void set_monster_blow_method(lore_type *lore_ptr, int m)
{
- rbm_type method = lore_ptr->r_ptr->blow[m].method;
+ RaceBlowMethodType method = lore_ptr->r_ptr->blow[m].method;
lore_ptr->p = nullptr;
lore_ptr->pc = TERM_WHITE;
switch (method) {
- case RBM_HIT:
+ case RaceBlowMethodType::HIT:
lore_ptr->p = _("殴る", "hit");
lore_ptr->pc = TERM_L_WHITE;
break;
- case RBM_TOUCH:
+ case RaceBlowMethodType::TOUCH:
lore_ptr->p = _("触る", "touch");
break;
- case RBM_PUNCH:
+ case RaceBlowMethodType::PUNCH:
lore_ptr->p = _("パンチする", "punch");
lore_ptr->pc = TERM_L_WHITE;
break;
- case RBM_KICK:
+ case RaceBlowMethodType::KICK:
lore_ptr->p = _("蹴る", "kick");
lore_ptr->pc = TERM_L_WHITE;
break;
- case RBM_CLAW:
+ case RaceBlowMethodType::CLAW:
lore_ptr->p = _("ひっかく", "claw");
lore_ptr->pc = TERM_L_UMBER;
break;
- case RBM_BITE:
+ case RaceBlowMethodType::BITE:
lore_ptr->p = _("噛む", "bite");
lore_ptr->pc = TERM_L_UMBER;
break;
- case RBM_STING:
+ case RaceBlowMethodType::STING:
lore_ptr->p = _("刺す", "sting");
break;
- case RBM_SLASH:
+ case RaceBlowMethodType::SLASH:
lore_ptr->p = _("斬る", "slash");
lore_ptr->pc = TERM_L_UMBER;
break;
- case RBM_BUTT:
+ case RaceBlowMethodType::BUTT:
lore_ptr->p = _("角で突く", "butt");
lore_ptr->pc = TERM_L_WHITE;
break;
- case RBM_CRUSH:
+ case RaceBlowMethodType::CRUSH:
lore_ptr->p = _("体当たりする", "crush");
lore_ptr->pc = TERM_L_WHITE;
break;
- case RBM_ENGULF:
+ case RaceBlowMethodType::ENGULF:
lore_ptr->p = _("飲み込む", "engulf");
break;
- case RBM_CHARGE:
+ case RaceBlowMethodType::CHARGE:
lore_ptr->p = _("請求書をよこす", "charge");
break;
- case RBM_CRAWL:
+ case RaceBlowMethodType::CRAWL:
lore_ptr->p = _("体の上を這い回る", "crawl on you");
break;
- case RBM_DROOL:
+ case RaceBlowMethodType::DROOL:
lore_ptr->p = _("よだれをたらす", "drool on you");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_SPIT:
+ case RaceBlowMethodType::SPIT:
lore_ptr->p = _("つばを吐く", "spit");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_EXPLODE:
+ case RaceBlowMethodType::EXPLODE:
lore_ptr->p = _("爆発する", "explode");
lore_ptr->pc = TERM_L_BLUE;
break;
- case RBM_GAZE:
+ case RaceBlowMethodType::GAZE:
lore_ptr->p = _("にらむ", "gaze");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_WAIL:
+ case RaceBlowMethodType::WAIL:
lore_ptr->p = _("泣き叫ぶ", "wail");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_SPORE:
+ case RaceBlowMethodType::SPORE:
lore_ptr->p = _("胞子を飛ばす", "release spores");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_XXX4:
+ case RaceBlowMethodType::XXX4:
break;
- case RBM_BEG:
+ case RaceBlowMethodType::BEG:
lore_ptr->p = _("金をせがむ", "beg");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_INSULT:
+ case RaceBlowMethodType::INSULT:
lore_ptr->p = _("侮辱する", "insult");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_MOAN:
+ case RaceBlowMethodType::MOAN:
lore_ptr->p = _("うめく", "moan");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_SHOW:
+ case RaceBlowMethodType::SHOW:
lore_ptr->p = _("歌う", "sing");
lore_ptr->pc = TERM_SLATE;
break;
- case RBM_NONE:
- case RBM_SHOOT:
- case NB_RBM_TYPE:
+ case RaceBlowMethodType::NONE:
+ case RaceBlowMethodType::SHOOT:
+ case RaceBlowMethodType::MAX:
break;
}
}
void set_monster_blow_effect(lore_type *lore_ptr, int m)
{
- rbe_type effect = lore_ptr->r_ptr->blow[m].effect;
+ RaceBlowEffectType effect = lore_ptr->r_ptr->blow[m].effect;
lore_ptr->q = nullptr;
lore_ptr->qc = TERM_WHITE;
switch (effect) {
- case RBE_SUPERHURT:
+ case RaceBlowEffectType::SUPERHURT:
lore_ptr->q = _("強力に攻撃する", "slaughter");
lore_ptr->qc = TERM_L_RED;
break;
- case RBE_HURT:
+ case RaceBlowEffectType::HURT:
lore_ptr->q = _("攻撃する", "attack");
break;
- case RBE_POISON:
+ case RaceBlowEffectType::POISON:
lore_ptr->q = _("毒をくらわす", "poison");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_UN_BONUS:
+ case RaceBlowEffectType::UN_BONUS:
lore_ptr->q = _("劣化させる", "disenchant");
lore_ptr->qc = TERM_VIOLET;
break;
- case RBE_UN_POWER:
+ case RaceBlowEffectType::UN_POWER:
lore_ptr->q = _("充填魔力を吸収する", "drain charges");
lore_ptr->qc = TERM_SLATE;
break;
- case RBE_EAT_GOLD:
+ case RaceBlowEffectType::EAT_GOLD:
lore_ptr->q = _("金を盗む", "steal gold");
lore_ptr->qc = TERM_YELLOW;
break;
- case RBE_EAT_ITEM:
+ case RaceBlowEffectType::EAT_ITEM:
lore_ptr->q = _("アイテムを盗む", "steal items");
lore_ptr->qc = TERM_UMBER;
break;
- case RBE_EAT_FOOD:
+ case RaceBlowEffectType::EAT_FOOD:
lore_ptr->q = _("あなたの食料を食べる", "eat your food");
lore_ptr->qc = TERM_L_UMBER;
break;
- case RBE_EAT_LITE:
+ case RaceBlowEffectType::EAT_LITE:
lore_ptr->q = _("明かりを吸収する", "absorb light");
lore_ptr->qc = TERM_YELLOW;
break;
- case RBE_ACID:
+ case RaceBlowEffectType::ACID:
lore_ptr->q = _("酸を飛ばす", "shoot acid");
lore_ptr->qc = TERM_GREEN;
break;
- case RBE_ELEC:
+ case RaceBlowEffectType::ELEC:
lore_ptr->q = _("感電させる", "electrocute");
lore_ptr->qc = TERM_BLUE;
break;
- case RBE_FIRE:
+ case RaceBlowEffectType::FIRE:
lore_ptr->q = _("燃やす", "burn");
lore_ptr->qc = TERM_RED;
break;
- case RBE_COLD:
+ case RaceBlowEffectType::COLD:
lore_ptr->q = _("凍らせる", "freeze");
lore_ptr->qc = TERM_L_WHITE;
break;
- case RBE_BLIND:
+ case RaceBlowEffectType::BLIND:
lore_ptr->q = _("盲目にする", "blind");
lore_ptr->qc = TERM_L_DARK;
break;
- case RBE_CONFUSE:
+ case RaceBlowEffectType::CONFUSE:
lore_ptr->q = _("混乱させる", "confuse");
lore_ptr->qc = TERM_L_UMBER;
break;
- case RBE_TERRIFY:
+ case RaceBlowEffectType::TERRIFY:
lore_ptr->q = _("恐怖させる", "terrify");
lore_ptr->qc = TERM_SLATE;
break;
- case RBE_PARALYZE:
+ case RaceBlowEffectType::PARALYZE:
lore_ptr->q = _("麻痺させる", "paralyze");
lore_ptr->qc = TERM_BLUE;
break;
- case RBE_LOSE_STR:
+ case RaceBlowEffectType::LOSE_STR:
lore_ptr->q = _("腕力を減少させる", "reduce strength");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_INT:
+ case RaceBlowEffectType::LOSE_INT:
lore_ptr->q = _("知能を減少させる", "reduce intelligence");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_WIS:
+ case RaceBlowEffectType::LOSE_WIS:
lore_ptr->q = _("賢さを減少させる", "reduce wisdom");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_DEX:
+ case RaceBlowEffectType::LOSE_DEX:
lore_ptr->q = _("器用さを減少させる", "reduce dexterity");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_CON:
+ case RaceBlowEffectType::LOSE_CON:
lore_ptr->q = _("耐久力を減少させる", "reduce constitution");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_CHR:
+ case RaceBlowEffectType::LOSE_CHR:
lore_ptr->q = _("魅力を減少させる", "reduce charisma");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_LOSE_ALL:
+ case RaceBlowEffectType::LOSE_ALL:
lore_ptr->q = _("全ステータスを減少させる", "reduce all stats");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_SHATTER:
+ case RaceBlowEffectType::SHATTER:
lore_ptr->q = _("粉砕する", "shatter");
lore_ptr->qc = TERM_SLATE;
break;
- case RBE_EXP_10:
+ case RaceBlowEffectType::EXP_10:
lore_ptr->q = _("経験値を減少(10d6+)させる", "lower experience (by 10d6+)");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_EXP_20:
+ case RaceBlowEffectType::EXP_20:
lore_ptr->q = _("経験値を減少(20d6+)させる", "lower experience (by 20d6+)");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_EXP_40:
+ case RaceBlowEffectType::EXP_40:
lore_ptr->q = _("経験値を減少(40d6+)させる", "lower experience (by 40d6+)");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_EXP_80:
+ case RaceBlowEffectType::EXP_80:
lore_ptr->q = _("経験値を減少(80d6+)させる", "lower experience (by 80d6+)");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_DISEASE:
+ case RaceBlowEffectType::DISEASE:
lore_ptr->q = _("病気にする", "disease");
lore_ptr->qc = TERM_L_GREEN;
break;
- case RBE_TIME:
+ case RaceBlowEffectType::TIME:
lore_ptr->q = _("時間を逆戻りさせる", "time");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_DR_LIFE:
+ case RaceBlowEffectType::DR_LIFE:
lore_ptr->q = _("生命力を吸収する", "drain life");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_DR_MANA:
+ case RaceBlowEffectType::DR_MANA:
lore_ptr->q = _("魔力を奪う", "drain mana force");
lore_ptr->qc = TERM_SLATE;
break;
- case RBE_INERTIA:
+ case RaceBlowEffectType::INERTIA:
lore_ptr->q = _("減速させる", "slow");
lore_ptr->qc = TERM_UMBER;
break;
- case RBE_STUN:
+ case RaceBlowEffectType::STUN:
lore_ptr->q = _("朦朧とさせる", "stun");
lore_ptr->qc = TERM_ORANGE;
break;
- case RBE_HUNGRY:
+ case RaceBlowEffectType::HUNGRY:
lore_ptr->q = _("空腹を進行させる", "increase hunger");
lore_ptr->qc = TERM_L_BLUE;
break;
- case RBE_FLAVOR:
+ case RaceBlowEffectType::FLAVOR:
// フレーバー打撃には何の効果もないので付加説明もない。
break;
- case RBE_NONE:
- case NB_RBE_TYPE:
+ case RaceBlowEffectType::NONE:
+ case RaceBlowEffectType::MAX:
break;
}
}