# GL_OES_get_program_binary
'GetProgramBinaryOES',
'ProgramBinaryOES',
+ # GL_OES_vertex_array_object
+ 'BindVertexArrayOES',
+ 'DeleteVertexArraysOES',
+ 'GenVertexArraysOES',
+ 'IsVertexArrayOES',
# GL_NV_draw_buffers
'DrawBuffersNV',
# GL_NV_read_buffer