MONSTER_IDX m_idx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = current_floor->grid_array[target_row][target_col].m_idx;
+ m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
GAME_TEXT m_name[MAX_NLEN];
if (!target_set(TARGET_KILL)) return FALSE;
- if (!current_floor->grid_array[target_row][target_col].m_idx) break;
+ if (!current_floor_ptr->grid_array[target_row][target_col].m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
- m_ptr = &m_list[current_floor->grid_array[target_row][target_col].m_idx];
+ m_ptr = &m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
r_ptr = &r_info[m_ptr->r_idx];
monster_desc(m_name, m_ptr, 0);
if (r_ptr->flagsr & RFR_RES_TELE)
}
msg_format(_("%sを引き戻した。", "You command %s to return."), m_name);
- teleport_monster_to(current_floor->grid_array[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
+ teleport_monster_to(current_floor_ptr->grid_array[target_row][target_col].m_idx, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
break;
}
case MS_TELE_AWAY: