#pragma once
-struct player_type;
-bool exchange_cash(player_type *player_ptr);
-void today_target(player_type *player_ptr);
+class PlayerType;
+bool exchange_cash(PlayerType *player_ptr);
+void today_target(PlayerType *player_ptr);
void tsuchinoko(void);
void show_bounty(void);
-void determine_daily_bounty(player_type *player_ptr, bool conv_old);
-void determine_bounty_uniques(player_type *player_ptr);
+void determine_daily_bounty(PlayerType *player_ptr, bool conv_old);
+void determine_bounty_uniques(PlayerType *player_ptr);