#include "system/angband.h"
#include "lore/lore-util.h"
-struct player_type;
-void process_monster_lore(player_type *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);
+class PlayerType;
+void process_monster_lore(PlayerType *player_ptr, MONRACE_IDX r_idx, monster_lore_mode mode);