* @param to_ac ACをアップさせる量
* @return 実際に行ったらTRUE
*/
-bool enchant_item(player_type *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester& item_tester)
+bool enchant_item(PlayerType *player_ptr, PRICE cost, HIT_PROB to_hit, HIT_POINT to_dam, ARMOUR_CLASS to_ac, const ItemTester& item_tester)
{
clear_bldg(4, 18);
int maxenchant = (player_ptr->lev / 5);