teleport_player(plev * 5, 0L);
break;
case MS_WORLD:
- p_ptr->timewalk = TRUE;
- if (damage == 1 || damage == 2)
- msg_print(_("「『ザ・ワールド』!時は止まった!」", "You yell 'The World! Time has stopped!'"));
- else if (damage == 3 || damage == 6)
- msg_print(_("「時よ!」", "You yell 'Time!'"));
- else
- msg_print("hek!");
- msg_print(NULL);
-
- /* Hack */
- p_ptr->energy_need -= 1000 + (100 + randint1(200) + 200) * TURNS_PER_TICK / 10;
- p_ptr->redraw |= (PR_MAP);
- p_ptr->update |= (PU_MONSTERS);
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- handle_stuff();
+ (void)time_walk(p_ptr);
break;
case MS_SPECIAL:
break;