*/
static void mane_info(char *p, int power, HIT_POINT dam)
{
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = p_ptr->lev;
cptr s_dam = _("損傷:", "dam ");
cptr s_dur = _("期間:", "dur ");
cptr s_range = _("範囲:", "range ");
{
int i = 0;
int num = 0;
- int y = 1;
- int x = 18;
+ TERM_LEN y = 1;
+ TERM_LEN x = 18;
int minfail = 0;
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = p_ptr->lev;
int chance = 0;
int ask;
char choice;
/* Show choices */
p_ptr->window |= (PW_SPELL);
- /* Window stuff */
window_stuff();
/* Abort if needed */
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
- /* Window stuff */
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
handle_stuff();
int n = 0, j;
int chance;
int minfail = 0;
- int plev = p_ptr->lev;
+ PLAYER_LEVEL plev = p_ptr->lev;
monster_power spell;
bool cast;
p_ptr->mane_dam[j] = p_ptr->mane_dam[j+1];
}
- /* Take a turn */
p_ptr->energy_use = 100;
- /* Window stuff */
p_ptr->redraw |= (PR_IMITATION);
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);