{
bool change = false;
GAME_TEXT o_name[MAX_NLEN];
- object_type *o_ptr;
+ ObjectType *o_ptr;
for (INVENTORY_IDX i = 0; i <= INVEN_SUB_HAND; i++) {
o_ptr = &player_ptr->inventory_list[i];
char buf[MAX_NLEN + 20];
int num, k;
INVENTORY_IDX item_new;
- object_type forge;
+ ObjectType forge;
describe_flavor(player_ptr, o_name, o_ptr, 0);
sprintf(buf, _("%sを渡しますか?", "Hand %s over? "), o_name);