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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / makefile.bcc
index d2fcf56..6aab989 100644 (file)
@@ -51,8 +51,9 @@ ANGBAND_RC = angband.rc
 #
 # Set any compiler options
 
-CCOPTS = -jb -j1 -Hc -tW -lGn -e$(EXE_FILE) -w- \
-       -D_WIN32_WINNT=0x0400 -DWINVER=0x0400 \
+CCOPTS = -Od -jb -j1 -Hc -tW -lGn -e$(EXE_FILE) \
+       -wamb -wdef -wnod -wpin -wstu -wstv -wuse \
+       -D_WIN32_WINNT=0x0400 -DWINVER=0x0501 \
        -DUSE_TRANSPARENCY $(JP_OPT)
 
 # Compile flags:
@@ -62,18 +63,19 @@ CPPFLAGS= $(CCOPTS) $(DBGOPT)
 ######################## Targets ##################################
 
 OBJ = \
-       artifact.obj avatar.obj birth.obj bldg.obj cave.obj \
-       cmd1.obj cmd2.obj cmd3.obj cmd4.obj cmd5.obj cmd6.obj \
-       dungeon.obj effects.obj files.obj flavor.obj generate.obj \
+       artifact.obj autopick.obj avatar.obj birth.obj bldg.obj cave.obj \
+       cmd1.obj cmd2.obj cmd3.obj cmd4.obj cmd5.obj cmd6.obj do-spell.obj \
+       dungeon.obj effects.obj files.obj floors.obj flavor.obj generate.obj \
        grid.obj hissatsu.obj inet.obj init1.obj init2.obj japanese.obj \
        load.obj main-win.obj mane.obj melee1.obj melee2.obj mind.obj \
        monster1.obj monster2.obj mspells1.obj mspells2.obj mspells3.obj \
-       mutation.obj \
+       mspells4.obj mutation.obj snipe.obj hex.obj \
        obj_kind.obj object1.obj object2.obj racial.obj readdib.obj \
-       report.obj rooms.obj save.obj scores.obj script.obj spells1.obj \
+       report.obj rooms.obj save.obj scores.obj spells1.obj \
        spells2.obj spells3.obj store.obj streams.obj tables.obj util.obj \
        variable.obj wild.obj wizard1.obj wizard2.obj xtra1.obj xtra2.obj \
-       z-form.obj z-rand.obj z-term.obj z-util.obj z-virt.obj
+       z-form.obj z-rand.obj z-term.obj z-util.obj z-virt.obj \
+       chuukei.obj
 
 all : $(EXE_FILE)