#include "lore/magic-types-setter.h"
#include "lore/lore-calculator.h"
-#include "monster-race/race-flags-ability1.h"
-#include "monster-race/race-flags-ability2.h"
+#include "lore/lore-util.h"
#include "monster-race/race-flags3.h"
-#include "monster-race/race-flags4.h"
#include "monster-race/race-flags7.h"
-#include "mspell/mspell-type.h"
+#include "system/monster-race-definition.h"
+#include "system/player-type-definition.h"
#include "term/term-color-types.h"
-void set_breath_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_breath_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
lore_ptr->vn = 0;
- if (lore_ptr->flags4 & (RF4_BR_ACID)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_ACID), _("酸%s", "acid%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_ACID)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_ACID, _("酸%s", "acid%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
}
- if (lore_ptr->flags4 & (RF4_BR_ELEC)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_ELEC), _("稲妻%s", "lightning%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_ELEC)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_ELEC, _("稲妻%s", "lightning%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->flags4 & (RF4_BR_FIRE)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_FIRE), _("火炎%s", "fire%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_FIRE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_FIRE, _("火炎%s", "fire%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->flags4 & (RF4_BR_COLD)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_COLD), _("冷気%s", "frost%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_COLD)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_COLD, _("冷気%s", "frost%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->flags4 & (RF4_BR_POIS)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_POIS), _("毒%s", "poison%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_POIS)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_POIS, _("毒%s", "poison%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->flags4 & (RF4_BR_NETH)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_NETHER), _("地獄%s", "nether%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_NETH)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_NETH, _("地獄%s", "nether%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->flags4 & (RF4_BR_LITE)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_LITE), _("閃光%s", "light%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_LITE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_LITE, _("閃光%s", "light%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->flags4 & (RF4_BR_DARK)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_DARK), _("暗黒%s", "darkness%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_DARK)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_DARK, _("暗黒%s", "darkness%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->flags4 & (RF4_BR_CONF)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_CONF), _("混乱%s", "confusion%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_CONF)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_CONF, _("混乱%s", "confusion%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->flags4 & (RF4_BR_SOUN)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_SOUND), _("轟音%s", "sound%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_SOUN)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_SOUN, _("轟音%s", "sound%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->flags4 & (RF4_BR_CHAO)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_CHAOS), _("カオス%s", "chaos%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_CHAO)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_CHAO, _("カオス%s", "chaos%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flags4 & (RF4_BR_DISE)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_DISEN), _("劣化%s", "disenchantment%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_DISE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_DISE, _("劣化%s", "disenchantment%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flags4 & (RF4_BR_NEXU)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_NEXUS), _("因果混乱%s", "nexus%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_NEXU)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_NEXU, _("因果混乱%s", "nexus%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->flags4 & (RF4_BR_TIME)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_TIME), _("時間逆転%s", "time%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_TIME)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_TIME, _("時間逆転%s", "time%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->flags4 & (RF4_BR_INER)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_INERTIA), _("遅鈍%s", "inertia%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_INER)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_INER, _("遅鈍%s", "inertia%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->flags4 & (RF4_BR_GRAV)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_GRAVITY), _("重力%s", "gravity%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_GRAV)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_GRAV, _("重力%s", "gravity%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->flags4 & (RF4_BR_SHAR)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_SHARDS), _("破片%s", "shards%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_SHAR)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_SHAR, _("破片%s", "shards%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->flags4 & (RF4_BR_PLAS)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_PLASMA), _("プラズマ%s", "plasma%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_PLAS)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_PLAS, _("プラズマ%s", "plasma%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
- if (lore_ptr->flags4 & (RF4_BR_WALL)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_FORCE), _("フォース%s", "force%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_FORC)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_FORC, _("フォース%s", "force%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->flags4 & (RF4_BR_MANA)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_MANA), _("魔力%s", "mana%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_MANA)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_MANA, _("魔力%s", "mana%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->flags4 & (RF4_BR_NUKE)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_NUKE), _("放射性廃棄物%s", "toxic waste%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_NUKE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_NUKE, _("放射性廃棄物%s", "toxic waste%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->flags4 & (RF4_BR_DISI)) {
- set_damage(player_ptr, lore_ptr, (MS_BR_DISI), _("分解%s", "disintegration%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BR_DISI)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BR_DISI, _("分解%s", "disintegration%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
}
-void set_ball_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_ball_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags1 & (RF5_BA_ACID)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_ACID), _("アシッド・ボール%s", "produce acid balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_ACID)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_ACID, _("アシッド・ボール%s", "produce acid balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_ELEC)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_ELEC), _("サンダー・ボール%s", "produce lightning balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_ELEC)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_ELEC, _("サンダー・ボール%s", "produce lightning balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_FIRE)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_FIRE), _("ファイア・ボール%s", "produce fire balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_FIRE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_FIRE, _("ファイア・ボール%s", "produce fire balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_COLD)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_COLD), _("アイス・ボール%s", "produce frost balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_COLD)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_COLD, _("アイス・ボール%s", "produce frost balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_POIS)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_POIS), _("悪臭雲%s", "produce poison balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_POIS)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_POIS, _("悪臭雲%s", "produce poison balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_NETH)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_NETHER), _("地獄球%s", "produce nether balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_NETH)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_NETH, _("地獄球%s", "produce nether balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_WATE)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_WATER), _("ウォーター・ボール%s", "produce water balls%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_WATE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_WATE, _("ウォーター・ボール%s", "produce water balls%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->flags4 & (RF4_BA_NUKE)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_NUKE), _("放射能球%s", "produce balls of radiation%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_NUKE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_NUKE, _("放射能球%s", "produce balls of radiation%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_MANA)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_MANA), _("魔力の嵐%s", "invoke mana storms%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_MANA)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_MANA, _("魔力の嵐%s", "invoke mana storms%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_DARK)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_DARK), _("暗黒の嵐%s", "invoke darkness storms%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_DARK)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_DARK, _("暗黒の嵐%s", "invoke darkness storms%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BA_LITE)) {
- set_damage(player_ptr, lore_ptr, (MS_STARBURST), _("スターバースト%s", "invoke starburst%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_LITE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_LITE, _("スターバースト%s", "invoke starburst%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->flags4 & (RF4_BA_CHAO)) {
- set_damage(player_ptr, lore_ptr, (MS_BALL_CHAOS), _("純ログルス%s", "invoke raw Logrus%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BA_CHAO)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BA_CHAO, _("純ログルス%s", "invoke raw Logrus%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
}
-void set_particular_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_particular_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags2 & (RF6_HAND_DOOM)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::HAND_DOOM)) {
lore_ptr->vp[lore_ptr->vn] = _("破滅の手(40%-60%)", "invoke the Hand of Doom(40%-60%)");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->a_ability_flags2 & (RF6_PSY_SPEAR)) {
- set_damage(player_ptr, lore_ptr, (MS_PSY_SPEAR), _("光の剣%s", "psycho-spear%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::PSY_SPEAR)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::PSY_SPEAR, _("光の剣%s", "psycho-spear%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->a_ability_flags1 & (RF5_DRAIN_MANA)) {
- set_damage(player_ptr, lore_ptr, (MS_DRAIN_MANA), _("魔力吸収%s", "drain mana%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::DRAIN_MANA)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::DRAIN_MANA, _("魔力吸収%s", "drain mana%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_MIND_BLAST)) {
- set_damage(player_ptr, lore_ptr, (MS_MIND_BLAST), _("精神攻撃%s", "cause mind blasting%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::MIND_BLAST)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::MIND_BLAST, _("精神攻撃%s", "cause mind blasting%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BRAIN_SMASH)) {
- set_damage(player_ptr, lore_ptr, (MS_BRAIN_SMASH), _("脳攻撃%s", "cause brain smashing%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BRAIN_SMASH)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BRAIN_SMASH, _("脳攻撃%s", "cause brain smashing%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_1)) {
- set_damage(player_ptr, lore_ptr, (MS_CAUSE_1), _("軽傷+呪い%s", "cause light wounds and cursing%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::CAUSE_1)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::CAUSE_1, _("軽傷+呪い%s", "cause light wounds and cursing%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_2)) {
- set_damage(player_ptr, lore_ptr, (MS_CAUSE_2), _("重傷+呪い%s", "cause serious wounds and cursing%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::CAUSE_2)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::CAUSE_2, _("重傷+呪い%s", "cause serious wounds and cursing%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_3)) {
- set_damage(player_ptr, lore_ptr, (MS_CAUSE_3), _("致命傷+呪い%s", "cause critical wounds and cursing%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::CAUSE_3)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::CAUSE_3, _("致命傷+呪い%s", "cause critical wounds and cursing%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_CAUSE_4)) {
- set_damage(player_ptr, lore_ptr, (MS_CAUSE_4), _("秘孔を突く%s", "cause mortal wounds%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::CAUSE_4)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::CAUSE_4, _("秘孔を突く%s", "cause mortal wounds%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
}
-void set_bolt_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_bolt_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags1 & (RF5_BO_ACID)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_ACID), _("アシッド・ボルト%s", "produce acid bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_ACID)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_ACID, _("アシッド・ボルト%s", "produce acid bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_GREEN;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_ELEC)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_ELEC), _("サンダー・ボルト%s", "produce lightning bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_ELEC)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_ELEC, _("サンダー・ボルト%s", "produce lightning bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_FIRE)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_FIRE), _("ファイア・ボルト%s", "produce fire bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_FIRE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_FIRE, _("ファイア・ボルト%s", "produce fire bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_COLD)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_COLD), _("アイス・ボルト%s", "produce frost bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_COLD)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_COLD, _("アイス・ボルト%s", "produce frost bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_NETH)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_NETHER), _("地獄の矢%s", "produce nether bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_NETH)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_NETH, _("地獄の矢%s", "produce nether bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_WATE)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_WATER), _("ウォーター・ボルト%s", "produce water bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_WATE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_WATE, _("ウォーター・ボルト%s", "produce water bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_MANA)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_MANA), _("魔力の矢%s", "produce mana bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_MANA)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_MANA, _("魔力の矢%s", "produce mana bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_PLAS)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_PLASMA), _("プラズマ・ボルト%s", "produce plasma bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_PLAS)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_PLAS, _("プラズマ・ボルト%s", "produce plasma bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BO_ICEE)) {
- set_damage(player_ptr, lore_ptr, (MS_BOLT_ICE), _("極寒の矢%s", "produce ice bolts%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BO_ICEE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::BO_ICEE, _("極寒の矢%s", "produce ice bolts%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_MISSILE)) {
- set_damage(player_ptr, lore_ptr, (MS_MAGIC_MISSILE), _("マジックミサイル%s", "produce magic missiles%s"));
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::MISSILE)) {
+ set_damage(player_ptr, lore_ptr, MonsterAbilityType::MISSILE, _("マジックミサイル%s", "produce magic missiles%s"));
lore_ptr->vp[lore_ptr->vn] = lore_ptr->tmp_msg[lore_ptr->vn];
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
void set_status_types(lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags1 & (RF5_SCARE)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::SCARE)) {
lore_ptr->vp[lore_ptr->vn] = _("恐怖", "terrify");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->a_ability_flags1 & (RF5_BLIND)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BLIND)) {
lore_ptr->vp[lore_ptr->vn] = _("目くらまし", "blind");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags1 & (RF5_CONF)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::CONF)) {
lore_ptr->vp[lore_ptr->vn] = _("混乱", "confuse");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->a_ability_flags1 & (RF5_SLOW)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::SLOW)) {
lore_ptr->vp[lore_ptr->vn] = _("減速", "slow");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->a_ability_flags1 & (RF5_HOLD)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::HOLD)) {
lore_ptr->vp[lore_ptr->vn] = _("麻痺", "paralyze");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->a_ability_flags2 & (RF6_HASTE)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::HASTE)) {
lore_ptr->vp[lore_ptr->vn] = _("加速", "haste-self");
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->a_ability_flags2 & (RF6_HEAL)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::HEAL)) {
lore_ptr->vp[lore_ptr->vn] = _("治癒", "heal-self");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_INVULNER)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::INVULNER)) {
lore_ptr->vp[lore_ptr->vn] = _("無敵化", "make invulnerable");
lore_ptr->color[lore_ptr->vn++] = TERM_WHITE;
}
- if (lore_ptr->flags4 & RF4_DISPEL) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::DISPEL)) {
lore_ptr->vp[lore_ptr->vn] = _("魔力消去", "dispel-magic");
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
*/
void set_teleport_types(lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags2 & (RF6_BLINK)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::BLINK)) {
lore_ptr->vp[lore_ptr->vn] = _("ショートテレポート", "blink-self");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->a_ability_flags2 & (RF6_TPORT)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::TPORT)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポート", "teleport-self");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_WORLD)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::WORLD)) {
lore_ptr->vp[lore_ptr->vn] = _("時を止める", "stop time");
lore_ptr->color[lore_ptr->vn++] = TERM_L_BLUE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_TELE_TO)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::TELE_TO)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポートバック", "teleport to");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->a_ability_flags2 & (RF6_TELE_AWAY)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::TELE_AWAY)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポートアウェイ", "teleport away");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->a_ability_flags2 & (RF6_TELE_LEVEL)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::TELE_LEVEL)) {
lore_ptr->vp[lore_ptr->vn] = _("テレポート・レベル", "teleport level");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
}
-void set_floor_types(player_type *player_ptr, lore_type *lore_ptr)
+void set_floor_types(PlayerType *player_ptr, lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags2 & (RF6_DARKNESS)) {
- if ((player_ptr->pclass != CLASS_NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::DARKNESS)) {
+ if ((player_ptr->pclass != PlayerClassType::NINJA) || (lore_ptr->r_ptr->flags3 & (RF3_UNDEAD | RF3_HURT_LITE)) || (lore_ptr->r_ptr->flags7 & RF7_DARK_MASK)) {
lore_ptr->vp[lore_ptr->vn] = _("暗闇", "create darkness");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
} else {
}
}
- if (lore_ptr->a_ability_flags2 & (RF6_TRAPS)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::TRAPS)) {
lore_ptr->vp[lore_ptr->vn] = _("トラップ", "create traps");
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_FORGET)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::FORGET)) {
lore_ptr->vp[lore_ptr->vn] = _("記憶消去", "cause amnesia");
lore_ptr->color[lore_ptr->vn++] = TERM_BLUE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_RAISE_DEAD)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::RAISE_DEAD)) {
lore_ptr->vp[lore_ptr->vn] = _("死者復活", "raise dead");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
void set_summon_types(lore_type *lore_ptr)
{
- if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTER)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_MONSTER)) {
lore_ptr->vp[lore_ptr->vn] = _("モンスター一体召喚", "summon a monster");
lore_ptr->color[lore_ptr->vn++] = TERM_SLATE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_MONSTERS)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_MONSTERS)) {
lore_ptr->vp[lore_ptr->vn] = _("モンスター複数召喚", "summon monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_KIN)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_KIN)) {
lore_ptr->vp[lore_ptr->vn] = _("救援召喚", "summon aid");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_ANT)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_ANT)) {
lore_ptr->vp[lore_ptr->vn] = _("アリ召喚", "summon ants");
lore_ptr->color[lore_ptr->vn++] = TERM_RED;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_SPIDER)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_SPIDER)) {
lore_ptr->vp[lore_ptr->vn] = _("クモ召喚", "summon spiders");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_HOUND)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_HOUND)) {
lore_ptr->vp[lore_ptr->vn] = _("ハウンド召喚", "summon hounds");
lore_ptr->color[lore_ptr->vn++] = TERM_L_UMBER;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_HYDRA)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_HYDRA)) {
lore_ptr->vp[lore_ptr->vn] = _("ヒドラ召喚", "summon hydras");
lore_ptr->color[lore_ptr->vn++] = TERM_L_GREEN;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_ANGEL)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_ANGEL)) {
lore_ptr->vp[lore_ptr->vn] = _("天使一体召喚", "summon an angel");
lore_ptr->color[lore_ptr->vn++] = TERM_YELLOW;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_DEMON)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_DEMON)) {
lore_ptr->vp[lore_ptr->vn] = _("デーモン一体召喚", "summon a demon");
lore_ptr->color[lore_ptr->vn++] = TERM_L_RED;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_UNDEAD)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_UNDEAD)) {
lore_ptr->vp[lore_ptr->vn] = _("アンデッド一体召喚", "summon an undead");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_DRAGON)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_DRAGON)) {
lore_ptr->vp[lore_ptr->vn] = _("ドラゴン一体召喚", "summon a dragon");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_HI_UNDEAD)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_HI_UNDEAD)) {
lore_ptr->vp[lore_ptr->vn] = _("強力なアンデッド召喚", "summon Greater Undead");
lore_ptr->color[lore_ptr->vn++] = TERM_L_DARK;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_HI_DRAGON)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_HI_DRAGON)) {
lore_ptr->vp[lore_ptr->vn] = _("古代ドラゴン召喚", "summon Ancient Dragons");
lore_ptr->color[lore_ptr->vn++] = TERM_ORANGE;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_CYBER)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_CYBER)) {
lore_ptr->vp[lore_ptr->vn] = _("サイバーデーモン召喚", "summon Cyberdemons");
lore_ptr->color[lore_ptr->vn++] = TERM_UMBER;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_AMBERITES)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_AMBERITES)) {
lore_ptr->vp[lore_ptr->vn] = _("アンバーの王族召喚", "summon Lords of Amber");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
- if (lore_ptr->a_ability_flags2 & (RF6_S_UNIQUE)) {
+ if (lore_ptr->ability_flags.has(MonsterAbilityType::S_UNIQUE)) {
lore_ptr->vp[lore_ptr->vn] = _("ユニーク・モンスター召喚", "summon Unique Monsters");
lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
}
-}
\ No newline at end of file
+}