* are included in all such copies. Other copyrights may also apply.
*/
-/* Purpose: Mane code */
+/* Purpose: Imitation code */
#include "angband.h"
(void)set_invuln(randint1(7) + 7, FALSE);
break;
case MS_BLINK:
- teleport_player(10, FALSE);
+ teleport_player(10, 0L);
break;
case MS_TELEPORT:
- teleport_player(plev * 5, FALSE);
+ teleport_player(plev * 5, 0L);
break;
case MS_WORLD:
world_player = TRUE;
msg_format("You command %s to return.", m_name);
#endif
- teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TRUE);
+ teleport_monster_to(cave[target_row][target_col].m_idx, py, px, 100, TELEPORT_PASSIVE);
break;
}
case MS_TELE_AWAY:
energy_use = 100;
/* Window stuff */
- p_ptr->redraw |= (PR_MANE);
+ p_ptr->redraw |= (PR_IMITATION);
p_ptr->window |= (PW_PLAYER);
p_ptr->window |= (PW_SPELL);