#include "monster/monster-list.h"
#include "system/floor-type-definition.h"
#include "system/grid-type-definition.h"
-#include "system/monster-race-definition.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "term/screen-processor.h"
#include "term/term-color-types.h"
+#include "term/z-form.h"
#include "view/display-messages.h"
/*!
* @param questnum クエストのID
* @param do_init クエストの開始処理か(true)、結果処理か(FALSE)
*/
-static void get_questinfo(PlayerType *player_ptr, IDX questnum, bool do_init)
+static void get_questinfo(PlayerType *player_ptr, QuestId questnum, bool do_init)
{
for (int i = 0; i < 10; i++) {
quest_text[i][0] = '\0';
quest_text_line = 0;
- floor_type *floor_ptr = player_ptr->current_floor_ptr;
- QUEST_IDX old_quest = floor_ptr->inside_quest;
- floor_ptr->inside_quest = questnum;
+ auto *floor_ptr = player_ptr->current_floor_ptr;
+ QuestId old_quest = floor_ptr->quest_number;
+ floor_ptr->quest_number = questnum;
init_flags = INIT_SHOW_TEXT;
- if (do_init)
+ if (do_init) {
init_flags = i2enum<init_flags_type>(init_flags | INIT_ASSIGN);
+ }
- parse_fixed_map(player_ptr, "q_info.txt", 0, 0, 0, 0);
- floor_ptr->inside_quest = old_quest;
+ parse_fixed_map(player_ptr, QUEST_DEFINITION_LIST, 0, 0, 0, 0);
+ floor_ptr->quest_number = old_quest;
}
/*!
* @param questnum クエストのID
* @param do_init クエストの開始処理か(true)、結果処理か(FALSE)
*/
-void print_questinfo(PlayerType *player_ptr, IDX questnum, bool do_init)
+static void print_questinfo(PlayerType *player_ptr, QuestId questnum, bool do_init)
{
get_questinfo(player_ptr, questnum, do_init);
- GAME_TEXT tmp_str[80];
- sprintf(tmp_str, _("クエスト情報 (危険度: %d 階相当)", "Quest Information (Danger level: %d)"), (int)quest[questnum].level);
- prt(tmp_str, 5, 0);
- prt(quest[questnum].name, 7, 0);
+ const auto &quest_list = QuestList::get_instance();
+ const auto *q_ptr = &quest_list[questnum];
+ prt(format(_("クエスト情報 (危険度: %d 階相当)", "Quest Information (Danger level: %d)"), (int)q_ptr->level), 5, 0);
+ prt(q_ptr->name, 7, 0);
for (int i = 0; i < 10; i++) {
c_put_str(TERM_YELLOW, quest_text[i], i + 8, 0);
void castle_quest(PlayerType *player_ptr)
{
clear_bldg(4, 18);
- QUEST_IDX q_index = player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special;
+ QuestId q_index = i2enum<QuestId>(player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].special);
- if (!q_index) {
+ if (!inside_quest(q_index)) {
put_str(_("今のところクエストはありません。", "I don't have a quest for you at the moment."), 8, 0);
return;
}
- quest_type *q_ptr;
- q_ptr = &quest[q_index];
+ auto &quest_list = QuestList::get_instance();
+ auto *q_ptr = &quest_list[q_index];
if (q_ptr->status == QuestStatusType::COMPLETED) {
q_ptr->status = QuestStatusType::REWARDED;
print_questinfo(player_ptr, q_index, false);
put_str(_("このクエストは放棄することができます。", "You can give up this quest."), 12, 0);
- if (!get_check(_("二度と受けられなくなりますが放棄しますか?", "Are you sure to give up this quest? ")))
+ if (!get_check(_("二度と受けられなくなりますが放棄しますか?", "Are you sure to give up this quest? "))) {
return;
+ }
clear_bldg(4, 18);
msg_print(_("放棄しました。", "You gave up."));
return;
}
- if (q_ptr->status != QuestStatusType::UNTAKEN)
+ if (q_ptr->status != QuestStatusType::UNTAKEN) {
return;
+ }
q_ptr->status = QuestStatusType::TAKEN;
reinit_wilderness = true;
- if (q_ptr->type != QuestKindType::KILL_ANY_LEVEL) {
- print_questinfo(player_ptr, q_index, true);
- return;
- }
-
- if (q_ptr->r_idx == 0) {
- q_ptr->r_idx = get_mon_num(player_ptr, 0, q_ptr->level + 4 + randint1(6), 0);
- }
-
- monster_race *r_ptr;
- r_ptr = &r_info[q_ptr->r_idx];
- while ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->rarity != 1)) {
- q_ptr->r_idx = get_mon_num(player_ptr, 0, q_ptr->level + 4 + randint1(6), 0);
- r_ptr = &r_info[q_ptr->r_idx];
- }
-
- if (q_ptr->max_num == 0) {
- if (randint1(10) > 7)
- q_ptr->max_num = 1;
- else
- q_ptr->max_num = randint1(3) + 1;
- }
-
- q_ptr->cur_num = 0;
- concptr name = r_ptr->name.c_str();
-#ifdef JP
- msg_format("クエスト: %sを %d体倒す", name, q_ptr->max_num);
-#else
- msg_format("Your quest: kill %d %s", q_ptr->max_num, name);
-#endif
print_questinfo(player_ptr, q_index, true);
}