#include "market/building-recharger.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
+#include "core/player-update-types.h"
+#include "core/window-redrawer.h"
+#include "flavor/flavor-describer.h"
+#include "flavor/object-flavor-types.h"
#include "floor/floor-object.h"
+#include "inventory/inventory-slot-types.h"
#include "market/building-util.h"
#include "object-enchant/special-object-flags.h"
#include "object-hook/hook-magic.h"
-#include "object/item-use-flags.h"
-#include "object/object-flavor.h"
#include "object/item-tester-hooker.h"
+#include "object/item-use-flags.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "spell-kind/spells-perception.h"
{
player_ptr->au -= 50;
identify_item(player_ptr, o_ptr);
- object_desc(player_ptr, tmp_str, o_ptr, 0);
+ describe_flavor(player_ptr, tmp_str, o_ptr, 0);
msg_format(_("%s です。", "You have: %s."), tmp_str);
autopick_alter_item(player_ptr, item, FALSE);
}
if (player_ptr->au < price) {
- object_desc(player_ptr, tmp_str, o_ptr, OD_NAME_ONLY);
+ describe_flavor(player_ptr, tmp_str, o_ptr, OD_NAME_ONLY);
#ifdef JP
msg_format("%sを再充填するには$%d 必要です!", tmp_str, price);
#else
o_ptr->ident &= ~(IDENT_EMPTY);
}
- object_desc(player_ptr, tmp_str, o_ptr, 0);
+ describe_flavor(player_ptr, tmp_str, o_ptr, 0);
#ifdef JP
msg_format("%sを$%d で再充填しました。", tmp_str, price);
#else