m_ptr->fy = (POSITION)tmp8u;
rd_byte(&tmp8u);
m_ptr->fx = (POSITION)tmp8u;
+ m_ptr->current_floor_ptr = p_ptr->current_floor_ptr;
rd_s16b(&tmp16s);
m_ptr->hp = tmp16s;
}
/*!
- * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
+ * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
* @param st_ptr 店舗の参照ポインタ
* @param o_ptr アイテムオブジェクト参照ポインタ
* @return なし
/* Insert the new item */
st_ptr->stock[slot] = *o_ptr;
- chg_virtue(V_SACRIFICE, -1);
+ chg_virtue(p_ptr, V_SACRIFICE, -1);
/* Return the location */
return;
rd_u16b(&c);
- if (c & 0x0002) p_ptr->wizard = TRUE;
+ if (c & 0x0002) current_world_ptr->wizard = TRUE;
cheat_peek = (c & 0x0100) ? TRUE : FALSE;
cheat_hear = (c & 0x0200) ? TRUE : FALSE;
/* Set */
option_flag[n] |= (1L << i);
}
-
- /* Clear */
else
{
- /* Clear */
option_flag[n] &= ~(1L << i);
}
}
/* Set */
window_flag[n] |= (1L << i);
}
-
- /* Clear */
else
{
- /* Clear */
window_flag[n] &= ~(1L << i);
}
}
* @brief その他の情報を読み込む / Read the "extra" information
* @return なし
*/
-static void rd_extra(void)
+static void rd_extra(player_type *creature_ptr)
{
int i,j;
s32b tmp32s;
u16b tmp16u;
- rd_string(p_ptr->name, sizeof(p_ptr->name));
+ rd_string(creature_ptr->name, sizeof(creature_ptr->name));
- rd_string(p_ptr->died_from, sizeof(p_ptr->died_from));
+ rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
if (!h_older_than(1, 7, 0, 1))
{
/* Read the message */
rd_string(buf, sizeof buf);
- if (buf[0]) p_ptr->last_message = string_make(buf);
+ if (buf[0]) creature_ptr->last_message = string_make(buf);
}
load_quick_start();
for (i = 0; i < 4; i++)
{
- rd_string(p_ptr->history[i], sizeof(p_ptr->history[i]));
+ rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
}
/* Class/Race/Seikaku/Gender/Spells */
rd_byte(&tmp8u);
- p_ptr->prace = (RACE_IDX)tmp8u;
+ creature_ptr->prace = (RACE_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->pclass = (CLASS_IDX)tmp8u;
+ creature_ptr->pclass = (CLASS_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
- rd_byte(&p_ptr->psex);
+ creature_ptr->pseikaku = (CHARACTER_IDX)tmp8u;
+ rd_byte(&creature_ptr->psex);
rd_byte(&tmp8u);
- p_ptr->realm1 = (REALM_IDX)tmp8u;
+ creature_ptr->realm1 = (REALM_IDX)tmp8u;
rd_byte(&tmp8u);
- p_ptr->realm2 = (REALM_IDX)tmp8u;
+ creature_ptr->realm2 = (REALM_IDX)tmp8u;
rd_byte(&tmp8u);
if (z_older_than(10, 4, 4))
{
- if (p_ptr->realm1 == 9) p_ptr->realm1 = REALM_MUSIC;
- if (p_ptr->realm2 == 9) p_ptr->realm2 = REALM_MUSIC;
- if (p_ptr->realm1 == 10) p_ptr->realm1 = REALM_HISSATSU;
- if (p_ptr->realm2 == 10) p_ptr->realm2 = REALM_HISSATSU;
+ if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
+ if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
+ if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
+ if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
}
/* Special Race/Class info */
rd_byte(&tmp8u);
- p_ptr->hitdie = tmp8u;
- rd_u16b(&p_ptr->expfact);
+ creature_ptr->hitdie = tmp8u;
+ rd_u16b(&creature_ptr->expfact);
/* Age/Height/Weight */
- rd_s16b(&p_ptr->age);
- rd_s16b(&p_ptr->ht);
- rd_s16b(&p_ptr->wt);
+ rd_s16b(&creature_ptr->age);
+ rd_s16b(&creature_ptr->ht);
+ rd_s16b(&creature_ptr->wt);
/* Read the stat info */
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max_max[i]);
- for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
+ for (i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
strip_bytes(24);
- rd_s32b(&p_ptr->au);
+ rd_s32b(&creature_ptr->au);
- rd_s32b(&p_ptr->max_exp);
- if (h_older_than(1, 5, 4, 1)) p_ptr->max_max_exp = p_ptr->max_exp;
- else rd_s32b(&p_ptr->max_max_exp);
- rd_s32b(&p_ptr->exp);
+ rd_s32b(&creature_ptr->max_exp);
+ if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
+ else rd_s32b(&creature_ptr->max_max_exp);
+ rd_s32b(&creature_ptr->exp);
if (h_older_than(1, 7, 0, 3))
{
rd_u16b(&tmp16u);
- p_ptr->exp_frac = (u32b)tmp16u;
+ creature_ptr->exp_frac = (u32b)tmp16u;
}
else
{
- rd_u32b(&p_ptr->exp_frac);
+ rd_u32b(&creature_ptr->exp_frac);
}
- rd_s16b(&p_ptr->lev);
+ rd_s16b(&creature_ptr->lev);
- for (i = 0; i < 64; i++) rd_s16b(&p_ptr->spell_exp[i]);
- if ((p_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
+ for (i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
+ if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
{
- for (i = 0; i < 64; i++) p_ptr->spell_exp[i] = SPELL_EXP_MASTER;
+ for (i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
}
if (z_older_than(10, 3, 6))
- for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
+ for (i = 0; i < 5; i++) for (j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
else
- for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&p_ptr->weapon_exp[i][j]);
- for (i = 0; i < GINOU_MAX; i++) rd_s16b(&p_ptr->skill_exp[i]);
+ for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
+ for (i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
if (z_older_than(10, 4, 1))
{
- if (p_ptr->pclass != CLASS_BEASTMASTER) p_ptr->skill_exp[GINOU_RIDING] /= 2;
- p_ptr->skill_exp[GINOU_RIDING] = MIN(p_ptr->skill_exp[GINOU_RIDING], s_info[p_ptr->pclass].s_max[GINOU_RIDING]);
+ if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
+ creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
}
if (z_older_than(10, 3, 14))
{
- for (i = 0; i < 108; i++) p_ptr->magic_num1[i] = 0;
- for (i = 0; i < 108; i++) p_ptr->magic_num2[i] = 0;
+ for (i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
+ for (i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
}
else
{
- for (i = 0; i < 108; i++) rd_s32b(&p_ptr->magic_num1[i]);
- for (i = 0; i < 108; i++) rd_byte(&p_ptr->magic_num2[i]);
+ for (i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
+ for (i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
if (h_older_than(1, 3, 0, 1))
{
- if (p_ptr->pclass == CLASS_SMITH)
+ if (creature_ptr->pclass == CLASS_SMITH)
{
- p_ptr->magic_num1[TR_ES_ATTACK] = p_ptr->magic_num1[96];
- p_ptr->magic_num1[96] = 0;
- p_ptr->magic_num1[TR_ES_AC] = p_ptr->magic_num1[97];
- p_ptr->magic_num1[97] = 0;
+ creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
+ creature_ptr->magic_num1[96] = 0;
+ creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
+ creature_ptr->magic_num1[97] = 0;
}
}
}
- if (music_singing_any()) p_ptr->action = ACTION_SING;
+ if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
if (z_older_than(11, 0, 7))
{
- p_ptr->start_race = p_ptr->prace;
- p_ptr->old_race1 = 0L;
- p_ptr->old_race2 = 0L;
- p_ptr->old_realm = 0;
+ creature_ptr->start_race = creature_ptr->prace;
+ creature_ptr->old_race1 = 0L;
+ creature_ptr->old_race2 = 0L;
+ creature_ptr->old_realm = 0;
}
else
{
rd_byte(&tmp8u);
- p_ptr->start_race = (RACE_IDX)tmp8u;
+ creature_ptr->start_race = (RACE_IDX)tmp8u;
rd_s32b(&tmp32s);
- p_ptr->old_race1 = (BIT_FLAGS)tmp32s;
+ creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
rd_s32b(&tmp32s);
- p_ptr->old_race2 = (BIT_FLAGS)tmp32s;
- rd_s16b(&p_ptr->old_realm);
+ creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
+ rd_s16b(&creature_ptr->old_realm);
}
if (z_older_than(10, 0, 1))
{
for (i = 0; i < MAX_MANE; i++)
{
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
+ creature_ptr->mane_spell[i] = -1;
+ creature_ptr->mane_dam[i] = 0;
}
- p_ptr->mane_num = 0;
+ creature_ptr->mane_num = 0;
}
else if (z_older_than(10, 2, 3))
{
}
for (i = 0; i < MAX_MANE; i++)
{
- p_ptr->mane_spell[i] = -1;
- p_ptr->mane_dam[i] = 0;
+ creature_ptr->mane_spell[i] = -1;
+ creature_ptr->mane_dam[i] = 0;
}
rd_s16b(&tmp16s);
- p_ptr->mane_num = 0;
+ creature_ptr->mane_num = 0;
}
else
{
for (i = 0; i < MAX_MANE; i++)
{
rd_s16b(&tmp16s);
- p_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
+ creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
+ creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
}
- rd_s16b(&p_ptr->mane_num);
+ rd_s16b(&creature_ptr->mane_num);
}
if (z_older_than(10, 0, 3))
{
determine_bounty_uniques();
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
/* Is this bounty unique already dead? */
if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
}
else
{
- for (i = 0; i < MAX_KUBI; i++)
+ for (i = 0; i < MAX_BOUNTY; i++)
{
rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
}
}
}
- rd_s16b(&p_ptr->town_num);
+ rd_s16b(&creature_ptr->town_num);
/* Read arena and rewards information */
- rd_s16b(&p_ptr->arena_number);
+ rd_s16b(&creature_ptr->arena_number);
if (h_older_than(1, 5, 0, 1))
{
/* Arena loser of previous version was marked number 99 */
- if (p_ptr->arena_number >= 99) p_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
+ if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
}
rd_s16b(&tmp16s);
- p_ptr->inside_arena = (bool)tmp16s;
- rd_s16b(&p_ptr->inside_quest);
- if (z_older_than(10, 3, 5)) p_ptr->phase_out = FALSE;
+ creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
+ rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
+ if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
else
{
rd_s16b(&tmp16s);
- p_ptr->phase_out = (bool)tmp16s;
+ creature_ptr->phase_out = (bool)tmp16s;
}
- rd_byte(&p_ptr->exit_bldg);
+ rd_byte(&creature_ptr->exit_bldg);
rd_byte(&tmp8u);
rd_s16b(&tmp16s);
- p_ptr->oldpx = (POSITION)tmp16s;
+ creature_ptr->oldpx = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- p_ptr->oldpy = (POSITION)tmp16s;
+ creature_ptr->oldpy = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->oldpy = 33;p_ptr->oldpx = 131;}
+ if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) {creature_ptr->oldpy = 33;creature_ptr->oldpx = 131;}
- /* Was p_ptr->rewards[MAX_BACT] */
+ /* Was creature_ptr->rewards[MAX_BACT] */
rd_s16b(&tmp16s);
for (i = 0; i < tmp16s; i++)
{
if (h_older_than(1, 7, 0, 3))
{
rd_s16b(&tmp16s);
- p_ptr->mhp = tmp16s;
+ creature_ptr->mhp = tmp16s;
rd_s16b(&tmp16s);
- p_ptr->chp = tmp16s;
+ creature_ptr->chp = tmp16s;
rd_u16b(&tmp16u);
- p_ptr->chp_frac = (u32b)tmp16u;
+ creature_ptr->chp_frac = (u32b)tmp16u;
}
else
{
- rd_s32b(&p_ptr->mhp);
- rd_s32b(&p_ptr->chp);
- rd_u32b(&p_ptr->chp_frac);
+ rd_s32b(&creature_ptr->mhp);
+ rd_s32b(&creature_ptr->chp);
+ rd_u32b(&creature_ptr->chp_frac);
}
if (h_older_than(1, 7, 0, 3))
{
rd_s16b(&tmp16s);
- p_ptr->msp = tmp16s;
+ creature_ptr->msp = tmp16s;
rd_s16b(&tmp16s);
- p_ptr->csp = tmp16s;
+ creature_ptr->csp = tmp16s;
rd_u16b(&tmp16u);
- p_ptr->csp_frac = (u32b)tmp16u;
+ creature_ptr->csp_frac = (u32b)tmp16u;
}
else
{
- rd_s32b(&p_ptr->msp);
- rd_s32b(&p_ptr->csp);
- rd_u32b(&p_ptr->csp_frac);
+ rd_s32b(&creature_ptr->msp);
+ rd_s32b(&creature_ptr->csp);
+ rd_u32b(&creature_ptr->csp_frac);
}
- rd_s16b(&p_ptr->max_plv);
+ rd_s16b(&creature_ptr->max_plv);
if (z_older_than(10, 3, 8))
{
rd_s16b(&tmp16s);
}
else
{
- byte max = (byte)max_d_idx;
+ byte max = (byte)current_world_ptr->max_d_idx;
rd_byte(&max);
}
/* Repair maximum player level */
- if (p_ptr->max_plv < p_ptr->lev) p_ptr->max_plv = p_ptr->lev;
+ if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
/* More info */
strip_bytes(8);
- rd_s16b(&p_ptr->sc);
- rd_s16b(&p_ptr->concent);
+ rd_s16b(&creature_ptr->sc);
+ rd_s16b(&creature_ptr->concent);
/* Read the flags */
strip_bytes(2); /* Old "rest" */
- rd_s16b(&p_ptr->blind);
- rd_s16b(&p_ptr->paralyzed);
- rd_s16b(&p_ptr->confused);
- rd_s16b(&p_ptr->food);
+ rd_s16b(&creature_ptr->blind);
+ rd_s16b(&creature_ptr->paralyzed);
+ rd_s16b(&creature_ptr->confused);
+ rd_s16b(&creature_ptr->food);
strip_bytes(4); /* Old "food_digested" / "protection" */
- rd_s16b(&p_ptr->energy_need);
+ rd_s16b(&creature_ptr->energy_need);
if (z_older_than(11, 0, 13))
- p_ptr->energy_need = 100 - p_ptr->energy_need;
+ creature_ptr->energy_need = 100 - creature_ptr->energy_need;
if (h_older_than(2, 1, 2, 0))
- p_ptr->enchant_energy_need = 0;
+ creature_ptr->enchant_energy_need = 0;
else
- rd_s16b(&p_ptr->enchant_energy_need);
-
- rd_s16b(&p_ptr->fast);
- rd_s16b(&p_ptr->slow);
- rd_s16b(&p_ptr->afraid);
- rd_s16b(&p_ptr->cut);
- rd_s16b(&p_ptr->stun);
- rd_s16b(&p_ptr->poisoned);
- rd_s16b(&p_ptr->image);
- rd_s16b(&p_ptr->protevil);
- rd_s16b(&p_ptr->invuln);
+ rd_s16b(&creature_ptr->enchant_energy_need);
+
+ rd_s16b(&creature_ptr->fast);
+ rd_s16b(&creature_ptr->slow);
+ rd_s16b(&creature_ptr->afraid);
+ rd_s16b(&creature_ptr->cut);
+ rd_s16b(&creature_ptr->stun);
+ rd_s16b(&creature_ptr->poisoned);
+ rd_s16b(&creature_ptr->image);
+ rd_s16b(&creature_ptr->protevil);
+ rd_s16b(&creature_ptr->invuln);
if(z_older_than(10, 0, 0))
- p_ptr->ult_res = 0;
+ creature_ptr->ult_res = 0;
else
- rd_s16b(&p_ptr->ult_res);
- rd_s16b(&p_ptr->hero);
- rd_s16b(&p_ptr->shero);
- rd_s16b(&p_ptr->shield);
- rd_s16b(&p_ptr->blessed);
- rd_s16b(&p_ptr->tim_invis);
- rd_s16b(&p_ptr->word_recall);
+ rd_s16b(&creature_ptr->ult_res);
+ rd_s16b(&creature_ptr->hero);
+ rd_s16b(&creature_ptr->shero);
+ rd_s16b(&creature_ptr->shield);
+ rd_s16b(&creature_ptr->blessed);
+ rd_s16b(&creature_ptr->tim_invis);
+ rd_s16b(&creature_ptr->word_recall);
if (z_older_than(10, 3, 8))
- p_ptr->recall_dungeon = DUNGEON_ANGBAND;
+ creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
else
{
rd_s16b(&tmp16s);
- p_ptr->recall_dungeon = (byte)tmp16s;
+ creature_ptr->recall_dungeon = (byte)tmp16s;
}
if (h_older_than(1, 5, 0, 0))
- p_ptr->alter_reality = 0;
+ creature_ptr->alter_reality = 0;
else
- rd_s16b(&p_ptr->alter_reality);
-
- rd_s16b(&p_ptr->see_infra);
- rd_s16b(&p_ptr->tim_infra);
- rd_s16b(&p_ptr->oppose_fire);
- rd_s16b(&p_ptr->oppose_cold);
- rd_s16b(&p_ptr->oppose_acid);
- rd_s16b(&p_ptr->oppose_elec);
- rd_s16b(&p_ptr->oppose_pois);
- if (z_older_than(10,0,2)) p_ptr->tsuyoshi = 0;
- else rd_s16b(&p_ptr->tsuyoshi);
+ rd_s16b(&creature_ptr->alter_reality);
+
+ rd_s16b(&creature_ptr->see_infra);
+ rd_s16b(&creature_ptr->tim_infra);
+ rd_s16b(&creature_ptr->oppose_fire);
+ rd_s16b(&creature_ptr->oppose_cold);
+ rd_s16b(&creature_ptr->oppose_acid);
+ rd_s16b(&creature_ptr->oppose_elec);
+ rd_s16b(&creature_ptr->oppose_pois);
+ if (z_older_than(10,0,2)) creature_ptr->tsuyoshi = 0;
+ else rd_s16b(&creature_ptr->tsuyoshi);
/* Old savefiles do not have the following fields... */
if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
{
- p_ptr->tim_esp = 0;
- p_ptr->wraith_form = 0;
- p_ptr->resist_magic = 0;
- p_ptr->tim_regen = 0;
- p_ptr->kabenuke = 0;
- p_ptr->tim_stealth = 0;
- p_ptr->tim_levitation = 0;
- p_ptr->tim_sh_touki = 0;
- p_ptr->lightspeed = 0;
- p_ptr->tsubureru = 0;
- p_ptr->tim_res_nether = 0;
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
+ creature_ptr->tim_esp = 0;
+ creature_ptr->wraith_form = 0;
+ creature_ptr->resist_magic = 0;
+ creature_ptr->tim_regen = 0;
+ creature_ptr->kabenuke = 0;
+ creature_ptr->tim_stealth = 0;
+ creature_ptr->tim_levitation = 0;
+ creature_ptr->tim_sh_touki = 0;
+ creature_ptr->lightspeed = 0;
+ creature_ptr->tsubureru = 0;
+ creature_ptr->tim_res_nether = 0;
+ creature_ptr->tim_res_time = 0;
+ creature_ptr->mimic_form = 0;
+ creature_ptr->tim_mimic = 0;
+ creature_ptr->tim_sh_fire = 0;
/* by henkma */
- p_ptr->tim_reflect = 0;
- p_ptr->multishadow = 0;
- p_ptr->dustrobe = 0;
+ creature_ptr->tim_reflect = 0;
+ creature_ptr->multishadow = 0;
+ creature_ptr->dustrobe = 0;
- p_ptr->chaos_patron = ((p_ptr->age + p_ptr->sc) % MAX_PATRON);
- p_ptr->muta1 = 0;
- p_ptr->muta2 = 0;
- p_ptr->muta3 = 0;
- get_virtues();
+ creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
+ creature_ptr->muta1 = 0;
+ creature_ptr->muta2 = 0;
+ creature_ptr->muta3 = 0;
+ get_virtues(creature_ptr);
}
else
{
- rd_s16b(&p_ptr->tim_esp);
- rd_s16b(&p_ptr->wraith_form);
- rd_s16b(&p_ptr->resist_magic);
- rd_s16b(&p_ptr->tim_regen);
- rd_s16b(&p_ptr->kabenuke);
- rd_s16b(&p_ptr->tim_stealth);
- rd_s16b(&p_ptr->tim_levitation);
- rd_s16b(&p_ptr->tim_sh_touki);
- rd_s16b(&p_ptr->lightspeed);
- rd_s16b(&p_ptr->tsubureru);
+ rd_s16b(&creature_ptr->tim_esp);
+ rd_s16b(&creature_ptr->wraith_form);
+ rd_s16b(&creature_ptr->resist_magic);
+ rd_s16b(&creature_ptr->tim_regen);
+ rd_s16b(&creature_ptr->kabenuke);
+ rd_s16b(&creature_ptr->tim_stealth);
+ rd_s16b(&creature_ptr->tim_levitation);
+ rd_s16b(&creature_ptr->tim_sh_touki);
+ rd_s16b(&creature_ptr->lightspeed);
+ rd_s16b(&creature_ptr->tsubureru);
if (z_older_than(10, 4, 7))
- p_ptr->magicdef = 0;
+ creature_ptr->magicdef = 0;
else
- rd_s16b(&p_ptr->magicdef);
- rd_s16b(&p_ptr->tim_res_nether);
+ rd_s16b(&creature_ptr->magicdef);
+ rd_s16b(&creature_ptr->tim_res_nether);
if (z_older_than(10, 4, 11))
{
- p_ptr->tim_res_time = 0;
- p_ptr->mimic_form = 0;
- p_ptr->tim_mimic = 0;
- p_ptr->tim_sh_fire = 0;
+ creature_ptr->tim_res_time = 0;
+ creature_ptr->mimic_form = 0;
+ creature_ptr->tim_mimic = 0;
+ creature_ptr->tim_sh_fire = 0;
}
else
{
- rd_s16b(&p_ptr->tim_res_time);
+ rd_s16b(&creature_ptr->tim_res_time);
rd_byte(&tmp8u);
- p_ptr->mimic_form = (IDX)tmp8u;
- rd_s16b(&p_ptr->tim_mimic);
- rd_s16b(&p_ptr->tim_sh_fire);
+ creature_ptr->mimic_form = (IDX)tmp8u;
+ rd_s16b(&creature_ptr->tim_mimic);
+ rd_s16b(&creature_ptr->tim_sh_fire);
}
if (z_older_than(11, 0, 99))
{
- p_ptr->tim_sh_holy = 0;
- p_ptr->tim_eyeeye = 0;
+ creature_ptr->tim_sh_holy = 0;
+ creature_ptr->tim_eyeeye = 0;
}
else
{
- rd_s16b(&p_ptr->tim_sh_holy);
- rd_s16b(&p_ptr->tim_eyeeye);
+ rd_s16b(&creature_ptr->tim_sh_holy);
+ rd_s16b(&creature_ptr->tim_eyeeye);
}
/* by henkma */
if ( z_older_than(11,0,3) ){
- p_ptr->tim_reflect=0;
- p_ptr->multishadow=0;
- p_ptr->dustrobe=0;
+ creature_ptr->tim_reflect=0;
+ creature_ptr->multishadow=0;
+ creature_ptr->dustrobe=0;
}
else {
- rd_s16b(&p_ptr->tim_reflect);
- rd_s16b(&p_ptr->multishadow);
- rd_s16b(&p_ptr->dustrobe);
+ rd_s16b(&creature_ptr->tim_reflect);
+ rd_s16b(&creature_ptr->multishadow);
+ rd_s16b(&creature_ptr->dustrobe);
}
- rd_s16b(&p_ptr->chaos_patron);
- rd_u32b(&p_ptr->muta1);
- rd_u32b(&p_ptr->muta2);
- rd_u32b(&p_ptr->muta3);
+ rd_s16b(&creature_ptr->chaos_patron);
+ rd_u32b(&creature_ptr->muta1);
+ rd_u32b(&creature_ptr->muta2);
+ rd_u32b(&creature_ptr->muta3);
for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->virtues[i]);
+ rd_s16b(&creature_ptr->virtues[i]);
for (i = 0; i < 8; i++)
- rd_s16b(&p_ptr->vir_types[i]);
+ rd_s16b(&creature_ptr->vir_types[i]);
}
/* Calc the regeneration modifier for mutations */
- p_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(p_ptr);
+ creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
if (z_older_than(10,0,9))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->special_attack = ATTACK_CONFUSE;
- p_ptr->ele_attack = 0;
+ if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
+ creature_ptr->ele_attack = 0;
}
else
{
- rd_s16b(&p_ptr->ele_attack);
- rd_u32b(&p_ptr->special_attack);
+ rd_s16b(&creature_ptr->ele_attack);
+ rd_u32b(&creature_ptr->special_attack);
}
- if (p_ptr->special_attack & KAMAE_MASK) p_ptr->action = ACTION_KAMAE;
- else if (p_ptr->special_attack & KATA_MASK) p_ptr->action = ACTION_KATA;
+ if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
+ else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
if (z_older_than(10,0,12))
{
- p_ptr->ele_immune = 0;
- p_ptr->special_defense = 0;
+ creature_ptr->ele_immune = 0;
+ creature_ptr->special_defense = 0;
}
else
{
- rd_s16b(&p_ptr->ele_immune);
- rd_u32b(&p_ptr->special_defense);
+ rd_s16b(&creature_ptr->ele_immune);
+ rd_u32b(&creature_ptr->special_defense);
}
- rd_byte(&p_ptr->knowledge);
+ rd_byte(&creature_ptr->knowledge);
rd_byte(&tmp8u);
- p_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
+ creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
rd_byte(&tmp8u);
rd_byte(&tmp8u);
- p_ptr->action = (ACTION_IDX)tmp8u;
+ creature_ptr->action = (ACTION_IDX)tmp8u;
if (!z_older_than(10, 4, 3))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->action = ACTION_LEARN;
+ if (tmp8u) creature_ptr->action = ACTION_LEARN;
}
rd_byte((byte *)&preserve_mode);
- rd_byte((byte *)&p_ptr->wait_report_score);
+ rd_byte((byte *)&creature_ptr->wait_report_score);
/* Future use */
for (i = 0; i < 48; i++) rd_byte(&tmp8u);
/* Special stuff */
- rd_u16b(&p_ptr->panic_save);
- rd_u16b(&p_ptr->total_winner);
- rd_u16b(&p_ptr->noscore);
+ rd_u16b(&creature_ptr->panic_save);
+ rd_u16b(¤t_world_ptr->total_winner);
+ rd_u16b(¤t_world_ptr->noscore);
/* Read "death" */
rd_byte(&tmp8u);
- p_ptr->is_dead = tmp8u;
+ creature_ptr->is_dead = tmp8u;
/* Read "feeling" */
- rd_byte(&p_ptr->feeling);
+ rd_byte(&creature_ptr->feeling);
- switch (p_ptr->start_race)
+ switch (creature_ptr->start_race)
{
case RACE_VAMPIRE:
case RACE_SKELETON:
current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
/* Turn when level began */
- rd_s32b(¤t_floor_ptr->generated_turn);
+ rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
if (h_older_than(1, 7, 0, 4))
{
- p_ptr->feeling_turn = current_floor_ptr->generated_turn;
+ creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
}
else
{
/* Turn of last "feeling" */
- rd_s32b(&p_ptr->feeling_turn);
+ rd_s32b(&creature_ptr->feeling_turn);
}
- /* Current current_world_ptr->game_turn */
+ /* Current turn */
rd_s32b(¤t_world_ptr->game_turn);
if (z_older_than(10, 3, 12))
if (z_older_than(11, 0, 13))
{
- current_floor_ptr->generated_turn /= 2;
- p_ptr->feeling_turn /= 2;
+ creature_ptr->current_floor_ptr->generated_turn /= 2;
+ creature_ptr->feeling_turn /= 2;
current_world_ptr->game_turn /= 2;
current_world_ptr->dungeon_turn /= 2;
}
else
{
rd_s16b(&today_mon);
- rd_s16b(&p_ptr->today_mon);
+ rd_s16b(&creature_ptr->today_mon);
}
if (z_older_than(10,0,7))
{
- p_ptr->riding = 0;
+ creature_ptr->riding = 0;
}
else
{
- rd_s16b(&p_ptr->riding);
+ rd_s16b(&creature_ptr->riding);
}
/* Current floor_id */
if (h_older_than(1, 5, 0, 0))
{
- p_ptr->floor_id = 0;
+ creature_ptr->floor_id = 0;
}
else
{
- rd_s16b(&p_ptr->floor_id);
+ rd_s16b(&creature_ptr->floor_id);
}
if (h_older_than(1, 5, 0, 2))
if (z_older_than(10,3,9))
{
- p_ptr->visit = 1L;
+ creature_ptr->visit = 1L;
}
else if (z_older_than(10, 3, 10))
{
rd_s32b(&tmp32s);
- p_ptr->visit = 1L;
+ creature_ptr->visit = 1L;
}
else
{
rd_s32b(&tmp32s);
- p_ptr->visit = (BIT_FLAGS)tmp32s;
+ creature_ptr->visit = (BIT_FLAGS)tmp32s;
}
if (!z_older_than(11, 0, 5))
{
- rd_u32b(&p_ptr->count);
+ rd_u32b(&creature_ptr->count);
}
}
/*!
- * @brief プレイヤーの所持品情報を読み込む / Read the player p_ptr->inventory_list
+ * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
* @return なし
* @details
- * Note that the p_ptr->inventory_list changed in Angband 2.7.4. Two extra
+ * Note that the inventory changed in Angband 2.7.4. Two extra
* pack slots were added and the equipment was rearranged. Note
* that these two features combine when parsing old save-files, in
* which items from the old "aux" slot are "carried", perhaps into
- * one of the two new "p_ptr->inventory_list" slots.
+ * one of the two new "inventory" slots.
*
- * Note that the p_ptr->inventory_list is "re-sorted" later by "dungeon()".
+ * Note that the inventory is "re-sorted" later by "dungeon()".
*/
static errr rd_inventory(void)
{
/* Warning -- backpack is full */
else if (p_ptr->inven_cnt == INVEN_PACK)
{
- note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the p_ptr->inventory_list!"));
+ note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
/* Fail */
return (54);
}
-
- /* Carry p_ptr->inventory_list */
else
{
/* Get a slot */
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_dungeon_old(void)
+static errr rd_dungeon_old(floor_type *floor_ptr)
{
int i, y, x;
int ymax, xmax;
/* Header info */
rd_s16b(&tmp16s);
- current_floor_ptr->dun_level = (DEPTH)tmp16s;
+ floor_ptr->dun_level = (DEPTH)tmp16s;
if (z_older_than(10, 3, 8)) p_ptr->dungeon_idx = DUNGEON_ANGBAND;
else
{
}
/* Set the base level for old versions */
- current_floor_ptr->base_level = current_floor_ptr->dun_level;
+ floor_ptr->base_level = floor_ptr->dun_level;
rd_s16b(&tmp16s);
- current_floor_ptr->base_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+ floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_s16b(&tmp16s);
p_ptr->y = (POSITION)tmp16s;
rd_s16b(&tmp16s);
p_ptr->x = (POSITION)tmp16s;
- if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
+ if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) {p_ptr->y = 33;p_ptr->x = 131;}
rd_s16b(&tmp16s);
- current_floor_ptr->height = (POSITION)tmp16s;
+ floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- current_floor_ptr->width = (POSITION)tmp16s;
+ floor_ptr->width = (POSITION)tmp16s;
rd_s16b(&tmp16s); /* max_panel_rows */
rd_s16b(&tmp16s); /* max_panel_cols */
#endif
/* Maximal size */
- ymax = current_floor_ptr->height;
- xmax = current_floor_ptr->width;
+ ymax = floor_ptr->height;
+ xmax = floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "info" */
g_ptr->info = info;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "feat" */
g_ptr->feat = (s16b)tmp8u;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "mimic" */
g_ptr->mimic = (s16b)tmp8u;
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Extract "feat" */
g_ptr->special = tmp16s;
}
}
- /* Convert current_floor_ptr->grid_array data */
if (z_older_than(11, 0, 99))
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
/* Wipe old unused flags */
- current_floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
+ floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
}
}
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Very old */
if (g_ptr->feat == OLD_FEAT_INVIS)
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
/* Old CAVE_IN_MIRROR flag */
if (g_ptr->info & CAVE_OBJECT)
{
g_ptr->info &= ~CAVE_TRAP;
g_ptr->mimic = g_ptr->feat;
- g_ptr->feat = choose_random_trap();
+ g_ptr->feat = choose_random_trap(floor_ptr);
}
/* Another hidden trap */
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the current_floor_ptr->grid_array */
- g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ g_ptr = &floor_ptr->grid_array[y][x];
- if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
{
if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
}
}
else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
g_ptr->feat = feat_up_stair;
g_ptr->special = 0;
rd_u16b(&limit);
/* Verify maximum */
- if (limit > current_floor_ptr->max_o_idx)
+ if (limit > current_world_ptr->max_o_idx)
{
note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
return (151);
/* Get a new record */
- o_idx = o_pop();
+ o_idx = o_pop(floor_ptr);
if (i != o_idx)
{
/* Acquire place */
- o_ptr = ¤t_floor_ptr->o_list[o_idx];
+ o_ptr = &floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
- m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
+ m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+ g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
o_ptr->next_o_idx = g_ptr->o_idx;
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > current_floor_ptr->max_m_idx)
+ if (limit > current_world_ptr->max_m_idx)
{
note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
return (161);
return (162);
}
- m_ptr = ¤t_floor_ptr->m_list[m_idx];
+ m_ptr = &floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+ g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
g_ptr->m_idx = m_idx;
/*** Success ***/
/* The dungeon is ready */
- if (z_older_than(10, 3, 13) && !current_floor_ptr->dun_level && !p_ptr->inside_arena)
+ if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
current_world_ptr->character_dungeon = FALSE;
else
current_world_ptr->character_dungeon = TRUE;
/*!
* @brief 保存されたフロアを読み込む / Read the saved floor
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
* @return info読み込みエラーコード
* @details
* この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_saved_floor(saved_floor_type *sf_ptr)
+static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
{
POSITION ymax, xmax;
POSITION y, x;
u16b limit;
grid_template_type *templates;
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ clear_cave(player_ptr);
-
- /*** Wipe all current_floor_ptr->grid_array ***/
- clear_cave();
-
+ /* Mega-Hack -- no player yet */
+ player_ptr->x = player_ptr->y = 0;
/*** Basic info ***/
/*** Not a saved floor ***/
rd_s16b(&tmp16s);
- current_floor_ptr->dun_level = (DEPTH)tmp16s;
- current_floor_ptr->base_level = current_floor_ptr->dun_level;
+ floor_ptr->dun_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = floor_ptr->dun_level;
}
else
{
rd_s16b(&tmp16s);
if (tmp16s != sf_ptr->dun_level) return 171;
- current_floor_ptr->dun_level = sf_ptr->dun_level;
+ floor_ptr->dun_level = sf_ptr->dun_level;
rd_s32b(&tmp32s);
if (tmp32s != sf_ptr->last_visit) return 171;
}
rd_s16b(&tmp16s);
- current_floor_ptr->base_level = (DEPTH)tmp16s;
+ floor_ptr->base_level = (DEPTH)tmp16s;
rd_s16b(&tmp16s);
- current_floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
+ floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
rd_u16b(&tmp16u);
- p_ptr->y = (POSITION)tmp16u;
+ player_ptr->y = (POSITION)tmp16u;
rd_u16b(&tmp16u);
- p_ptr->x = (POSITION)tmp16u;
+ player_ptr->x = (POSITION)tmp16u;
rd_s16b(&tmp16s);
- current_floor_ptr->height = (POSITION)tmp16s;
+ floor_ptr->height = (POSITION)tmp16s;
rd_s16b(&tmp16s);
- current_floor_ptr->width = (POSITION)tmp16s;
+ floor_ptr->width = (POSITION)tmp16s;
- rd_byte(&p_ptr->feeling);
+ rd_byte(&player_ptr->feeling);
}
/* Maximal size */
- ymax = current_floor_ptr->height;
- xmax = current_floor_ptr->width;
+ ymax = floor_ptr->height;
+ xmax = floor_ptr->width;
/*** Run length decoding ***/
/* Apply the RLE info */
for (i = count; i > 0; i--)
{
- /* Access the current_floor_ptr->grid_array */
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
-
- /* Extract current_floor_ptr->grid_array data */
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
g_ptr->info = templates[id].info;
g_ptr->feat = templates[id].feat;
g_ptr->mimic = templates[id].mimic;
{
for (y = 0; y < ymax; y++) for (x = 0; x < xmax; x++)
{
- /* Access the current_floor_ptr->grid_array */
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
- if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !current_floor_ptr->dun_level)
+ if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
{
if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
{
}
}
else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
- (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
+ (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
{
g_ptr->feat = feat_up_stair;
g_ptr->special = 0;
rd_u16b(&limit);
/* Verify maximum */
- if (limit > current_floor_ptr->max_o_idx) return 151;
+ if (limit > current_world_ptr->max_o_idx) return 151;
/* Read the dungeon items */
/* Get a new record */
- o_idx = o_pop();
+ o_idx = o_pop(floor_ptr);
if (i != o_idx) return 152;
/* Acquire place */
- o_ptr = ¤t_floor_ptr->o_list[o_idx];
+ o_ptr = &floor_ptr->o_list[o_idx];
/* Read the item */
rd_item(o_ptr);
if (OBJECT_IS_HELD_MONSTER(o_ptr))
{
monster_type *m_ptr;
- m_ptr = ¤t_floor_ptr->m_list[o_ptr->held_m_idx];
+ m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
/* Build a stack */
o_ptr->next_o_idx = m_ptr->hold_o_idx;
else
{
/* Access the item location */
- grid_type *g_ptr = ¤t_floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
+ grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
/* Build a stack */
o_ptr->next_o_idx = g_ptr->o_idx;
rd_u16b(&limit);
/* Hack -- verify */
- if (limit > current_floor_ptr->max_m_idx) return 161;
+ if (limit > current_world_ptr->max_m_idx) return 161;
/* Read the monsters */
for (i = 1; i < limit; i++)
if (i != m_idx) return 162;
- m_ptr = ¤t_floor_ptr->m_list[m_idx];
+ m_ptr = &floor_ptr->m_list[m_idx];
/* Read the monster */
rd_monster(m_ptr);
/* Access grid */
- g_ptr = ¤t_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
+ g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
/* Mark the location */
g_ptr->m_idx = m_idx;
/*!
* @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
- * @return なし
+ * @param player_ptr プレーヤーへの参照ポインタ
+ * @return エラーコード
* @details
* The monsters/objects must be loaded in the same order
* that they were stored, since the actual indexes matter.
*/
-static errr rd_dungeon(void)
+static errr rd_dungeon(player_type *player_ptr)
{
errr err = 0;
s16b tmp16s;
byte num;
int i;
- /* Initialize saved_floors array and temporal files */
- init_saved_floors(FALSE);
+ /* Initialize saved_floors array and temporary files */
+ init_saved_floors(player_ptr, FALSE);
/* Older method */
if (h_older_than(1, 5, 0, 0))
{
- err = rd_dungeon_old();
+ err = rd_dungeon_old(player_ptr->current_floor_ptr);
/* Prepare floor_id of current floor */
- if (p_ptr->dungeon_idx)
+ if (player_ptr->dungeon_idx)
{
- p_ptr->floor_id = get_new_floor_id();
- get_sf_ptr(p_ptr->floor_id)->dun_level = current_floor_ptr->dun_level;
+ player_ptr->floor_id = get_new_floor_id(player_ptr);
+ get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
}
return err;
/* Current dungeon type */
rd_byte(&tmp8u);
- p_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
+ player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
/* Number of the saved_floors array elements */
rd_byte(&num);
if (!num)
{
/* Read the current floor data */
- err = rd_saved_floor(NULL);
+ err = rd_saved_floor(player_ptr, NULL);
}
/*** In the dungeon ***/
}
- /* Move saved floors data to temporal files */
+ /* Move saved floors data to temporary files */
for (i = 0; i < num; i++)
{
saved_floor_type *sf_ptr = &saved_floors[i];
if (tmp8u) continue;
/* Read from the save file */
- err = rd_saved_floor(sf_ptr);
+ err = rd_saved_floor(player_ptr, sf_ptr);
/* Error? */
if (err) break;
- /* Re-save as temporal saved floor file */
+ /* Re-save as temporary saved floor file */
if (!save_floor(sf_ptr, SLF_SECOND)) err = 182;
/* Error? */
if (err) break;
}
- /* Finally load current floor data from temporal file */
+ /* Finally load current floor data from temporary file */
if (!err)
{
- if (!load_floor(get_sf_ptr(p_ptr->floor_id), SLF_SECOND)) err = 183;
+ if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
}
}
break;
case 182:
- note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporal files!"));
+ note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
break;
case 183:
* @brief ロード処理全体のサブ関数 / Actually read the savefile
* @return エラーコード
*/
-static errr rd_savefile_new_aux(void)
+static errr rd_savefile_new_aux(player_type *creature_ptr)
{
int i, j;
int town_count;
u16b max_towns_load;
u16b max_quests_load;
byte max_rquests_load;
- s16b old_inside_quest = p_ptr->inside_quest;
+ s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
/* Number of towns */
rd_u16b(&max_towns_load);
else
{
init_flags = INIT_ASSIGN;
- p_ptr->inside_quest = (QUEST_IDX)i;
+ creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
- p_ptr->inside_quest = old_inside_quest;
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+ creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
}
}
else
}
/* Position in the wilderness */
- rd_s32b(&p_ptr->wilderness_x);
- rd_s32b(&p_ptr->wilderness_y);
+ rd_s32b(&creature_ptr->wilderness_x);
+ rd_s32b(&creature_ptr->wilderness_y);
if (z_older_than(10, 3, 13))
{
- p_ptr->wilderness_x = 5;
- p_ptr->wilderness_y = 48;
+ creature_ptr->wilderness_x = 5;
+ creature_ptr->wilderness_y = 48;
}
- if (z_older_than(10, 3, 7)) p_ptr->wild_mode = FALSE;
- else rd_byte((byte *)&p_ptr->wild_mode);
- if (z_older_than(10, 3, 7)) p_ptr->ambush_flag = FALSE;
- else rd_byte((byte *)&p_ptr->ambush_flag);
+ if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
+ else rd_byte((byte *)&creature_ptr->wild_mode);
+ if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
+ else rd_byte((byte *)&creature_ptr->ambush_flag);
/* Size of the wilderness */
rd_s32b(&wild_x_size);
if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
/* Read the extra stuff */
- rd_extra();
- if (p_ptr->energy_need < -999) p_ptr->timewalk = TRUE;
+ rd_extra(creature_ptr);
+ if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
for (i = 0; i < tmp16u; i++)
{
rd_s16b(&tmp16s);
- p_ptr->player_hp[i] = (HIT_POINT)tmp16s;
+ creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
}
/* Important -- Initialize the sex */
- sp_ptr = &sex_info[p_ptr->psex];
+ sp_ptr = &sex_info[creature_ptr->psex];
/* Important -- Initialize the race/class */
- rp_ptr = &race_info[p_ptr->prace];
- cp_ptr = &class_info[p_ptr->pclass];
- ap_ptr = &seikaku_info[p_ptr->pseikaku];
+ rp_ptr = &race_info[creature_ptr->prace];
+ cp_ptr = &class_info[creature_ptr->pclass];
+ ap_ptr = &seikaku_info[creature_ptr->pseikaku];
- if(z_older_than(10, 2, 2) && (p_ptr->pclass == CLASS_BEASTMASTER) && !p_ptr->is_dead)
+ if(z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 3, 2) && (p_ptr->pclass == CLASS_ARCHER) && !p_ptr->is_dead)
+ if(z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 2, 6) && (p_ptr->pclass == CLASS_SORCERER) && !p_ptr->is_dead)
+ if(z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp/2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
- if(z_older_than(10, 4, 7) && (p_ptr->pclass == CLASS_BLUE_MAGE) && !p_ptr->is_dead)
+ if(z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
{
- p_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
- roll_hitdice(p_ptr, 0L);
+ creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
+ roll_hitdice(creature_ptr, 0L);
}
/* Important -- Initialize the magic */
- mp_ptr = &m_info[p_ptr->pclass];
+ mp_ptr = &m_info[creature_ptr->pclass];
/* Read spell info */
- rd_u32b(&p_ptr->spell_learned1);
- rd_u32b(&p_ptr->spell_learned2);
- rd_u32b(&p_ptr->spell_worked1);
- rd_u32b(&p_ptr->spell_worked2);
- rd_u32b(&p_ptr->spell_forgotten1);
- rd_u32b(&p_ptr->spell_forgotten2);
+ rd_u32b(&creature_ptr->spell_learned1);
+ rd_u32b(&creature_ptr->spell_learned2);
+ rd_u32b(&creature_ptr->spell_worked1);
+ rd_u32b(&creature_ptr->spell_worked2);
+ rd_u32b(&creature_ptr->spell_forgotten1);
+ rd_u32b(&creature_ptr->spell_forgotten2);
if (z_older_than(10,0,5))
{
- p_ptr->learned_spells = 0;
+ creature_ptr->learned_spells = 0;
for (i = 0; i < 64; i++)
{
/* Count known spells */
if ((i < 32) ?
- (p_ptr->spell_learned1 & (1L << i)) :
- (p_ptr->spell_learned2 & (1L << (i - 32))))
+ (creature_ptr->spell_learned1 & (1L << i)) :
+ (creature_ptr->spell_learned2 & (1L << (i - 32))))
{
- p_ptr->learned_spells++;
+ creature_ptr->learned_spells++;
}
}
}
- else rd_s16b(&p_ptr->learned_spells);
+ else rd_s16b(&creature_ptr->learned_spells);
if (z_older_than(10,0,6))
{
- p_ptr->add_spells = 0;
+ creature_ptr->add_spells = 0;
}
- else rd_s16b(&p_ptr->add_spells);
- if (p_ptr->pclass == CLASS_MINDCRAFTER) p_ptr->add_spells = 0;
+ else rd_s16b(&creature_ptr->add_spells);
+ if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
for (i = 0; i < 64; i++)
{
rd_byte(&tmp8u);
- p_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
+ creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
}
-
- /* Read the p_ptr->inventory_list */
if (rd_inventory())
{
- note(_("持ち物情報を読み込むことができません", "Unable to read p_ptr->inventory_list"));
+ note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
return (21);
}
}
}
- rd_s16b(&p_ptr->pet_follow_distance);
+ rd_s16b(&creature_ptr->pet_follow_distance);
if (z_older_than(10, 4, 10))
{
- p_ptr->pet_extra_flags = 0;
+ creature_ptr->pet_extra_flags = 0;
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_OPEN_DOORS;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
- if (z_older_than(10,0,4)) p_ptr->pet_extra_flags |= PF_TELEPORT;
+ if (z_older_than(10,0,4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_TELEPORT;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
}
- if (z_older_than(10,0,7)) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+ if (z_older_than(10,0,7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
}
- if (z_older_than(10,0,8)) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+ if (z_older_than(10,0,8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
else
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
}
if (!z_older_than(10,0,8))
{
rd_byte(&tmp8u);
- if (tmp8u) p_ptr->pet_extra_flags |= PF_BALL_SPELL;
+ if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
}
}
else
{
- rd_s16b(&p_ptr->pet_extra_flags);
+ rd_s16b(&creature_ptr->pet_extra_flags);
}
if (!z_older_than(11, 0, 9))
if (buf[0]) screen_dump = string_make(buf);
}
- if (p_ptr->is_dead)
+ if (creature_ptr->is_dead)
{
for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
{
/* I'm not dead yet... */
- if (!p_ptr->is_dead)
+ if (!creature_ptr->is_dead)
{
/* Dead players have no dungeon */
note(_("ダンジョン復元中...", "Restoring Dungeon..."));
- if (rd_dungeon())
+ if (rd_dungeon(creature_ptr))
{
note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
return (34);
/* Quest 18 was removed */
if (h_older_than(1, 7, 0, 6))
{
- if (p_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
+ if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
{
- p_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
- current_floor_ptr->dun_level = 1;
- p_ptr->inside_quest = 0;
+ creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
+ creature_ptr->current_floor_ptr->dun_level = 1;
+ creature_ptr->current_floor_ptr->inside_quest = 0;
}
}
if (!fff) return (-1);
/* Call the sub-function */
- err = rd_savefile_new_aux();
+ err = rd_savefile_new_aux(p_ptr);
/* Check for errors */
if (ferror(fff)) err = -1;
/*!
* @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf_ptr 保存フロア読み込み先
* @return 成功したらtrue
*/
-static bool load_floor_aux(saved_floor_type *sf_ptr)
+static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
{
byte tmp8u;
u32b tmp32u;
x_check = 0L;
/* Set the version number to current version */
- /* Never load old temporal files */
+ /* Never load old temporary files */
current_world_ptr->h_ver_extra = H_VER_EXTRA;
current_world_ptr->h_ver_patch = H_VER_PATCH;
current_world_ptr->h_ver_minor = H_VER_MINOR;
if (saved_floor_file_sign != tmp32u) return FALSE;
/* Read -- have error? */
- if (rd_saved_floor(sf_ptr)) return FALSE;
+ if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
#ifdef VERIFY_CHECKSUMS
/*!
- * @brief 一時保存フロア情報を読み込む / Attempt to load the temporally saved-floor data
+ * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf_ptr 保存フロア読み込み先
* @param mode オプション
* @return 成功したらtrue
*/
-bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
+bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
{
FILE *old_fff = NULL;
byte old_xor_byte = 0;
byte old_kanji_code = kanji_code;
/*
- * Temporal files are always written in system depended kanji
+ * Temporary files are always written in system depended kanji
* code.
*/
#ifdef JP
if (ok)
{
/* Load saved floor data from file */
- ok = load_floor_aux(sf_ptr);
+ ok = load_floor_aux(player_ptr, sf_ptr);
/* Check for errors */
if (ferror(fff)) ok = FALSE;