#include "spells-summon.h"
#include "spells-status.h"
#include "cmd-spell.h"
+#include "player-status.h"
static int damage;
strcpy(p, "");
if ((power > 2 && power < 41) || (power > 41 && power < 59) || (power == 75))
- sprintf(p, " %s%d", s_dam, (int)dam);
+ sprintf(p, " %s%d", KWD_DAM, (int)dam);
else
{
switch (power)
{
case 41:
- sprintf(p, " %sd%d+%d", s_heal, plev * 3, plev);
+ sprintf(p, " %sd%d+%d", KWD_HEAL, plev * 3, plev);
break;
case 64:
- sprintf(p, " %sd%d+%d", s_dur, 20+plev, plev);
+ sprintf(p, " %sd%d+%d", KWD_DURATION, 20+plev, plev);
break;
case 66:
- sprintf(p, " %s%d", s_heal, plev*6);
+ sprintf(p, " %s%d", KWD_HEAL, plev*6);
break;
case 67:
- sprintf(p, " %sd7+7", s_dur);
+ sprintf(p, " %sd7+7", KWD_DURATION);
break;
case 68:
- sprintf(p, " %s10", s_range);
+ sprintf(p, " %s10", KWD_SPHERE);
break;
case 69:
- sprintf(p, " %s%d", s_range, plev * 5);
+ sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
break;
case 79:
- sprintf(p, " %s5", s_range);
+ sprintf(p, " %s5", KWD_SPHERE);
break;
default:
break;
teleport_player(plev * 5, 0L);
break;
case MS_WORLD:
- world_player = TRUE;
+ p_ptr->timewalk = TRUE;
if (damage == 1 || damage == 2)
msg_print(_("「『ザ・ワールド』!時は止まった!」", "You yell 'The World! Time has stopped!'"));
else if (damage == 3 || damage == 6)
msg_print(NULL);
/* Hack */
- p_ptr->energy_need -= 1000 + (100 + randint1(200)+200)*TURNS_PER_TICK/10;
-
+ p_ptr->energy_need -= 1000 + (100 + randint1(200) + 200) * TURNS_PER_TICK / 10;
p_ptr->redraw |= (PR_MAP);
p_ptr->update |= (PU_MONSTERS);
-
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
handle_stuff();
(void)fire_beam(GF_AWAY_ALL, dir, plev);
break;
- case MS_TELE_LEVEL:
- {
- IDX target_m_idx;
- monster_type *m_ptr;
- monster_race *r_ptr;
- GAME_TEXT m_name[MAX_NLEN];
-
- if (!target_set(TARGET_KILL)) return FALSE;
- target_m_idx = cave[target_row][target_col].m_idx;
- if (!target_m_idx) break;
- if (!player_has_los_bold(target_row, target_col)) break;
- if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
- m_ptr = &m_list[target_m_idx];
- r_ptr = &r_info[m_ptr->r_idx];
- monster_desc(m_name, m_ptr, 0);
- msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
- if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) ||
- (r_ptr->flags1 & RF1_QUESTOR) || (r_ptr->level + randint1(50) > plev + randint1(60)))
- {
- msg_print(_("しかし効果がなかった!", "%^s is unaffected!"));
- }
- else teleport_level(target_m_idx);
+ case MS_TELE_LEVEL:
+ return teleport_level_other(p_ptr);
break;
- }
case MS_PSY_SPEAR:
if (!get_aim_dir(&dir)) return FALSE;
monster_power spell;
bool cast;
-
- /* not if confused */
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて集中できない!", "You are too confused!"));
- return TRUE;
- }
+ if (cmd_limit_confused(p_ptr)) return FALSE;
if (!p_ptr->mane_num)
{
p_ptr->mane_dam[j] = p_ptr->mane_dam[j+1];
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
p_ptr->redraw |= (PR_IMITATION);
p_ptr->window |= (PW_PLAYER);