-/* File: main-win.c */
+/* File: main-win.c */
/*
* Copyright (c) 1997 Ben Harrison, Skirmantas Kligys, and others
#include "angband.h"
-
#ifdef WINDOWS
#include <windows.h>
#include <direct.h>
+#include <locale.h>
+#include "z-term.h"
/*
* Extract the "WIN32" flag from the compiler
#define IDM_WINDOW_D_HGT_6 276
#define IDM_WINDOW_D_HGT_7 277
-#define IDM_OPTIONS_NO_GRAPHICS 400
-#define IDM_OPTIONS_OLD_GRAPHICS 401
-#define IDM_OPTIONS_NEW_GRAPHICS 402
-#define IDM_OPTIONS_BIGTILE 409
-#define IDM_OPTIONS_SOUND 410
-#define IDM_OPTIONS_SAVER 420
-#define IDM_OPTIONS_MAP 430
-#define IDM_OPTIONS_BG 440
-#define IDM_OPTIONS_OPEN_BG 441
+#define IDM_OPTIONS_NO_GRAPHICS 400
+#define IDM_OPTIONS_OLD_GRAPHICS 401
+#define IDM_OPTIONS_NEW_GRAPHICS 402
+#define IDM_OPTIONS_NEW2_GRAPHICS 403
+#define IDM_OPTIONS_BIGTILE 409
+#define IDM_OPTIONS_SOUND 410
+#define IDM_OPTIONS_MUSIC 411
+#define IDM_OPTIONS_SAVER 420
+#define IDM_OPTIONS_MAP 430
+#define IDM_OPTIONS_BG 440
+#define IDM_OPTIONS_OPEN_BG 441
#define IDM_DUMP_SCREEN_HTML 450
static bool can_use_sound = FALSE;
#define SAMPLE_MAX 8
-
/*
* An array of sound file names
*/
#endif /* USE_SOUND */
+
+#ifdef USE_MUSIC
+
+#define SAMPLE_MUSIC_MAX 16
+static cptr music_file[MUSIC_BASIC_MAX][SAMPLE_MUSIC_MAX];
+static cptr dungeon_music_file[1000][SAMPLE_MUSIC_MAX];
+static cptr town_music_file[1000][SAMPLE_MUSIC_MAX];
+static cptr quest_music_file[1000][SAMPLE_MUSIC_MAX];
+static bool can_use_music = FALSE;
+
+static MCI_OPEN_PARMS mop;
+static char mci_device_type[256];
+
+int current_music_type = 0;
+int current_music_id = 0;
+
+#endif /* USE_MUSIC */
+
+
/*
* Full path to ANGBAND.INI
*/
*/
static cptr ANGBAND_DIR_XTRA_GRAF;
static cptr ANGBAND_DIR_XTRA_SOUND;
+static cptr ANGBAND_DIR_XTRA_MUSIC;
static cptr ANGBAND_DIR_XTRA_HELP;
#if 0 /* #ifndef JP */
static cptr ANGBAND_DIR_XTRA_FONT;
hBG = LoadImage(NULL, bmfile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
if (!hBG) {
-#ifdef JP
- plog_fmt("ÊÉ»æÍÑ¥Ó¥Ã¥È¥Þ¥Ã¥× '%s' ¤òÆɤ߹þ¤á¤Þ¤»¤ó¡£", bmfile);
-#else
- plog_fmt("Can't load the bitmap file '%s'.", bmfile);
-#endif
+ plog_fmt(_("壁紙用ビットマップ '%s' を読み込めません。", "Can't load the bitmap file '%s'."), bmfile);
use_bg = 0;
return 0;
}
dcbg = CreateCompatibleDC(wnddc);
bmimage = LoadImage(NULL, "bg.bmp", LR_LOADFROMFILE, 0, 0, 0);
- if (!bmimage) quit("bg.bmp¤¬Æɤߤ³¤á¤Ê¤¤¡ª");
+ if (!bmimage) quit("bg.bmpが読みこめない!");
bmimage_old = SelectObject(dcimage, bmimage);
CreateCompatibleBitmap();
/* Verify or fail */
if (!check_file(s))
{
-#ifdef JP
- quit_fmt("ɬÍפʥե¡¥¤¥ë[%s]¤¬¸«¤¢¤¿¤ê¤Þ¤»¤ó¡£", s);
-#else
- quit_fmt("Cannot find required file:\n%s", s);
-#endif
-
+ quit_fmt(_("必要なファイル[%s]が見あたりません。", "Cannot find required file:\n%s"), s);
}
}
/* This directory contains needed data */
if (vital)
{
-#ifdef JP
- quit_fmt("ɬÍפʥǥ£¥ì¥¯¥È¥ê[%s]¤¬¸«¤¢¤¿¤ê¤Þ¤»¤ó¡£", s);
-#else
- quit_fmt("Cannot find required directory:\n%s", s);
-#endif
-
+ quit_fmt(_("必要なディレクトリ[%s]が見あたりません。", "Cannot find required directory:\n%s"), s);
}
/* Attempt to create this directory */
else if (mkdir(s))
/* Font */
#ifdef JP
- strcpy(buf, td->lf.lfFaceName[0]!='\0' ? td->lf.lfFaceName : "£Í£Ó ¥´¥·¥Ã¥¯");
+ strcpy(buf, td->lf.lfFaceName[0]!='\0' ? td->lf.lfFaceName : "ï¼ï¼³ ã\82´ã\82·ã\83\83ã\82¯");
#else
#if 0
strcpy(buf, td->font_file ? td->font_file : "8X13.FON");
strcpy(buf, arg_sound ? "1" : "0");
WritePrivateProfileString("Angband", "Sound", buf, ini_file);
+ /* Save the "arg_sound" flag */
+ strcpy(buf, arg_music ? "1" : "0");
+ WritePrivateProfileString("Angband", "Music", buf, ini_file);
+
/* bg */
strcpy(buf, use_bg ? "1" : "0");
WritePrivateProfileString("Angband", "BackGround", buf, ini_file);
/* Desired font, with default */
#ifdef JP
- GetPrivateProfileString(sec_name, "Font", "£Í£Ó ¥´¥·¥Ã¥¯", tmp, 127, ini_file);
+ GetPrivateProfileString(sec_name, "Font", "ï¼ï¼³ ã\82´ã\82·ã\83\83ã\82¯", tmp, 127, ini_file);
#else
#if 0
GetPrivateProfileString(sec_name, "Font", "8X13.FON", tmp, 127, ini_file);
/* Extract the "arg_sound" flag */
arg_sound = (GetPrivateProfileInt("Angband", "Sound", 0, ini_file) != 0);
+ /* Extract the "arg_sound" flag */
+ arg_music = (GetPrivateProfileInt("Angband", "Music", 0, ini_file) != 0);
+
/* bg */
use_bg = GetPrivateProfileInt("Angband", "BackGround", 0, ini_file);
GetPrivateProfileString("Angband", "BackGroundBitmap", "bg.bmp", bg_bitmap_file, 1023, ini_file);
}
}
-#ifdef USE_SOUND
+#if defined(USE_SOUND) || defined(USE_MUSIC)
/*
* XXX XXX XXX - Taken from files.c.
char *t;
/* Skip leading whitespace */
- for ( ; *s && isspace(*s); ++s) /* loop */;
+ for ( ; *s && iswspace(*s); ++s) /* loop */;
/* All done */
if (!*s) break;
/* Find next whitespace, if any */
- for (t = s; *t && !isspace(*t); ++t) /* loop */;
+ for (t = s; *t && !iswspace(*t); ++t) /* loop */;
/* Nuke and advance (if necessary) */
if (*t) *t++ = '\0';
return (k);
}
+#endif /* USE_SOUND || USE_MUSIC */
+
+#ifdef USE_SOUND
+
static void load_sound_prefs(void)
{
int i, j, num;
char *zz[SAMPLE_MAX];
/* Access the sound.cfg */
+
path_build(ini_path, 1024, ANGBAND_DIR_XTRA_SOUND, "sound.cfg");
for (i = 0; i < SOUND_MAX; i++)
#endif /* USE_SOUND */
+#ifdef USE_MUSIC
+
+static void load_music_prefs(void)
+{
+ int i, j, num;
+ char tmp[1024];
+ char ini_path[1024];
+ char wav_path[1024];
+ char *zz[SAMPLE_MAX];
+ char key[80];
+
+ /* Access the music.cfg */
+
+ path_build(ini_path, 1024, ANGBAND_DIR_XTRA_MUSIC, "music.cfg");
+
+ GetPrivateProfileString("Device", "type", "", mci_device_type, 256, ini_path);
+
+ for (i = 0; i < MUSIC_BASIC_MAX; i++)
+ {
+ GetPrivateProfileString("Basic", angband_music_basic_name[i], "", tmp, 1024, ini_path);
+
+ num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
+
+ for (j = 0; j < num; j++)
+ {
+ /* Access the sound */
+ path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
+
+ /* Save the sound filename, if it exists */
+ if (check_file(wav_path))
+ music_file[i][j] = string_make(zz[j]);
+ }
+ }
+
+ for (i = 0; i < max_d_idx; i++)
+ {
+ sprintf(key, "dungeon%03d", i);
+ GetPrivateProfileString("Dungeon", key, "", tmp, 1024, ini_path);
+
+ num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
+
+ for (j = 0; j < num; j++)
+ {
+ /* Access the sound */
+ path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
+
+ /* Save the sound filename, if it exists */
+ if (check_file(wav_path))
+ dungeon_music_file[i][j] = string_make(zz[j]);
+ }
+ }
+
+ for (i = 0; i < 1000; i++) /*!< @todo クエスト最大数指定 */
+ {
+ sprintf(key, "quest%03d", i);
+ GetPrivateProfileString("Quest", key, "", tmp, 1024, ini_path);
+
+ num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
+
+ for (j = 0; j < num; j++)
+ {
+ /* Access the sound */
+ path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
+
+ /* Save the sound filename, if it exists */
+ if (check_file(wav_path))
+ quest_music_file[i][j] = string_make(zz[j]);
+ }
+ }
+
+ for (i = 0; i < 1000; i++) /*!< @todo 町最大数指定 */
+ {
+ sprintf(key, "town%03d", i);
+ GetPrivateProfileString("Town", key, "", tmp, 1024, ini_path);
+
+ num = tokenize_whitespace(tmp, SAMPLE_MUSIC_MAX, zz);
+
+ for (j = 0; j < num; j++)
+ {
+ /* Access the sound */
+ path_build(wav_path, 1024, ANGBAND_DIR_XTRA_MUSIC, zz[j]);
+
+ /* Save the sound filename, if it exists */
+ if (check_file(wav_path))
+ town_music_file[i][j] = string_make(zz[j]);
+ }
+ }
+
+
+}
+
+#endif /* USE_MUSIC */
+
/*
* Create the new global palette based on the bitmap palette
* (if any), and the standard 16 entry palette derived from
if ((nEntries == 0) || (nEntries > 220))
{
/* Warn the user */
-#ifdef JP
- plog("²èÌ̤ò16¥Ó¥Ã¥È¤«24¥Ó¥Ã¥È¥«¥é¡¼¥â¡¼¥É¤Ë¤·¤Æ²¼¤µ¤¤¡£");
-#else
- plog("Please switch to high- or true-color mode.");
-#endif
-
+ plog(_("画面を16ビットか24ビットカラーモードにして下さい。", "Please switch to high- or true-color mode."));
/* Cleanup */
rnfree(lppe, lppeSize);
/* Create a new palette, or fail */
hNewPal = CreatePalette(pLogPal);
-#ifdef JP
- if (!hNewPal) quit("¥Ñ¥ì¥Ã¥È¤òºîÀ®¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- if (!hNewPal) quit("Cannot create palette!");
-#endif
-
+ if (!hNewPal) quit(_("パレットを作成できません!", "Cannot create palette!"));
/* Free the palette */
rnfree(pLogPal, pLogPalSize);
SelectPalette(hdc, hNewPal, 0);
i = RealizePalette(hdc);
ReleaseDC(td->w, hdc);
-#ifdef JP
- if (i == 0) quit("¥Ñ¥ì¥Ã¥È¤ò¥·¥¹¥Æ¥à¥¨¥ó¥È¥ê¤Ë¥Þ¥Ã¥×¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- if (i == 0) quit("Cannot realize palette!");
-#endif
+ if (i == 0) quit(_("パレットをシステムエントリにマップできません!", "Cannot realize palette!"));
/* Sub-windows */
/* if (can_use_graphics != arg_graphics) */
{
char buf[1024];
- int wid, hgt;
+ int wid, hgt, twid, thgt, ox, oy;
cptr name;
if (arg_graphics == GRAPHICS_ADAM_BOLT)
{
wid = 16;
hgt = 16;
-
+ twid = 16;
+ thgt = 16;
+ ox = 0;
+ oy = 0;
name = "16X16.BMP";
ANGBAND_GRAF = "new";
}
+ else if (arg_graphics == GRAPHICS_HENGBAND)
+ {
+ /*! @todo redraw
+ wid = 64;
+ hgt = 64;
+ twid = 32;
+ thgt = 32;
+ ox = -16;
+ oy = -24;
+ name = "64X64.BMP";
+ */
+
+ wid = 32;
+ hgt = 32;
+ twid = 32;
+ thgt = 32;
+ ox = 0;
+ oy = 0;
+ name = "32X32.BMP";
+
+ ANGBAND_GRAF = "ne2";
+ }
else
{
wid = 8;
hgt = 8;
-
+ twid = 8;
+ thgt = 8;
+ ox = 0;
+ oy = 0;
name = "8X8.BMP";
ANGBAND_GRAF = "old";
}
/* Load the bitmap or quit */
if (!ReadDIB(data[0].w, buf, &infGraph))
{
-#ifdef JP
- plog_fmt("¥Ó¥Ã¥È¥Þ¥Ã¥× '%s' ¤òÆɤ߹þ¤á¤Þ¤»¤ó¡£", name);
-#else
- plog_fmt("Cannot read bitmap file '%s'", name);
-#endif
-
+ plog_fmt(_("ビットマップ '%s' を読み込めません。", "Cannot read bitmap file '%s'"), name);
return (FALSE);
}
/* Save the new sizes */
infGraph.CellWidth = wid;
infGraph.CellHeight = hgt;
+ infGraph.TileWidth = twid;
+ infGraph.TileHeight = thgt;
+ infGraph.OffsetX = ox;
+ infGraph.OffsetY = oy;
if (arg_graphics == GRAPHICS_ADAM_BOLT)
{
return (FALSE);
}
}
+ if (arg_graphics == GRAPHICS_HENGBAND)
+ {
+ /* Access the mask file */
+ path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_GRAF, "mask32.bmp");
+
+ /* Load the bitmap or quit */
+ if (!ReadDIB(data[0].w, buf, &infMask))
+ {
+ plog_fmt("Cannot read bitmap file '%s'", buf);
+ return (FALSE);
+ }
+ }
/* Activate a palette */
if (!new_palette())
/* Free bitmap XXX XXX XXX */
/* Oops */
-#ifdef JP
- plog("¥Ñ¥ì¥Ã¥È¤ò¼Â¸½¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("Cannot activate palette!");
-#endif
-
+ plog(_("パレットを実現できません!", "Cannot activate palette!"));
return (FALSE);
}
#endif /* USE_GRAPHICS */
+#ifdef USE_MUSIC
+/*
+ * Initialize music
+ */
+static bool init_music(void)
+{
+ /* Initialize once */
+ if (!can_use_music)
+ {
+ /* Load the prefs */
+ load_music_prefs();
+
+ /* Sound available */
+ can_use_music = TRUE;
+ }
+
+ /* Result */
+ return (can_use_music);
+}
+
+/*
+ * Hack -- Stop a music
+ */
+static void stop_music(void)
+{
+ mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
+ mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
+}
+
+#endif /* USE_MUSIC */
+
#ifdef USE_SOUND
/*
* Initialize sound
if (arg_sound && !init_sound())
{
/* Warning */
-#ifdef JP
- plog("¥µ¥¦¥ó¥É¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("Cannot initialize sound!");
-#endif
-
+ plog(_("サウンドを初期化できません!", "Cannot initialize sound!"));
/* Cannot enable */
arg_sound = FALSE;
#endif
+#ifdef USE_MUSIC
+
+ /* Handle "arg_sound" */
+ if (use_music != arg_music)
+ {
+ /* Initialize (if needed) */
+ if (arg_music && !init_music())
+ {
+ /* Warning */
+ plog(_("BGMを初期化できません!", "Cannot initialize BGM!"));
+ /* Cannot enable */
+ arg_music = FALSE;
+ }
+
+ /* Change setting */
+ use_music = arg_music;
+
+ if(!arg_music) stop_music();
+ else select_floor_music();
+
+ }
+
+#endif
+
#ifdef USE_GRAPHICS
if (arg_graphics && !init_graphics())
{
/* Warning */
-#ifdef JP
- plog("¥°¥é¥Õ¥£¥Ã¥¯¥¹¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó!");
-#else
- plog("Cannot initialize graphics!");
-#endif
-
+ plog(_("グラフィックスを初期化できません!", "Cannot initialize graphics!"));
/* Cannot enable */
arg_graphics = GRAPHICS_NONE;
if (i == 0) return (1);
/* Build the path */
- path_build(buf, 1024, ANGBAND_DIR_XTRA_SOUND, sound_file[v][Rand_simple(i)]);
+ path_build(buf, 1024, ANGBAND_DIR_XTRA_SOUND, sound_file[v][Rand_external(i)]);
#ifdef WIN32
#endif /* USE_SOUND */
}
+/*
+ * Hack -- play a music
+ */
+static errr Term_xtra_win_music(int n, int v)
+{
+#ifdef USE_MUSIC
+ int i = 0;
+ char buf[1024];
+#endif /* USE_MUSIC */
+
+ /* Sound disabled */
+
+ if(!use_music) return (1);
+
+ /* Illegal sound */
+ if(n == TERM_XTRA_MUSIC_BASIC && ((v < 0) || (v >= MUSIC_BASIC_MAX))) return (1);
+ else if(v < 0 || v >= 1000) return(1); /*!< TODO */
+
+#ifdef USE_MUSIC
+
+ switch(n)
+ {
+ case TERM_XTRA_MUSIC_BASIC:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_DUNGEON:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!dungeon_music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_QUEST:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!quest_music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_TOWN:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!town_music_file[v][i]) break;
+ break;
+ }
+
+ /* No sample */
+ if (i == 0)
+ {
+ //mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
+ //mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
+ return (1);
+ }
+
+ switch(n)
+ {
+ case TERM_XTRA_MUSIC_BASIC:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_DUNGEON:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!dungeon_music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_QUEST:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!quest_music_file[v][i]) break;
+ break;
+ case TERM_XTRA_MUSIC_TOWN:
+ for (i = 0; i < SAMPLE_MAX; i++) if(!town_music_file[v][i]) break;
+ break;
+ }
+
+ /* No sample */
+ if (i == 0)
+ {
+ mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
+ mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
+ return (1);
+ }
+
+ switch(n)
+ {
+ case TERM_XTRA_MUSIC_BASIC:
+ path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, music_file[v][Rand_external(i)]);
+ break;
+ case TERM_XTRA_MUSIC_DUNGEON:
+ path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, dungeon_music_file[v][Rand_external(i)]);
+ break;
+ case TERM_XTRA_MUSIC_QUEST:
+ path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, quest_music_file[v][Rand_external(i)]);
+ break;
+ case TERM_XTRA_MUSIC_TOWN:
+ path_build(buf, 1024, ANGBAND_DIR_XTRA_MUSIC, town_music_file[v][Rand_external(i)]);
+ break;
+ }
+
+ if(current_music_type == n && current_music_id == v)
+ {
+ return (0);
+ }
+ current_music_type = n;
+ current_music_id = v;
+
+#ifdef WIN32
+
+ mop.lpstrDeviceType = mci_device_type;
+ mop.lpstrElementName = buf;
+ mciSendCommand(mop.wDeviceID, MCI_STOP, 0, 0);
+ mciSendCommand(mop.wDeviceID, MCI_CLOSE, 0, 0);
+ mciSendCommand(mop.wDeviceID, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT, (DWORD)&mop);
+ mciSendCommand(mop.wDeviceID, MCI_SEEK, MCI_SEEK_TO_START, 0);
+ mciSendCommand(mop.wDeviceID, MCI_PLAY, MCI_NOTIFY, (DWORD)&mop);
+ return (0);
+
+#endif /* WIN32 */
+
+#else /* USE_MUSIC */
+
+ return (1);
+
+#endif /* USE_MUSIC */
+
+}
+
/*
* Delay for "x" milliseconds
return (Term_xtra_win_noise());
}
+ /* Play a music */
+ case TERM_XTRA_MUSIC_BASIC:
+ case TERM_XTRA_MUSIC_DUNGEON:
+ case TERM_XTRA_MUSIC_QUEST:
+ case TERM_XTRA_MUSIC_TOWN:
+ {
+ return (Term_xtra_win_music(n, v));
+ }
+
/* Make a special sound */
case TERM_XTRA_SOUND:
{
for (i = 0; i < n; i++)
{
#ifdef JP
- if (use_bigtile && *(s+i)=="¢£"[0] && *(s+i+1)=="¢£"[1])
+ if (use_bigtile && *(s+i)=="■"[0] && *(s+i+1)=="■"[1])
{
rc.right += td->font_wid;
rc.left += 2 * td->tile_wid;
rc.right += 2 * td->tile_wid;
}
- else if ( iskanji(*(s+i)) ) /* £²¥Ð¥¤¥Èʸ»ú */
+ else if ( iskanji(*(s+i)) ) /* 2バイト文字 */
{
rc.right += td->font_wid;
/* Dump the text */
#ifdef USE_GRAPHICS
int i;
- int x1, y1, w1, h1;
- int x2, y2, w2, h2, tw2;
+ int x1, y1, w1, h1, tw1, th1;
+ int x2, y2, w2, h2, tw2 = 0;
int x3, y3;
- HDC hdcMask;
+ HDC hdcMask = NULL;
HDC hdc;
HDC hdcSrc;
/* Size of bitmap cell */
w1 = infGraph.CellWidth;
h1 = infGraph.CellHeight;
+ tw1 = infGraph.TileWidth;
+ th1 = infGraph.TileHeight;
/* Size of window cell */
if (td->map_active)
}
/* Location of window cell */
- x2 = x * w2 + td->size_ow1;
- y2 = y * h2 + td->size_oh1;
+ x2 = x * w2 + td->size_ow1 + infGraph.OffsetX;
+ y2 = y * h2 + td->size_oh1 + infGraph.OffsetY;
/* Info */
hdc = GetDC(td->w);
hdcSrc = CreateCompatibleDC(hdc);
hbmSrcOld = SelectObject(hdcSrc, infGraph.hBitmap);
- if (arg_graphics == GRAPHICS_ADAM_BOLT)
+ if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_HENGBAND)
{
hdcMask = CreateCompatibleDC(hdc);
SelectObject(hdcMask, infMask.hBitmap);
byte a = ap[i];
char c = cp[i];
+
/* Extract picture */
int row = (a & 0x7F);
int col = (c & 0x7F);
x1 = col * w1;
y1 = row * h1;
- if (arg_graphics == GRAPHICS_ADAM_BOLT)
+ if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_HENGBAND)
{
x3 = (tcp[i] & 0x7F) * w1;
y3 = (tap[i] & 0x7F) * h1;
+ tw2 = tw2 * w1 / tw1;
+ h2 = h2 * h1 / th1;
/* Perfect size */
- if ((w1 == tw2) && (h1 == h2))
+ if ((tw1 == tw2) && (th1 == h2))
{
/* Copy the terrain picture from the bitmap to the window */
BitBlt(hdc, x2, y2, tw2, h2, hdcSrc, x3, y3, SRCCOPY);
SetStretchBltMode(hdc, COLORONCOLOR);
/* Copy the terrain picture from the bitmap to the window */
- StretchBlt(hdc, x2, y2, tw2, h2, hdcSrc, x3, y3, w1, h1, SRCCOPY);
+ StretchBlt(hdc, x2, y2, tw2, h2, hdcMask, x3, y3, w1, h1, SRCAND);
+
+ StretchBlt(hdc, x2, y2, tw2, h2, hdcSrc, x3, y3, w1, h1, SRCPAINT);
/* Only draw if terrain and overlay are different */
if ((x1 != x3) || (y1 != y3))
SelectObject(hdcSrc, hbmSrcOld);
DeleteDC(hdcSrc);
- if (arg_graphics == GRAPHICS_ADAM_BOLT)
+ if (arg_graphics == GRAPHICS_ADAM_BOLT || arg_graphics == GRAPHICS_HENGBAND)
{
/* Release */
SelectObject(hdcMask, hbmSrcOld);
}
/* Hilite the player */
- Term_curs_win(px - min_x, py - min_y);
+ Term_curs_win(p_ptr->x - min_x, p_ptr->y - min_y);
/* Wait for a keypress, flush key buffer */
Term_inkey(&c, TRUE, TRUE);
td = &data[0];
WIPE(td, term_data);
#ifdef JP
- td->s = "ÊѶòÈÚÅÜ";
+ td->s = "変愚蛮怒";
#else
td->s = angband_term_name[0];
#endif
td->lf.lfPitchAndFamily = FIXED_PITCH | FF_DONTCARE;
/* Activate the chosen font */
term_force_font(td, NULL);
- td->tile_wid = td->font_wid;
- td->tile_hgt = td->font_hgt;
+ if(!td->tile_wid) td->tile_wid = td->font_wid;
+ if(!td->tile_hgt) td->tile_hgt = td->font_hgt;
#else
/* Access the standard font file */
path_build(buf, sizeof(buf), ANGBAND_DIR_XTRA_FONT, td->font_want);
td->size_wid, td->size_hgt,
HWND_DESKTOP, NULL, hInstance, NULL);
my_td = NULL;
-#ifdef JP
- if (!td->w) quit("¥µ¥Ö¥¦¥£¥ó¥É¥¦¤ËºîÀ®¤Ë¼ºÇÔ¤·¤Þ¤·¤¿");
-#else
- if (!td->w) quit("Failed to create sub-window");
-#endif
-
+ if (!td->w) quit(_("サブウィンドウに作成に失敗しました", "Failed to create sub-window"));
if (td->visible)
{
td->size_wid, td->size_hgt,
HWND_DESKTOP, NULL, hInstance, NULL);
my_td = NULL;
-#ifdef JP
- if (!td->w) quit("¥á¥¤¥ó¥¦¥£¥ó¥É¥¦¤ÎºîÀ®¤Ë¼ºÇÔ¤·¤Þ¤·¤¿");
-#else
- if (!td->w) quit("Failed to create Angband window");
-#endif
-
+ if (!td->w) quit(_("メインウィンドウの作成に失敗しました", "Failed to create Angband window"));
term_data_link(td);
angband_term[0] = &td->t;
(arg_graphics == GRAPHICS_ORIGINAL ? MF_CHECKED : MF_UNCHECKED));
CheckMenuItem(hm, IDM_OPTIONS_NEW_GRAPHICS,
(arg_graphics == GRAPHICS_ADAM_BOLT ? MF_CHECKED : MF_UNCHECKED));
+ CheckMenuItem(hm, IDM_OPTIONS_NEW2_GRAPHICS,
+ (arg_graphics == GRAPHICS_HENGBAND ? MF_CHECKED : MF_UNCHECKED));
CheckMenuItem(hm, IDM_OPTIONS_BIGTILE,
(arg_bigtile ? MF_CHECKED : MF_UNCHECKED));
+ CheckMenuItem(hm, IDM_OPTIONS_MUSIC,
+ (arg_music ? MF_CHECKED : MF_UNCHECKED));
CheckMenuItem(hm, IDM_OPTIONS_SOUND,
(arg_sound ? MF_CHECKED : MF_UNCHECKED));
CheckMenuItem(hm, IDM_OPTIONS_BG,
{
if (!initialized)
{
-#ifdef JP
- plog("¤Þ¤À½é´ü²½Ãæ¤Ç¤¹...");
-#else
- plog("You cannot do that yet...");
-#endif
-
+ plog(_("まだ初期化中です...", "You cannot do that yet..."));
}
else if (game_in_progress)
{
-#ifdef JP
- plog("¥×¥ì¥¤Ãæ¤Ï¿·¤·¤¤¥²¡¼¥à¤ò»Ï¤á¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("You can't start a new game while you're still playing!");
-#endif
-
+ plog(_("プレイ中は新しいゲームを始めることができません!", "You can't start a new game while you're still playing!"));
}
else
{
{
if (!initialized)
{
-#ifdef JP
- plog("¤Þ¤À½é´ü²½Ãæ¤Ç¤¹...");
-#else
- plog("You cannot do that yet...");
-#endif
-
+ plog(_("まだ初期化中です...", "You cannot do that yet..."));
}
else if (game_in_progress)
{
-#ifdef JP
- plog("¥×¥ì¥¤Ãæ¤Ï¥²¡¼¥à¤ò¥í¡¼¥É¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("You can't open a new game while you're still playing!");
-#endif
-
+ plog(_("プレイ中はゲームをロードすることができません!", "You can't open a new game while you're still playing!"));
}
else
{
/* Paranoia */
if (!can_save)
{
-#ifdef JP
- plog("º£¤Ï¥»¡¼¥Ö¤¹¤ë¤³¤È¤Ï½ÐÍè¤Þ¤»¤ó¡£");
-#else
- plog("You may not do that right now.");
-#endif
-
+ plog(_("今はセーブすることは出来ません。", "You may not do that right now."));
break;
}
}
else
{
-#ifdef JP
- plog("º£¡¢¥»¡¼¥Ö¤¹¤ë¤³¤È¤Ï½ÐÍè¤Þ¤»¤ó¡£");
-#else
- plog("You may not do that right now.");
-#endif
-
+ plog(_("今、セーブすることは出来ません。", "You may not do that right now."));
}
break;
}
/* Paranoia */
if (!can_save)
{
-#ifdef JP
- plog("º£¤Ï½ªÎ»¤Ç¤¤Þ¤»¤ó¡£");
-#else
- plog("You may not do that right now.");
-#endif
-
+ plog(_("今は終了できません。", "You may not do that right now."));
break;
}
{
if (!initialized)
{
-#ifdef JP
- plog("¤Þ¤À½é´ü²½Ãæ¤Ç¤¹...");
-#else
- plog("You cannot do that yet...");
-#endif
+ plog(_("まだ初期化中です...", "You cannot do that yet..."));
}
else if (game_in_progress)
{
-#ifdef JP
- plog("¥×¥ì¥¤Ãæ¤Ï¥à¡¼¥Ó¡¼¤ò¥í¡¼¥É¤¹¤ë¤³¤È¤¬¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("You can't open a movie while you're playing!");
-#endif
+ plog(_("プレイ中はムービーをロードすることができません!", "You can't open a movie while you're playing!"));
}
else
{
case IDM_WINDOW_VIS_0:
{
-#ifdef JP
- plog("¥á¥¤¥ó¥¦¥£¥ó¥É¥¦¤ÏÈóɽ¼¨¤Ë¤Ç¤¤Þ¤»¤ó¡ª");
-#else
- plog("You are not allowed to do that!");
-#endif
-
-
+ plog(_("メインウィンドウは非表示にできません!", "You are not allowed to do that!"));
break;
}
break;
}
+ case IDM_OPTIONS_NEW2_GRAPHICS:
+ {
+ /* Paranoia */
+ if (!inkey_flag)
+ {
+ plog("You may not do that right now.");
+ break;
+ }
+
+ /* Toggle "arg_graphics" */
+ if (arg_graphics != GRAPHICS_HENGBAND)
+ {
+ arg_graphics = GRAPHICS_HENGBAND;
+
+ /* React to changes */
+ Term_xtra_win_react();
+
+ /* Hack -- Force redraw */
+ Term_key_push(KTRL('R'));
+ }
+
+ break;
+ }
+
case IDM_OPTIONS_BIGTILE:
{
term_data *td = &data[0];
break;
}
+ case IDM_OPTIONS_MUSIC:
+ {
+ /* Paranoia */
+ if (!inkey_flag)
+ {
+ plog("You may not do that right now.");
+ break;
+ }
+
+ /* Toggle "arg_sound" */
+ arg_music = !arg_music;
+
+ /* React to changes */
+ Term_xtra_win_react();
+
+ /* Hack -- Force redraw */
+ Term_key_push(KTRL('R'));
+
+ break;
+ }
+
case IDM_OPTIONS_SOUND:
{
/* Paranoia */
ofn.lpstrFile = bg_bitmap_file;
ofn.nMaxFile = 1023;
ofn.lpstrInitialDir = NULL;
-#ifdef JP
- ofn.lpstrTitle = "ÊÉ»æ¤òÁª¤ó¤Ç¤Í¡£";
-#else
- ofn.lpstrTitle = "Choose wall paper.";
-#endif
+ ofn.lpstrTitle = _("壁紙を選んでね。", "Choose wall paper.");
ofn.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
if (GetOpenFileName(&ofn))
ofn.nMaxFile = 1023;
ofn.lpstrDefExt = "html";
ofn.lpstrInitialDir = NULL;
-#ifdef JP
- ofn.lpstrTitle = "HTML¤Ç¥¹¥¯¥ê¡¼¥ó¥À¥ó¥×¤òÊݸ";
-#else
- ofn.lpstrTitle = "Save screen dump as HTML.";
-#endif
+ ofn.lpstrTitle = _("HTMLでスクリーンダンプを保存", "Save screen dump as HTML.");
ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
if (GetSaveFileName(&ofn))
}
else
{
-#ifdef JP
- plog("¥¦¥£¥ó¥É¥¦¤òºîÀ®½ÐÍè¤Þ¤»¤ó");
-#else
- plog("Failed to create saver window");
-#endif
-
+ plog(_("ウィンドウを作成出来ません", "Failed to create saver window"));
}
}
break;
else
{
#ifdef JP
- plog_fmt("¥Ø¥ë¥×¥Õ¥¡¥¤¥ë[%s]¤¬¸«ÉÕ¤«¤ê¤Þ¤»¤ó¡£", tmp);
- plog("Âå¤ï¤ê¤Ë¥ª¥ó¥é¥¤¥ó¥Ø¥ë¥×¤ò»ÈÍѤ·¤Æ¤¯¤À¤µ¤¤¡£");
+ plog_fmt("ヘルプファイル[%s]が見付かりません。", tmp);
+ plog("代わりにオンラインヘルプを使用してください。");
#else
plog_fmt("Cannot find help file: %s", tmp);
plog("Use the online help files instead.");
else
{
#ifdef JP
- plog_fmt("¥Ø¥ë¥×¥Õ¥¡¥¤¥ë[%s]¤¬¸«ÉÕ¤«¤ê¤Þ¤»¤ó¡£", tmp);
- plog("Âå¤ï¤ê¤Ë¥ª¥ó¥é¥¤¥ó¥Ø¥ë¥×¤ò»ÈÍѤ·¤Æ¤¯¤À¤µ¤¤¡£");
+ plog_fmt("ヘルプファイル[%s]が見付かりません。", tmp);
+ plog("代わりにオンラインヘルプを使用してください。");
#else
plog_fmt("Cannot find help file: %s", tmp);
plog("Use the online help files instead.");
/* XXX XXX XXX */
case WM_CREATE:
{
+#ifdef USE_MUSIC
+ mop.dwCallback=(DWORD)hWnd;
+#endif
return 0;
}
return 0;
}
+#ifdef USE_MUSIC
+ case MM_MCINOTIFY:
+ {
+ if(wParam == MCI_NOTIFY_SUCCESSFUL)
+ {
+ mciSendCommand(mop.wDeviceID, MCI_SEEK, MCI_SEEK_TO_START, 0);
+ mciSendCommand(mop.wDeviceID, MCI_PLAY, MCI_NOTIFY, (DWORD)&mop);
+ }
+ return 0;
+ }
+#endif
+
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
{
if (!can_save)
{
-#ifdef JP
- plog("º£¤Ï½ªÎ»¤Ç¤¤Þ¤»¤ó¡£");
-#else
- plog("You may not do that right now.");
-#endif
+ plog(_("今は終了できません。", "You may not do that right now."));
return 0;
}
/* Mega-Hack -- Delay death */
if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
-
-#ifdef JP
- do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
-#else
- do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
-#endif
+ do_cmd_write_nikki(NIKKI_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
/* Hardcode panic save */
p_ptr->panic_save = 1;
signals_ignore_tstp();
/* Indicate panic save */
-#ifdef JP
- (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
-#else
- (void)strcpy(p_ptr->died_from, "(panic save)");
-#endif
+ (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
/* Panic save */
(void)save_player();
if (str)
{
#ifdef JP
- MessageBox(NULL, str, "·Ù¹ð¡ª",
+ MessageBox(NULL, str, "警告!",
MB_ICONEXCLAMATION | MB_OK);
#else
MessageBox(NULL, str, "Warning",
if (str)
{
#ifdef JP
- MessageBox(NULL, str, "¥¨¥é¡¼¡ª",
+ MessageBox(NULL, str, "エラー!",
MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
#else
MessageBox(NULL, str, "Error",
if (str)
{
#ifdef JP
- MessageBox(data[0].w, str, "·Ù¹ð¡ª",
+ MessageBox(data[0].w, str, "警告!",
MB_ICONEXCLAMATION | MB_OK);
#else
MessageBox(data[0].w, str, "Warning",
if (str)
{
#ifdef JP
- MessageBox(data[0].w, str, "¥¨¥é¡¼¡ª",
+ MessageBox(data[0].w, str, "エラー!",
MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
#else
MessageBox(data[0].w, str, "Error",
validate_dir(ANGBAND_DIR_XTRA, TRUE);
/* Build the filename */
-#ifdef JP
- path_build(path, sizeof(path), ANGBAND_DIR_FILE, "news_j.txt");
-#else
- path_build(path, sizeof(path), ANGBAND_DIR_FILE, "news.txt");
-#endif
-
+ path_build(path, sizeof(path), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
/* Hack -- Validate the "news.txt" file */
validate_file(path);
/* validate_dir(ANGBAND_DIR_XTRA_HELP); */
}
+bool is_already_running()
+{
+ bool result = FALSE;
+ HANDLE hMutex;
+
+ hMutex = CreateMutex(NULL, TRUE, VERSION_NAME);
+ if (GetLastError() == ERROR_ALREADY_EXISTS)
+ {
+ result = TRUE;
+ }
+ return result;
+}
+
int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst,
LPSTR lpCmdLine, int nCmdShow)
HDC hdc;
MSG msg;
+ setlocale( LC_ALL, "ja_JP" );
+
/* Unused */
(void)nCmdShow;
/* Save globally */
hInstance = hInst;
+
+
+ /* Prevent multiple run */
+ if (is_already_running())
+ {
+ MessageBox(NULL,
+ _("変愚蛮怒はすでに起動しています。", "Hengband is already running."),
+ _("エラー!", "Error") ,
+ MB_ICONEXCLAMATION | MB_OK | MB_ICONSTOP);
+ return FALSE;
+ }
/* Initialize */
if (hPrevInst == NULL)
signals_init();
/* Initialize */
+ Term_activate(term_screen);\r
init_angband();
/* We are now initialized */
#endif
/* Prompt the user */
-#ifdef JP
- prt("[¥Õ¥¡¥¤¥ë] ¥á¥Ë¥å¡¼¤Î [¿·µ¬] ¤Þ¤¿¤Ï [³«¤¯] ¤òÁªÂò¤·¤Æ¤¯¤À¤µ¤¤¡£", 23, 8);
-#else
- prt("[Choose 'New' or 'Open' from the 'File' menu]", 23, 17);
-#endif
+ prt(_("[ファイル] メニューの [新規] または [開く] を選択してください。", "[Choose 'New' or 'Open' from the 'File' menu]"), 23, _(8, 17));
Term_fresh();