* @param bcost 基本修復費用
* @return 実際にかかった費用
*/
-static PRICE repair_broken_weapon_aux(player_type *player_ptr, PRICE bcost)
+static PRICE repair_broken_weapon_aux(PlayerType *player_ptr, PRICE bcost)
{
clear_bldg(0, 22);
int row = 7;
* @param bcost 基本鑑定費用
* @return 実際にかかった費用
*/
-int repair_broken_weapon(player_type *player_ptr, PRICE bcost)
+int repair_broken_weapon(PlayerType *player_ptr, PRICE bcost)
{
PRICE cost;
screen_save();