suddenDeathPlayer.setObitDay(day);
break;
case COUNTING: // G国COUNTING2は運命に関係なし
- if(avatarTotal % 2 == 0) break; // 処刑無し
- Player executedPlayer = registPlayer(lastAvatar);
+ Avatar victim = sysEvent.getExecutedAvatar();
+ if(victim == null) break;
+ Player executedPlayer = registPlayer(victim);
executedPlayer.setDestiny(Destiny.EXECUTED);
executedPlayer.setObitDay(day);
break;