static void mane_info(char *p, int power, HIT_POINT dam)
{
PLAYER_LEVEL plev = p_ptr->lev;
- cptr s_dam = _("損傷:", "dam ");
- cptr s_dur = _("期間:", "dur ");
- cptr s_range = _("範囲:", "range ");
- cptr s_heal = _("回復:", "heal ");
+ concptr s_dam = _("損傷:", "dam ");
+ concptr s_dur = _("期間:", "dur ");
+ concptr s_range = _("範囲:", "range ");
+ concptr s_heal = _("回復:", "heal ");
strcpy(p, "");
char choice;
char out_val[160];
char comment[80];
- cptr p = _("能力", "power");
+ concptr p = _("能力", "power");
monster_power spell;
bool flag, redraw;