (tmp32s != sf_ptr->last_visit) return 171;
@@ -3035,22 +3037,22 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        }
 
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->base_level = (DEPTH)tmp16s;
+       floor_ptr->base_level = (DEPTH)tmp16s;
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+       floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
 
        rd_u16b(&tmp16u);
-       p_ptr->y = (POSITION)tmp16u;
+       player_ptr->y = (POSITION)tmp16u;
 
        rd_u16b(&tmp16u);
-       p_ptr->x = (POSITION)tmp16u;
+       player_ptr->x = (POSITION)tmp16u;
 
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->height = (POSITION)tmp16s;
+       floor_ptr->height = (POSITION)tmp16s;
        rd_s16b(&tmp16s);
-       p_ptr->current_floor_ptr->width = (POSITION)tmp16s;
+       floor_ptr->width = (POSITION)tmp16s;
 
-       rd_byte(&p_ptr->feeling);
+       rd_byte(&player_ptr->feeling);
 
 
 
@@ -3086,8 +3088,8 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        }
 
        /* Maximal size */
-       ymax = p_ptr->current_floor_ptr->height;
-       xmax = p_ptr->current_floor_ptr->width;
+       ymax = floor_ptr->height;
+       xmax = floor_ptr->width;
 
 
        /*** Run length decoding ***/
@@ -3110,7 +3112,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                /* Apply the RLE info */
                for (i = count; i > 0; i--)
                {
-                       grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       grid_type *g_ptr = &floor_ptr->grid_array[y][x];
                        g_ptr->info = templates[id].info;
                        g_ptr->feat = templates[id].feat;
                        g_ptr->mimic = templates[id].mimic;
@@ -3133,9 +3135,9 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
        {
                for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
                {
-                       grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[y][x];
+                       grid_type *g_ptr = &floor_ptr->grid_array[y][x];
 
-                       if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !p_ptr->current_floor_ptr->dun_level)
+                       if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
                        {
                                if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
                                {
@@ -3148,7 +3150,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                                }
                        }
                        else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
-                               (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+                               (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
                        {
                                g_ptr->feat = feat_up_stair;
                                g_ptr->special = 0;
@@ -3177,12 +3179,12 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
 
                /* Get a new record */
-               o_idx = o_pop();
+               o_idx = o_pop(floor_ptr);
 
                if (i != o_idx) return 152;
 
                /* Acquire place */
-               o_ptr = &p_ptr->current_floor_ptr->o_list[o_idx];
+               o_ptr = &floor_ptr->o_list[o_idx];
 
                /* Read the item */
                rd_item(o_ptr);
@@ -3190,7 +3192,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                if (OBJECT_IS_HELD_MONSTER(o_ptr))
                {
                        monster_type *m_ptr;
-                       m_ptr = &p_ptr->current_floor_ptr->m_list[o_ptr->held_m_idx];
+                       m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
 
                        /* Build a stack */
                        o_ptr->next_o_idx = m_ptr->hold_o_idx;
@@ -3202,7 +3204,7 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
                else
                {
                        /* Access the item location */
-                       grid_type *g_ptr = &p_ptr->current_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+                       grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
 
                        /* Build a stack */
                        o_ptr->next_o_idx = g_ptr->o_idx;
@@ -3232,14 +3234,14 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
                if (i != m_idx) return 162;
 
-               m_ptr = &p_ptr->current_floor_ptr->m_list[m_idx];
+               m_ptr = &floor_ptr->m_list[m_idx];
 
                /* Read the monster */
                rd_monster(m_ptr);
 
 
                /* Access grid */
-               g_ptr = &p_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+               g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
 
                /* Mark the location */
                g_ptr->m_idx = m_idx;
@@ -3255,12 +3257,13 @@ static errr rd_saved_floor(saved_floor_type *sf_ptr)
 
 /*!
  * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
- * @return なし
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return エラーコード
  * @details
  * The monsters/objects must be loaded in the same order
  * that they were stored, since the actual indexes matter.
  */
-static errr rd_dungeon(void)
+static errr rd_dungeon(player_type *player_ptr)
 {
        errr err = 0;
        s16b tmp16s;
@@ -3268,19 +3271,19 @@ static errr rd_dungeon(void)
        byte num;
        int i;
 
-       /* Initialize saved_floors array and temporal files */
-       init_saved_floors(FALSE);
+       /* Initialize saved_floors array and temporary files */
+       init_saved_floors(player_ptr, FALSE);
 
        /* Older method */
        if (h_older_than(1, 5, 0, 0))
        {
-               err = rd_dungeon_old();
+               err = rd_dungeon_old(player_ptr->current_floor_ptr);
 
                /* Prepare floor_id of current floor */
-               if (p_ptr->dungeon_idx)
+               if (player_ptr->dungeon_idx)
                {
-                       p_ptr->floor_id = get_new_floor_id();
-                       get_sf_ptr(p_ptr->floor_id)->dun_level = p_ptr->current_floor_ptr->dun_level;
+                       player_ptr->floor_id = get_new_floor_id(player_ptr);
+                       get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
                }
 
                return err;
@@ -3294,7 +3297,7 @@ static errr rd_dungeon(void)
 
        /* Current dungeon type */
        rd_byte(&tmp8u);
-       p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
+       player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
 
        /* Number of the saved_floors array elements */
        rd_byte(&num);
@@ -3303,7 +3306,7 @@ static errr rd_dungeon(void)
        if (!num)
        {
                /* Read the current floor data */
-               err = rd_saved_floor(NULL);
+               err = rd_saved_floor(player_ptr, NULL);
        }
 
        /*** In the dungeon ***/
@@ -3329,7 +3332,7 @@ static errr rd_dungeon(void)
                }
 
 
-               /* Move saved floors data to temporal files */
+               /* Move saved floors data to temporary files */
                for (i = 0; i < num; i++)
                {
                        saved_floor_type *sf_ptr = &saved_floors[i];
@@ -3342,22 +3345,22 @@ static errr rd_dungeon(void)
                        if (tmp8u) continue;
 
                        /* Read from the save file */
-                       err = rd_saved_floor(sf_ptr);
+                       err = rd_saved_floor(player_ptr, sf_ptr);
 
                        /* Error? */
                        if (err) break;
 
-                       /* Re-save as temporal saved floor file */
+                       /* Re-save as temporary saved floor file */
                        if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
 
                        /* Error? */
                        if (err) break;
                }
 
-               /* Finally load current floor data from temporal file */
+               /* Finally load current floor data from temporary file */
                if (!err)
                {
-                       if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
+                       if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
                }
        }
 
@@ -3386,7 +3389,7 @@ static errr rd_dungeon(void)
                break;
 
        case 182:
-               note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
+               note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
                break;
 
        case 183:
@@ -3406,7 +3409,7 @@ static errr rd_dungeon(void)
  * @brief ロード処理全体のサブ関数 / Actually read the savefile
  * @return エラーコード
  */
-static errr rd_savefile_new_aux(void)
+static errr rd_savefile_new_aux(player_type *creature_ptr)
 {
        int i, j;
        int town_count;
@@ -3546,7 +3549,7 @@ static errr rd_savefile_new_aux(void)
                u16b max_towns_load;
                u16b max_quests_load;
                byte max_rquests_load;
-               s16b old_inside_quest = p_ptr->current_floor_ptr->inside_quest;
+               s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
 
                /* Number of towns */
                rd_u16b(&max_towns_load);
@@ -3642,10 +3645,10 @@ static errr rd_savefile_new_aux(void)
                                                else
                                                {
                                                        init_flags = INIT_ASSIGN;
-                                                       p_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
+                                                       creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
 
-                                                       process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-                                                       p_ptr->current_floor_ptr->inside_quest = old_inside_quest;
+                                                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+                                                       creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
                                                }
                                        }
                                        else
@@ -3683,18 +3686,18 @@ static errr rd_savefile_new_aux(void)
                }
 
                /* Position in the wilderness */
-               rd_s32b(&p_ptr->wilderness_x);
-               rd_s32b(&p_ptr->wilderness_y);
+               rd_s32b(&creature_ptr->wilderness_x);
+               rd_s32b(&creature_ptr->wilderness_y);
                if (z_older_than(10, 3, 13))
                {
-                       p_ptr->wilderness_x = 5;
-                       p_ptr->wilderness_y = 48;
+                       creature_ptr->wilderness_x = 5;
+                       creature_ptr->wilderness_y = 48;
                }
 
-               if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
-               else rd_byte((byte *)&p_ptr->wild_mode);
-               if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
-               else rd_byte((byte *)&p_ptr->ambush_flag);
+               if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
+               else rd_byte((byte *)&creature_ptr->wild_mode);
+               if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
+               else rd_byte((byte *)&creature_ptr->ambush_flag);
 
                /* Size of the wilderness */
                rd_s32b(&wild_x_size);
@@ -3753,8 +3756,8 @@ static errr rd_savefile_new_aux(void)
        if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
 
        /* Read the extra stuff */
-       rd_extra(p_ptr);
-       if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
+       rd_extra(creature_ptr);
+       if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
 
        if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
 
@@ -3773,77 +3776,77 @@ static errr rd_savefile_new_aux(void)
        for (i = 0; i < tmp16u; i++)
        {
                rd_s16b(&tmp16s);
-               p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
+               creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
        }
 
        /* Important -- Initialize the sex */
-       sp_ptr = &sex_info[p_ptr->psex];
+       sp_ptr = &sex_info[creature_ptr->psex];
 
        /* Important -- Initialize the race/class */
-       rp_ptr = &race_info[p_ptr->prace];
-       cp_ptr = &class_info[p_ptr->pclass];
-       ap_ptr = &seikaku_info[p_ptr->pseikaku];
+       rp_ptr = &race_info[creature_ptr->prace];
+       cp_ptr = &class_info[creature_ptr->pclass];
+       ap_ptr = &seikaku_info[creature_ptr->pseikaku];
 
-       if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
+       if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
        {
-               p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(p_ptr, 0L);
+               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+               roll_hitdice(creature_ptr, 0L);
        }
-       if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
+       if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
        {
-               p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(p_ptr, 0L);
+               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+               roll_hitdice(creature_ptr, 0L);
        }
-       if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
+       if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
        {
-               p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(p_ptr, 0L);
+               creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
+               roll_hitdice(creature_ptr, 0L);
        }
-       if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
+       if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
        {
-               p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
-               roll_hitdice(p_ptr, 0L);
+               creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+               roll_hitdice(creature_ptr, 0L);
        }
 
        /* Important -- Initialize the magic */
-       mp_ptr = &m_info[p_ptr->pclass];
+       mp_ptr = &m_info[creature_ptr->pclass];
 
 
        /* Read spell info */
-       rd_u32b(&p_ptr->spell_learned1);
-       rd_u32b(&p_ptr->spell_learned2);
-       rd_u32b(&p_ptr->spell_worked1);
-       rd_u32b(&p_ptr->spell_worked2);
-       rd_u32b(&p_ptr->spell_forgotten1);
-       rd_u32b(&p_ptr->spell_forgotten2);
+       rd_u32b(&creature_ptr->spell_learned1);
+       rd_u32b(&creature_ptr->spell_learned2);
+       rd_u32b(&creature_ptr->spell_worked1);
+       rd_u32b(&creature_ptr->spell_worked2);
+       rd_u32b(&creature_ptr->spell_forgotten1);
+       rd_u32b(&creature_ptr->spell_forgotten2);
 
        if (z_older_than(10,0,5))
        {
-               p_ptr->learned_spells = 0;
+               creature_ptr->learned_spells = 0;
                for (i = 0; i < 64; i++)
                {
                        /* Count known spells */
                        if ((i < 32) ?
-                           (p_ptr->spell_learned1 & (1L << i)) :
-                           (p_ptr->spell_learned2 & (1L << (i - 32))))
+                           (creature_ptr->spell_learned1 & (1L << i)) :
+                           (creature_ptr->spell_learned2 & (1L << (i - 32))))
                        {
-                               p_ptr->learned_spells++;
+                               creature_ptr->learned_spells++;
                        }
                }
        }
-       else rd_s16b(&p_ptr->learned_spells);
+       else rd_s16b(&creature_ptr->learned_spells);
 
        if (z_older_than(10,0,6))
        {
-               p_ptr->add_spells = 0;
+               creature_ptr->add_spells = 0;
        }
-       else rd_s16b(&p_ptr->add_spells);
-       if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
+       else rd_s16b(&creature_ptr->add_spells);
+       if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
 
        for (i = 0; i < 64; i++)
        {
                rd_byte(&tmp8u);
-               p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
+               creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
        }
 
        if (rd_inventory())
@@ -3866,45 +3869,45 @@ static errr rd_savefile_new_aux(void)
                }
        }
 
-       rd_s16b(&p_ptr->pet_follow_distance);
+       rd_s16b(&creature_ptr->pet_follow_distance);
        if (z_older_than(10, 4, 10))
        {
-               p_ptr->pet_extra_flags = 0;
+               creature_ptr->pet_extra_flags = 0;
                rd_byte(&tmp8u);
-               if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
+               if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
                rd_byte(&tmp8u);
-               if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
+               if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
 
-               if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
+               if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
                else
                {
                        rd_byte(&tmp8u);
-                       if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
+                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
                }
 
-               if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+               if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
                else
                {
                        rd_byte(&tmp8u);
-                       if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
                }
 
-               if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+               if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
                else
                {
                        rd_byte(&tmp8u);
-                       if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
                }
 
                if (!z_older_than(10,0,8))
                {
                        rd_byte(&tmp8u);
-                       if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
+                       if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
                }
        }
        else
        {
-               rd_s16b(&p_ptr->pet_extra_flags);
+               rd_s16b(&creature_ptr->pet_extra_flags);
        }
 
        if (!z_older_than(11, 0, 9))
@@ -3914,7 +3917,7 @@ static errr rd_savefile_new_aux(void)
                if (buf[0]) screen_dump = string_make(buf);
        }
 
-       if (p_ptr->is_dead)
+       if (creature_ptr->is_dead)
        {
                for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
                {
@@ -3924,12 +3927,12 @@ static errr rd_savefile_new_aux(void)
 
 
        /* I'm not dead yet... */
-       if (!p_ptr->is_dead)
+       if (!creature_ptr->is_dead)
        {
                /* Dead players have no dungeon */
                note(_("ダンジョン復元中...", "Restoring Dungeon..."));
 
-               if (rd_dungeon())
+               if (rd_dungeon(creature_ptr))
                {
                        note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
                        return (34);
@@ -3949,11 +3952,11 @@ static errr rd_savefile_new_aux(void)
        /* Quest 18 was removed */
        if (h_older_than(1, 7, 0, 6))
        {
-               if (p_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+               if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
                {
-                       p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
-                       p_ptr->current_floor_ptr->dun_level = 1;
-                       p_ptr->current_floor_ptr->inside_quest = 0;
+                       creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+                       creature_ptr->current_floor_ptr->dun_level = 1;
+                       creature_ptr->current_floor_ptr->inside_quest = 0;
                }
        }
 
@@ -4013,7 +4016,7 @@ errr rd_savefile_new(void)
        if (!fff) return (-1);
 
        /* Call the sub-function */
-       err = rd_savefile_new_aux();
+       err = rd_savefile_new_aux(p_ptr);
 
        /* Check for errors */
        if (ferror(fff)) err = -1;
@@ -4024,10 +4027,11 @@ errr rd_savefile_new(void)
 
 /*!
  * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
+ * @param player_ptr プレーヤーへの参照ポインタ
  * @param sf_ptr 保存フロア読み込み先
  * @return 成功したらtrue
  */
-static bool load_floor_aux(saved_floor_type *sf_ptr)
+static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
 {
        byte tmp8u;
        u32b tmp32u;
@@ -4046,7 +4050,7 @@ static bool load_floor_aux(saved_floor_type *sf_ptr)
        x_check = 0L;
 
        /* Set the version number to current version */
-       /* Never load old temporal files */
+       /* Never load old temporary files */
        current_world_ptr->h_ver_extra = H_VER_EXTRA;
        current_world_ptr->h_ver_patch = H_VER_PATCH;
        current_world_ptr->h_ver_minor = H_VER_MINOR;
@@ -4057,7 +4061,7 @@ static bool load_floor_aux(saved_floor_type *sf_ptr)
        if (saved_floor_file_sign != tmp32u) return FALSE;
 
        /* Read -- have error? */
-       if (rd_saved_floor(sf_ptr)) return FALSE;
+       if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
 
 
 #ifdef VERIFY_CHECKSUMS
@@ -4086,12 +4090,13 @@ static bool load_floor_aux(saved_floor_type *sf_ptr)
 
 
 /*!
- * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
+ * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
+ * @param player_ptr プレーヤーへの参照ポインタ
  * @param sf_ptr 保存フロア読み込み先
  * @param mode オプション
  * @return 成功したらtrue
  */
-bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
+bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
 {
        FILE *old_fff = NULL;
        byte old_xor_byte = 0;
@@ -4108,7 +4113,7 @@ bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
        byte old_kanji_code = kanji_code;
 
        /*
-        * Temporal files are always written in system depended kanji
+        * Temporary files are always written in system depended kanji
         * code.
         */
 #ifdef JP
@@ -4159,7 +4164,7 @@ bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
        if (ok)
        {
                /* Load saved floor data from file */
-               ok = load_floor_aux(sf_ptr);
+               ok = load_floor_aux(player_ptr, sf_ptr);
 
                /* Check for errors */
                if (ferror(fff)) ok = FALSE;