int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("モンスターを召喚した!", "You summon monsters!"));
- for (k = 0;k < A_MAX; k++)
+ for (k = 0; k < 6; k++)
summon_specific(-1, target_row, target_col, plev, 0, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アリを召喚した。", "You summon ants."));
- for (k = 0;k < A_MAX; k++)
+ for (k = 0; k < 6; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_ANT, mode, '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("蜘蛛を召喚した。", "You summon spiders."));
- for (k = 0;k < A_MAX; k++)
+ for (k = 0; k < 6; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_SPIDER, mode, '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ハウンドを召喚した。", "You summon hounds."));
- for (k = 0;k < 4; k++)
+ for (k = 0; k < 4; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_HOUND, mode, '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ヒドラを召喚した。", "You summon hydras."));
- for (k = 0;k < 4; k++)
+ for (k = 0; k < 4; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_HYDRA, mode, '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("天使を召喚した!", "You summon angel!"));
- for (k = 0;k < 1; k++)
+ for (k = 0; k < 1; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_ANGEL, mode, '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("混沌の宮廷から悪魔を召喚した!", "You summon a demon from the Courts of Chaos!"));
- for (k = 0;k < 1; k++)
+ for (k = 0; k < 1; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_DEMON, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アンデッドの強敵を召喚した!", "You summon an undead adversary!"));
- for (k = 0;k < 1; k++)
+ for (k = 0; k < 1; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_UNDEAD, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("ドラゴンを召喚した!", "You summon dragon!"));
- for (k = 0;k < 1; k++)
+ for (k = 0; k < 1; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_DRAGON, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("強力なアンデッドを召喚した!", "You summon greater undead!"));
- for (k = 0;k < A_MAX; k++)
+ for (k = 0; k < 6; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_HI_UNDEAD, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("古代ドラゴンを召喚した!", "You summon ancient dragons!"));
- for (k = 0;k < 4; k++)
+ for (k = 0; k < 4; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_HI_DRAGON, (mode | u_mode), '\0');
break;
}
int k;
if (!target_set(TARGET_KILL)) return FALSE;
msg_print(_("アンバーの王族を召喚した!", "You summon Lords of Amber!"));
- for (k = 0;k < 4; k++)
+ for (k = 0; k < 4; k++)
summon_specific(-1, target_row, target_col, plev, SUMMON_AMBERITES, (mode | PM_ALLOW_UNIQUE), '\0');
break;
}