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[move] ソースファイルの拡張子を .c から .cpp に変更
[hengbandforosx/hengbandosx.git] / src / lore / combat-types-setter.cpp
diff --git a/src/lore/combat-types-setter.cpp b/src/lore/combat-types-setter.cpp
new file mode 100644 (file)
index 0000000..45317ca
--- /dev/null
@@ -0,0 +1,253 @@
+#include "lore/combat-types-setter.h"
+#include "monster-attack/monster-attack-effect.h"
+#include "monster-attack/monster-attack-types.h"
+#include "term/term-color-types.h"
+
+void set_monster_blow_method(lore_type *lore_ptr, int m)
+{
+    rbm_type method = lore_ptr->r_ptr->blow[m].method;
+    lore_ptr->p = NULL;
+    lore_ptr->pc = TERM_WHITE;
+    switch (method) {
+    case RBM_HIT:
+        lore_ptr->p = _("殴る", "hit");
+        lore_ptr->pc = TERM_L_WHITE;
+        break;
+    case RBM_TOUCH:
+        lore_ptr->p = _("触る", "touch");
+        break;
+    case RBM_PUNCH:
+        lore_ptr->p = _("パンチする", "punch");
+        lore_ptr->pc = TERM_L_WHITE;
+        break;
+    case RBM_KICK:
+        lore_ptr->p = _("蹴る", "kick");
+        lore_ptr->pc = TERM_L_WHITE;
+        break;
+    case RBM_CLAW:
+        lore_ptr->p = _("ひっかく", "claw");
+        lore_ptr->pc = TERM_L_UMBER;
+        break;
+    case RBM_BITE:
+        lore_ptr->p = _("噛む", "bite");
+        lore_ptr->pc = TERM_L_UMBER;
+        break;
+    case RBM_STING:
+        lore_ptr->p = _("刺す", "sting");
+        break;
+    case RBM_SLASH:
+        lore_ptr->p = _("斬る", "slash");
+        lore_ptr->pc = TERM_L_UMBER;
+        break;
+    case RBM_BUTT:
+        lore_ptr->p = _("角で突く", "butt");
+        lore_ptr->pc = TERM_L_WHITE;
+        break;
+    case RBM_CRUSH:
+        lore_ptr->p = _("体当たりする", "crush");
+        lore_ptr->pc = TERM_L_WHITE;
+        break;
+    case RBM_ENGULF:
+        lore_ptr->p = _("飲み込む", "engulf");
+        break;
+    case RBM_CHARGE:
+        lore_ptr->p = _("請求書をよこす", "charge");
+        break;
+    case RBM_CRAWL:
+        lore_ptr->p = _("体の上を這い回る", "crawl on you");
+        break;
+    case RBM_DROOL:
+        lore_ptr->p = _("よだれをたらす", "drool on you");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_SPIT:
+        lore_ptr->p = _("つばを吐く", "spit");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_EXPLODE:
+        lore_ptr->p = _("爆発する", "explode");
+        lore_ptr->pc = TERM_L_BLUE;
+        break;
+    case RBM_GAZE:
+        lore_ptr->p = _("にらむ", "gaze");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_WAIL:
+        lore_ptr->p = _("泣き叫ぶ", "wail");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_SPORE:
+        lore_ptr->p = _("胞子を飛ばす", "release spores");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_XXX4:
+        break;
+    case RBM_BEG:
+        lore_ptr->p = _("金をせがむ", "beg");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_INSULT:
+        lore_ptr->p = _("侮辱する", "insult");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_MOAN:
+        lore_ptr->p = _("うめく", "moan");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    case RBM_SHOW:
+        lore_ptr->p = _("歌う", "sing");
+        lore_ptr->pc = TERM_SLATE;
+        break;
+    }
+}
+
+void set_monster_blow_effect(lore_type *lore_ptr, int m)
+{
+    rbe_type effect = lore_ptr->r_ptr->blow[m].effect;
+    lore_ptr->q = NULL;
+    lore_ptr->qc = TERM_WHITE;
+    switch (effect) {
+    case RBE_SUPERHURT:
+        lore_ptr->q = _("強力に攻撃する", "slaughter");
+        lore_ptr->qc = TERM_L_RED;
+        break;
+    case RBE_HURT:
+        lore_ptr->q = _("攻撃する", "attack");
+        break;
+    case RBE_POISON:
+        lore_ptr->q = _("毒をくらわす", "poison");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_UN_BONUS:
+        lore_ptr->q = _("劣化させる", "disenchant");
+        lore_ptr->qc = TERM_VIOLET;
+        break;
+    case RBE_UN_POWER:
+        lore_ptr->q = _("充填魔力を吸収する", "drain charges");
+        lore_ptr->qc = TERM_SLATE;
+        break;
+    case RBE_EAT_GOLD:
+        lore_ptr->q = _("金を盗む", "steal gold");
+        lore_ptr->qc = TERM_YELLOW;
+        break;
+    case RBE_EAT_ITEM:
+        lore_ptr->q = _("アイテムを盗む", "steal items");
+        lore_ptr->qc = TERM_UMBER;
+        break;
+    case RBE_EAT_FOOD:
+        lore_ptr->q = _("あなたの食料を食べる", "eat your food");
+        lore_ptr->qc = TERM_L_UMBER;
+        break;
+    case RBE_EAT_LITE:
+        lore_ptr->q = _("明かりを吸収する", "absorb light");
+        lore_ptr->qc = TERM_YELLOW;
+        break;
+    case RBE_ACID:
+        lore_ptr->q = _("酸を飛ばす", "shoot acid");
+        lore_ptr->qc = TERM_GREEN;
+        break;
+    case RBE_ELEC:
+        lore_ptr->q = _("感電させる", "electrocute");
+        lore_ptr->qc = TERM_BLUE;
+        break;
+    case RBE_FIRE:
+        lore_ptr->q = _("燃やす", "burn");
+        lore_ptr->qc = TERM_RED;
+        break;
+    case RBE_COLD:
+        lore_ptr->q = _("凍らせる", "freeze");
+        lore_ptr->qc = TERM_L_WHITE;
+        break;
+    case RBE_BLIND:
+        lore_ptr->q = _("盲目にする", "blind");
+        lore_ptr->qc = TERM_L_DARK;
+        break;
+    case RBE_CONFUSE:
+        lore_ptr->q = _("混乱させる", "confuse");
+        lore_ptr->qc = TERM_L_UMBER;
+        break;
+    case RBE_TERRIFY:
+        lore_ptr->q = _("恐怖させる", "terrify");
+        lore_ptr->qc = TERM_SLATE;
+        break;
+    case RBE_PARALYZE:
+        lore_ptr->q = _("麻痺させる", "paralyze");
+        lore_ptr->qc = TERM_BLUE;
+        break;
+    case RBE_LOSE_STR:
+        lore_ptr->q = _("腕力を減少させる", "reduce strength");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_INT:
+        lore_ptr->q = _("知能を減少させる", "reduce intelligence");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_WIS:
+        lore_ptr->q = _("賢さを減少させる", "reduce wisdom");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_DEX:
+        lore_ptr->q = _("器用さを減少させる", "reduce dexterity");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_CON:
+        lore_ptr->q = _("耐久力を減少させる", "reduce constitution");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_CHR:
+        lore_ptr->q = _("魅力を減少させる", "reduce charisma");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_LOSE_ALL:
+        lore_ptr->q = _("全ステータスを減少させる", "reduce all stats");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_SHATTER:
+        lore_ptr->q = _("粉砕する", "shatter");
+        lore_ptr->qc = TERM_SLATE;
+        break;
+    case RBE_EXP_10:
+        lore_ptr->q = _("経験値を減少(10d6+)させる", "lower experience (by 10d6+)");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_EXP_20:
+        lore_ptr->q = _("経験値を減少(20d6+)させる", "lower experience (by 20d6+)");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_EXP_40:
+        lore_ptr->q = _("経験値を減少(40d6+)させる", "lower experience (by 40d6+)");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_EXP_80:
+        lore_ptr->q = _("経験値を減少(80d6+)させる", "lower experience (by 80d6+)");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_DISEASE:
+        lore_ptr->q = _("病気にする", "disease");
+        lore_ptr->qc = TERM_L_GREEN;
+        break;
+    case RBE_TIME:
+        lore_ptr->q = _("時間を逆戻りさせる", "time");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_DR_LIFE:
+        lore_ptr->q = _("生命力を吸収する", "drain life");
+        lore_ptr->qc = TERM_L_BLUE;
+        break;
+    case RBE_DR_MANA:
+        lore_ptr->q = _("魔力を奪う", "drain mana force");
+        lore_ptr->qc = TERM_SLATE;
+        break;
+    case RBE_INERTIA:
+        lore_ptr->q = _("減速させる", "slow");
+        lore_ptr->qc = TERM_UMBER;
+        break;
+    case RBE_STUN:
+        lore_ptr->q = _("朦朧とさせる", "stun");
+        lore_ptr->qc = TERM_ORANGE;
+        break;
+    case RBE_FLAVOR:
+        // フレーバー打撃には何の効果もないので付加説明もない。
+        break;
+    }
+}